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Editing Kirby: Right Back at Ya!

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A particular emphasis was placed on the show's animation. Yoshikawa spoke of how the Japanese animation industry had reduced itself to shortcuts and cutting corners. He wanted to have animation where things could "be moved as much as we pleased". As such, they made the decision to use a mixture of traditional hand-drawn animation and 3D computer-generated animation. The use of 3D animation allowed the staff to save time and budget when animating complex designs, and in particular allowed them to give Kirby a smooth and "squishy" feeling to his movements and expressions, tying in to his appearance in the video games and increasing his cutesy appeal.<ref>[https://hicbc.com/tv/kirby/great/action/ Nintendo JP page discussing Kirby's animation and rendering in the anime]</ref><ref>[https://hicbc.com/tv/kirby/great/anime/ Nintendo JP page discussing the animation techniques and software]</ref>
A particular emphasis was placed on the show's animation. Yoshikawa spoke of how the Japanese animation industry had reduced itself to shortcuts and cutting corners. He wanted to have animation where things could "be moved as much as we pleased". As such, they made the decision to use a mixture of traditional hand-drawn animation and 3D computer-generated animation. The use of 3D animation allowed the staff to save time and budget when animating complex designs, and in particular allowed them to give Kirby a smooth and "squishy" feeling to his movements and expressions, tying in to his appearance in the video games and increasing his cutesy appeal.<ref>[https://hicbc.com/tv/kirby/great/action/ Nintendo JP page discussing Kirby's animation and rendering in the anime]</ref><ref>[https://hicbc.com/tv/kirby/great/anime/ Nintendo JP page discussing the animation techniques and software]</ref>


Because of this, they were able to focus far more on creating lively, smooth animation for the characters. The frame rate of the show is two to three times greater than most contemporary anime (about 10,000 frames are used in each episode, compared to the 4,000–5,000 used by most anime on TV).<ref>[https://hicbc.com/tv/kirby/great/kantoku/ Nintendo JP page discussing the animation discussing the frame count]</ref> Even with the length of the series, the animation improves noticeably as it goes on, likely due to the animators refining their techniques. Cost-cutting 3D renders of characters like King Dedede and Escargoon are gradually used less often, while other renders of characters such as [[Dyna Blade]] become more detailed and fluid.
Because of this, they were able to focus far more on creating lively, smooth animation for the characters. The frame rate of the show is two to three times greater than most contemporary anime (about 10,000 frames are used in each episode, compared to the 4,000–5,000 used by most anime on TV).<ref>[https://hicbc.com/tv/kirby/great/kantoku/ Nintendo JP page discussing the animation discussing the frame count]</ref> Even with the length of the series, the animation improves noticeably as it goes on, likely as the animators refine their techniques. Cost-cutting 3D renders of characters like King Dedede and Escargoon are gradually used less often, while other renders of characters such as [[Dyna Blade]] become more detailed and fluid.


Notably, certain episodes serve to satirize the animation industry, and resort to [[fourth wall]]-breaking jokes and references in order to do so. In [[Cartoon Buffoon]], the main cast of the show are essentially tasked with re-creating the first episode with limited time and experience, lampooning the often cutthroat nature of the industry; in [[Tooned Out]], issues relating to the use of CGI to supplant traditional animation techniques as well as ''[[Wikipedia:Moe (slang)|moe]]'' and ''[[Wikipedia:Otaku|otaku]]'' culture are explored.
Notably, certain episodes serve to satirize the animation industry, and resort to [[fourth wall]]-breaking jokes and references in order to do so. In [[Cartoon Buffoon]], the main cast of the show are essentially tasked with re-creating the first episode with limited time and experience, lampooning the often cutthroat nature of the industry; in [[Tooned Out]], issues relating to the use of CGI to supplant traditional animation techniques as well as ''[[Wikipedia:Moe (slang)|moe]]'' and ''[[Wikipedia:Otaku|otaku]]'' culture are explored.
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