List of HAL Laboratory Miiverse posts - Kirby: Triple Deluxe: Difference between revisions

 
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{{DISPLAYTITLE:List of HAL Laboratory Miiverse posts - ''Kirby: Triple Deluxe''}}{{construction|Working on this. {{User:Gigi/sig}} 00:57, 25 July 2023 (UTC)}}
{{DISPLAYTITLE:List of HAL Laboratory Miiverse posts - ''Kirby: Triple Deluxe''}}
The following is a complete list of all American English '''''[[Kirby: Triple Deluxe]]'' [[Miiverse]]''' posts from the Behind the Scenes special community, posted by [[Satoshi Ishida]].
The following is a complete list of all American English '''''[[Kirby: Triple Deluxe]]'' [[Miiverse]]''' posts from its "Behind the Scenes" special community, posted by [[Satoshi Ishida]].


==May 2014==
==May 2014==
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==June 2014==
==June 2014==
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Thank you, director. I didn't know that the color of the notes indicated the composers! You can access the Jukebox after you clear the Dededetour mode. If you haven't cleared it yet, I wish you luck!
Thank you, director. I didn't know that the color of the notes indicated the composers! You can access the Jukebox after you clear the Dededetour mode. If you haven't cleared it yet, I wish you luck!
|
|Tracks 24 and 90 are "[[Reflected Laughter]]" and "[[Moonlight Capital]]" respectively.<br>"Moonstruck Blossom" was a preliminary translation used by the North American Miiverse translation team, and the theme's title was changed to "[[Fatal Blooms in Moonlight]]" with the release of the ''[[Kirby: Triple Deluxe Soundtrack]]''.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGDpvDNhg Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGDpvDNhg Archived link]
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==July 2014==
==July 2014==
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If this has made you curious about past Kirby games, remember that you can find them on the Virtual Console service on Nintendo eShop!
If this has made you curious about past Kirby games, remember that you can find them on the Virtual Console service on Nintendo eShop!
|This post uses a Hypernova image, despite not having anything to do with Hypernova. That is because this post, alongside the previous one, was originally a single post in Japanese, and it appears that instead of using the same image as part one of this post, it used the image of the next post, which is about Hypernova.
|This post uses a Hypernova image, despite not having anything to do with Hypernova. That is because this post, alongside the previous one, was originally a single post in Japanese, and it appears that instead of using the same image as part one of this post, it used the image of the next post, which is about Hypernova.<br>Several ''Kirby: Triple Deluxe'' Miiverse posts misspell the name of ''Kirby's Return to Dream Land'' as ''Kirby's Return to Dreamland''. This error is not present in the other two Miiverse communities.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGGkyqIFA Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGGkyqIFA Archived link]
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|July 14th, 2014 9:08:00 AM
|July 14th, 2014 9:08:00 AM
|[[File:KTD Miiverse - Hypernova tips 2.jpg|250px]]
|[[File:KTD Miiverse - Arenas menu screens.jpg|250px]]
|Continuing from the last post, here's one more tip for using the Hypernova ability from one of the lead level designers:
|Continuing from the last post, here's one more tip for using the Hypernova ability from one of the lead level designers:


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That was a message from the director of Kirby: Triple Deluxe. The hand-drawn illustration in this post is by him as well!
That was a message from the director of Kirby: Triple Deluxe. The hand-drawn illustration in this post is by him as well!
|
|[https://web.archive.org/web/20171108035725/https://miiverse.nintendo.net/posts/AYIHAAAEAAAqUybWJRalcQ The Japanese version of this post] was posted on the release day of ''[[Kirby's Dream Land]]'' in Japan, April 27th. While the English post is essentially a translated version of the Japanese version, it is missing the end part of Kumazaki's quote, namely はるかぜとともに…。, literally meaning "Together with the spring breeze...", the Japanese name of [[Spring Breeze]] from ''Kirby Super Star''. In addition, the illustration is different, [[:File:General Miiverse illustration 4.jpg|only featuring Kirby]].
[https://web.archive.org/web/20171017201956/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHhnIp8efg The European version of this post] was posted on December 1st, 2015, even though some official sources list the release date of the game in Europe as being in August 1992. Future European posts on Miiverse of anniversaries of the series were also posted in December.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl6P6k1nA Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl6P6k1nA Archived link]
|}
|}


==August 2014==
==August 2014==
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==September 2014==
==September 2014==
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For example, the music for Hypernova Inhale and the theme tunes for the bosses are all variations on "Floral Fields", and "Moonstruck Blossom" (track no. 102 in the Sound Test) and tracks 104 and 124 are variations on those variations. The outro music is a further variation of this!
For example, the music for Hypernova Inhale and the theme tunes for the bosses are all variations on "Floral Fields", and "Moonstruck Blossom" (track no. 102 in the Sound Test) and tracks 104 and 124 are variations on those variations. The outro music is a further variation of this!


So what was this initial tune, which ended up being the basis for most of the music in the game? It was actually "Spring Smash Factory" (track no. 23 in the Sound Test). I hope you will all bear in mind these musical connections as you play through the game!"
So what was this initial tune, which ended up being the basis for most of the music in the game? It was actually "Spring Smash Factory" (track no. 23 in the Sound Test). I hope you will all bear in mind these musical connections as you play through the game!
 
''Finally, I would like to let you know that there is a 49-track CD available to Club Nintendo members, containing all of the above-mentioned tunes and also some bonus tracks. It is available now from the Stars Catalogue for 2,000 Stars."''


So there you have it. If you like the music from Kirby: Triple Deluxe, remember to go listen to the tracks in Sound Test.
So there you have it. If you like the music from Kirby: Triple Deluxe, remember to go listen to the tracks in Sound Test.
|
|The North American versions of the post do not mention the soundtrack CD (the part shown in italics), as it was only released in Europe and Japan. The European version of the post also changes the name of "Moonstruck Blossom" to "Fatal Blooms in Moonlight", matching the CD.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNGIutVQ Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNGIutVQ Archived link]
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==October 2014==
==October 2014==
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==November 2014==
==November 2014==
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==December 2014==
==December 2014==
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There are not many chances to counterattack against Pyribbit, so it's important to take the chances that he does give you. For this reason, it's worth watching how he leaps between the foreground and background - if you observe carefully you'll see that there is a fixed pattern to his movement. Also, if you're trying to do a speed run, it's important to try to defeat him before he can perform his more extreme special attacks."
There are not many chances to counterattack against Pyribbit, so it's important to take the chances that he does give you. For this reason, it's worth watching how he leaps between the foreground and background - if you observe carefully you'll see that there is a fixed pattern to his movement. Also, if you're trying to do a speed run, it's important to try to defeat him before he can perform his more extreme special attacks."
|
|The Japanese version of the post explains the origin of Pyribbit's Japanese name, which is left out from the English version. Additionally, the comment about snakes and frogs has a more cultural connotation in Japanese; snakes and frogs are historically associated with each other in Japan, traditionally forming a triad with snails. An old saying goes「ヘビににらまれたカエル」("a frog stared down by a snake"), meaning "frozen in fear".
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHhojI_pFA Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHhojI_pFA Archived link]
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How did you like the director's illustration? There's actually something else that's special about this holiday card. If you line this up with the holiday card he posted in the Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe Behind the Scenes community on 12/22, they become one illustration!
How did you like the director's illustration? There's actually something else that's special about this holiday card. If you line this up with the holiday card he posted in the Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe Behind the Scenes community on 12/22, they become one illustration!
|
|[https://web.archive.org/web/20171108035724/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHh6NsYRcQ The Japanese version of this post] and [https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHh5lSV06g the European version of this post] [[:File:Holiday Miiverse illustration 1.jpg|have "Merry Christmas!" written in their illustrations instead of "Happy Holidays!"]], and specifically talk about Christmas. The American version changed mentions of it to a more generic "holidays".
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHh41h1pQA Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHh41h1pQA Archived link]
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==January 2015==
==January 2015==
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Number 22 in the Sound Test mode of Kirby: Triple Deluxe is called Toy Rhythm, and was composed with an old-school NES era sound in mind. Actually, for that sound we weren't just recreating the feel of an NES, we were actually using a real console and sampling the noises we could produce, then mixing those samples into the track to create the vibe we were going for. You've gotta love those old NES sounds!
Number 22 in the Sound Test mode of Kirby: Triple Deluxe is called Toy Rhythm, and was composed with an old-school NES era sound in mind. Actually, for that sound we weren't just recreating the feel of an NES, we were actually using a real console and sampling the noises we could produce, then mixing those samples into the track to create the vibe we were going for. You've gotta love those old NES sounds!


The console we used is unfortunately broken now, but we've still got all those great samples we recorded, so I think we'll put them to use from time to time in future. By the way, you can hear this particular track on stage 2-2, among others, so why not listen out for it next time you're playing the game?"
The console we used is unfortunately broken now, but we've still got all those great samples we recorded, so I think we'll put them to use from time to time in future. By the way, you can hear this particular track on stage 2-2, among others, so why not listen out for it next time you're playing the game?
 
''And another thing – previously I mentioned about the "Kirby: Triple Deluxe Soundtrack" CD which you can get via Club Nintendo. I hope some of you are enjoying listening to it already! The CD includes tracks like the one I've mentioned today, "Toy Rhythm", as well as "Fatal Blooms in Moonlight" and many others. It's available now from the Stars Catalogue for 2,000 Stars, so if you like the music, you can now pick up this CD and listen to it at your leisure!"''


So, a Nintendo 3DS game containing NES sampling, who'd have thought it! If you're interested, why not give "Toy Rhythm" a listen in Sound Test mode in Kirby: Triple Deluxe!
So, a Nintendo 3DS game containing NES sampling, who'd have thought it! If you're interested, why not give "Toy Rhythm" a listen'', either on the CD, or'' in Sound Test mode in Kirby: Triple Deluxe!
|
|The Japanese version of this post goes into slightly more detail, mentioning that the sounds were recorded from a Twin Famicom (a specific model that combines the base Famicom with a Famicom Disk System), and that the disk drive specifically is broken. The North American versions of the post do not mention the soundtrack CD (the part shown in italics), as it was only released in Europe and Japan.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiNpHZ1SQ Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiNpHZ1SQ Archived link]
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==February 2015==
==February 2015==
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|This time, we have a message from the lead programmer of Kirby: Triple Deluxe about making the boss, Flowery Woods.
|This time, we have a message from the lead programmer of Kirby: Triple Deluxe about making the boss, Flowery Woods.


“Hello. Today I’d like to talk about one of the things we really wanted to achieve when creating Flowery Woods. This boss, which appears at the end of level 1, was the first to be made. When we started work on it, one of the programmers said “Let’s make a boss that will surprise even people who fought the last boss from Kirby’s Return to Dreamland!” The boss in question had a great variety of attacks and animations, and was designed to be suitably climactic. How could we possibly top that with Flowery Woods?<br>
“Hello. Today I’d like to talk about one of the things we really wanted to achieve when creating Flowery Woods. This boss, which appears at the end of level 1, was the first to be made. When we started work on it, one of the programmers said “Let’s make a boss that will surprise even people who fought the last boss from Kirby’s Return to Dreamland{{sic}}!” The boss in question had a great variety of attacks and animations, and was designed to be suitably climactic. How could we possibly top that with Flowery Woods?<br>
The programming team proceeded with a process of trial and error. Whispy Woods, who appeared in previous games in the series, basically never moved from the spot. However, Flowery Woods is more dynamic than that, moving around all over and using its roots in attacks that range across the entire screen. To increase the impact on the Nintendo 3DS screen, which is much smaller than that of a TV, we set up the camera to follow the movement of the character. After a lot of other little tweaks, we finally arrived at the current version of Flowery Woods. To those of you who have Kirby’s Return to Dreamland: try replaying the final boss and then battling Flowery Woods in Kirby: Triple Deluxe straight after! Did we succeeded in our aim of surprising people even if they had played the final boss of Kirby’s Return to Dreamland?”
The programming team proceeded with a process of trial and error. Whispy Woods, who appeared in previous games in the series, basically never moved from the spot. However, Flowery Woods is more dynamic than that, moving around all over and using its roots in attacks that range across the entire screen. To increase the impact on the Nintendo 3DS screen, which is much smaller than that of a TV, we set up the camera to follow the movement of the character. After a lot of other little tweaks, we finally arrived at the current version of Flowery Woods. To those of you who have Kirby’s Return to Dreamland{{sic}}: try replaying the final boss and then battling Flowery Woods in Kirby: Triple Deluxe straight after! Did we succeeded in our aim of surprising people even if they had played the final boss of Kirby’s Return to Dreamland{{sic}}?”


I remember thinking that Flowery Woods was remarkably strong for a first boss, but it turns out there was a great reason for that! It might be interesting to compare Flowery Woods to the first bosses in other games in the Kirby series...
I remember thinking that Flowery Woods was remarkably strong for a first boss, but it turns out there was a great reason for that! It might be interesting to compare Flowery Woods to the first bosses in other games in the Kirby series...
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==March 2015==
==March 2015==
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More to follow, next time!
More to follow, next time!
|The post calls ''Kirby's Return to Dream Land'' its European name, ''Kirby's Adventure Wii'', even though the post was posted in the North American community, and the post that is a continuation of this one uses the American name.
|The post calls ''Kirby's Return to Dream Land'' its European name, ''Kirby's Adventure Wii'', even though the post was posted in the North American community, and the post that is a continuation of this one uses the American name. The European version of the post also changes the name of "Moonstruck Blossom" to "Fatal Blooms in Moonlight", matching the soundtrack CD.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjP3O8GRg Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjP3O8GRg Archived link]
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==April 2015==
==April 2015==
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It certainly looks like a lot of thought went into matching the movement of characters to their personality. I bet if you watched someone else play Kirby: Triple Deluxe you would be able to spot even finer details in the characters’ movements!
It certainly looks like a lot of thought went into matching the movement of characters to their personality. I bet if you watched someone else play Kirby: Triple Deluxe you would be able to spot even finer details in the characters’ movements!
|
|The European version of this post changes the name of the manta-like enemy to [[Mamatee]], which has been used for its internal filenames in all future games.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjm1C8bow Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjm1C8bow Archived link]
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==May 2015==
==May 2015==
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If you haven't played it yet, why not give it a go? Or you could try out Kirby Fighters Deluxe or Dedede's Drum Dash Deluxe first!
If you haven't played it yet, why not give it a go? Or you could try out Kirby Fighters Deluxe or Dedede's Drum Dash Deluxe first!
|
|[https://web.archive.org/web/20171108035724/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiLvM8qwA The Japanese version of this post] was posted on the 1st anniversary of ''Kirby: Triple Deluxe'' in Japan, January 11th, 2015; Kumazaki mentions how the date has a series of three 1s (1/11). Moreover, Kumazaki specifically mentions the Japanese title of ''Kirby's Adventure'', 夢の泉の物語 (''Story of the Fountain of Dreams''), to compare with when talking about "a title that would reflect the game's theme of an adventure through floating islands".
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj2Znm1dQ Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj2Znm1dQ Archived link]
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==June 2015==
==June 2015==
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|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkI1SCYkg Archived link]
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkI1SCYkg Archived link]
|-
|June 8th, 2015 9:29:00 AM
|rowspan=2|[[File:KTD Miiverse - Royal Road.jpg|250px]]
|Now we're going to hear more from the director about level 6 – Royal Road.
"Hi! It's now more than a year since the release of Kirby: Triple Deluxe, so I'm guessing there are plenty of you who've got to the final level by now. So, it should be safe for me to talk about it!
The entire floating island of Royal Road is covered with palatial buildings, to the point that the whole mass resembles a single giant castle. On it there lives a race of sweet, good-natured flower people, along with an intelligent (and possibly slightly greedy) species of insect. Our story begins when one prominent insect clan abandons the idea of peaceful coexistence and succumbs to its obsession with beauty and desire for control.
The Warp Holes in level 6 that connect the various islands were probably put in place by the final boss who controls Royal Road, in order to forward the campaign for control of the land below and the countries beyond! No doubt this explains why the Sectra Dees (the insectoid foot soldiers) are already there when Kirby backtracks to the other islands during certain stages in Royal Road. And the fact that Kirby is unable to catch up with Taranza throughout the adventure is surely because Taranza is also taking advantage of these magical Warp Holes."
Tune in for the final part of the story next time!
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkJ_Ugy6g Archived link]
|-
|June 10th, 2015 9:50:00 AM
|Continued from last time, the director is talking about Royal Road and the story behind Kirby: Triple Deluxe.
"The final boss of Kirby: Triple Deluxe – a unique, insectoid master of manipulative magic who calls the Warp Holes into existence and imprisons the People of the Sky – is a little different compared to previous bosses in the Kirby series. From a visual point of view too, this boss is beautiful, rather than fearful, and the opulent setting of the final showdown as well as the ultimate fate of this glamour-obsessed aristocracy just seems so fitting for Kirby: Triple Deluxe.
And despite being a very tough opponent, in the end you are left with a sense of fragility, reminiscent of blossoms falling from a flower.
So, everyone – have you reached the true battle that waits for you at the end of the game yet?"
Royal Road is certainly a wonderful, mysterious place! We'll be really happy if you keep the backstory in mind when you are playing this level.
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkKVfVMZw Archived link]
|-
|June 15th, 2015 7:01:00 AM
|[[File:KTD Miiverse - Well-hidden secret areas.jpg|250px]]
|Today, let's hear more about secret areas from the lead level designer.
"Hi there! Just like previous titles, Kirby: Triple Deluxe can be enjoyed by anyone. We aimed for a game anyone can clear, but that gets deeper the further you explore, and has a latter half that offers a bit more to chew on. I really think there's a lot to enjoy for all sorts of players, so I hope you'll play the game to the end!
Right! I am now going to tell you about two well-hidden secret areas that even people who've finished the game may have missed. If you've found them on your own, you're nothing short of a Triple Deluxe genius!
The first one is on stage 1-3. Early on in this stage, head for the area in the background where the rare keychain is. From there, keep going right, until Kirby is touching the edge of the screen. Then, go back to the start of the area, where you'll find a 3D Warpstar that wasn't there before! From here you'll be able to get hold of tons of items and Copy Essences, so be sure to make a visit!
The second one is on stage 6-5, in the room where the 3D Securitron blocks (the ones that pop out from background to foreground) are arranged in a 5×5 grid. Wait till the end of the 3D Securitron's cycle, and a door will appear. Don't enter it! Instead, continue waiting for 86 seconds, at which point the 3D Securitron will reactivate. When it's finished, a secret door will appear. Enter it, and you'll find a fun room with plenty of items.
What with secret rooms like these, there really is a ton to do in Kirby: Triple Deluxe. I'd be really happy if you checked them out!"
Those of you who haven't discovered these areas, why don't you take a look?
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkLPOAMug Archived link]
|-
|June 22nd, 2015 9:30:00 AM
|rowspan=2|[[File:KTD Miiverse - StreetPass Puzzle swap.jpg|250px]]
|Today, the director is here to talk about the Kirby: Triple Deluxe Puzzle Swap panel in StreetPass Mii Plaza.
"Hello everyone! You can use the StreetPass features of Kirby: Triple Deluxe to collect keychains, compete for high scores in The Arena, and more. But did you know that Puzzle Swap in StreetPass Mii Plaza features a Kirby: Triple Deluxe panel? I guess that by now, most people who take their Nintendo 3DS with them wherever they go have already collected all the pieces for it.
The Kirby: Triple Deluxe panel was created by the team who worked on the game, and was released at the same time. It's one of five panels which tie in to the Kirby series. We really went all-out to infuse each panel with Kirby fun, in order to show as many people as possible the charming appeal of each Kirby game.
If you manage to collect all the puzzle pieces for the Kirby: Triple Deluxe panel, you can see a video that shows off the game's foreground-to-background leaping, side-scrolling action. Additionally, there are a total of six keychains hidden somewhere in the video, so definitely try moving the Circle Pad while the movie is playing!"
Tune in next time for more about StreetPass and Kirby!
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkMpUB3Zg Archived link]
|-
|June 24th, 2015 9:38:00 AM
|Here's the game's director once again to talk some more about StreetPass features and Kirby.
"Hello! Last time, I told you about the Kirby: Triple Deluxe panel in StreetPass Mii Plaza's Puzzle Swap. Each Puzzle Swap panel featuring the Kirby series has a theme. For Kirby's Return to Dreamland{{sic}}, to show off the 4-player action and the fact that you can jump in at any time, we had the characters piling up one by one in a multi-storey piggyback that also showed off the game's new character. For the Kirby's Dream Collection panel, we put together a merry multitude of Kirby characters both old and new. In the first Kirby panel we did, one of the original Puzzle Swap panels, we tried to fully express his character by showing him doing a wide variety of adorable expressions.
And...I hope you noticed the panel featuring Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe! That's right – two games in one panel!
You can use StreetPass in Kirby: Triple Deluxe itself, by getting keychains using the Play Coins you collect by walking around with your Nintendo 3DS, or by competing for high scores with other players. So don't forget to take your Nintendo 3DS with you when you're out and about!"
It sure is fun collecting keychains and puzzle pieces this way, isn't it? I hope you collect as many as possible!
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkNDXkPnQ Archived link]
|-
|June 29th, 2015 9:50:00 AM
|[[File:KTD Miiverse - Miracle Fruit.jpg|250px]]
|The director's here today to talk about Miracle Fruit.
"Hi everyone. When Kirby eats the Miracle Fruit that grows on the Dreamstalk, it gives him the unbelievably powerful Hypernova Inhale ability. Interestingly, this item was originally conceived as an invincibility power-up called 'Hypernova Candy', but to emphasise its importance and to tie it in with the setting and story, we made it the fruit of the Dreamstalk instead.
In action games, the purpose of the story is to increase the player's engagement in the game's various mechanics, and the floating sky-island setting of Kirby: Triple Deluxe evolved from the play mechanic of leaping from foreground to background, with the 3D feature of the Nintendo 3DS evoking a feeling of floating. We thought about the sky, and naturally, that made us think of the sun. Thinking about the sun then brought plants to mind. We put the sky and plants together, and it conjured up the image of a giant plant climbing into the sky, where a floating country inhabited by flowers and plants was in the oppressive clutches of...an insect ruler! This was more or less the chain of thought that led to the pieces of the story slotting into place."
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkOHpeiew Archived link]
|-
|}
==July 2015==
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|July 1st, 2015 9:45:00 AM
|[[File:KTD Miiverse - Miracle Fruit.jpg|250px]]
|The director's going to talk some more about Miracle Fruit today.
"When Kirby eats a Miracle Fruit, his powers of inhalation are miraculously increased. But if someone other than Kirby were to eat it, it would have a different effect, right? And what if, say, four were eaten at once – considering one is all that is needed to gain the powerful Hypernova Inhale ability?! As people who've played to the very end should know already, four Miracle Fruits have the power to resurrect an already-defeated enemy, making that enemy undergo a complete transformation and totally lose control...
As I explained last time, the setting and story were born of the 3D feature-based play mechanic, and the new Miracle Fruit item came to be as a result of the Hypernova Inhale mechanic. Every time in the series Kirby pushes himself by doing something new, there's a new key item to go with it."
So, the Miracle Fruit plays an important role besides giving Kirby the Hypernova Inhale ability! If you haven't already, why don't you try playing to the very end and check it out?
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkOiZe8gw Archived link]
|-
|July 6th, 2015 1:56:00 AMM
|[[File:KTD Miiverse - Boss battles.jpg|250px]]
|Today, the lead programmer is going to talk about the boss battles in Kirby: Triple Deluxe.
"Hello everyone! Today I want to share some of the techniques we used to give the boss fights more impact. The bosses in the game use a variety of attacks which Kirby must do his best to avoid while fighting back. As the game's developers, we want people to have a sense of tension while fighting the bosses – and to achieve that, we try to make them as imposing as possible.
With this goal in mind, one programmer's solution was to make the camera move. For the level 6 battle against Masked Dedede, they made the camera follow the boss’s movements for the duration of the encounter. It’s something that’s surprisingly easy to miss if you’re not looking out for it.
Up until then, our approach for using the camera in the boss battles was to only have it move when the boss did a particularly extravagant attack. However, with the introduction of the exaggerated camera movement in the Masked Dedede battle, the other battles now felt unbalanced in comparison. But naturally, when the other programmers saw this camera effect they were all really eager to use it themselves! That’s why the boss battles in the second half of the game have a variety of camera motions to go along with their different attacks. The fact that the later boss battles in Kirby: Triple Deluxe are more tense than those earlier in the game is not due simply to them being harder to beat – the camera might have something to do with it as well."
I really feel like playing through again and checking out the camera movement in the boss battles! Why don’t you try it too?
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkPe65ngQ Archived link]
|-
|July 20th, 2015 7:21:00 AM
|rowspan=2|[[File:KTD Miiverse - Queen Sectonia.jpg|250px]]
|We’ve been posting to this Behind the Scenes community for a good while now, bringing you insider info from the Kirby: Triple Deluxe development team, and sadly we only have a few more posts left. But for now, here’s the director again to talk about Queen Sectonia.
"Hello everyone! Our main goal when designing the beauty-fixated Queen Sectonia was to make sure she really had that final boss feel. We put a lot of thought into the setup and location of her battle, with the hope that after defeating her, the player would feel not only a sense of accomplishment, but be left with something else that would stick with them after the battle was over.
That such a royal being would be called a queen goes without saying, but what about the name ‘Sectonia’? We created this name by combining two English words – ‘insect’ and ‘near’ – to create the idea of a being that is almost an insect, but not quite. The ending ‘nia’ also has quite a regal and feminine ring to it.
By the way, Queen Sectonia is the second final boss in the Kirby series to be female. The first was Drawcia, the sorceress from Kirby: Power Paintbrush on the Nintendo DS, whom I was responsible for designing and fitting into the game."
Tune in next time for more information about Queen Sectonia!
|The post calls ''Kirby: Canvas Curse'' its European name, ''Kirby: Power Paintbrush'', even though the post was posted in the North American community.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkST2hKzg Archived link]
|-
|July 22nd, 2015 6:03:00 AM
|Here’s the director again to talk about Queen Sectonia, the game’s final boss!
"Queen Sectonia is a mistress of manipulative magic. Once upon a time, she looked similar to her insectoid underlings, but her current beautiful yet deadly bee-like form is a body that she took over through the use of her magic. I wonder how the minions who knew her before felt, serving a mistress who changes her appearance like that? I think that stopping at nothing to sit on the throne, even going so far as to discard one’s true form, is one of the traits that makes a true final boss.
After you first defeat Queen Sectonia, the scene of battle moves to a number of precarious platforms high above the clouds. The stage of this fight was designed to befit the climactic showdown on a floating island and to make strong use of the 3D feature of the Nintendo 3DS. I urge you to try to reach the final battle yourself, and see Sectonia’s metamorphosis into the ultimate enemy with your own eyes!"
Wow! I thought she was just scary because she was so powerful, but it turns out there’s all this history behind her too. I hope you remember all the other Kirby: Triple Deluxe bosses as well!
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkSsJclEg Archived link]
|-
|July 27th, 2015 9:33:00 AM
|rowspan=2|[[File:KTD Miiverse - Setting of the adventure.jpg|250px]]
|Today we're going to hear from the director.
"Hi there. This is one of our last posts, so I'm going to take the opportunity to talk some more about the setting of Kirby's adventure in this game. The islands floating suspended in the wide open sky serve as the perfect device to make the most of the 3D feature of the Nintendo 3DS. And if you collect all the Sun Stones on one level, extra stages appear in the form of separate floating islets, in keeping with the game's floating island theme.
The extra stages are intended as a kind of compilation of the features of each level. The numerous experiences and elements of a level are crammed into one special stage that stands as a symbol for the level as a whole. We had the inter-dimensional rift areas in Kirby's Return to Dreamland{{sic}} which played a similar role, but in those stages the aim was to go back to basics and showcase Kirby's original inhaling and spitting abilities, in contrast to his powerful Copy Abilities."
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkTvYSHrQ Archived link]
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|July 29th, 2015 9:55:00 AM
|Today we're going to hear more from the director about the settings of Kirby games.
"In Kirby: Triple Deluxe, the first stage you play resembles a meadow. During development, at a point when the scenery was nearly complete, we asked ourselves 'If we were to view this stage as the first part of a series, how would we come back and improve on it for part two?' And with that question in mind we revisited the design and added a bunch of new elements. In the part of the level where you first touch down on the meadow, both the seeds floating by on the wind and the out of focus hillock in the foreground are examples of finishing touches we added to evoke a sense of distance befitting the first scene players will see.
So you see how every game in the series brings new worlds for Kirby to continue his adventure in. As those among you who've played previous games will know, he's pretty well traveled! Besides islands floating in the sky, he's visited the nearby Mirror World, explored underground realms and journeyed to planets all over the galaxy. There are woollen worlds, clay worlds, painted worlds, and even whole other dimensions!
Since the very first game in the series, we've always thought of Kirby as a bold, young adventurer. Wherever his journey takes him next, he's sure to keep on being the same old trusty Kirby! I hope you'll join him on his next outing!"
So a lot of thought goes into the design of stages! Why don't you try and find your favorite ones?
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkUNtoNUA Archived link]
|-
|}
==August 2015 and after==
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|August 3rd, 2015 9:42:00 AM
|rowspan=2|[[File:KTD Miiverse - Dimension Mirror.jpg|250px]]
|Welcome to our last topic for this Behind the Scenes community, which will be split over two posts. Today the director of Kirby: Triple Deluxe is going to talk about a very important mirror!
"Hi everyone! In keeping with the fact this is our very last topic, I wanted to talk about the mirror that appears at the very end of the game!
The island kingdom of Floralia floats in the air above Dream Land, but nearby there's another realm that featured in a previous game in the Kirby series. You may have guessed that I'm talking about the Mirror World, from Kirby & The Amazing Mirror for Game Boy Advance. That game features a mysterious mirror called the Dimension Mirror, and it's that same mirror that decorates the room of Kirby: Triple Deluxe's last boss, Queen Sectonia, as can be seen in level 6 of Dededetour. We had this item make a reappearance in order to add impact to the battle in which you must fight an enemy identical to yourself.
The Dimension Mirror was chosen to play this important role to emphasise the proximity of the two realms, provide a fun reference to the earlier game, and help establish the story of Kirby: Triple Deluxe in the wider context of the series, among other reasons.
For the hidden boss in this game, we sort of wanted to confound the expectations of players who were anticipating the appearance of a certain 'greatest warrior in the galaxy', in continuation of a trend set by Kirby Super Star Ultra and Kirby's Return to Dreamland.{{sic}} So, instead, we used the Dimension Mirror to resurrect that shadowy warrior from the Mirror World – Dark Meta Knight."
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkVIXBb0Q Archived link]
|-
|August 5th, 2015 9:39:00 AM
|Here's the second part of our final topic for this Behind the Scenes community. In it, the director of Kirby: Triple Deluxe is going to continue talking about the Dimension Mirror.
"Another reason the Dimension Mirror was chosen for this key role (explained in the previous post), and ended up decorating Queen Sectonia's chambers, is that mirrors go hand in hand with the idea of beauty. But how exactly did Queen Sectonia actually get her hands on the mirror? Well, her underling Taranza stole it from the Mirror World, and gave it as tribute to his beauty-obsessed queen! Sadly, it was gazing into the mirror day after day that led to her mind being twisted towards tyranny by its power.
In this way, aspects of the story like setting and scenery serve to emphasise and enhance the game's play mechanics. Of course you can enjoy the game without paying attention to the story, but we believe that the story makes the game enjoyable on a deeper level!
Well, that's the end of this series of posts in the Kirby: Triple Deluxe Behind the Scenes community. Be sure to check out the community for Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe, where we've also made some posts. Thanks for reading all we had to say! Oh, and thank you most of all for playing Kirby: Triple Deluxe!"
So, that's the final post in the series we started on the day of Kirby: Triple Deluxe's release! We really hope it's been useful. Thanks for tuning in!
|
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkVe0VpUw Archived link]
|-
|September 22nd, 2015 10:23:00 AM
|[[File:KSSU Miiverse illustration.jpg|250px]]
|Hi, Satoshi Ishida from HAL Laboratory here. I've got another message from the director, Shinya Kumazaki. What might he have to say this time?
"Hi, everyone. It's the anniversary of the previous handheld game in the main Kirby series, Kirby Super Star Ultra! Wow, seven years already...
That game featured the debut of a character who returns in Kirby: Triple Deluxe. That's right - Masked Dedede! He appeared in a mode called Revenge of the King, where Dedede talks quite a bit. I wrote his lines back then, and I tried to create a contrast by making them similar to Meta Knight's cool lines, but injecting them with unique Dedede humor.
At the end, though, the mood shifts as Dedede puts on a power-amplifying mask (nobody knows where he got it...) and faces Kirby as the incredible Masked Dedede! After Kirby pummels him good, he lets out a familiar cry and flies off into the distance, just like in Kirby's Dream Land.
Masked Dedede's mask also makes an appearance in the download-only rhythm action title Dedede's Drum Dash Deluxe, if you know where to look!
Incidentally, the mask's design is a heavily altered version of Dark Mind's mask from Kirby & The Amazing Mirror. If you look reeeeeally closely, you might be able to see the similarities. Some very eagle-eyed players may have noticed already!
At any rate, I'm sure King Dedede will keep on challenging Kirby in the future. They're eternal rivals, after all. He won't give in until he manages to beat him!
By the way, the attached special illustration is a joint work. I drew the King Dedede on the left, and the Masked Dedede on the right was drawn by Hitoshi Kikkawa, who was in charge of creating Dedede's pixel art in Super Star Ultra!"
Well, that made it sound like the game's all about King Dedede...but Kirby Super Star Ultra actually features lots of characters, including of course Kirby himself!
|[https://web.archive.org/web/20171108035724/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkloX-JQg The Japanese version of this post] was posted on November 6th, 2015, on the 7th anniversary of ''[[Kirby Super Star Ultra]]'' in Japan.
[https://web.archive.org/web/20171105222617/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkc5hjZvQ The European version of this post] was posted on September 18th, 2015, and instead celebrates the game's 6th anniversary, since it released in 2009 in Europe.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd0c4F6Q Archived link]
|-
|October 23rd, 2015 10:08:00 PM
|[[File:KRtDL Miiverse illustration.jpg|250px]]
|Hi there! Satoshi Ishida from HAL Laboratory here. This time, Shinya Kumazaki has a Kirby's Return to Dream Land anniversary message for us.
"Hello! Today marks the fourth anniversary of the release of Kirby's Return to Dream Land.
The game's special features include Super Abilities and a multiplayer mode in which up to three additional players can jump into the game at any time.
During development, we talked about calling the game Kirby Wii: Super Friends. This name combined the 'Super' from ‘Super Abilities’ with the image of adventuring together, and ‘friend’ evokes the concept of friendship, which is one of the game's main themes.
This game also marks the first appearance of Magolor. We tried hard to make him seem lovable but a bit suspicious. With his habit of deceiving while telling the truth, he’s a pretty unusual character for the series.
Magolor takes the Master Crown from Kirby and friends, planning to use its limitless power to seize control of the entire universe. But when Kirby hits him with the Ultra Sword, the crown goes wild and takes control of Magolor instead. When Magolor is finally defeated, the crown crumbles, releasing him unharmed. He then turns into light and vanishes. At first we envisioned this as a bonus scene that would only appear if the player had collected all special items. In the end, though, we decided that we couldn't leave Magolor's liberation from his crimes out of the main storyline.
This mysterious character was probably telling the truth when he said that he wanted to be Kirby's friend. Maybe he'll stay out of trouble from now on. That said, in Dedede's Drum Dash Deluxe for Nintendo 3DS his laugh is still a bit mischievous. If you have that game, why not try and find him?
By the way, the anniversary illustration of Magolor was created by Monami Matsuura, who was in charge of modelling and motion for Magolor's initial form!"
That's all! Happy birthday, Kirby's Return to Dream Land!
|[https://web.archive.org/web/20171108035724/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkkF01Mjg The Japanese version of this post] was posted on October 27th, 2015, on the 4th anniversary of ''[[Kirby's Return to Dream Land]]'' in Japan. The Japanese post incorrectly starts with Ishida saying Kumazaki has a message about ''Kirby: Squeak Squad''; the mistake isn't present in the English version. Moreover, the Japanese post goes more in depth about Magolor's dialogue, mentioning his Katakana speech quirk (which is only present in Japanese).
Notably, the Japanese version has a whole paragraph that is not present in the English version. Said paragraph mentions how, after Kirby and the others beat Landia, Magolor opens a portal to Another Dimension and flies away without closing it. Kumazaki mentions how originally Magolor had an extra line that said マヌケ顔で 見テルがイイヨォ! (''You should see the dumb look on your faces!''), but cut it due to length. Kumazaki then comments how the end result fit Magolor, letting his guard down in an important moment.<br>
[https://web.archive.org/web/20171108031657/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkpB0jHsA The European version of this post] was posted on October 25th, 2015, on the 4th anniversary of the game in Europe.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkji2ulKw Archived link]
|-
|December 4th, 2015 11:50:00 AM
|[[File:KSqSq Miiverse illustration.jpg|250px]]
|Hello, everyone! Satoshi Ishida from HAL Laboratory here. Today we're going to hear a Kirby: Squeak Squad anniversary message from Shinya Kumazaki.
“Hello! I'm Shinya Kumazaki, the director of Kirby: Triple Deluxe. Today, it’s nine years since the release of Kirby: Sqeak Squad for Nintendo DS.
Kirby: Squeak Squad marks the first appearance of Daroach and his band of thieving mice, the Squeaks, who Kirby goes up against in a series of encounters. Hidden throughout the stages are treasure chests containing things like songs that you can listen to with the Sound Player, keys that unlock EX stages, and Star Seals. You need five Star Seals to access the game’s final level, so it's very important to look out for the treasure chests.
Furthermore, the game features three new Copy Abilities: Animal, Bubble, and Metal. If you clear the game and collect some special items, you can obtain another new Copy Ability called Ghost. Ghost also makes an appearance in the minigames Gourmet Race from Kirby Super Star Ultra, and Kirby Fighters from Kirby: Triple Deluxe. It also appears in the downloadable software Kirby Fighters Deluxe.
By the way, King Dedede (who doesn’t appear in the previous title, Kirby & the Amazing Mirror) is the first boss in Kirby: Squeak Squad. However, the design of the castle that he lives in is different from normal. This is because it was based on the design used in the Kirby animated series. It’s quite different to the familiar fortress on Mt. Dedede. It seems like being a king means that Dedede can build castles in many different lands. How splendid!
Lastly, the Kirby: Squeak Squad anniversary illustration was done by Tsuyoshi Fujita, who has been the lead designer for recent Kirby games.”
That’s all! Happy birthday, Kirby: Squeak Squad!
|[https://web.archive.org/web/20171108035725/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklDs1qjQ The Japanese version of this post] was posted on November 2nd, 2015, the 9th anniversary of ''[[Kirby: Squeak Squad]]'' in Japan. It mentions how the game is available on the [[Wii U]] [[Virtual Console]], unlike the English version, despite the game also being available there in the Americas when this post went live.
[https://web.archive.org/web/20171108031657/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkpB0jHsA The European version of this post] was posted on June 22nd, 2015, and while it is supposed to celebrate the game's 8th anniversary in Europe, as it only released there in 2007, the post still claims the game had released 9 years prior, as it did in the American and Japanese posts.
|[https://web.archive.org/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkqv05-tg Archived link]
|-
|}
==Japanese exclusive post==
Only one post was not translated to English, due to the fact that it was about [[Nintendo Badge Arcade]], and it only released outside of Japan at the end of 2015, which was around when the posts of this community ended.
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|August 6th, 2015 5:40:00 PM
|[[File:KTD Miiverse - Nintendo Badge Arcade.jpg|250px]]
|みなさんこんにちは。ハル研究所の石田です。
今回も熊崎ディレクターからのメッセージとお届けしますので、読んでいただけると嬉しいです。
『こんにちは。トリプルデラックスのディレクター、熊崎です。
なんと本日、3DSソフト「バッジとれ~るセンター」にて、<br>
「星のカービィ トリプルデラックス」のバッジが配信されました!
これがカービィシリーズとして、初のバッジ配信となります!<br>
3DSを開けばいつでも、トリプルデラックスの世界を楽しめるように、<br>
たくさんバッジを集めて、デコレーションしてみてはいかがでしょうか?
たくさん集める、と言えばトリプルデラックス本編でも、<br>
新旧カービィシリーズから大集合した、ドット絵の「キーホルダー」<br>
アイテムが登場します。まだ全部集めていない方はこの機会に<br>
コンプリートを目指して頂ければと思います!
ちなみに、私のお気に入りは…以前のスタッフルームの投稿では、<br>
なつかしい星のカービィ3の「ぼすぶっちタイトル」とお伝えしましたが、<br>
トリプルデラックスらしいものから選びますと、レベル6で大活躍する「マスクド・デデデ」でしょうか。仮面の戦士に変身した大王様の姿がカッコイイです。<br>
最近発売された、タッチ!カービィシリーズにちなんで言えば、<br>
まんまる姿の「デデデボール」も、可愛くて捨てがたいですよね。
また、3DSダウンロード専用ソフトの「カービィファイターズZ」や<br>
「デデデ大王のデデデでデンZ」でも、取る事は出来ませんが、様々なキーホルダーが<br>
隠されています!ファイターズZには、トリプルデラックスでは見る事が出来ない、<br>
珍しいデザインのデデデ大王キーホルダーもありますので、ぜひとも探してみて下さいね。
それでは、キーホルダー、そして今回配信となる「バッジとれ〜るセンター」のバッジ共々、楽しんで集めて頂ければと思います!』
とのことでした。<br>
どんなバッジがあるのかな?と思った方は、「バッジとれ~るセンター」をチェックしてみては、いかがでしょうか。
|''Hello everyone. This is Ishida from HAL Laboratory.''
''This time, I will bring you another message from director Kumazaki, and I would be happy if you read it.''
''"Hello. This is Kirby: Triple Deluxe's director, Kumazaki.''
''Today, badges from Kirby: Triple Deluxe were released on the 3DS game Nintendo Badge Arcade!''
''This is the first distribution of badges from the Kirby series! Why not collect as many badges as you can and decorate your 3DS with them so that you can enjoy the world of Triple Deluxe whenever you open it up?''
''Speaking of collecting a lot, Triple Deluxe itself also features a large collection of pixel-art keychains from the Kirby series, from both old and new games. If you have not yet collected all of them, we hope you will take this opportunity to complete your collection!''
''By the way, in a previous Behind the Scenes post, I told you that my favorite keychain is... the Boss Butch one from the nostalgic Kirby's Dream Land 3, but if I had to choose from the Triple Deluxe-like ones, it would be Masked Dedede, which plays a big role in Level 6. It's cool to see the great king transformed into a masked warrior. And if it were from only recently released titles, I would choose Dedede Ball from Kirby: Canvas Curse; its round shape is also very cute and hard to ignore.''
''Various keychains are also hidden in the 3DS download-only games Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe, although they cannot be taken! In Fighters Deluxe, there are also King Dedede keychains with rare designs that cannot be seen in Triple Deluxe, so be sure to look for them.''
''Well then, I hope you will enjoy collecting both the keychains and the Nintendo Badge Arcade badges that are now available!"''
''That is what he said.''
''If you are wondering what kind of badges are available, why don't you go check out Nintendo Badge Arcade?''
|[https://web.archive.org/web/20171108035725/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkVui_AYQ Archived link]
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*[https://archiverse.guide/posts?gameId=14866558073268514503 Post list on Archiverse]
*[https://archiverse.guide/posts?gameId=14866558073268514503 Post list on Archiverse]
*[https://kirbydevpostarchive.tumblr.com/tagged/triple+deluxe+en Post list on Kirby behind-the-scenes archive]
*[https://kirbydevpostarchive.tumblr.com/tagged/triple+deluxe+en Post list on Kirby behind-the-scenes archive]
*[https://archiverse.guide/posts?gameId=14866558073130812011 Post list on Archiverse (Japanese)]
*[https://kirbydevpostarchive.tumblr.com/tagged/triple+deluxe+jp Post list on Kirby behind-the-scenes archive (Japanese)]
*[https://archiverse.guide/posts?gameId=14866558073278028892 Post list on Archiverse (British English, Spanish, French, German, Italian)]
*[https://kirbydevpostarchive.tumblr.com/tagged/eu+en+triple+deluxe Post list on Kirby behind-the-scenes archive (British English)]


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[[Category:Kirby: Triple Deluxe]]
[[Category:Kirby: Triple Deluxe]]
[[Category:Lists]]
[[Category:Lists]]