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Royal Road - Stage 5: Difference between revisions

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|keychain=5
|keychain=5
|goldkeychain=[[HAL Laboratory|Golden Egg Statue]]
|goldkeychain=[[HAL Laboratory|Golden Egg Statue]]
|midboss=[[Bonkers]], All DX Mid-Bosses, [[Flowery Woods]]
|midboss=[[Bonkers]], All DX Mid-Bosses
|boss=[[Flowery Woods]]
|theme music=[[File:KTD Beautiful Prison.mp3]]
|theme title="[[Beautiful Prison]]"
|description=Clip of the music that primarily plays in Royal Road - Stage 5.
|previousstage=[[Royal Road - Stage 4]]
|previousstage=[[Royal Road - Stage 4]]
|nextstage=[[Royal Road - Stage 6]]
|nextstage=[[Royal Road - Stage 6]]
}}
}}
'''Royal Road - Stage 5''' is the fifth stage in [[Royal Road]], and the final standard stage in ''[[Kirby: Triple Deluxe]]''. There are four [[Sun Stone]]s and 5 [[Keychain]]s in this stage. The Gold Keychain is one depicting the [[HAL Laboratory|Golden Egg Statue]].
'''Royal Road - Stage 5''' is the fifth stage in [[Royal Road]], and the final standard stage in ''[[Kirby: Triple Deluxe]]''. There are four [[Sun Stone]]s and 5 [[keychain]]s in this stage. The rare keychain is one depicting the [[HAL Laboratory|Golden Egg Statue]].


==Overview==
==Overview==
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The next room has a gate with five bars on it. However, there are only four portals leading to different areas. Inside each are more prisoners to be rescued. These areas are as follows (starting clockwise from the leftmost portal):
The next room has a gate with five bars on it. However, there are only four portals leading to different areas. Inside each are more prisoners to be rescued. These areas are as follows (starting clockwise from the leftmost portal):
*A hallway with background pistons that push forward at fixed intervals. Kirby does not want to be hit by one of these.
*A hallway with [[Hazard|3D Securitrons]], background piston-like blocks that push forward at fixed intervals and slam Kirby into the screen.
*Another open area with crystal platforms. [[Bonkers]] is fought in here.
*Another open area with crystal platforms, where [[Bonkers]] is fought.
*A drop-zone lined with [[Bomb Block]] platforms. Kirby can use the [[3D Helmet Cannon]] to progress here.
*A drop-zone lined with [[Bomb Block]] platforms. Kirby can use the [[3D Helmet Cannon]] to progress here.
*An open crystal platform zone with many [[3D Warp Star]]s inset.
*An open crystal platform zone with many [[3D Warp Star]]s inset.


Once all of the prisoners from these areas are free, the fifth portal will appear, which leads to an area where Kirby will need to dodge many piston walls in sequence before being allowed to move forward. At the end is the last prisoner who - along with the others - will open the door for Kirby at last.
Once all of the prisoners from these areas are free, the fifth portal will appear, which leads to an area where Kirby will need to dodge many 3D Securitrons in sequence before being allowed to move forward. At the end is the last prisoner who - along with the others - will open the door for Kirby at last.


Through the door, Kirby ends up in a hall where [[Flame Galboros]] DXs are on patrol, guarding another prisoner. Up ahead, however, Kirby can get a [[Miracle Fruit]] and activate [[Hypernova]]. The rest of the area involves Kirby running through the halls, eating Mid-Bosses while freeing the rest of the [[People of the Sky]].  
Through the door, Kirby ends up in a hall where [[Flame Galboros]] DXs are on patrol, guarding another prisoner. Up ahead, however, Kirby can get a [[Miracle Fruit]] and activate [[Hypernova]]. The rest of the area involves Kirby running through the halls, eating Mid-Bosses while freeing the rest of the [[People of the Sky]].  
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In the last room, [[Flowery Woods]] appears one last time to try and stop Kirby. In [[Hypernova]] form, however, the big flowery tree is no match for the round hero, being gobbled up (including its health bar) like everything else. That done, the People of the Sky bring the stage exit to Kirby.
In the last room, [[Flowery Woods]] appears one last time to try and stop Kirby. In [[Hypernova]] form, however, the big flowery tree is no match for the round hero, being gobbled up (including its health bar) like everything else. That done, the People of the Sky bring the stage exit to Kirby.


===Sun Stone & Gold Keychain Guide===
===Sun Stone & Rare Keychain Guide===
*'''Sun Stone 1''' - In the area with the [[3D Helmet Cannon]], Kirby will need to reach the bottom area and blast stone blocks containing both the [[Key]] and the gate to reach this stone.
*'''Sun Stone 1''' - In the area with the [[3D Helmet Cannon]], Kirby will need to reach the bottom area and blast stone blocks containing both the [[Key]] and the gate to reach this stone.
*'''Sun Stone 2''' - In the side-area where [[Bonkers]] is fought, there is a side-door which can be accessed by hitting a switch in the foreground. Inside is a rather complicated [[Fuse|Tilt Fuse Box]] puzzle, which leads to this stone when solved. Kirby will need a Fire-making ability to light the fuse.
*'''Sun Stone 2''' - In the side-area where [[Bonkers]] is fought, there is a side-door which can be accessed by hitting a switch in the foreground. Inside is a rather complicated [[Fuse|Tilt Fuse Box]] puzzle, which leads to this stone when solved. Kirby will need a Fire-making ability to light the fuse.
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*'''Sun Stone 4''' - During the [[Hypernova]] section, three [[Grand Wheelie]] DXs will appear. If Kirby eats all three, a [[3D Warp Star]] will appear which can take him to the background. There, Kirby can head to the left to find this stone.
*'''Sun Stone 4''' - During the [[Hypernova]] section, three [[Grand Wheelie]] DXs will appear. If Kirby eats all three, a [[3D Warp Star]] will appear which can take him to the background. There, Kirby can head to the left to find this stone.


*'''Gold Keychain''' - In the side area from the furthest-right portal, this keychain can be uncovered by pounding a [[Stake]] on one of the platforms in the foreground. The keychain can then be found underneath that platform.
*'''Rare Keychain''' - In the side area from the furthest-right portal, this keychain can be uncovered by pounding a [[Stake]] on one of the platforms in the foreground. The keychain can then be found underneath that platform.


==Enemies, Mid-Bosses and Abilities==
===HAL Room===
[[File:KTD_HAL_Room_screenshot_3.png|thumb|right|200px|The end of the bonus area after the HAL Room.]]
A special [[HAL Room]] appears in this stage. In the 5x5 3D Securitron segment, Kirby can wait 86 seconds after the door appears, which will result in all the 3D Securitrons retracting. Then, the blocks will pop in to form the letters H, A, and L in sequence, and a new door will appear. Kirby can enter it to access a bonus area containing two blue [[Point Star]]s, a [[Maxim Tomato]], a keychain and a [[1up]].
 
==Enemies, Mid-Bosses, Bosses and Abilities==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
! width="180px" | '''Mid-Bosses'''
! width="180px" | '''Bosses'''
|- bgcolor="E47575"
|- bgcolor="E47575"
|
|
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|
|
{{col-begin|width=50%}}
{{col-begin|width=50%}}
*[[Bonkers]]
*[[Flame Galboros]] DX
*[[Grand Wheelie]] DX
*[[Blocky]] DX
*[[Blocky]] DX
*[[Bonkers]]
*[[Mr. Frosty]] DX
*[[Bonkers]] DX
*[[Bonkers]] DX
*[[Flame Galboros]] DX
*[[Flowery Woods]]
*[[Gigant Edge]] DX
*[[Gigant Edge]] DX
*[[Grand Wheelie]] DX
*[[Hornhead]] DX
*[[Hornhead]] DX
*[[Mr. Frosty]] DX
{{col-end}}
|
{{col-begin|width=50%}}
*[[Flowery Woods]]
{{col-end}}
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
! width="420px"| '''Abilities'''
! width="180px" | '''Special'''
! width="360px" | '''Special'''
|- bgcolor="#E47575"
|- bgcolor="#E47575"
|
|
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{{col-end}}
{{col-end}}
|}
|}
==Trivia==
*The flashing wall panels that shoot out toward the screen in several rooms are referred to officially as "3D Securitrons"<ref>''"The second one is on stage 6-5, in the room where the 3D Securitron blocks (the ones that pop out from background to foreground) are arranged in a 5×5 grid."'' <small>--[[Satoshi Ishida]], ''Kirby: Triple Deluxe'' [[Miiverse]] post from June 15th, 2015</small></ref>.
*There is a hidden [[HAL Room|room]] in this stage, but accessing it requires patience. It can be found from the fifth portal before the big door opens and requires waiting in the room with the 5×5 grid of 3D Securitrons for 86 seconds.
*The floating crystal platforms seen in this stage look very similar to the ones used for the floor in the fight with [[Dark Nebula]] from ''[[Kirby: Squeak Squad]]''.


==Gallery==
==Gallery==
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KTD Royal Road Stage 5 6.png|Kirby inhales [[Flowery Woods]] and the health bar, breaking the [[fourth wall]].
KTD Royal Road Stage 5 6.png|Kirby inhales [[Flowery Woods]] and the health bar, breaking the [[fourth wall]].
KTD People of the Sky bringing the Goal Door in.png|An example of a door being treated as a continuity-breaking object, with the People of the Sky bringing in the Goal Door for Kirby at the end of the stage.
KTD People of the Sky bringing the Goal Door in.png|An example of a door being treated as a continuity-breaking object, with the People of the Sky bringing in the Goal Door for Kirby at the end of the stage.
KTD-map65.jpg|Level map|Level map
KTD-map65.jpg|Stage map
</gallery>
</gallery>



Latest revision as of 07:40, 18 February 2024

Royal Road - Stage 5
KTD Royal Road Stage 5 select.png
Stage 5 on the Royal Road level hub.
Details
Level Royal Road
Hypernova Section? Yes
Sun Stones 4
Keychains 5
Rare Keychain Golden Egg Statue
Mid-Bosses Bonkers, All DX Mid-Bosses
Boss Flowery Woods
Theme music

Clip of the music that primarily plays in Royal Road - Stage 5.

Stage order
Royal Road - Stage 4 Royal Road - Stage 6
 This box: view  talk  edit 

Royal Road - Stage 5 is the fifth stage in Royal Road, and the final standard stage in Kirby: Triple Deluxe. There are four Sun Stones and 5 keychains in this stage. The rare keychain is one depicting the Golden Egg Statue.

Overview[edit]

The stage begins outside a strange crystal structure. Kirby enters via a small hexagonal opening.

Inside, Kirby finds a locked gate, and a portal to another location. Taking the portal will lead Kirby to a large open room with no floor, and only gem-shaped platforms to jump across. A flower-like creature is being held in a cage in the foreground. If Kirby frees this captive, she will take him to the gate from earlier, and unlock it for him.

The next room has a gate with five bars on it. However, there are only four portals leading to different areas. Inside each are more prisoners to be rescued. These areas are as follows (starting clockwise from the leftmost portal):

  • A hallway with 3D Securitrons, background piston-like blocks that push forward at fixed intervals and slam Kirby into the screen.
  • Another open area with crystal platforms, where Bonkers is fought.
  • A drop-zone lined with Bomb Block platforms. Kirby can use the 3D Helmet Cannon to progress here.
  • An open crystal platform zone with many 3D Warp Stars inset.

Once all of the prisoners from these areas are free, the fifth portal will appear, which leads to an area where Kirby will need to dodge many 3D Securitrons in sequence before being allowed to move forward. At the end is the last prisoner who - along with the others - will open the door for Kirby at last.

Through the door, Kirby ends up in a hall where Flame Galboros DXs are on patrol, guarding another prisoner. Up ahead, however, Kirby can get a Miracle Fruit and activate Hypernova. The rest of the area involves Kirby running through the halls, eating Mid-Bosses while freeing the rest of the People of the Sky.

In the last room, Flowery Woods appears one last time to try and stop Kirby. In Hypernova form, however, the big flowery tree is no match for the round hero, being gobbled up (including its health bar) like everything else. That done, the People of the Sky bring the stage exit to Kirby.

Sun Stone & Rare Keychain Guide[edit]

  • Sun Stone 1 - In the area with the 3D Helmet Cannon, Kirby will need to reach the bottom area and blast stone blocks containing both the Key and the gate to reach this stone.
  • Sun Stone 2 - In the side-area where Bonkers is fought, there is a side-door which can be accessed by hitting a switch in the foreground. Inside is a rather complicated Tilt Fuse Box puzzle, which leads to this stone when solved. Kirby will need a Fire-making ability to light the fuse.
  • Sun Stone 3 - During the Hypernova section, eating Mr. Frosty DX will cause a 3D Warp Star to appear. Kirby can take this star to reach this stone.
  • Sun Stone 4 - During the Hypernova section, three Grand Wheelie DXs will appear. If Kirby eats all three, a 3D Warp Star will appear which can take him to the background. There, Kirby can head to the left to find this stone.
  • Rare Keychain - In the side area from the furthest-right portal, this keychain can be uncovered by pounding a Stake on one of the platforms in the foreground. The keychain can then be found underneath that platform.

HAL Room[edit]

The end of the bonus area after the HAL Room.

A special HAL Room appears in this stage. In the 5x5 3D Securitron segment, Kirby can wait 86 seconds after the door appears, which will result in all the 3D Securitrons retracting. Then, the blocks will pop in to form the letters H, A, and L in sequence, and a new door will appear. Kirby can enter it to access a bonus area containing two blue Point Stars, a Maxim Tomato, a keychain and a 1up.

Enemies, Mid-Bosses, Bosses and Abilities[edit]

Regular Enemies Mid-Bosses Bosses

Abilities Special

Gallery[edit]

References