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Ripple Field (Kirby's Dream Land 2)

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Ripple Field (Kirby's Dream Land 2)
File:Ripple Field DL2.jpg
Kine and Kirby in the intro cut-scene.
Details
Level Nr. 3
Stages 4
Rainbow Drop Location Stage 3
Boss Sweet Stuff
Level progression
Big Forest Iceberg
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Ripple Field is the third level of Kirby's Dream Land 2 and the third of the Rainbow Islands, and serves as an introduction for Kine. The boss of this level is Sweet Stuff. This level follows Big Forest and is followed by Iceberg.

Cut-scene

The intro has Kirby attempting to feed Kine a apple. After eating the apple, Kine jumps on shore and eats Kirby.

Stages

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File:Float Islands Theme.ogg
The stage theme for Ripple Field in Dream Land 2.

Each stage is unlocked in succession after clearing the previous one. Defeating Sweet Stuff is necessary to move on to Iceberg. For more information about a particular stage, click on the link to the stage's page in the table.

Stage Mid-Bosses Notes
Stage 1 No
Stage 2 Master Green
Stage 3 No The Rainbow Drop can be found here.
Boss Stage - Sweet Stuff N/A Completing this stage unlocks Iceberg.

Stage 1

File:Ripple Field DL2 Stage 1.jpg
Kirby rolls down a hill in Stage 1.

Room 1 - The stage begins with Kirby atop a palm tree. The path proceeds to the right past some shallow pools of water, and trees with falling Coconuts in them. Along the way, Kirby can try out the Stone ability for the first time, and use it to roll down the hills. The door to the next area can be found in a deeper pool at the right end of the path.

Room 2 - The door leads to the bottom of a deep pool. The path continues to the right past aquatic creatures and underwater trenches. An Energy Drink can be snagged along the way, but it needs to be grabbed quickly, lest it fall into a Spike pit. The door to the next room can be found at the far end of the tunnel, with the goal door visible in a separate grotto on the other side of the wall, which Kirby will reach momentarily.

Room 3 - Along the way to the goal door back in Room 2, Kirby will have to swim through a deep trench full of Glunks, and loop back up again.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

  • None.

Abilities

Stage 2

File:Ripple Field DL2 Stage 2.jpg
Kirby and Kine grab some stars in Stage 2.

Room 1 - The stage begins at the edge of a huge pit. Kirby will have to jump down, but care must be taken not to fall into the many enemies along the way. At the bottom, the door to the next area can be found in a shallow pool.

Room 2 - The next area is a labyrinthine underwater tunnel complex filled with pipes shooting currents into spike fields. Along the way, a side-door can be taken to do battle with the Mid-Boss Master Green. Defeating it will allow Kirby to free Kine from a bag, making swimming against the currents in the main passage much easier.

Room 3 - This next area is a dark hallway, which can be illuminated with a specific copy-animal combination hinted at in the previous area. Doing so will reveal a hidden doorway which can be entered to get five small stars. The main path continues past a number of ability-providing enemies and back into a pool where another doorway can be found.

Room 4 - The door leads back outside, and out of a shallow pool. Past a good deal of enemies, the stage exit can be reached at the right end of the path.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

Abilities

Stage 3

File:Ripple Field DL2 Stage 3.jpg
Kirby and Kine show their watery foes some business in Stage 3.

Room 1 - The stage begins in the water, with sparse numbers of islands in-between. The door to the next area can be found in the water at the far right end of the path.

Room 2 - From a shallow pool, the path continues to the right past a horde of Elieel. In the middle of this path, a large underwater chamber can be accessed with a looping current. In the middle, a side-passage can be used if Kine is with Kirby to reach a room with 5 small stars inside. The room is dark, implying something hidden here, but it might be wise to enter with the Stone ability instead. A Rocky can be found at the right end of the path, opposite to where Kirby entered, and above the door to the next area.

Room 3 - This room consists of a very long water current channel. Each significant bend in the tunnel is patrolled by a Sir Slippy. The stage exit can be found at the end.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

  • None.

Abilities

Boss: Sweet Stuff

File:Sweet Stuff Fight.jpg
A portion of the battle with Sweet Stuff.

The fight with this angler fish-like boss takes place in an auto-scrolling underwater tunnel. Sweet Stuff attacks by shooting spikes at Kirby, charging at him, and calling upon sea creatures to go after him. If Kine is with Kirby, these sea creatures can be inhaled and spat back at Sweet Stuff to do it massive damage.

Once defeated, Sweet Stuff explodes, leaving Kirby to proceed to the next level, Iceberg.

Trivia

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