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Editing Speedrunning

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Additionally, it is not strictly required to use ''Kirby's Dream Collection'' to run these games, because loading from the disc between games may add unwanted time. The most common substitute is Nintendo Switch Online, which contains all six classic titles and has reduced loading times while not counting as emulation for ''Kirby 64''. There is no need to play all of the games in release order, though it is most common to play ''Kirby's Dream Land'' first and ''Kirby 64'' last regardless, due to them respectively being the shortest and longest games to beat.
Additionally, it is not strictly required to use ''Kirby's Dream Collection'' to run these games, because loading from the disc between games may add unwanted time. The most common substitute is Nintendo Switch Online, which contains all six classic titles and has reduced loading times while not counting as emulation for ''Kirby 64''. There is no need to play all of the games in release order, though it is most common to play ''Kirby's Dream Land'' first and ''Kirby 64'' last regardless, due to them respectively being the shortest and longest games to beat.
===New Challenge Stages===
===New Challenge Stages===
Aside from the games featured in this collection, the main thing to run in this title is the [[New Challenge Stages]] mode. Categories include "All Challenges" (which completes every challenge in the game as quickly as possible, regardless of score), and "All Challenges - King Trophy" (which completes every challenge with a Platinum rank).
Aside from the games featured in this collection, the main thing to run in this title is the [[New Challenge Stages]] mode. Categories include 'All Challenges' (which completes every challenge in the game as quickly as possible, regardless of score), and 'All Challenges - King Trophy' (which completes every challenge with a Platinum rank). Outside of these challenges, there is a category for 'Classic Titles', which is an any% run through all six games in any order.


The name of the game when it comes to clearing the challenges with Platinum is deft movement and consistency. An expert runner should never have to retry a stage even once. This can get difficult to achieve, particularly near the end in chambers like the Smash Combat Chamber EX.
The name of the game when it comes to clearing the challenges with Platinum is deft movement and consistency. An expert runner should never have to retry a stage even once. This can get difficult to achieve, particularly near the end in chambers like the Smash Combat Chamber EX.
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