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Editing Kirby for Nintendo GameCube
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==Overview== | ==Overview== | ||
The game was shown as a more traditional 2D adventure, but still containing 3D assets. It featured a [[Helper]] system similar to the one in ''[[Kirby Super Star]]'', but allowed up to 3 Helpers at a time instead of just one. Enemies and [[Mid-Boss]]es could be stunned by the attacks of Kirby and his helpers. The story would have seen Kirby on a quest to retrieve the [[Warp Star]], which had been stolen by [[King Dedede]], who uses it to power his new robot, [[Dedede Robo]].<ref>https://web.archive.org/web/20120306183526/http://cube.ign.com/objects/716/716496.html</ref> Official press releases seem to imply that the game would use a similar "compilation" format as ''Kirby Super Star'', with concept art for the main menu shown in the ''[[20th Anniversary Kirby Pupupu Encyclopedia]]'' depicting a variety of menu options formatted as a stack of boxes.<ref name="save kirby">[https://gigi9714.wordpress.com/2022/02/15/kirby-gcn-concept-art-shows-a-save-kirby-mode-where-you-control-a-helper/ Scans from ''20th Anniversary Kirby Pupupu Encyclopedia'' which show the main menu and "Save Kirby!"]</ref> | |||
The game started development in 2000, shortly after the release of ''Kirby 64: The Crystal Shards'', and was intended to release soon after ''Kirby Air Ride'' in 2003. It was announced in November 2004,<ref name="ign" /> and trailers and press screenshots were shown during [[wikipedia:Electronic Entertainment Expo|E3 2005]],<ref>https://youtube.com/watch?v=yy2l5BSBSL0</ref>, though nothing more would come of it. | The game started development in 2000, shortly after the release of ''Kirby 64: The Crystal Shards'', and was intended to release soon after ''Kirby Air Ride'' in 2003. It was announced in November 2004,<ref name="ign" /> and trailers and press screenshots were shown during [[wikipedia:Electronic Entertainment Expo|E3 2005]],<ref>https://youtube.com/watch?v=yy2l5BSBSL0</ref>, though nothing more would come of it. |