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Bell

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Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusion--get a load of the Ding Finale!
— Triple Deluxe" quote


Bell
File:TD Bell.png
Artwork of Bell Kirby from Kirby: Triple Deluxe.
Details
First game Kirby: Triple Deluxe
Usage type Unlimited use
Obtained from Ringle
Power(s) Create damaging soundwaves, throw bells, hide in bell.
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Bell is an ability that gives Kirby a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use a weapons. This ability mainly creates large damaging soundwaves, but the bells can also be thrown to deal damage. The ability also gives Kirby a more powerful block, in which he hides inside the bell. If enemies attack him while he is hiding, soundwaves will be sent out. This ability can be used underwater. This ability can only be obtained by the enemy Ringle. It was first introduced in Kirby: Triple Deluxe, along with Beetle, Circus, Archer, and Hypernova, and has so far only appeared in that game.

Moveset

Bell's Moveset in Kirby: Triple Deluxe
while facing right
Skill Button Execution Description
Ring-ding
B
Kirby shakes a bell on his hand to knock the enemy.
  • Kirby walks a step every 'Ring-ding'.
Ring-ding-dong
B repeatedly
Kirby repeatedly uses 'Ring-ding' and shakes his bells hand over hand.
  • As every 'Ring-ding' takes a step, kirby slowly walks forward during 'Ring-ding-dong'.
  • The musical notes from his bells become higher as he's repeatedly knocking the enemy.
  • The knockback of each hit also increases. Therefore, it's impossible to do an infinite 'Ring-ding-dong' combo.
Ding Finale
↓ + B during Ring-ding-dong
Kirby finishes the 'Ring-ding-dong' combo with 'Ding Finale', a jump bell smash.

When both his bells smashes the ground, it will create two shockwaves, each traveling to one side of the stage, respectively.

  • Kirby is invinsible during 'Ding Finale'.
Quick Finale
Press and Hold ↑, and then ↓ + B
Kirby can perform an instant 'Ding Finale' with this button execution.
Sting-ding
↓ + B
Kirby shakes his bells on both sides.
  • This cannot not be used in midair.
Twin Tinker
Dash + B
Kirby spins himself with his bells in 360 degrees, and then throws each bell to one side of the stage.
  • This can be used in midair.
  • Thrown bells rebound off platforms and walls.
  • Kirby is invinsible during this attack. In addition, both the spinning and the thrown bells do damage. Therefore, a 'Twin Tinker' can land 2 hits (spinning+thrown bell) on one side, making it an preferred attack in boss battle.
Tinker Melody
Press and hold B, and then release
Kirby releases 6 energy bells around him.
Bell Block
L/R
Kirby hides into his bell hat as the guard move.
  • His bell hat releases soundwaves that can knock back enemies when any enemy tackles the bell, and when Kirby comes out from his bell hat.
  • This can be used in midair. As the cost, Bell Kirby cannot use dodge neither on the ground or in midair, unlike most other abilities.
Floating Ring-ding
B while floating on the water's surface
Kirby can use 'Ring-ding' on the water's surface.
Underwater Twin Ring-ding
B while swimming
Kirby can use 'Twin Tinker' underwater.

Trivia

Names in other languages

Language Name Meaning
Dutch Bel Bell
French Clochette Little bell
German Glocke Bell
Italian Campana Bell
Russian Колокол
Kolokol
Bell
Spanish Campana Bell


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