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Meta Knightmare Returns: Difference between revisions

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|-
|-
| '''Overhead Slash'''
| '''Overhead Slash'''
|<center>[[File:KPR_Meta_Overhead_Slash.png]]</center>
|<center>[[File:KPR_Meta_Overhead_Slash.png]]}}
| <center>B</center>
| <center>B}}
| '''Up Thrust'''
| '''Up Thrust'''
|<center>[[File:KPR_Meta_Up_Thrust.png]]</center>
|<center>[[File:KPR_Meta_Up_Thrust.png]]}}
| <center>↑ + B</center>
| <center>↑ + B}}
|-
|-
| '''Knight Beam'''
| '''Knight Beam'''
|<center>[[File:KPR_Meta_Knight_Beam.png]]</center>
|<center>[[File:KPR_Meta_Knight_Beam.png]]}}
| <center>B at full stamina</center>
| <center>B at full stamina}}
| '''Meta Spin Slash'''
| '''Meta Spin Slash'''
|<center>[[File:KPR_Meta_Spin_Slash.png]]</center>
|<center>[[File:KPR_Meta_Spin_Slash.png]]}}
| <center>Hold B, and then release</center>
| <center>Hold B, and then release}}
|-
|-
| '''Meta Triple Slash'''
| '''Meta Triple Slash'''
|<center>[[File:KPR_Meta_Triple_Slash.png]]</center>
|<center>[[File:KPR_Meta_Triple_Slash.png]]}}
| <center>B twice after Overhead Slash</center>
| <center>B twice after Overhead Slash}}
| '''Mach Tornado'''
| '''Mach Tornado'''
|<center>[[File:KPR_Meta_Mach_Tornado.png]]</center>
|<center>[[File:KPR_Meta_Mach_Tornado.png]]}}
| <center>Hold B, and then release + ↑</center>
| <center>Hold B, and then release + ↑}}
|-
|-
| '''Meta Multithrust'''
| '''Meta Multithrust'''
|<center>[[File:KPR_Meta_Multithrust.png]]</center>
|<center>[[File:KPR_Meta_Multithrust.png]]}}
| <center>B after Meta Triple Slash</center>
| <center>B after Meta Triple Slash}}
| '''Sky Knight Sword'''
| '''Sky Knight Sword'''
|<center>[[File:KPR_Meta_Sky_Knight_Sword.png]]</center>
|<center>[[File:KPR_Meta_Sky_Knight_Sword.png]]}}
| <center>Hold ↑, and then B</center>
| <center>Hold ↑, and then B}}
|-
|-
| '''Piercing Slash'''
| '''Piercing Slash'''
|<center>[[File:KPR_Meta_Piercing_Slash.png]]</center>
|<center>[[File:KPR_Meta_Piercing_Slash.png]]}}
| <center>Dash + B</center>
| <center>Dash + B}}
| '''Underwater Spin'''
| '''Underwater Spin'''
|<center>[[File:KPR_Meta_Underwater_Spin.png]]</center>
|<center>[[File:KPR_Meta_Underwater_Spin.png]]}}
| <center>B while underwater</center>
| <center>B while underwater}}
|-
|-
| '''Knight Spin'''
| '''Knight Spin'''
|<center>[[File:KPR_Meta_Knight_Spin.png]]</center>
|<center>[[File:KPR_Meta_Knight_Spin.png]]}}
| <center>Dash + B in midair</center>
| <center>Dash + B in midair}}
| '''Meta Condor Dive'''
| '''Meta Condor Dive'''
|<center>[[File:KPR_Meta_Condor_Dive.png]]</center>
|<center>[[File:KPR_Meta_Condor_Dive.png]]}}
| <center>Dash + ↓ + B in midair</center>
| <center>Dash + ↓ + B in midair}}
|-
|-
| '''Meta Chop and Thrust'''
| '''Meta Chop and Thrust'''
|<center>[[File:KPR_Meta_Chop_and_Thrust.png]]</center>
|<center>[[File:KPR_Meta_Chop_and_Thrust.png]]}}
| <center>B in midair</center>
| <center>B in midair}}
| '''Shuttle Loop'''
| '''Shuttle Loop'''
|<center>[[File:KPR_Meta_Shuttle_Loop.png]]</center>
|<center>[[File:KPR_Meta_Shuttle_Loop.png]]}}
| <center>↓↑ + B</center>
| <center>↓↑ + B}}
|-
|-
| '''Down Thrust'''
| '''Down Thrust'''
|<center>[[File:KPR_Meta_Down_Thrust.png]]</center>
|<center>[[File:KPR_Meta_Down_Thrust.png]]}}
| <center>↓ + B in midair</center>
| <center>↓ + B in midair}}
| '''Hover'''
| '''Hover'''
|<center>[[File:KPR_Meta_Hover.png]]</center>
|<center>[[File:KPR_Meta_Hover.png]]}}
| <center>A in midair</center>
| <center>A in midair}}
|}
|}


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|-
|-
| '''Meta Quick'''
| '''Meta Quick'''
|<center>[[File:KPR_Meta_Quick.png]]</center>
|<center>[[File:KPR_Meta_Quick.png]]}}
|Meta Knight speeds up for a short amount of time. Does not stack with [[Invincible Candy]].
|Meta Knight speeds up for a short amount of time. Does not stack with [[Invincible Candy]].
|8
|8
|-
|-
| '''Heal'''
| '''Heal'''
|<center>[[File:KPR_Meta_Healing.png]]</center>
|<center>[[File:KPR_Meta_Healing.png]]}}
|Meta Knight recovers all of his [[stamina]].
|Meta Knight recovers all of his [[stamina]].
|10
|10
|-
|-
| '''Galaxia Darkness'''
| '''Galaxia Darkness'''
|<center>[[File:KPR_Meta_Galaxia_Darkness.png|200px]]</center>
|<center>[[File:KPR_Meta_Galaxia_Darkness.png|200px]]}}
|Time stops as Meta Knight sweeps his cape forward and the screen goes dark. After a short time, a flash of light sweeps across the screen in a horizontal line across Meta Knight's position, dealing large damage to all foes in its path. This is directly taken from [[smashwiki:Galaxia Darkness|his same Final Smash]] in [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
|Time stops as Meta Knight sweeps his cape forward and the screen goes dark. After a short time, a flash of light sweeps across the screen in a horizontal line across Meta Knight's position, dealing large damage to all foes in its path. This is directly taken from [[smashwiki:Galaxia Darkness|his same Final Smash]] in [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
|18
|18
|-
|-
| '''Meta Knightmares'''
| '''Meta Knightmares'''
|<center>[[File:Meta-Knights.png|200px]]</center>
|<center>[[File:Meta-Knights.png|200px]]}}
|Time stops and Meta Knight jumps off of the screen. His four [[Meta-Knights]] swoop across the stage, then all five land in the foreground and do a triumphant pose, with an explosion in the background. This deals severe damage to all foes on screen, with power similar to the fully charged [[Crash]] ability.
|Time stops and Meta Knight jumps off of the screen. His four [[Meta-Knights]] swoop across the stage, then all five land in the foreground and do a triumphant pose, with an explosion in the background. This deals severe damage to all foes on screen, with power similar to the fully charged [[Crash]] ability.
|35
|35

Revision as of 00:34, 30 December 2020


Meta Knightmare Returns
File:Meta Knightmare Returns Logo.png
Logo for Meta Knightmare Returns
Details
Type(s) Time Attack - Solo
Levels 6
Players 1
Appears in Kirby: Planet Robobot
 This box: view  talk  edit 
Fight new bosses and tougher enemies while Kirby takes a nap!
— Meta Knightmare Returns intro text

Meta Knightmare Returns is an Extra Game which is unlocked after completing the Story Mode in Kirby: Planet Robobot. It stars Meta Knight, having him run through all the stages of the Main Game in a continuous time attack with limited recovery items and enhanced foes.

This is the third title of the "Meta Knightmare" time attack series, the first two being Meta Knightmare from Kirby: Nightmare in Dream Land and Meta Knightmare Ultra from Kirby Super Star Ultra.

Story

The story is effectively an alternate version of the Main Game story, where Meta Knight leads the attack on the invading Haltmann Works Company instead of Kirby, who the player is informed is still taking his nap. Meta Knight battles through all the areas, damaging the legs of the Access Ark, then climbing inside to deal with its president. Once this is done, Meta Knight poses in triumph, presuming his task complete, when he is spotted by the mother computer, Star Dream, who was observing the battle, and now declares Meta Knight to be the new admin. As part of the initiation, Star Dream pits Meta Knight against two of its most powerful clones, Dark Matter Clone and Sectonia Clone. When they are defeated, Star Dream summons Galacta Knight from across dimensions to challenge its new admin, but Galacta Knight deals a decisive slash to the computer as soon as he is freed. With difficulty, Meta Knight defeats his magenta rival, sealing him away once more.

Gameplay differences

Meta Knight runs through a continuous stream of stages in each level, with no overworld map to use, and few recovery items to be found along the way. Many of the areas that feature the [[Robobot Armor|Robobot ArmTemplate:Or]] in the Main Game are skipped, though Meta Knight is capable of destroying numerous obstacles with his sword that in the Main Game only the Robobot ArmTemplate:Or would be able to, such as Iron Balls and giant metal blocks.

In-between each level, Meta Knight can find rest areas in the docking bay of the Halberd which will save the player's progress and fully heal Meta Knight. Continuing a game will place Meta Knight back at the last save point used. When a level is complete, the time taken to complete it will be shown to the player with the overall time kept in a top time scoreboard once the game is finished.

Bosses

Enhanced versions of all Bosses and Mid-Bosses previously encountered in the Main Game are re-fought in this mode (though only up to President Haltmann, also excluding Mecha Knight+ and the ones faced using the Robobot ArmTemplate:Or). After Meta Knight defeats President Haltmann 2.0, he is given a triad of new bosses to face.

Meta Knight encounters the following bosses through his run:

Moveset

The following table lists Meta Knight's standard moveset in Meta Knightmare Returns:

Meta Knight's Moveset in Kirby: Planet Robobot
Skill Image Button Execution Skill Image Button Execution
Overhead Slash
KPR Meta Overhead Slash.png}}
B}}
Up Thrust
KPR Meta Up Thrust.png}}
↑ + B}}
Knight Beam
KPR Meta Knight Beam.png}}
B at full stamina}}
Meta Spin Slash
KPR Meta Spin Slash.png}}
Hold B, and then release}}
Meta Triple Slash
KPR Meta Triple Slash.png}}
B twice after Overhead Slash}}
Mach Tornado
KPR Meta Mach Tornado.png}}
Hold B, and then release + ↑}}
Meta Multithrust
KPR Meta Multithrust.png}}
B after Meta Triple Slash}}
Sky Knight Sword
KPR Meta Sky Knight Sword.png}}
Hold ↑, and then B}}
Piercing Slash
KPR Meta Piercing Slash.png}}
Dash + B}}
Underwater Spin
KPR Meta Underwater Spin.png}}
B while underwater}}
Knight Spin
KPR Meta Knight Spin.png}}
Dash + B in midair}}
Meta Condor Dive
KPR Meta Condor Dive.png}}
Dash + ↓ + B in midair}}
Meta Chop and Thrust
KPR Meta Chop and Thrust.png}}
B in midair}}
Shuttle Loop
KPR Meta Shuttle Loop.png}}
↓↑ + B}}
Down Thrust
KPR Meta Down Thrust.png}}
↓ + B in midair}}
Hover
KPR Meta Hover.png}}
A in midair}}

Meta Points

When Meta Knight defeats foes, he gains spheres of energy called Meta Points from them, which automatically fly to him. Gaining a certain amount of points is necessary to perform special moves (detailed below). Meta Knight can also find bubbles containing large quantities of points inside them, usually from side-chambers, or as a gift from Bandana Waddle Dee. Meta Knight can hold up to 50 Meta Points, which will not reset unless the game is quit and continued from a save point.

Meta Knight's Special Moves
Move Image Description Meta Points Needed
Meta Quick
KPR Meta Quick.png}}
Meta Knight speeds up for a short amount of time. Does not stack with Invincible Candy. 8
Heal
KPR Meta Healing.png}}
Meta Knight recovers all of his stamina. 10
Galaxia Darkness
KPR Meta Galaxia Darkness.png}}
Time stops as Meta Knight sweeps his cape forward and the screen goes dark. After a short time, a flash of light sweeps across the screen in a horizontal line across Meta Knight's position, dealing large damage to all foes in its path. This is directly taken from his same Final Smash in Super Smash Bros. series. 18
Meta Knightmares
File:Meta-Knights.png}}
Time stops and Meta Knight jumps off of the screen. His four Meta-Knights swoop across the stage, then all five land in the foreground and do a triumphant pose, with an explosion in the background. This deals severe damage to all foes on screen, with power similar to the fully charged Crash ability. 35

Trivia

  • Due to his absence in the games they appeared in, Meta Knight has never fought Dark Matter nor Queen Sectonia before this mode, though instead, he fights their clones.

Gallery

Template:Navbox-PR