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{{SmashWiki|Super Smash Bros. Ultimate}}
{{SmashWiki|Super Smash Bros. Ultimate}}
{{main|Super Smash Bros. Ultimate}}
{{main|Super Smash Bros. Ultimate}}
''[[Super Smash Bros. Ultimate]]'' released in late 2018 for the [[Nintendo Switch]]. With the tagline "Everyone is here!", it features every single fighter from previous ''Super Smash Bros.'' games in addition to many new ones, bringing the total count to more than 80 (the exact number depends on the definition of a distinct fighter). More emphasis than usual was placed on bringing in characters from 3rd party franchises and/or long-standing fan requests, with notable additions including [[SmashWiki:Ridley|Ridley]], [[SmashWiki:Joker|Joker]] from ''[[wikipedia:Persona 5|Persona 5]]'', [[SmashWiki:Banjo & Kazooie|Banjo & Kazooie]], [[SmashWiki:Terry Bogard|Terry Bogard]], [[SmashWiki:Steve|Steve]] from ''[[wikipedia:Minecraft|Minecraft]]'', and [[SmashWiki:Sora|Sora]] from ''[[wikipedia:Kingdom Hearts|Kingdom Hearts]]''. The game mechanics are based on the previous titles, but have been further tweaked to encourage a distinction between casual and competitive play, with a generally faster pace than before (though not quite as fast as ''Melee'').
''[[Super Smash Bros. Ultimate]]'' released in late 2018 for the [[Nintendo Switch]]. With the tagline "Everyone is here!", it features every single fighter from previous ''Super Smash Bros.'' games in addition to many new ones, bringing the total count to more than 80 (the exact number depends on the definition of a distinct fighter). More emphasis than usual was placed on bringing in characters from 3rd party franchises and/or long-standing fan requests, with notable additions including [[SmashWiki:Ridley|Ridley]], [[SmashWiki:Joker|Joker]] from ''[[wikipedia:Persona 5|Persona 5]]'', [[SmashWiki:Banjo & Kazooie|Banjo & Kazooie]], [[SmashWiki:Terry Bogard|Terry]], [[SmashWiki:Steve|Steve]] from ''[[wikipedia:Minecraft|Minecraft]]'', and [[SmashWiki:Sora|Sora]] from ''[[wikipedia:Kingdom Hearts|Kingdom Hearts]]''. The game mechanics are based on the previous titles, but have been further tweaked to encourage a distinction between casual and competitive play, with a generally faster pace than before (though not quite as fast as ''Melee'').


One of the largest additions in this title is a new expansive Adventure Mode called [[SmashWiki:Adventure Mode: World of Light|World of Light]]. It makes use of the new main collectible items in this game called [[SmashWiki:Spirit|Spirits]], which are representations of various video game characters who enhance the abilities of fighters when paired with them (and who replace trophies from previous games). Instead of featuring extensive levels facing hordes of low-level foes like in The Subspace Emissary, World of Light instead has the player traversing a massive set of [[World Map]]s and engaging in a series of Event Match-style battles with special conditions in order to unlock more spirits and rescue fighters. The fighters and spirits can be upgraded over the course of the adventure using in-game resources and currencies. The story mode itself has multiple endings, with only one being considered the "true" ending. Other returning modes in ''Ultimate'' have been reworked or revamped, with improvements to the Stage Builder and to Online modes in particular.
One of the largest additions in this title is a new expansive Adventure Mode called [[SmashWiki:Adventure Mode: World of Light|World of Light]]. It makes use of the new main collectible items in this game called [[SmashWiki:Spirit|Spirits]], which are representations of various video game characters who enhance the abilities of fighters when paired with them (and who replace trophies from previous games). Instead of featuring extensive levels facing hordes of low-level foes like in The Subspace Emissary, World of Light instead has the player traversing a massive set of [[World Map]]s and engaging in a series of Event Match-style battles with special conditions in order to unlock more spirits and rescue fighters. The fighters and spirits can be upgraded over the course of the adventure using in-game resources and currencies. The story mode itself has multiple endings, with only one being considered the "true" ending. Other returning modes in ''Ultimate'' have been reworked or revamped, with improvements to the Stage Builder and to Online modes in particular.
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