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'''''Kirby Super Star Ultra''''' is a main-series [[Kirby (series)|''Kirby'' game]] for the [[Nintendo DS]]. It is a remake of the [[Super Nintendo Entertainment System]] game ''[[Kirby Super Star]]'' with updated graphics, an updated game engine, and new features. It was released in late 2008 in North America, Japan, South Korea and Australia, but did not see a release in Europe until a year later in 2009. It was developed by [[HAL Laboratory]] and published by [[Nintendo]].
'''''Kirby Super Star Ultra''''' is a main-series [[Kirby (series)|''Kirby'' game]], relesed for the [[Nintendo DS]]. It is a remake of the [[Super Nintendo Entertainment System)|SNES]] game ''[[Kirby Super Star]]'' with updated graphics, an updated game engine, and new features. It was released in late 2008 in North America, Japan, South Korea and Australia, but did not see a release in Europe until a year later in 2009. It was developed by [[HAL Laboratory]] and published by [[Nintendo]].


''Kirby Super Star Ultra'' features all of the content from the original game, including the original six main game modes and the original three [[Sub-Game]]s. From here, the remake adds a new main game, six sub-games, new multiplayer features, and replaces many of the original cutscenes with pre-rendered ones in 3D FMV. The game also features updated visuals, updated descriptions and dialogue, and new enemies, [[Mid-Boss]]es and [[Boss]]es encountered mainly in the new game modes. Many other changes, particularly to the user interface, were made to accommodate the hardware of the Nintendo DS, and many areas of the game support the use of the DS stylus.
''Kirby Super Star Ultra'' features all of the content from the original game, including the original six main game modes and the original three [[Sub-Game]]s. From here, the remake adds a new main game, six sub-games, new multiplayer features, and replaces many of the original cutscenes with pre-rendered ones in 3D FMV. The game also features updated visuals, updated descriptions and dialogue, and new enemies, [[Mid-Boss]]es and [[Boss]]es encountered mainly in the new game modes. Many other changes, particularly to the user interface, were made to accommodate the hardware of the Nintendo DS, and many areas of the game support the use of the DS stylus.
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==Gameplay==
==Gameplay==
[[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]]
[[File:KSSU Spring Breeze Gameplay.png|thumb|left|Gameplay of the first main game, Spring Breeze. Every other main game shares the updated graphical style.]]
''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[Health|health meter]], obstacles along the way (enemies and environmental), unlockable bonus content, and health replenishing or power-up [[food]]s such as the [[Maxim Tomato]].
As wqith every main series game, ''Kirby Super Star Ultra'' is a side-scrolling two-dimensional platforming game. The difficulty varies with the stage selected, helper used, and level of completion targeted. Kirby begins each stage from a starting point, and his goal is to reach the exit of the stage. Occasionally, stages are ended with a [[Boss]] battle, and few stages are time-limited. Other gameplay elements include Kirby's [[Health|health meter]], obstacles along the way (enemies and environmental), unlockable bonus content, and health replenishing or power-up [[food]]s such as the [[Maxim Tomato]].


Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot.
Initially, only the [[Spring Breeze]] main game is available on the corkboard, but as the player progresses through the game, more games will be unlocked, including eventually the original sub-games from ''Kirby Super Star''. Each main game's setting and structure are unique to itself, are generally short, and feature their own plot.
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''Kirby Super Star Ultra'' has support for multiplayer, both with its main games and the newly implemented sub-games. There is a 2-Player Adventure mode where the player and a friend can cooperatively play in one of the main games, which includes racing each other in [[Gourmet Race]]; this requires that both players own a copy of the game. There are also two DS Download Play options that allow for multiplayer with only one cartridge: Group Sub-Games and 2-P Spring Breeze. The former mode allows for 2-4 players to compete in one of the three newly-added Sub-Games. The latter mode, which is similar to 2-P Adventure, allows for two players to cooperate in [[Spring Breeze]], except that the second player can only look at the first player's DS screen.
''Kirby Super Star Ultra'' has support for multiplayer, both with its main games and the newly implemented sub-games. There is a 2-Player Adventure mode where the player and a friend can cooperatively play in one of the main games, which includes racing each other in [[Gourmet Race]]; this requires that both players own a copy of the game. There are also two DS Download Play options that allow for multiplayer with only one cartridge: Group Sub-Games and 2-P Spring Breeze. The former mode allows for 2-4 players to compete in one of the three newly-added Sub-Games. The latter mode, which is similar to 2-P Adventure, allows for two players to cooperate in [[Spring Breeze]], except that the second player can only look at the first player's DS screen.


There are several minor gameplay differences from the original ''Kirby Super Star'', with the most obvious difference being the updated graphical style and gameplay engine, which drastically change how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. As a relatively small but still noteworthy change, Kirby can now discard his current ability as an [[Ability Star]] by pressing Select. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay.
The gameplay engine was completely redone, which drastically changes how the game feels compared to the SNES original. The controls were altered to be consistent with ''[[Kirby: Squeak Squad]]'', which in turn was based upon the control scheme established by ''[[Kirby: Nightmare in Dream Land]]''. To take advantage of the Nintendo DS's two screens, many user interface elements (such as the health meters, dialogue in [[Revenge of Meta Knight]], and the Copy Essences Deluxe in [[Milky Way Wishes]]) were moved to the bottom screen, while the top screen contains the core gameplay.
 
The game's music was rearranged to suit the Nintendo DS's sound hardware—it largely sounds the same as the SNES soundtrack, but slightly more compressed. The audio also lacks reverb, due to this being a hardware feature of the SNES that the DS could not replicate. Several new compositions were also created for new sub-games and bosses. The cutscenes and intro/outro reels are pre-rendered via the Actimagine Video Codec, and as such are noticeably more detailed. Once a cutscene is viewed, it can be rewatched from the newly-added [[Theater]].
The game's music was rearranged to suit the Nintendo DS's sound hardware—it largely sounds the same as the SNES soundtrack, but slightly more compressed overall. The audio also lacks reverb, due to this being a hardware feature of the SNES that the DS did not replicate. Several new compositions were also created for new sub-games and bosses. The cutscenes and intro/outro reels are pre-rendered via the Actimagine Video Codec. Once a cutscene is viewed, it can be rewatched from the newly-added [[Theater]].
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**Hammer Kirby now features his headband from ''[[Kirby: Nightmare in Dream Land]]''.
**Hammer Kirby now features his headband from ''[[Kirby: Nightmare in Dream Land]]''.
**The [[Halberd]] and [[Cook]] Kirby's cauldron use their designs from ''[[Super Smash Bros. Brawl]]''.
**The [[Halberd]] and [[Cook]] Kirby's cauldron use their designs from ''[[Super Smash Bros. Brawl]]''.
*[[King Dedede]] has new voice clips provided by [[Shinya Kumazaki]].
*[[King Dedede]] has new voice clips provided by [[Shinya Kumazaki]], rsther than reusing [[Mike]] Kirby's.
*[[Dyna Blade]] now has a new defeat animation.
*[[Dyna Blade]] now has a new defeat animation.
*[[Fatty Whale]] has visible injuries when being defeated.
*[[Fatty Whale]] has visible injuries when being defeated.
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