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Resolution Road - Stage 5: Difference between revisions

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{{Good}}
{{Infobox-KPRStage
{{Infobox-KPRStage
|image=[[File:KPR Holo Defense API.png|350px]]
|image=[[File:KPR Holo Defense API.png|350px]]
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|level=[[Resolution Road]]
|level=[[Resolution Road]]
|boss=[[Holo Defense API]]
|boss=[[Holo Defense API]]
|theme music=[[File:Loading KPR.oga]]
|theme title="Loading..."
|description=Clip of the music that plays in Resolution Road - Stage 5.
|previousstage=[[Resolution Road - Stage 4]]
|previousstage=[[Resolution Road - Stage 4]]
|nextstage=[[Resolution Road - Stage 6 EX]]
|nextstage=[[Resolution Road - Stage 6 EX]]
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==Overview==
==Overview==
The stage begins in a laboratory setting, there Kirby can climb up a series of grates past [[Bandana Waddle Dee]] who tosses him an [[Assist Star]] and [[Copy Essence]]s containing the [[Parasol]], [[ESP]], and [[Archer]] abilities. The door to the boss area is up above and to the right after riding a [[3D Warp Star]].
The stage begins in a laboratory setting, very similar to Stages 3 and 6 EX. Kirby can climb up a series of grates, passing [[Bandana Waddle Dee]], who tosses him an [[Assist Star]], and [[Copy Essence]]s containing the [[Parasol]], [[ESP]], and [[Archer]] abilities. The door to the boss area is up above and to the right, reachable with a [[3D Warp Star]].


{{main|Holo Defense API}}
{{main|Holo Defense API}}
Entering the boss chamber, Kirby finds himself in a big open room with some sort of green chemical concoction being pumped through the middle. An abstractly-shaped hovering machine flies into the area and proceeds to attack Kirby. It attacks by summoning holograms of enemies that Kirby has faced before, in four distinct rounds. These holographic foes represent the following enemies, in order:
Entering the boss chamber, Kirby finds himself in a large open room with some sort of green chemical concoction being pumped through the middle. An abstractly-shaped hovering machine flies into the area and proceeds to attack Kirby. It attacks by summoning holograms of enemies that Kirby has faced before, in four distinct rounds. These holographic foes represent the following enemies, in order:
*[[Kracko]]
*[[Kracko]]
*[[Sphere Doomer]]s (purple and red)
*[[Sphere Doomer]]s (purple and red)
*[[Ice Dragon]]
*[[Ice Dragon]]
*[[Coily Rattler]]
*[[Coily Rattler]]
While these holograms have largely the same attack patterns and weaknesses as the enemies they are based on, they have significantly less health, and each one has its own health bar to deplete. As each holographic foe is destroyed, another of the Holo Defense API's crystals shatters. Once all four crystals are broken, the Holo Defense API resorts to one last desperate attempt at an attack by flying frantically around the stage and trying to collide with Kirby. It can be finished off easily with one [[Star Bullet]] or ability attack.
While these holograms have largely the same attack patterns and weaknesses as the enemies they are based on, they have significantly less health, and each one has its own health bar to deplete. As each holographic foe is destroyed, one of the Holo Defense API's crystals shatters. Once all four crystals are broken, the Holo Defense API resorts to one last desperate attempt at an attack by flying frantically around the stage and trying to collide with Kirby. It can be finished off easily with one [[Star Bullet]] or ability attack.


== Trivia ==
==Trivia==
*Before the Holo-Coily Rattler fight, the background of the arena changes, adding five pillars. These pillars serve to accentuate Coily Rattler's battle strategy, assuming it has enough time to perform an attack from the background.
*Before the Holo-Coily Rattler fight, the background of the arena changes, adding five pillars. These pillars serve to accentuate Coily Rattler's battle strategy, assuming it has enough time to perform an attack from the background.


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<gallery>
<gallery>
KPR Holo Defense API damaged.png|Holo Defense API goes haywire in the final phase of the fight, when all its crystals are destroyed.
KPR Holo Defense API damaged.png|Holo Defense API goes haywire in the final phase of the fight, when all its crystals are destroyed.
KPR-map25.jpg|Stage map
</gallery>
</gallery>



Latest revision as of 11:07, 23 June 2023

Resolution Road - Stage 5
KPR Holo Defense API.png
Kirby runs into an automated defense system defending the second leg of the Access Ark.
Details
Level Resolution Road
Boss(es) Holo Defense API
Theme music

Clip of the music that plays in Resolution Road - Stage 5.

Stage order
Resolution Road - Stage 4 Resolution Road - Stage 6 EX
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Resolution Road - Stage 5 is the fifth stage of Resolution Road. This stage is unlocked after clearing Stage 4 and collecting at least five Code Cubes in Resolution Road. This stage serves as the boss stage for the level, and pits Kirby against Holo Defense API. After clearing this stage, Kirby can move on to Overload Ocean.

Overview[edit]

The stage begins in a laboratory setting, very similar to Stages 3 and 6 EX. Kirby can climb up a series of grates, passing Bandana Waddle Dee, who tosses him an Assist Star, and Copy Essences containing the Parasol, ESP, and Archer abilities. The door to the boss area is up above and to the right, reachable with a 3D Warp Star.

Main article: Holo Defense API

Entering the boss chamber, Kirby finds himself in a large open room with some sort of green chemical concoction being pumped through the middle. An abstractly-shaped hovering machine flies into the area and proceeds to attack Kirby. It attacks by summoning holograms of enemies that Kirby has faced before, in four distinct rounds. These holographic foes represent the following enemies, in order:

While these holograms have largely the same attack patterns and weaknesses as the enemies they are based on, they have significantly less health, and each one has its own health bar to deplete. As each holographic foe is destroyed, one of the Holo Defense API's crystals shatters. Once all four crystals are broken, the Holo Defense API resorts to one last desperate attempt at an attack by flying frantically around the stage and trying to collide with Kirby. It can be finished off easily with one Star Bullet or ability attack.

Trivia[edit]

  • Before the Holo-Coily Rattler fight, the background of the arena changes, adding five pillars. These pillars serve to accentuate Coily Rattler's battle strategy, assuming it has enough time to perform an attack from the background.

Gallery[edit]