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{{stub}}
{{image}}
{{Infobox-Boss
{{Infobox-SubGame
|image=[[File:KBR 06.jpg]]
|image=[[File:Robo Bonkers Icon.png|250px]]
|caption=screenshot from ''Kirby: Battle Royale''
|caption=Icon for '''Robo Bonkers'''
|game1=''[[Kirby: Battle Royale]]''
|type=Boss Fight - Competitive
|lastgame=
|levels=3
|weakness=
|players=4
|appeared=''[[Kirby: Battle Royale]]''
}}
}}
'''Robo Bonkers''' is a [[Boss]] from the upcoming title ''[[Kirby: Battle Royale]]''. As its name implies, it is a robotic version of [[Bonkers]], but much larger, and with a hammer for a hand instead of a separate hammer.
'''Robo Bonkers''' (called '''VS Robo Bonkers''' in Japan) is one of the ten Battle types in ''[[Kirby: Battle Royale]]''. The name also refers to the subject of the battle, Robo Bonkers - a giant robot made to resemble the [[Mid Boss]] [[Bonkers]]. Contestants are placed in a looping circular arena, where they must compete to see who can do the most [[damage]] to the eponymous mech.


Robo Bonkers is fought by a team of four [[Kirby]]s in a circular arena, with the boss located in the middle. It attacks by slamming the ground with its hammer-fist, along with other moves that have not been revealed yet. Though the Kirbys are working together to defeat Robo Bonkers, they are also competing to see who deals the most damage to it.
==Overview==
Contestants are locked to a 2-D path as they circle around Robo Bonkers. There are auxiliary drop-through platforms in places, and a number of [[Cannon]]s that appear. To attack Robo Bonkers, the contestants must use missiles that appear in boxes on the stage, tossing them into the cannons to fire at the boss. Occasionally, golden missiles appear which deal 5 times more damage than standard ones. Contestants can also attack each-other, and use their rivals as ammunition for the cannons. Meanwhile, Robo Bonkers will be attacking in various ways, most notably using its hammer to slam the floor, turning it into a temporary danger zone.


(more info to come as the release approaches)
Once Robo Bonkers is hit enough times with missiles, it will be stunned, and crash down to one side of the arena, where the contestants can hit it using their normal weapons. Once Robo Bonkers is defeated, the game is over, and bonus points are awarded to whoever dealt the last blow. Whichever contestant (or team) did the most damage is the winner.
 
Like with most other battle modes, the contestants have [[Vitality]], and if KO'd will be out of the arena for a short time.
 
{{clear}}
 
==Stages==
There are three stages (or forms) to Robo Bonkers. They are as follows:
===Robo Bonkers===
The standard Robo Bonkers bears a purple paint job, and only attacks infrequently using its hammer. It will attempt to pound a contestant (usually the one doing the most damage), and will leave a danger zone in the floor where the hammer strikes.
 
The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers will use its laser eyes in addition to its hammer.
 
===Robo Bonkers DX===
Robo Bonkers DX bears a red paint joband has spikes on its arms. Its hammer strikes are faster, and it will pound down more sections of floor at a go.
 
The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers DX will use its laser eyes to sweep across the whole stage.
 
===Robo Bonkers SDX===
Robo Bonkers DX is gilded, with spikes on its shoulders. Its hammer strikes are faster, and it will pound down more sections of floor at a go. It may also do a double hammer attack.
 
The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers SDX will use its laser eyes to sweep across the whole stage.
 
==Trivia==
*If Robo Bonkers hits the cannon with its hammer, the cannon will be moved to a different location.
 
{{ImCap|image=File:Robo Bonkers Animated.gif|size=400px|align=left|caption=Small sequence from a Robo Bonkers round.}}
 
[[Category:Sub-Games]]
[[Category:Bosses]]
[[Category:Battle Modes in Kirby: Battle Royale]]

Revision as of 02:21, 17 November 2017

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Robo Bonkers
File:Robo Bonkers Icon.png
Icon for Robo Bonkers
Details
Type(s) Boss Fight - Competitive
Levels 3
Players 4
Appears in Kirby: Battle Royale
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Robo Bonkers (called VS Robo Bonkers in Japan) is one of the ten Battle types in Kirby: Battle Royale. The name also refers to the subject of the battle, Robo Bonkers - a giant robot made to resemble the Mid Boss Bonkers. Contestants are placed in a looping circular arena, where they must compete to see who can do the most damage to the eponymous mech.

Overview

Contestants are locked to a 2-D path as they circle around Robo Bonkers. There are auxiliary drop-through platforms in places, and a number of Cannons that appear. To attack Robo Bonkers, the contestants must use missiles that appear in boxes on the stage, tossing them into the cannons to fire at the boss. Occasionally, golden missiles appear which deal 5 times more damage than standard ones. Contestants can also attack each-other, and use their rivals as ammunition for the cannons. Meanwhile, Robo Bonkers will be attacking in various ways, most notably using its hammer to slam the floor, turning it into a temporary danger zone.

Once Robo Bonkers is hit enough times with missiles, it will be stunned, and crash down to one side of the arena, where the contestants can hit it using their normal weapons. Once Robo Bonkers is defeated, the game is over, and bonus points are awarded to whoever dealt the last blow. Whichever contestant (or team) did the most damage is the winner.

Like with most other battle modes, the contestants have Vitality, and if KO'd will be out of the arena for a short time.

Stages

There are three stages (or forms) to Robo Bonkers. They are as follows:

Robo Bonkers

The standard Robo Bonkers bears a purple paint job, and only attacks infrequently using its hammer. It will attempt to pound a contestant (usually the one doing the most damage), and will leave a danger zone in the floor where the hammer strikes.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers will use its laser eyes in addition to its hammer.

Robo Bonkers DX

Robo Bonkers DX bears a red paint joband has spikes on its arms. Its hammer strikes are faster, and it will pound down more sections of floor at a go.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers DX will use its laser eyes to sweep across the whole stage.

Robo Bonkers SDX

Robo Bonkers DX is gilded, with spikes on its shoulders. Its hammer strikes are faster, and it will pound down more sections of floor at a go. It may also do a double hammer attack.

The fight takes place in two phases, with a separate bar of vitality for each one. The platforms change position between the phases. Once the next phase begins, Robo Bonkers SDX will use its laser eyes to sweep across the whole stage.

Trivia

  • If Robo Bonkers hits the cannon with its hammer, the cannon will be moved to a different location.
File:Robo Bonkers Animated.gif
Small sequence from a Robo Bonkers round.