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Editing Kirby Super Star Ultra
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==Gameplay== | ==Gameplay== | ||
[[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]] | [[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]] | ||
''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[ | ''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[Stamina|health meter]], obstacles along the way (enemies and environmental), unlockable bonus content, and health replenishing or power-up [[food]]s such as the [[Maxim Tomato]]. | ||
Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot. | Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot. | ||
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There are several minor gameplay differences from the original ''Kirby Super Star'', with the most obvious difference being the updated graphical style and gameplay engine, which drastically change how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. As a relatively small but still noteworthy change, Kirby can now discard his current ability as an [[Ability Star]] by pressing Select. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay. | There are several minor gameplay differences from the original ''Kirby Super Star'', with the most obvious difference being the updated graphical style and gameplay engine, which drastically change how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. As a relatively small but still noteworthy change, Kirby can now discard his current ability as an [[Ability Star]] by pressing Select. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay. | ||
The game's music was | The game's music was remixed with the Nintendo DS sound chip—it largely sounds the same as the SNES soundtrack, but slightly more compressed. Several new compositions were also created for new sub-games and bosses. The cutscenes and intro/outro reels are pre-rendered via the Actimagine Video Codec. Once a cutscene is viewed, it can be rewatched from the newly-added [[Theater]]. | ||
{{clear|left}} | {{clear|left}} | ||
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==Main games== | ==Main games== | ||
[[File:KSSU Corkboard.png|thumb|256px|A view of the corkboard menu, with all main and sub-games unlocked.]] | [[File:KSSU Corkboard.png|thumb|256px|A view of the corkboard menu, with all main and sub-games unlocked.]] | ||
''Kirby Super Star Ultra'' contains seven main game modes, each completely separate from each-other and acting as if they were entirely separate games, but all sharing the same fundamental gameplay and assets, as well as being connected plot-wise in most cases. | ''Kirby Super Star Ultra'' contains seven main game modes, each completely separate from each-other and acting as if they were entirely separate games, but all sharing the same fundamental gameplay and assets, as well as being connected plot-wise in most cases. These games are unlocked one-after-the-other as previous ones are completed: | ||
===Returning games=== | ===Returning games=== | ||
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!Notes | !Notes | ||
|- | |- | ||
|[[Normal]] | |[[Kirby|Normal]] | ||
|[[File:KSSU Kirby Sprite.png|center]] | |[[File:KSSU Kirby Sprite.png|center]] | ||
|None | |None | ||
|''Inhale foes and spit to KO them! Or swallow to copy their abilities and adventure with a Helper!'' | |''Inhale foes and spit to KO them! Or swallow to copy their abilities and adventure with a Helper!'' | ||
|Pink Kirby is Player 1 and in multiplayer, Player 2 controls a [[Color|Yellow Kirby]]. | |Pink Kirby is Player 1 and in multiplayer, Player 2 controls a [[Color changes|Yellow Kirby]]. | ||
|- | |- | ||
|[[Beam]] | |[[Beam]] | ||
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|None (1-use only) | |None (1-use only) | ||
|''KO all foes with a big BOOM! But be careful. This ultimate weapon has only 1 charge.'' | |''KO all foes with a big BOOM! But be careful. This ultimate weapon has only 1 charge.'' | ||
|This ability | |This ability comes only from [[Bomber]], unless if Kirby has the Copy Ability and uses it to scan a Scarfy or Mister Anglep. | ||
|- | |- | ||
|[[Cutter]] | |[[Cutter]] | ||
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|[[Capsule J2]] | |[[Capsule J2]] | ||
|''Strap jet power to your back! Hold the B Button to charge, then let go to hit Mach 5!'' | |''Strap jet power to your back! Hold the B Button to charge, then let go to hit Mach 5!'' | ||
| | |Like [[Plasma]], charging this ability up makes it more powerful, although Jet is charged with the B button instead of the D-pad. It can be used to light fuses. | ||
|- | |- | ||
|[[Mike]] | |[[Mike]] | ||
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|[[Paint]] | |[[Paint]] | ||
|[[File:KSSU Paint Kirby Sprite.png|center]] | |[[File:KSSU Paint Kirby Sprite.png|center]] | ||
|None (1 | |None (1 use only) | ||
|''Now's your chance to use it! A special onetime Copy Ability! Paint the town all of 7 colors!'' | |''Now's your chance to use it! A special onetime Copy Ability! Paint the town all of 7 colors!'' | ||
|This rare ability can be found only in the boss battles of [[Chameleo Arm]], [[Heavy Lobster]], and [[Marx Soul]], and has different effects depending on what boss it's used on. | |This rare ability can be found only in the boss battles of [[Chameleo Arm]], [[Heavy Lobster]], and [[Marx Soul]], and has different effects depending on what boss it's used on. | ||
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|[[Plasma Wisp]] | |[[Plasma Wisp]] | ||
|''Tap the +Control Pad to make and store an electric charge! Plasma shots go through walls.'' | |''Tap the +Control Pad to make and store an electric charge! Plasma shots go through walls.'' | ||
|Plasma shots | |Plasma shots need to be charged up, like the [[Jet]] ability. | ||
|- | |- | ||
|[[Sleep]] | |[[Sleep]] | ||
|[[File:KSSU Sleep Kirby Sprite.png|center]] | |[[File:KSSU Sleep Kirby Sprite.png|center]] | ||
|None ( | |None (1 use only) | ||
|''Just a li'l while longer... ...Please. Let me sleep...'' | |''Just a li'l while longer... ...Please. Let me sleep...'' | ||
|A useless ability that leaves Kirby asleep for a small amount of time and open to attack. | |A useless ability that leaves Kirby asleep for a small amount of time and open to attack. | ||
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===Mid-bosses=== | ===Mid-bosses=== | ||
Mid-bosses are fought similar to bosses but are typically smaller and less powerful. Where Kirby fights a mid-boss depends on the game mode. In Spring Breeze, they are fought halfway through a | Mid-bosses are fought similar to bosses but are typically smaller and less powerful. Where Kirby fights a mid-boss depends on the game mode. In Spring Breeze, they are fought halfway through a level. In Dyna Blade, Kirby needs to defeat them to complete a level. In later modes, Mid-bosses are fought during normal progress of the level. | ||
{| class="wikitable mw-collapsible" border=1 cellpadding=2 | {| class="wikitable mw-collapsible" border=1 cellpadding=2 | ||
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===Bosses=== | ===Bosses=== | ||
Enemy [[boss]]es are tougher foes that are fought at the end of | Enemy [[boss]]es are tougher foes that are fought at the end of levels in most modes. | ||
{| class="wikitable mw-collapsible" border=1 cellpadding=2 | {| class="wikitable mw-collapsible" border=1 cellpadding=2 | ||
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|[[Revenge of the King]]<br>[[The True Arena]] | |[[Revenge of the King]]<br>[[The True Arena]] | ||
|None | |None | ||
|A toxic purple variant of Whispy Woods who drops [[ | |A toxic purple variant of Whispy Woods who drops [[Poison fruit|purple apples]], larger [[capiller]]s, and [[Gordo]]s from his canopy. He can also blow out small tornadoes. | ||
| | | | ||
|- | |- | ||
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|The first two are based on Sailor Waddle Dee's portraits. | |The first two are based on Sailor Waddle Dee's portraits. | ||
|} | |} | ||
==Quotes== | ==Quotes== | ||
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|[[Satoru Iwata]] | |[[Satoru Iwata]] | ||
|- | |- | ||
!colspan=3| | !colspan=3|[[HAL Laboratory]]<br>[[Nintendo]] | ||
|} | |} | ||
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{{ref}} | {{ref}} | ||
{{Navmap-KSSU}} | {{Navmap-KSSU}} | ||
{{Navbox-Games}} | {{Navbox-Games}} | ||
{{Navbox-KSS/KSSU}} | {{Navbox-KSS/KSSU}} | ||
{{Navbox-KSS/KSSU Music}} | {{Navbox-KSS/KSSU Music}} | ||
[[Category:Kirby Super Star Ultra|*]] | [[Category:Kirby Super Star Ultra|*]] | ||
[[Category:Kirby Super Star|*]] | [[Category:Kirby Super Star|*]] |