Rainbow Resort - Stage 5: Difference between revisions
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|theme title=[[Rainbow Resort (theme)|Rainbow Resort]] | |theme title="[[Rainbow Resort (theme)|Rainbow Resort]]" | ||
|description=Clips of the music that plays in Rainbow Resort - Stage 5 | |description=Clips of the music that plays in Rainbow Resort - Stage 5 | ||
|previousstage=[[Rainbow Resort - Stage 4]] | |previousstage=[[Rainbow Resort - Stage 4]] | ||
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|[[Grand Wheelie]] | |[[Grand Wheelie]] | ||
|[[Wheel]] | |[[Wheel]] |
Latest revision as of 12:42, 21 April 2024
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Rainbow Resort - Stage 5 is the fifth stage of Rainbow Resort in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.
Overview[edit]
This stage consists of four main rooms. It starts Kirby off on a flat walkway with lots of Bombers hanging from small platforms above. Kirby will need to be careful if he wants to make it through unscathed.
In the second room, Kirby faces off against Grand Wheelie, who he must defeat to proceed.
In the third room, Kirby has to make his way across alternating wind currents and platforms. The downward ones can sweep him into a bottomless pit if he is not careful.
The last room is an exterior area with a small tunnel leading past a fuse to its cannon. All three of the main fuse-lighting abilities can be obtained here from their respective enemies, though actually getting to the cannon in time to fire is tricky. However, the reward (5 1-Ups) is completely optional, so Kirby can proceed to the stage exit from here if he finds this too difficult.
Enemies and Mid-Boss[edit]
Trivia[edit]
- The first room in this stage would be referenced much later by a similar room in Access Ark - Stage 1 from Kirby: Planet Robobot.
- In 3D Classics: Kirby's Adventure, the room with the alternating vertical currents features animated star flows rather than the static ones seen in the original version.