43,054
edits
m (Text replacement - "{{UserLang|us=defense|gb=defence}}" to "defense") |
m (Text replacement - "{{UserLang|us=Defense|gb=Defence}}" to "Defense") |
||
Line 1: | Line 1: | ||
{{Good}} | {{Good}} | ||
{{Infobox-Boss | {{Infobox-Boss | ||
|title=Holo | |title=Holo Defense API | ||
|image=[[File:KPR Holo Defense API.png|250px]] | |image=[[File:KPR Holo Defense API.png|250px]] | ||
|caption='''Holo | |caption='''Holo Defense API''', as it appears just before the boss fight. | ||
|game1=''[[Kirby: Planet Robobot]]'' (2016) | |game1=''[[Kirby: Planet Robobot]]'' (2016) | ||
|similar=[[Pix]], [[Ado]], [[Adeleine]] | |similar=[[Pix]], [[Ado]], [[Adeleine]] | ||
}}{{DISPLAYTITLE:Holo | }}{{DISPLAYTITLE:Holo Defense API}} | ||
{{quote|The holographic {{color|orange|security system}} that defends this area from {{color|orange|intruders}}. It analyzes past battle data and produces one {{color|orange|holographic}} security guard after another.|[[Kirby: Planet Robobot]] Pause Screen description}} | {{quote|The holographic {{color|orange|security system}} that defends this area from {{color|orange|intruders}}. It analyzes past battle data and produces one {{color|orange|holographic}} security guard after another.|[[Kirby: Planet Robobot]] Pause Screen description}} | ||
'''Holo | '''Holo Defense API''' is the [[boss]] of [[Resolution Road]] in ''[[Kirby: Planet Robobot]]''. It somewhat resembles [[Pix]] from ''[[Kirby 64: The Crystal Shards]]'', but consists of four diamonds rather than just three, and also uses a floating gear as a platform to seat itself on. | ||
==Game appearances== | ==Game appearances== | ||
Line 327: | Line 327: | ||
{{clear}} | {{clear}} | ||
====Holo | ====Holo Defense API 2.0==== | ||
[[File:KPR Holo Defense API EX.png|thumb|right|250px|Holo | [[File:KPR Holo Defense API EX.png|thumb|right|250px|Holo Defense API 2.0.]] | ||
{{quote|Redesigned by the {{color|orange|Mother Computer}}, this defense system {{UserLang|us=is|gb=was also built}} based on {{UserLang|us=a|gb=the}} {{color|orange|blueprint}} found on another planet. It's {{color|orange|missing}} a {{UserLang|us=segment|gb=portion}} of {{color|orange|data}} {{UserLang|us=and is|gb=and}} unable to demonstrate its full {{color|orange|potential}}.|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} | {{quote|Redesigned by the {{color|orange|Mother Computer}}, this defense system {{UserLang|us=is|gb=was also built}} based on {{UserLang|us=a|gb=the}} {{color|orange|blueprint}} found on another planet. It's {{color|orange|missing}} a {{UserLang|us=segment|gb=portion}} of {{color|orange|data}} {{UserLang|us=and is|gb=and}} unable to demonstrate its full {{color|orange|potential}}.|[[Kirby: Planet Robobot]] Pause Screen description (2.0)}} | ||
The '''Holo | The '''Holo Defense API 2.0''' is fought in both [[Meta Knightmare Returns]] and [[The True Arena]]. In its 2.0 form, the holograms are primarily purple as opposed to the green of the default form, and use the designs of the older bosses' "upgraded" forms: [[Kracko's Revenge]], Sphere Doomers EX, and Coily Rattler DX, along with a brand-new design for Ice Dragon. | ||
The following lists all of the API's attacks in Meta Knightmare Returns and The True Arena: | The following lists all of the API's attacks in Meta Knightmare Returns and The True Arena: | ||
Line 548: | Line 548: | ||
==Names in other languages== | ==Names in other languages== | ||
===Holo | ===Holo Defense API=== | ||
{{Names | {{Names | ||
|ja=ホログラフ防衛システムズ | |ja=ホログラフ防衛システムズ | ||
|jaR=Horogurafu bōei shisutemuzu | |jaR=Horogurafu bōei shisutemuzu | ||
|jaM=Holographic | |jaM=Holographic Defense Systems | ||
|it=Firewall olografico | |it=Firewall olografico | ||
|itM=Holographic firewall | |itM=Holographic firewall | ||
|ko=홀로그램 방어 시스템 | |ko=홀로그램 방어 시스템 | ||
|koR=Hollogeuraem Bangeo Siseutem | |koR=Hollogeuraem Bangeo Siseutem | ||
|koM=Hologram | |koM=Hologram Defense System | ||
|de=Holo-Defensiv.sys | |de=Holo-Defensiv.sys | ||
|deM=Holo defensive.system | |deM=Holo defensive.system |