Orange Ocean - Stage 3: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
KA Orange Ocean Stage 3 screenshot 01.png|Kirby slips down a ladder to grab an Energy Drink at the bow of the ship. | |||
KA Orange Ocean Stage 3 screenshot 02.png|Kirby sparks up to attack Bonkers beneath the deck. | |||
KA Orange Ocean Stage 3 screenshot 03.png|Kirby uses his Hammer to bust his way off the beaten path. | |||
KA Orange Ocean Stage 3 screenshot 04.png|Kirby springs a leak in the hull of the ship. | |||
KA Orange Ocean Stage 3 screenshot 05.png|Kirby makes use of the only ability in the game that can light fuses underwater. | |||
KA Orange Ocean Stage 3 screenshot 06.png|Kirby lands on a cloud where the Big Switch waits to be pressed. | |||
KA Orange Ocean Stage 3 screenshot 07.png|Kirby hops from the crow's nest to a doorway in the sail. | |||
KA Orange Ocean Stage 3 screenshot 08.png|Kirby grabs onto the Warp Star at the top of the rigging to fly into the sunset. | |||
KA Orange Ocean Stage 3 screenshot 09.png|Kirby floats on by at the tangerine coast to reach the stage exit. | |||
</gallery> | </gallery> | ||
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{{Navbox-KA/KNiDL}} | {{Navbox-KA/KNiDL}} | ||
Revision as of 23:06, 4 January 2022
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Orange Ocean - Stage 3 is the third stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.
Overview
This stage consists of five main areas. The first has Kirby walking along the shoreline and bumping into some crates, then boarding a large wooden ship against the wishes of its crew.
Once inside, Kirby will find himself in a room where Bonkers wants a piece of him. Once defeated, Kirby can progress forward and up into a higher room where a doorway can be found. Using the Hammer however, Kirby can bust a crate in the wall open to reveal another path which leads downward. This second path can take Kirby to a series of side rooms which are accessible in the place of a Bomb Block that can be broken in the bottom-most chamber. To reach the switch, Kirby will need to make use of a Fuse Cannon with its Fuse starting underwater. Only one ability can light underwater fuses.
Taking the main exit from the previous room places Kirby on the ship's deck, where there are many enemies in his way. A couple of doors can be accessed here which lead to different areas of the ship, though the one on the masts is the way forward.
Either through the door in the previous area or through the door following the Big Switch, Kirby ends up on the ships masts, where he will need to work his way up to find a Warp Star at the top. Taking it allows Kirby to ride across the ocean and far out to a distant island.
After crashing on the island, Kirby can find the stage exit to the right past a few foes.
Enemies and Mid-Boss
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