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==Gameplay==
==Gameplay==
[[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]]
[[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]]
''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[Health|health meter]], obstacles along the way (enemies and environmental), unlockable bonus content, and health replenishing or power-up [[food]]s such as the [[Maxim Tomato]].
''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[Stamina|health meter]], obstacles along the way (enemies and environmental), unlockable bonus content, and health replenishing or power-up [[food]]s such as the [[Maxim Tomato]].


Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot.
Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot.
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There are several minor gameplay differences from the original ''Kirby Super Star'', with the most obvious difference being the updated graphical style and gameplay engine, which drastically change how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. As a relatively small but still noteworthy change, Kirby can now discard his current ability as an [[Ability Star]] by pressing Select. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay.
There are several minor gameplay differences from the original ''Kirby Super Star'', with the most obvious difference being the updated graphical style and gameplay engine, which drastically change how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. As a relatively small but still noteworthy change, Kirby can now discard his current ability as an [[Ability Star]] by pressing Select. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay.


The game's music was rearranged to suit the Nintendo DS's sound hardware—it largely sounds the same as the SNES soundtrack, but slightly more compressed overall. The audio also lacks reverb, due to this being a hardware feature of the SNES that the DS did not replicate. Several new compositions were also created for new sub-games and bosses. The cutscenes and intro/outro reels are pre-rendered via the Actimagine Video Codec. Once a cutscene is viewed, it can be rewatched from the newly-added [[Theater]].
The game's music was remixed with the Nintendo DS sound chip—it largely sounds the same as the SNES soundtrack, but slightly more compressed. Several new compositions were also created for new sub-games and bosses. The cutscenes and intro/outro reels are pre-rendered via the Actimagine Video Codec. Once a cutscene is viewed, it can be rewatched from the newly-added [[Theater]].
{{clear|left}}
{{clear|left}}


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!Notes
!Notes
|-
|-
|[[Normal]]
|[[Kirby|Normal]]
|[[File:KSSU Kirby Sprite.png|center]]
|[[File:KSSU Kirby Sprite.png|center]]
|None
|None
|''Inhale foes and spit to KO them! Or swallow to copy their abilities and adventure with a Helper!''
|''Inhale foes and spit to KO them! Or swallow to copy their abilities and adventure with a Helper!''
|Pink Kirby is Player 1 and in multiplayer, Player 2 controls a [[Color|Yellow Kirby]].
|Pink Kirby is Player 1 and in multiplayer, Player 2 controls a [[Color changes|Yellow Kirby]].
|-
|-
|[[Beam]]
|[[Beam]]
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|None (1-use only)
|None (1-use only)
|''KO all foes with a big BOOM! But be careful. This ultimate weapon has only 1 charge.''
|''KO all foes with a big BOOM! But be careful. This ultimate weapon has only 1 charge.''
|This ability can be obtained by inhaling and swallowing [[Bomber]], and Kirby can also obtain the ability by using the Copy Ability's Analyze Beam to scan a Scarfy or Mister Anglep.
|This ability comes only from [[Bomber]], unless if Kirby has the Copy Ability and uses it to scan a Scarfy or Mister Anglep.
|-
|-
|[[Cutter]]
|[[Cutter]]
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|[[Capsule J2]]
|[[Capsule J2]]
|''Strap jet power to your back! Hold the B Button to charge, then let go to hit Mach 5!''
|''Strap jet power to your back! Hold the B Button to charge, then let go to hit Mach 5!''
|This ability can be charged up by holding B in a manner similar to [[Beam]]'s Wave Beam; unlike Beam, however, the charge can be stored for later use. Similarly to [[Plasma]], it has different levels of charges. It can be used to light fuses.
|Like [[Plasma]], charging this ability up makes it more powerful, although Jet is charged with the B button instead of the D-pad. It can be used to light fuses.
|-
|-
|[[Mike]]
|[[Mike]]
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|[[Paint]]
|[[Paint]]
|[[File:KSSU Paint Kirby Sprite.png|center]]
|[[File:KSSU Paint Kirby Sprite.png|center]]
|None (1-use only)
|None (1 use only)
|''Now's your chance to use it! A special onetime Copy Ability! Paint the town all of 7 colors!''
|''Now's your chance to use it! A special onetime Copy Ability! Paint the town all of 7 colors!''
|This rare ability can be found only in the boss battles of [[Chameleo Arm]], [[Heavy Lobster]], and [[Marx Soul]], and has different effects depending on what boss it's used on.
|This rare ability can be found only in the boss battles of [[Chameleo Arm]], [[Heavy Lobster]], and [[Marx Soul]], and has different effects depending on what boss it's used on.
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|[[Plasma Wisp]]
|[[Plasma Wisp]]
|''Tap the +Control Pad to make and store an electric charge! Plasma shots go through walls.''
|''Tap the +Control Pad to make and store an electric charge! Plasma shots go through walls.''
|Plasma shots can be charged up for a bigger shot and more damage. Charging is done by mashing the + Control Pad in different directions.
|Plasma shots need to be charged up, like the [[Jet]] ability.
|-
|-
|[[Sleep]]
|[[Sleep]]
|[[File:KSSU Sleep Kirby Sprite.png|center]]
|[[File:KSSU Sleep Kirby Sprite.png|center]]
|None (temporary effect)
|None (1 use only)
|''Just a li'l while longer... ...Please. Let me sleep...''
|''Just a li'l while longer... ...Please. Let me sleep...''
|A useless ability that leaves Kirby asleep for a small amount of time and open to attack.
|A useless ability that leaves Kirby asleep for a small amount of time and open to attack.
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===Mid-bosses===
===Mid-bosses===
Mid-bosses are fought similar to bosses but are typically smaller and less powerful. Where Kirby fights a mid-boss depends on the game mode. In Spring Breeze, they are fought halfway through a stage. In Dyna Blade, Kirby needs to defeat them to complete a stage. In later modes, Mid-bosses are fought during normal progress of the stage.
Mid-bosses are fought similar to bosses but are typically smaller and less powerful. Where Kirby fights a mid-boss depends on the game mode. In Spring Breeze, they are fought halfway through a level. In Dyna Blade, Kirby needs to defeat them to complete a level. In later modes, Mid-bosses are fought during normal progress of the level.


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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===Bosses===
===Bosses===
Enemy [[boss]]es are tougher foes that are fought at the end of stages in most modes.
Enemy [[boss]]es are tougher foes that are fought at the end of levels in most modes.


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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|[[Revenge of the King]]<br>[[The True Arena]]
|[[Revenge of the King]]<br>[[The True Arena]]
|None
|None
|A toxic purple variant of Whispy Woods who drops [[poison apple]]s, larger [[capiller]]s, and [[Gordo]]s from his canopy. He can also blow out small tornadoes.
|A toxic purple variant of Whispy Woods who drops [[Poison fruit|purple apples]], larger [[capiller]]s, and [[Gordo]]s from his canopy. He can also blow out small tornadoes.
|
|
|-
|-
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|The first two are based on Sailor Waddle Dee's portraits.
|The first two are based on Sailor Waddle Dee's portraits.
|}
|}
==Other differences from ''Kirby Super Star''==
== Other changes from Kirby Super Star==
Aside from the above-mentioned additions and changes, the following other changes have been made between ''Kirby Super Star'' and ''Kirby Super Star Ultra'':
* The User interface has been redone and is excusive to the bottom screen.
 
* Kirby wears the headband with the Hammer ability that was added in ''Kirby: Nightmare in Dream Land''.
===Gameplay/control changes===
* Cutscenes are  now rendered as FMV.
*The [[Heads-up display|user interface]] has been revamped to use both screens of the Nintendo DS.
* Dedede'svoice when being defeated was changed to a shortened version of his voice clip from ''Kirby: nightmare in dremland''.
*Most glitches from the original game have been fixed.
* [[Samurai Kirby|Samuri Kirby]] and [[Megaton Punch]], must be unlocked, and are unavailable in 2 player mode.
*Kirby can now collect [[treasure]] and get on a [[Warp Star]] when using [[Wheelie Rider]].
* Wham Bam Rock design is changed to be more stone-like.
*[[Tac]] has a new attack, Cat Magnum, activated by holding and releasing the attack button.
* Dyna Blade theme from Kirby Air Ride, which is a remix of the Castle Lololo theme from Kirby's Dream Land, plays when fighting Dyna Blade and Wham Bam Rock.
*Kirby can now get rid of his ability without having to create a [[Helper]] first by pressing SELECT, which will create an [[Ability Star]].
* Dyna Blade now has a new defeat animation.
*[[Meta Knight]] now creates [[Dropped Star]]s in his boss fight.
* Heavy Lobster gains a completely new battle theme.
*[[Hammer]]'s Giant Swing now swings one full turn in midair and Ultra-Giant Swing now swings two full turns.
* Fatty Whale has visible injuries when being defeated.
*[[Sword]]'s Stab now pierces through enemies rather than stopping upon hitting one.
* [[Mirror ]] is now white, and [[Plasma]] is now green with orange feet.
*In [[The Great Cave Offensive]], several treasures have been changed, along with their corresponding values in G (though the final result of 9,999,990 G remains the same). In particular, the Springtime, Summertime, Autumntime, and Wintertime treasures have now been combined into Seasons Heart, replacing the hearts with items from other ''Kirby'' games.
* The [[Halberd]] and [[Cook]] Kirby's cauldron use their designs from Super Smash Bros. Brawl, a now series standard.
*The bosses in [[Milky Way Wishes]] have alternate palettes and increased health. These versions of the bosses are used in [[Helper to Hero]].
* The bosses in [[Milky Way Wishes]] have alternate palettes.
*[[Bandana Waddle Dee]] replaces the generic [[Waddle Dee]] in [[The Arena]]. Bandana Waddle Dee can walk slowly and jump in the air, unlike the original Waddle Dee, who simply stood still.
* Kirby can now collect [[treasure]] and get on a [[Warp Star]] when he is on top of a [[Wheelie Rider]].
*[[Samurai Kirby]] and [[Megaton Punch]] must be unlocked, and can only be played in single-player.
* The dialogue in most cutscenes are altered.
 
* In The Arena, [[Kracko]] is now fought in the boss room of [[Bubbly Clouds (Battle Stage)|Bubbly Clouds]] instead of the [[Kracko Jr.|Kracko Jr]]'s.
===Audio/visual changes===
* [[Chameleo Arm]] has a new boss intro.
*Various characters and other use designs introduced after ''Kirby Super Star'':
* Kirby now holds his sword when he has the [[Sword]] Ability.
**Hammer Kirby now features his headband from ''[[Kirby: Nightmare in Dream Land]]''.
* [[Tac]] has a new attack, Cat Magnum, activated by holding and releasing the attack button.
**The [[Halberd]] and [[Cook]] Kirby's cauldron use their designs from ''[[Super Smash Bros. Brawl]]''.
* Kirby can now get rid of his ability without creating a Helper.
*[[King Dedede]] has new voice clips provided by [[Shinya Kumazaki]].
* The Arena has a new intro.
*[[Dyna Blade]] now has a new defeat animation.
* The ability to skip ending cutscenes in sub-games has been removed.
*[[Fatty Whale]] has visible injuries when being defeated.
* Most glitches from the original have been fixed.
*[[Mirror]] turns Kirby's body into a much lighter shade of pink, and [[Plasma]] turns his body green and his feet orange.
* All music has noticeably less reverb.
*[[Chameleo Arm]] has a new boss intro.
* [[Bonkers]] uses his design from ''Kirby: Nightmare in Dremland''.
*Kirby now holds his sword up at all times when he has the [[Sword]] Ability.
* [[Meta Knight]] now creates stars in his boss fight.
*The Arena now has a new intro cutscene.
* The boss battle with [[Computer Virus]] now has new animations.
*The boss battle with [[Computer Virus]] now has new animations.
* [[Bandana Waddle Dee|Waddle Dee]] replaces the regular Waddle Dee in The Arena.
*In The Arena, Kracko is now fought in Bubbly Clouds' boss room, instead of a unique battle arena.
* The cutscenes are now viewed when first playing a sub-game instead of pressing the X button or waiting on the title screen.
*The [[Helper]]s' dances have been changed from hopping around to doing different dance moves.
* The demo gameplay has been removed from the title screen after the first cutscene of a sub-game.
*If Kirby has a Helper with him after defeating King Dedede in Spring Breeze, the Helper will dance with him.
* After completing Spring Breeze, Kirby no longer holds a sign that says "NEXT". Instead, he performs a dance and the caption "to be continued..." appears on the bottom screen.
*After completing Spring Breeze, Kirby no longer holds a sign that says "NEXT". Instead, he performs a dance and the caption "To be continued..." appears on the bottom screen.
* The Springtime, Summertime, Autummtime, and Wintertime treasures have now been combined into Seasons Heart, replacing the hearts with items from other Kirby games.
 
* The [[Helper]]'s dance has been changed from hopping around to doing different dance moves.
===Other changes===
* After beating King Dedede in Spring Breeze, the Helper now dances with Kirby in the dance cutscene.
*The dialogue in most cutscenes has been retranslated.
* Hammer's [[Giant Swing]] now swings vertically 360° in midair and [[Ultra-Giant Swing]] now swings vertically 720° in midair.
*The intro cutscenes now play automatically upon starting each game; in the original, they could only be viewed by waiting or pressing X on the individual game title screens (or by waiting on the main title screen).
* word's Drill Stab now piercing instead of stopping when hitting enemies.
*The demo gameplay scenes that play between cutscenes on the title screen have been removed.
*The ability to skip each game's ending cutscene has been removed.


==Quotes==
==Quotes==
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|[[Satoru Iwata]]
|[[Satoru Iwata]]
|-
|-
!colspan=3|All Rights, including the copyrights<br>of Game, Scenario, Music<br>and Program, reserved by<br>HAL Laboratory, Inc. and Nintendo.<br><br>[[HAL Laboratory|HAL Laboratory, Inc.]]<br>[[Nintendo]]
!colspan=3|[[HAL Laboratory]]<br>[[Nintendo]]
|}
|}


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{{ref}}
{{ref}}
{{Navmap-KSSU}}
{{Navmap-KSSU}}
{{Navbox-Games}}
{{Navbox-Games}}
{{Navbox-KSS/KSSU}}
{{Navbox-KSS/KSSU}}
{{Navbox-KSS/KSSU Music}}
{{Navbox-KSS/KSSU Music}}
[[Category:Kirby Super Star Ultra|*]]
[[Category:Kirby Super Star Ultra|*]]
[[Category:Kirby Super Star|*]]
[[Category:Kirby Super Star|*]]
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