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Kirby no Copy-toru!

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Kirby no Copy-toru!
Kirby no Copy-toru package box.png
Package box of Kirby no Copy-toru!
Details
Developer(s) HAL Laboratory, Ensky
Publisher(s) Ensky
Release date(s) November 7, 2015 (pre-release)
November 28, 2015 (first release)
December 2023 (re-release)
Genre Card game
Price ¥1800 ($11.75) (without tax; first release)
¥2800 ($18.28) (without tax; re-release)
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Kirby no Copy-toru![1] (also known as Kirby Copy-toru![2]) is a Japanese exclusive Kirby card game published by HAL Laboratory and Ensky in 2015. It can be played by 1-6 players and features three different game modes.

Overview

There are two main types of cards: Kirby cards and Enemy cards. Kirby cards feature Kirby either in his Normal state or with a Copy Ability, while Enemy cards feature various enemies and bosses of the series. Each card comes in one of five colors (white, red, blue, yellow, or green), and features a number ranging from 1 to 8 in the top left corner. For Kirby cards, this is their "power", while for Enemy cards, this is their "life". Copy Ability cards have unique abilities, while Enemy cards also have a point value.

There are three modes to play, and in each mode, the goal is to collect Enemy cards by attacking them with Kirby cards. In Easy Battle, Enemy cards are attacked by matching Kirby cards of the same color, and power equal to or higher than the Enemy's life. In Copy Ability Battle and Solo Battle, turns are split into an "action phase" and a "get phase"; color does not matter when attacking in the "action phase", but collecting an Enemy card allows the player to draw a Copy Ability card of the same color in the "get phase". In Easy Battle and Copy Ability Battle, the winner is the player with the most Enemy card points at the end of the game. In Solo Battle, there is also an "enemy attack phase", and the player wins by collecting a certain amount of Enemy card points before taking too much damage from Enemy cards.

List of cards

The game comes with 112 cards in total (54 Kirby cards, 48 Enemy cards, 10 other cards).

Kirby cards

Kirby cards come in two main types, Normal cards and Copy Ability cards. The Normal cards are all white, while the Copy Ability cards come in four colors, with two abilities each: yellow cards feature Beam or Cutter, blue cards feature Bomb or Ice, red cards feature Fire or Fighter, and green cards feature Sword or Spark.

Most Copy Ability cards have unique abilities that can be used in Copy Ability Battle and Solo Battle. These abilities include:

  • Power + (x) - Adds (x) power to the base power of the card.
  • Target + (x) - When selecting an Enemy card to attack, the player can select as many as (x) more to also be attacked.
  • Action +1 - After finishing the "action phase", the player can perform an additional "action phase". The additional "action phase" is not an extra turn (it does not include an additional "get phase").
  • You can discard up to (x) cards - It is not required to discard any cards.
  • Get + (x) - During the "get phase", the player can select as many as (x) additional Kirby cards from the table or the Normal deck (not the Copy Ability deck).
  • After the "get phase" - This ability is performed after adding a Kirby card to the player's hand in the "get phase".

There are a total of 54 Kirby cards; six suits of eight cards and two suits of three cards. Two of the suits of eight are Normal cards, and the other four suits of eight are Copy Ability cards (one for each color). The extra two suits are additional Normal cards of powers 3, 4, and 5.

The following is a list of all Kirby cards. All translations are conjectural, with card names using localized terms from games whenever possible.

List of Kirby cards  
Normal cards
Illustration and name Power Flavor text Field artwork origin Qty
Kirby no Copy-toru Kirby Nap artwork.jpg
おひるね
Nap
1 ぼうけんの たびは またこんど
An adventurous journey might happen some other time
Cookie Country - Stage 1 (Kirby's Return to Dream Land) Two
Kirby no Copy-toru Kirby Hover artwork.jpg
ホバリング
Hover
2 のんびりいこう そらたかく
Let's take it easy, high in the sky
Grape Garden - Stage 1 (Kirby: Nightmare in Dream Land) Two
Kirby no Copy-toru Kirby Dash artwork.jpg
ダッシュ
Dash
3 あっちから いいにおいが するぞ
Something smells good from over there
Onion Ocean - Stage 1 (Kirby's Return to Dream Land) Four
Kirby no Copy-toru Kirby Slide artwork.jpg
スライディング
Slide
4 けって こわして さきへすすもう
Kick and break it to move forward
Vegetable Valley - Stage 2 (Kirby: Nightmare in Dream Land) Four
Kirby no Copy-toru Kirby Inhale artwork.jpg
すいこみ
Inhale
5 なんでも すいこむ とくいわざ
Inhale anything, a signature move
Pumpkin Grand (Kirby Super Star Ultra) Four
Kirby no Copy-toru Kirby Super Inhale artwork.jpg
がんばりすいこみ
Super Inhale
6 すいこみの げんかいに ちょうせん!
Push the limits of inhaling!
Old Odyssey - Stage 1 (Kirby: Triple Deluxe) Two
Kirby no Copy-toru Kirby Star Bullet artwork.jpg
星がただん
Star Bullet
7 パワーばつぐん! ほしがただん
Outstanding power! Star Bullet
The Arena (Kirby Super Star Ultra), specifically the generic colosseum in which the battles with mid-bosses and Waddle Dee happen Two
Kirby no Copy-toru Kirby Warp Star artwork.jpg
ワープスター
Warp Star
8 こいつに のれば ひとっとび!
You can fly anywhere if you ride this!
Dreamstalk and Fine Fields (Kirby: Triple Deluxe) Two
Copy Ability cards
Illustration and name Power Color Abilities Field artwork origin Qty
Kirby no Copy-toru Beam Whip artwork.jpg
ビームウィップ
Beam Whip
1 Yellow ★パワー+(いままでにたおした てきカードの枚数)
Power + (number of Enemy cards you have defeated so far)
Moonlight Mansion (Kirby & The Amazing Mirror) One
Kirby no Copy-toru Cutter Boomerang artwork.jpg
カッターブーメラン
Cutter Boomerang
2 Yellow ★このターン中、すべてのカービィカードのパワー+1
★アクション+1
During this turn, all Kirby cards get +1 power
Action +1
Bubbly Clouds (Kirby Super Star Ultra) One
Kirby no Copy-toru Mega Beam Whip artwork.jpg
メガビームウィップ
Mega Beam Whip
3 Yellow ★場のてきカードを3枚まで捨ててもよい
★てきカードが5枚になるまで山札から場に並べる
★アクション+1
You can discard up to three Enemy cards from the table
Draw Enemy cards from the deck onto the table until there are five cards
Action +1
Moonlight Mansion (Kirby & The Amazing Mirror) One
Kirby no Copy-toru Hyper Boomerang artwork.jpg
ハイパーブーメラン
Hyper Boomerang
4 Yellow ★ターゲット+(たおした[黄色]のてきカードの枚数)
Target + (number of yellow Enemy cards you have defeated)
Bubbly Clouds (Kirby Super Star Ultra) One
Kirby no Copy-toru Cycle Beam artwork.jpg
サイクルビーム
Cycle Beam
5 Yellow ★[ゲットフェーズ後]手札が5枚になるまでゲット
[After the "get phase"] Collect cards until you have at least five in your hand
Nature Notch - Stage 1 (Kirby: Squeak Squad) One
Kirby no Copy-toru Cutter Drop artwork.jpg
かぶとわり
Cutter Drop
6 Yellow ★手札を3枚まで捨ててもよい
★[ゲットフェーズ]ゲット+(捨てた枚数+1)
You can discard up to three cards in your hand
["Get phase"] Get + (the number of cards you discarded +1)
Wild World - Stage 1 (Kirby: Triple Deluxe) One
Kirby no Copy-toru Wave Beam artwork.jpg
はどうビーム
Wave Beam
7 Yellow ★場のカービィカードを1枚選び、そのカード以外をすべて捨てる
★カービィカードが5枚になるまで山札から場に並べる
Choose one Kirby card on the table and discard all cards except that one
Draw Kirby cards from the deck onto the table until there are five cards
Nature Notch - Stage 1 (Kirby: Squeak Squad) One
Kirby no Copy-toru Final Cutter artwork.jpg
ファイナルカッター
Final Cutter
8 Yellow N/A Wild World - Stage 1 (Kirby: Triple Deluxe) One
Kirby no Copy-toru Bomb Throw artwork.jpg
ばくだんなげ
Bomb Throw
1 Blue ★パワー+(いままでにたおした【青色】のてきカードの枚数×4)
Power + (number of blue Enemy cards you have defeated so far ×4)
Prism Plains - Stage 4 (Kirby: Squeak Squad) One
Kirby no Copy-toru Ice Breath artwork.jpg
こちこちといき
Ice Breath
2 Blue ★このターン中、すべてのカービィカードのパワー+1
★アクション+1
During this turn, all Kirby cards get +1 power
Action +1
White Wafers - Stage 2 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Double Bomb Throw artwork.jpg
ダブルばくだんなげ
Double Bomb Throw
3 Blue ★場のてきカードを3枚まで捨ててよい
★てきカードが5枚になるまで山札から場に並べる
★アクション+1
You can discard up to three Enemy cards from the table
Draw Enemy cards from the deck onto the table until there are five cards
Action +1
Prism Plains - Stage 4 (Kirby: Squeak Squad) One
Kirby no Copy-toru Super Ice Breath artwork.jpg
ごく・こちこちといき
Super Ice Breath
4 Blue ★[ゲットフェーズ]ゲット+3
["Get phase"] Get +3
White Wafers - Stage 2 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Bomb Bowl artwork.jpg
ストライクボウル
Bomb Bowl
5 Blue ★手札を3枚まで捨ててもよい
★ターゲット+(捨てた枚数+1)
You can discard up to three cards from your hand
Target + (the number of cards you discarded +1)
Fine Fields - Stage 4 (Kirby: Triple Deluxe) One
Kirby no Copy-toru Ice Storm artwork.jpg
こちこちブリザード
Ice Storm
6 Blue ★[ゲットフェーズ後]手札が4枚になるまでゲット
[After the "get phase"] Collect cards until you have at least four in your hand
Ice Island - Stage 1 (Kirby: Squeak Squad) One
Kirby no Copy-toru Double Bomb Bowl artwork.jpg
ダブルストライクボウル
Double Bomb Bowl
7 Blue ★場のカービィカードを1枚選び、そのカード以外をすべて捨てる
★カービィカードが5枚になるまで山札から場に並べる
Choose one Kirby card on the table and discard all cards except that one
Draw Kirby cards from the deck onto the table until there are five cards
Fine Fields - Stage 4 (Kirby: Triple Deluxe) One
Kirby no Copy-toru Super Ice Storm artwork.jpg
ごく・こちこちブリザード
Super Ice Storm
8 Blue N/A Ice Island - Stage 1 (Kirby: Squeak Squad) One
Kirby no Copy-toru Fire Breath artwork.jpg
火ふきこうげき
Fire Breath
1 Red ★パワー+(いままでにたおした【白色】のてきカードの枚数×4)
Power + (number of white Enemy cards you have defeated so far ×4)
Sub-Tree (Kirby Super Star Ultra) One
Kirby no Copy-toru Quick Jab artwork.jpg
クイックジャブ
Quick Jab
2 Red ★アクション+1
★[ゲットフェーズ後]手札が5枚になるまでゲット
Action +1
[After the "get phase"] Collect cards until you have at least five in your hand
Transition rooms between Rainbow Route and Mustard Mountain, such as Mustard Mountain - Room 7 (Kirby & The Amazing Mirror) One
Kirby no Copy-toru Long Fire Breath artwork.jpg
ロング火ふきこうげき
Long Fire Breath
3 Red ★いままでにたおした【赤色】のてきカードが2枚以上の場合、このターン中、すべてのカービィカードのパワー+1
★アクション+1
If you have defeated two or more red Enemy cards so far, in this turn, all Kirby cards get +1 power
Action +1
Sub-Tree (Kirby Super Star Ultra) One
Kirby no Copy-toru Vulcan Jab artwork.jpg
バルカンジャブ
Vulcan Jab
4 Red ★ターゲット+3
Target +3
Transition rooms between Rainbow Route and Mustard Mountain, such as Mustard Mountain - Room 7 (Kirby & The Amazing Mirror) One
Kirby no Copy-toru Burn artwork.jpg
バーニングアタック
Burn
5 Red ★[ゲットフェーズ]ゲット+2
["Get phase"] Get +2
Vocal Volcano - Stage 4 (Kirby: Squeak Squad) One
Kirby no Copy-toru Force Blast artwork.jpg
はどうショット
Force Blast
6 Red ★手札を3枚まで捨ててもよい
★パワー+(捨てた枚数)
You can discard up to three cards from your hand
Power + (the number of cards you discarded)
Raisin Ruins - Stage 1 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Long Burn artwork.jpg
ロングバーニングアタック
Long Burn
7 Red ★場のてきカードを1枚選び、そのカード以外をすべて捨てる
★てきカードが3枚になるまで山札から場に並べる
Choose one enemy card on the table and discard every card except that one
Draw enemy cards from the deck until there are three cards on the table
Vocal Volcano - Stage 4 (Kirby: Squeak Squad) One
Kirby no Copy-toru Mega Force Blast artwork.jpg
メガはどうショット
Mega Force Blast
8 Red N/A Raisin Ruins - Stage 1 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Overhead Slash artwork.jpg
たてぎり
Overhead Slash
1 Green ★パワー+(手札の枚数×2)
Power + (number of cards in your hand ×2)
Yogurt Yard - Stage 4 (Kirby: Nightmare in Dream Land) One
Kirby no Copy-toru Spark Attack artwork.jpg
スパークアタック
Spark Attack
2 Green ★いままでにたおした【白色】のてきカードが2枚以上の場合、このターン中、すべてのカービィカードのパワー+2
★アクション+1
If you have defeated at least two white enemy cards so far, in this turn, every Kirby card gets +2 power
Action +1
Ripple Field - Stage 5 (Kirby's Dream Land 3) One
Kirby no Copy-toru Multisword Attack artwork.jpg
ソード百れつぎり
Multisword Attack
3 Green ★手札を1枚捨ててもよい
★捨てた場合、このターン中、すべてのカービィカードのパワー+1
★アクション+1
You can discard one card from your hand
If you discarded a card, in this turn, every Kirby card gets +1 power
Action +1
Yogurt Yard - Stage 4 (Kirby: Nightmare in Dream Land) One
Kirby no Copy-toru Spark Barrier artwork.jpg
スパークバリア
Spark Barrier
4 Green ★[ゲットフェーズ後]手札が6枚になるまでゲット
[After the "get phase"] Collect cards until you have at least six in your hand
Ripple Field - Stage 5 (Kirby's Dream Land 3) One
Kirby no Copy-toru Spin Slash artwork.jpg
回てんぎり
Spin Slash
5 Green ★ターゲット+2
Target +2
Cookie Country - Stage 2 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Spark Arrow artwork.jpg
スパークアロー
Spark Arrow
6 Green ★[ゲットフェーズ]ゲット+(いままでにたおした【緑色】のてきカードの枚数)
["Get phase"] Get + (the number of green Enemy cards you have defeated so far)
Factory Tour (Kirby 64: The Crystal Shards) One
Kirby no Copy-toru Big Spin Slash artwork.jpg
大回てんぎり
Big Spin Slash
7 Green ★場のてきカードを1枚選び、そのカード以外をすべて捨てる
★てきカードが3枚になるまで山札から場に並べる
Choose one Enemy card from the table and discard every card except that one
Draw Enemy cards from the deck until there are three cards on the table
Cookie Country - Stage 2 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Spark Wave artwork.jpg
スパークはどうだん
Spark Wave
8 Green N/A Factory Tour (Kirby 64: The Crystal Shards) One

Enemy cards

Enemy cards also come in white, red, blue, yellow, or green. The white cards depict ability-neutral enemies and bosses, while the color cards depict ability-yielding enemies (the corresponding ones from the Copy Ability cards).

There are a total of 48 Enemy cards, in six suits of eight cards each. Two suits are white cards, and four suits are color cards (one for each color). The white cards of 6, 7, and 8 are unique (they feature different characters between the two suits), while the other white cards share the same characters between both suits. Enemy cards also have a point value at the bottom of the card, which varies from 1 to 10, corresponding to their power level.

List of Enemy cards  
Illustration and name Life Color Flavor text Points Field artwork origin Qty
Kirby no Copy-toru Waddle Dee artwork.jpg
ワドルディ
Waddle Dee
1 White プププランドの のんびりやさん
A carefree resident of Dream Land
2 Fine Fields - Stage 1 (Kirby: Triple Deluxe) Two
Kirby no Copy-toru Bronto Burt artwork.jpg
ブロントバート
Bronto Burt
2 White パタパタパタ そらは ぼくの さんぽみち
Flip, flap, the sky is my promenade
2 Rock Star - Stage 2 (Kirby 64: The Crystal Shards) Two
Kirby no Copy-toru Blipper artwork.jpg
ブリッパー
Blipper
3 White あおいゴーグルの おしゃれさん
A blue-goggled fashionista
3 Secret Sea - Stage 1 (Kirby: Squeak Squad) Two
Kirby no Copy-toru Grizzo artwork.jpg
グリゾー
Grizzo
4 White おおきな からだに やさしいこころ
A big body holds a gentle heart
3 Green Greens (Kirby Super Star Ultra) Two
Kirby no Copy-toru Scarfy artwork.jpg
スカーフィ
Scarfy
5 White さわらぬ スカーフィに たたりなし
Don't touch Scarfy and you won't get hurt
4 Ice Cream Island - Stage 1 (Kirby: Nightmare in Dream Land) Two
Kirby no Copy-toru Whispy Woods artwork.jpg
ウィスピーウッズ
Whispy Woods
6 White まいど おなじみ もりのばんにん
Always a familiar face, the guardian of the forest
6 Cookie Country - Stage 5 (Kirby's Return to Dream Land) One
Kirby no Copy-toru Lololo & Lalala artwork.jpg
ロロロ&ラララ
Lololo & Lalala
6 White あおいのがロロロ あかいのがラララ
The blue one is Lololo and the red one is Lalala
6 Float Islands (Kirby Super Star Ultra) One
Kirby no Copy-toru Kracko artwork.jpg
クラッコ
Kracko
7 White おこると きけん! かみなり ドーン!
Watch out when he's angry! Booming thunder!
8 Old Odyssey - Stage 6 (Kirby: Triple Deluxe) One
Kirby no Copy-toru Dyna Blade artwork.jpg
ダイナブレイド
Dyna Blade
7 White はがねの つばさの でんせつのとり
The legendary bird with wings of steel
8 Dyna Blade's Nest (Kirby Super Star Ultra) One
Kirby no Copy-toru Meta Knight artwork.jpg
メタナイト
Meta Knight
8 White てきか みかたか ここうのきし
Friend or foe? The lone swordsman
10 Halberd, from Revenge of Meta Knight (Kirby Super Star Ultra) One
Kirby no Copy-toru King Dedede artwork.jpg
デデデ大王
King Dedede
8 White ほんにんは だいおうさまの つもりです
He thinks of himself as a king
10 Mt. Dedede (Kirby Super Star Ultra) and Dedede Arena (Kirby: Triple Deluxe, Kirby Fighters) One

Other cards

In addition to the Kirby and Enemy cards, the game comes with ten additional cards. These consist of four number cards (1 through 7, double-sided, with the 7's other side being a rules card), two rules cards (with one also serving as the "first turn" card), and four blank cards (two in the Kirby card design and two in the Enemy card design).

Promotional cards

In addition to the base set of cards, eight promotional cards were released (four Copy Ability cards, three Normal cards, and one Enemy card). They were released as pre-order bonuses, prizes, and — in one case — magazine freebies. They are all identical to existing cards, simply with alternate artwork.

Game modes

There are three different ways the game can be played:

Easy Battle (かんたんバトル)

This mode requires 2-6 players, and takes around 10 minutes to play. Players take turns drawing Kirby cards to attack and collect Enemy cards on the table. The game ends when all players are out of Kirby cards, and the winner is the player with the highest score from the sum of points of the Enemy cards they have collected.

At the beginning of the game, two of each of the white 3, 4, and 5 power Kirby cards are removed from play, and the rest of the Kirby cards are shuffled and distributed among the players, face down. Each player should hold their cards so that other players cannot see them. How many Kirby cards each player receives depends on the number of players. The remaining Kirby cards are placed on the table as the Kirby deck. Any abilities on the Kirby cards are ignored in this mode.

No. of Players 2 3 4 5 6
No. of Kirby Cards
(per player)
8 6 8 5 6

Then, the Enemy cards are shuffled, and a small number of Enemy cards are placed on the table, face up. How many Enemy cards are placed depends on the number of players. The remaining Enemy cards are placed on the table as the Enemy deck.

No. of Players 2 3 4 5 6
No. of Enemy Cards
(on the table)
4 6 8 5 6

Now, the first player is decided (the rules suggest rock-paper-scissors). They are given the "first turn" card, and from there, the turn order is clockwise from them.

Each turn, a player draws one of their Kirby cards and "attacks" an Enemy. If the attack is successful, the player "defeats" the Enemy and obtains the Enemy card. If not, the Enemy card is simply discarded. Regardless of the outcome, the drawn Kirby card is discarded as well. An attack is successful if the colors of the Kirby and Enemy cards match, and the Kirby card's power is greater than or equal to the Enemy card's life. White Kirby cards can attack any Enemy card color, and white Enemy cards can be attacked by any Kirby card color. Moreover, a 1 power Kirby card can defeat an 8 life Enemy card. Once the attack is finished, the next player's turn begins.

If a player cannot attack any Enemy card, or wants to attempt to defeat a strong Enemy card, they can perform a "challenge attack". In this case, they discard one of their Kirby cards and draw a new one from the Kirby deck. However, the player must attack with the new card. Regardless of the outcome, that card is discarded, and the next player's turn begins.

Once all Enemy cards on the table are gone, they are replaced from the Enemy deck, just like at the beginning of the game. The "first turn" card is moved clockwise to the next person, and play continues from that person. The game ends when everyone runs out of Kirby cards. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, it is a draw.[3]

Copy Ability Battle (コピー能力バトル)

This mode requires 2-4 players, and takes around 15 minutes to play. It is similar to Easy Battle, though more complex and with some different rules. The goal is still to defeat Enemy cards with Kirby cards, but in this mode, white Kirby cards are called Normal cards, and Kirby cards of other colors are called Copy Ability cards. Most Copy Ability cards have special abilities which become active when played. The game lasts for seven rounds, and the winner is the player with the highest Enemy card score at the end of the seventh round.

At the beginning of the game, each player receives one each of the 3, 4, and 5 power Normal cards. Then, three decks are shuffled and placed on the table — one with Normal cards of power 6, 7, and 8; one with Copy Ability cards; and another with Enemy cards. Five Copy Ability cards are placed face up on the table, followed by five Enemy cards. The Enemy cards at the beginning of the game must be color cards, and must have 5 life or less; if Enemy cards that are white or have 6 or more life are drawn, they should be discarded. Discarded cards should be placed next to their respective decks.

Now, the player order is decided (the rules suggest rock-paper-scissors). From there, the game begins.

Each player's turn has two phases: the "action phase" and the "get phase". Once a player completes both phases, their turn ends, and the next player begins their turn. The number card deck is used to indicate the round; it is set at 1 when the game begins. Once every player has completed their turn, the number card deck is advanced to the next number, up to 7.

The "action phase" consists of the player using one of their held Kirby cards to attack an Enemy card on the table. Unlike Easy Battle, the colors of the cards don't have to match, and 1 power Kirby cards cannot defeat 8 life Enemy cards. If the drawn Kirby card has an ability, it will be performed before any attacks; the abilities must be performed in the order they are written. Some abilities are only performed during or after the "get phase". If the attack fails, the Enemy card remains on the table, but if it succeeds, the player defeats the Enemy and obtains the Enemy card; the Kirby card is discarded regardless. Once the attack is finished, the "action phase" ends. The player can also choose to skip this phase entirely, if they cannot successfully attack or wish to keep their cards.

After the "action phase" comes the "get phase". If the cards played in the "action phase" have abilities that are performed during the "get phase", they are performed now. The "get phase" allows the player to collect a Copy Ability card from the table. The player can only choose Copy Ability cards of the same color as Enemy cards that they have already successfully defeated (in the whole game, not just that turn). However, even if more than one Enemy card was defeated (due to an ability), the player can only choose one Copy Ability card; furthermore, the player can still collect a Copy Ability card even if they did not successfully attack in the "action phase", as long as they have a matching Enemy card.

If the player cannot collect any Copy Ability cards, the player instead draws a card from the Normal card deck. The player can also intentionally choose to draw from the Normal card deck instead of collecting a Copy Ability card. Also, if the player cannot collect any Copy Ability cards at the start of the "get phase", they can declare "reset" to discard the current Copy Ability cards on the table and draw a new set of five to choose from. This can only be done once per turn.

Players can only have a maximum of seven cards in their hand; if they have eight or more, they must choose seven cards to keep and discard the rest.

After the "get phase" concludes, the player's turn ends. Card abilities that are performed after the "get phase" take effect now.

If there are less than five Enemy or Copy Ability cards on the table at the end of a turn, they should be replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).

Once everyone has completed seven turns, the game ends. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, whoever had the latest turn wins.[4]

Solo Battle (ひとりバトル)

Solo Battle is similar to Copy Ability Battle, but is played with only one player, and can be used as practice or played for fun. Enemy cards advance each turn to damage the player, and the player must attack to meet a target score before taking too much damage. It takes around 15 minutes to complete, and comes with 10 "quests" (difficulty levels). Much like in Copy Ability Battle, Kirby cards are divided into Normal cards (white) and Copy Ability cards (every other color).

The 10 "quests" of Solo Battle determine certain factors at the beginning of the game.

Quest Level 1 2 3 4 5 6 7 8 9 10
No. of Cards on the Table
(Kirby Cards and Enemy Cards)
4 4 4 4 4 4 4 4 3 3
No. of Rows 4 4 4 3 3 3 3 3 2 2
Target Score 30 50 70 50 70 40 60 80 60 80
Player's Life 6 5 4 4 3 4 3 2 4 3

Preparation is the same as in Copy Ability Battle. The player starts with one each of the Normal cards of powers 3, 4, and 5. The other cards are shuffled into three decks — Normal cards of powers 6, 7, and 8; Copy Ability cards; and Enemy cards. In Solo Battle, the Enemy cards on the table are sorted into rows, which are represented by the number cards; the number of rows (four, three, or two) varies depending on the quest level. The rows are sorted with lower numbers being closer to the player, i.e. 1 is the closest. The Copy Ability cards and Enemy cards are placed on the table according to the number defined by the quest level (four or three). Like Copy Ability Battle, Enemy cards at the beginning of the game must be color cards and must have 5 life or less. Enemy cards are placed in the highest row, the one furthest from the player.

From there, the game begins. Turns are divided into the "attack phase", the "get phase", and the "enemy attack phase". The "attack phase" and the "get phase" are performed the same as Copy Ability Battle. After the "get phase", the "enemy attack phase" is performed.

During the "enemy attack phase", every Enemy card on the table moves down one row (closer to 1). If Enemy cards go past row 1, the player receives 1 damage per Enemy card (the damage received is not equivalent to the Enemy card's life). Enemy cards that cause damage are placed in a damage pile (not the discard pile). If the number of cards in the damage pile exceeds the player's life (determined by the quest level), the game ends in a loss.

Once the "enemy attack phase" is over, the turn ends, and the next turn begins. If there are less than the designated amount of Copy Ability or Enemy cards on the table, they should be replenished from their respective decks; new Enemy cards are placed in the highest row. If a deck runs out of cards, it should be reshuffled from its discard pile.

For example, on quest level 1, only four Enemy cards can be placed on the table. Even if there is empty space in the fourth row, there cannot be any more than four Enemy cards on the table.

The game ends in a victory if the target score (determined by the quest level) is met. The "get phase" and "enemy attack phase" do not need to be performed once this happens.

Most card abilities are performed the same as in Copy Ability Battle. Abilities that attack multiple targets can attack any Enemy card, even if they are in different rows. For abilities that say "draw cards from the deck onto the table until there are five cards," this should be replaced with the quest level's number of cards on the table (four or three).[5][6]

Names in other languages

Language Name Meaning
Japanese カービィのコピとる!
kābyi no copitoru!
Kirby's Copy-toru!
"-toru" would be written in kanji as「取る」. This generally means to "take" or "capture", but can be used in the context of playing a card game, i.e.「かるたを取る」("playing Karuta"). As this game involves capturing Copy Abilities and itself is a card game to be played, the double meaning is likely intentional.


External links

References