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Jump Hole: Difference between revisions

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{{ImCap|image=File:KTnT Square Jump Hole.png|align=right|size=16px|caption=In-game sprite of a '''Square Jump Hole'''.|captionalign = center|captionwidth=100px}}
{{ImCap|image=File:KTnT Square Jump Hole.png|align=right|size=16px|caption=In-game sprite of a '''Square Jump Hole'''.|captionalign = center|captionwidth=100px}}
For standard circular Jump Holes, Kirby will fly automatically in the direction indicated by an arrow near the hole after being launched, which can either always point in one direction or rotate between several directions, similar to [[Cannon|Launch Cannon]]s. A second type - referred to as a '''Square Jump Hole'''<ref>''"When Kirby lands in a Square Jump Hole, tilt your Game Boy Color system in the direction you want him to jump, then press the A Button."'' <small>--''Kirby Tilt 'n' Tumble'' Instruction Booklet (North American print), page 18</small></ref> - does not have an arrow, and instead lets the player determine where Kirby launches based on how the [[Game Boy Color]] is tilted. There is also a third type, which goes unnamed in the instruction booklet but has a distinct gray col{{o}}r - which is attached to a rail and slides back and forth along it.
For standard circular Jump Holes, Kirby will fly automatically in the direction indicated by an arrow near the hole after being launched, which can either always point in one direction or rotate between several directions, similar to [[Cannon|Launch Cannon]]s. A second type - referred to as a '''Square Jump Hole'''<ref>''"When Kirby lands in a Square Jump Hole, tilt your Game Boy Color system in the direction you want him to jump, then press the A Button."'' <small>--''Kirby Tilt 'n' Tumble'' Instruction Booklet (North American print), page 18</small></ref> - does not have an arrow, and instead lets the player determine where Kirby launches based on how the [[Game Boy Color]] is tilted. There is also a third type - which goes unnamed in the instruction booklet but has a distinct gray col{{o}}r - which is attached to a rail and slides back and forth along it.


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Revision as of 14:48, 3 March 2021

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screenshots of Kirby using Jump Holes
KTnT Jump Hole.png
In-game sprite of a Jump Hole.
Roll Kirby into the hole. Press A to make him jump in the direction the arrow points.
— In-game tip regarding Jump Holes from Lvl 1-1 of Kirby Tilt 'n' Tumble.

A Jump Hole[1] is a floor-bound launching device that appears in Kirby Tilt 'n' Tumble. When Kirby rolls into one, he can be launched over walls and other obstacles when the player presses the A button to release him. Hopping into any given Jump Hole for the first time will award a Star Piece.

KTnT Square Jump Hole.png
In-game sprite of a Square Jump Hole.

For standard circular Jump Holes, Kirby will fly automatically in the direction indicated by an arrow near the hole after being launched, which can either always point in one direction or rotate between several directions, similar to Launch Cannons. A second type - referred to as a Square Jump Hole[2] - does not have an arrow, and instead lets the player determine where Kirby launches based on how the Game Boy Color is tilted. There is also a third type - which goes unnamed in the instruction booklet but has a distinct gray colTemplate:Or - which is attached to a rail and slides back and forth along it.

References

  1. "When Kirby is in a Jump Hole, press the A Button to make him pop out in the direction the arrow is pointing. The arrow will rotate around some holes, so time your jump carefully." --Kirby Tilt 'n' Tumble Instruction Booklet (North American print), page 18
  2. "When Kirby lands in a Square Jump Hole, tilt your Game Boy Color system in the direction you want him to jump, then press the A Button." --Kirby Tilt 'n' Tumble Instruction Booklet (North American print), page 18