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User:Infinite Possibilities/Sandbox: Difference between revisions

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*'''''[[Kirby's Adventure]]'''''
*'''''[[Kirby's Adventure]]'''''
*''[[mariowiki:Wario's Woods|Wario's Woods]]''
*''[[mariowiki:Wario's Woods|Wario's Woods]]''
*''Ice Hockey'' (Only in „Bonus“ stages)
*''Ice Hockey'' (Only in "Bonus" stages)
 
====Ultimate NES Remix====
====Ultimate NES Remix====
*''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''  
*''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''  

Revision as of 20:01, 24 April 2022

Hi. Stuff here either isn't finished, doesn't have a place yet, or is to be added later.

To others currently on this sandbox

This is just a small favor I ask of anyone reading this. Correcting spelling mistakes or infos here is completely fine with me. Feel free to do so without asking. If you wish to either add something to the points here or add these sections to a respective page however, please notify me on either my talk page or on the Discord (I have the same Username there. I am offline by default there too so don't let that stop you) before doing so.

Kirby's Grösster Fall translations + explanations

While Kirby's Rainbow Resort already features translations, it lacks some explanations and I'd feel more comfortable to conjure those here. (If someone wants to help they are welcomed)

Translations

Page 1

Narrator Kirby: "The day began just as usual. I sat in my office, further educated me with a special lecture and listened to Nick's dumb chattering. I didn't yet expect what would happen..."

Kirby: "Hey Nick, when I'm finished with this, we'll go over this week's appointments!

Nick: "Appointments? We have none!"

Annett: "Hello?! May I come in? I'm looking for Kirby, the detective.


Explanations

King Dedede is called Nick in this comic, likely referencing his german name at the time "König Nickerchen"


NES Remix 2 + Ultimate NES Remix: Kirby's Adventure

NES Remix 2 is a Nintendo eShop exclusive game released on the Wii U in early 2014. It is the sequel to NES Remix, this time focusing on games released later in the NES' lifespan. Following the same formula as the first game, NES Remix 2 takes portions out of NES games and remixes them to provide new challenges for the player. The only Kirby game featured in NES Remix 2 is Kirby's Adventure, having 13 regular stages and its elements appearing in several of the "Remix I", "Remix II" and "Bonus" stages.

Ultimate NES Remix is the third NES Remix game released in late 2014 for the Nintendo 3DS. As the title implies, Ultimate NES Remix combines 16 games from both NES Remix and NES Remix 2 to create the "ultimate" NES Remix experience. Like in NES Remix 2, Kirby's Adventure is the only Kirby game featured, mostly having the same stages with minor changes only.

Games featured

NES Remix 2

Ultimate NES Remix

Regular stages

In regular stages, the games are only modified to a small degree, mostly keeping true to the original game. Differences between NES Remix 2 and Ultimate NES Remix are only minor, like the in-game scores, the starting locations of Kirby, certain enemies sometimes having slight alterations, or the NES Remix 2 exclusive sightings of Pixel Luigi.

Stage Objective Time/Life Limit Notes Game settings
1-1

1-2

1-3

1-4

Watch the Demo!

Inhale with B, then copy the enemy's ability with ↓!

Use a copied ability to defeat 3 enemies!

Press A while holding ↓ to destroy Bomb Blocks!

300/N The player is forced to watch a demo video showcasing Kirby's basic moveset. This stage is exclusive to NES Remix 2. The time limit does not decrease while in this section.

It doesn't matter which of the available abilities Kirby copies. Leaving the room will count as a miss.

It doesn't matter which of the available abilities Kirby uses. Leaving the room will count as a miss.

Using an ability to destroy the bomb block will count as a miss. Due to the challenge going on for a few seconds after Kirby destroys the bomb block, it is possible to die while still clearing the stage.

N/A

Health: 6/6; Score: 0000000; Ability: Normal; Lives: 00

Health: 6/6; Score: 0010500(NR2)/0003300(UNR); Ability: Beam; Lives: 00

Health: 4/6; Score: 0005200(NR2)/0489160(UNR); Ability: Normal; Lives: 00

2 Enter the door that lies ahead! N/3 - Health: 6/6; Score: 0000000; Ability: Normal; Lives: 00
3-1

3-2

3-3

Use the Freeze ability and knock 5 enemies flying!

Enter the Door!

Get the 1-Up!

N/3 Knocking an enemy "flying" requires Kirby to freeze them first, then touch the ice cube from any direction. Kirby is unable to drop the Freeze ability. Leaving the room will count as a miss.

-

Kirby is unable to drop the Laser ability. Leaving the room will count as a miss.

Health: 1/6; Score: 0081990(NR2)/0006920(UNR); Ability: Freeze; Lives: 00

Health: 1/6; Score: 0297300(NR2)/0170850(UNR); Ability: Parasol; Lives: 00

Health 1/6; Score: 0935390(NR2)/0732590(UNR); Ability: Laser; Lives: 00

4-1

4-2

4-3

4-4

Win Quick Draw!

Win Quick Draw!

Win Quick Draw!

Win Quick Draw!

N/3 The first stage briefly shows the instructions for the minigame. Each stage picks up from the last increasing the difficulty level. The in-game timer always shows "16" as the time the previous opponent was defeated at. In NES Remix 2 a Pixel Luigi sometimes appears in the second stage, running in on the right side as the Starman drops in, before running back offscreen after a short time. -
5-1

5-2

5-3

Defeat 3 enemies using the Backdrop ability!

Get to the exit!

Use the Wheel ability to zoom down and enter a door!

30/3

60

30

Kirby is unable to drop the Backdrop ability. Leaving the room will count as a miss.

-

Despite the description, dropping the Wheel ability will not result in a miss. It doesn't matter which door Kirby enters.

Health: 1/6; Score: 0261360(NR2)/0234470(UNR); Ability: Backdrop; Lives: 00

Health: 1/6; Score: 0580600(NR2)/0371300(UNR); Ability: Normal; Lives: 00

Health: 1/6; Score: 0377730(NR2)/0247970(UNR); Ability: Wheel; Lives: 00

6-1

6-2

6-3

Defeat Mr. Frosty!

Defeat Grand Wheelie!

Defeat Bugzzy!

N/3 Inhaling the defeated Mid-Boss causes the game to progress faster. Health: 6/6; Score: 0164720(NR2)/0048360(UNR); Ability: Normal; Lives: 00; Enemy Health: Around 1/3

Health: 6/6; Score: 0296660(NR2)/0159350(UNR); Ability: Normal; Lives: 00; Enemy Health: Around 1/2

Health: 6/6; Score: 0390100(NR2)/0230370(UNR); Ability: Normal; Lives: 00; Enemy Health: Around 1/2

7 Go through the exit that lies ahead! 50/3 - Health: 1/6; Score: 0558840(NR2)/0382120(UNR); Ability: Wheel; Lives: 00
8-1

8-2

Use the Hi-Jump ability to reach the top!

Defeat Kracko using the Hi-Jump ability!

N/3 Despite the descriptions, dropping the Hi-Jump ability is possible. This has no consequences. Health: 6/6; Score: 0113460(NR2)/0231170(UNR); Ability: Hi-Jump; Lives: 00

Health: 6/6; Score: N/A; Ability: Hi-Jump; Lives: 00; Enemy Health: Around 2/3

9-1

9-2

9-3

Smash 20 blocks!

Smash 20 blocks using the Hi-Jump ability!

Smash 40 blocks!

50/3

30

50

It doesn't matter how blocks are destroyed. Despite the description, dropping the abilities Kirby starts each section with is possible. This has no consequences. Leaving the rooms each section starts with counts as a miss. Health: 1/6; Score: 0332210(NR2)/0160740(UNR); Ability: U.F.O.; Lives: 00

Health: 1/6; Score: 0173280(NR2)/0055760(UNR); Ability: Hi-Jump; Lives: 00

Health: 1/6; Score: 1068080(NR2)/0736690(UNR); Ability: Sword; Lives: 00

10 Grab on to the Warp Star! N/3 - Health: 2/6; Score: 0350090(NR2)/0231970(UNR); Ability: Normal; Lives: 00
11 Defeat Heavy Mole! N/3 - Health: 6/6; Score: N/A; Ability: Normal; Lives: 00; Enemy Health: Around 2/3
12 Defeat Meta Knight! N/3 This is the only Kirby's Adventure stage where a boss is fought from the beginning. In NES Remix 2, a Pixel Luigi sometimes walks onto the platform Meta Knight stands on before starting the fight from the right side. After looking around for a bit, he walks off-screen from where he came. Health: 6/6; Score: 0808860(NR2)/0552540(UNR); Ability: Normal; Lives: 00
13 Defeat King Dedede! N/3 - Health: 6/6; Score: N/A; Ability: Normal; Lives: 00; Enemy Health: Around 1/2


Remix & Bonus stages

The Remix I and Remix II stages are the main attractions of the NES Remix series. In these the games get modified to provide a new experience. These "remixes" can range from changing the games' colors to restricting the controls or putting certain elements like characters into other games while keeping their original functions. In Bonus stages there are both "regular" as well as "remix" stages, the regular ones often revolving around bonus content in the original games, like the Goal Game bonus in Kirby's Adventure. NES Remix 2 features 20 stages in both Remix I and Remix II and 22 Bonus stages, while Ultimate NES Remix features 25 stages in both Remix I and Remix II and 26 Bonus stages. Due to both games sharing some of these stages, the respective stage number can vary between them. There are some stages only featured in one of these games.

Stage Objective Time/Life Limit Remix and Notes Game settings
NR2 Remix I 4 Collect all the coins! 60/3 Kirby and the UI of Kirby's Adventure are put into a room using Super Mario Bros. The Lost Levels assets. Kirby can break brick blocks with Air Bullets, Star Bullets, by inhaling or dashing into them, or with fast falling. Interestingly, jumping into them doesn't work. The in-game score can't be increased. Health: 6/6; Score: 0023620; Ability: Normal; Lives: 01
NR2 Remix I 6 Defeat Whispy Woods! N/3 At the left side of the screen four Boos from Super Mario Bros. 3 appear. They behave in a similar way to the original game, comming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss. Health: 6/6; Score: N/A; Ability: Normal; Lives: 00; Enemy Health: Full
NR2 Remix I 9 Press A to open Kirby's mouth, and eat 20 eggs! N/3 In this version of Egg Catcher, the screen zooms in everytime Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs before Dedede stops throwing them, will return the zoom to normal before removing a life. -
NR2 Remix I 11 Defeat all the enemies! N/3 Toad from Super Mario Bros. 2 is placed in a one screen big area using Kirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throw Star Blocks and enemies. His health points are not visible. Health: 4/4
NR2 Remix I 13 Use B to burn 6 enemies with the Fireball ability! 30/3 Exclusive to NES Remix 2. The bottom half of the screen sort of mirrors the top half while also being blurry and stretched out. Due to this, the HUD is missing. Kirby can only attack. -
NR2 Remix I 17 Kirby can't exhale! Get to the exit without being hit! N/3 A Gameboy style filter is put over the game. Due to an Energy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD is replaced with a sort of mirror reflecting that what is directly above it. This section of the screen is more white than the rest. -
NR2 Remix I 20-3

20-5

Hold and release A to pick up Kirby!

Run Kirby! Defeat 9 enemies!

30/6

15/6

In this version of Crane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected.

Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale or turn around. Defeating enemies is only possible thanks to the Invincible Candy. The door at the end of the path also cannot be entered. In this version, the HUD is replaced with a sort of mirror reflecting that what is directly above it. This section of the screen is more white than the rest.

-

-

NR2 Remix II 20-4 Run, invincible Kirby! Defeat 8 enemies! 20/6 Exclusive to NES Remix 2. Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale or turn around. Defeating enemies is only possible thanks to Kirby being invincible. The door at the end of the path also cannot be entered. The HUD is replaced with a sort of mirror reflecting that what is directly above it. This section of the screen is more white than the rest. -
NR2 Bonus 10-4 Defeat Nightmare's Power Orb! 110/6 Special Bullet Bills from Super Mario Bros. The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This probably references the King Bills introduced in New Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how much health Kirby has left. Health: 6/6; Score: 1186010; Ability: Star Rod; Lives: 45; Enemy Health: Full
NR2 Bonus 18-1

18-2

18-3

18-4

18-5

18-6

18-7

Jump to 7 and earn 0 points!

Jump to 6 and earn 100 points!

Jump to 5 and earn 300 points!

Jump to 4 and earn 800 points!

Jump to 3 and earn 2,000 points!

Jump to 2 and earn 5,000 points!

Jump to 1 and earn 30 extra lives!

300/N This stage showcases the Goal Game bonus. Each stage also shows Kirby dancing when completed, while cutting away immediatly for a miss. The timer stops when Kirby reaches the final platform. Health: 6/6; Score: 0007100; Ability: N/A; Lives: 04

Health: 6/6; Score: 0020620; Ability: N/A; Lives: 04

Health: 6/6; Score: 0029820; Ability: N/A; Lives: 04

Health: 2/6; Score: 0045940; Ability: N/A; Lives: 04

Health: 4/6; Score: 0058590; Ability: N/A; Lives: 04

Health: 6/6; Score: 0066180; Ability: N/A; Lives: 04

Health: 2/6; Score: 0078900; Ability: N/A; Lives: 04

NR2 Bonus 20-2

20-7

Defeat Mr. Shine and Mr. Bright!

Defeat Nightmare Wizard!

N/6 This is the final non 100% bonus stage of the game, technically making Nightmare the final boss of NES Remix 2. Health: 6/6; Score: N/A; Ability: Normal; Lives: 13; Mr. Bright Health: ca. 1/4; Mr. Shine Health: ca. 1/7;

Health: 6/6; Score: N/A; Ability: Star Rod; Lives: 45; Enemy Health: ca. 1/2

UNR Remix I 4 Collect all the coins! 60/3 Kirby and the UI of Kirby's Adventure are put into a room using Super Mario Bros. The Lost Levels]] assets. Kirby can break brick blocks with Air Bullets, Star Bullets, by inhaling or dashing into them, or with fast falling. Interestingly, jumping into them doesn't work. The in-game score can't be increased. Health: 6/6; Score: 0023620; Ability: Normal; Lives: 01
UNR Remix I 6 Defeat Whispy Woods! N/3 At the left side of the screen four Boos from Super Mario Bros. 3 appear. They behave in a similar way to the original game, comming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss. The Boos are placed slightly more to te left compared to NES Remix 2. Health: 6/6; Score: N/A; Ability: Normal; Lives: 00; Enemy Health: Full
UNR Remix I 9 Press A to open Kirby's mouth, and eat 20 eggs! N/3 In this version of Egg Catcher, the screen zooms in everytime Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs before Dedede stops throwing them, will return the zoom to normal before removing a life. -
UNR Remix I 13-1 Hold and release A to pick up Kirby! N/6 In this version of Crane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected. -
UNR Remix I 21 Kirby can't exhale! Get to the exit without being hit! N/3 A Gameboy style filter is put over the game. Due to an Energy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD gets the same filter as the rest of the screen. Health: 1/6; Score: 0056160; Ability: Normal; Lives: 00
UNR Remix I 23 Defeat all the enemies! N/3 Toad from Super Mario Bros. 2 is placed in a one screen big area using Kirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throw Star Blocks and enemies. His health points are not visible. Health: 4/4
UNR Remix I 25 Descend using Parasol without taking damage! N/6 Exclusive to Ultimate NES Remix. The lights go out periodically, only Kirby himself remains visible, leaving the player in darkness every few seconds. To complete the stage Kirby must reach either the left or right end. Landing in the middle will not count. Health: 1/6; Score: 0384500; Ability: Parasol; Lives: 00
UNR Bonus 10-4 Defeat Nightmare's Power Orb! 110/6 Special Bullet Bills from Super Mario Bros. The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This probably references the King Bills introduced in New Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how much health Kirby has left. Health: 6/6; Score: 0892590; Ability: Star Rod; Lives: 00; Enemy Health: Full
UNR Bonus 20-4 Run Kirby! Defeat 9 enemies! 15/6 Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale or turn around. Defeating enemies is only possible thanks to the Invincible Candy. The door at the end of the path also cannot be entered. Health: 1/6; Score: 0385190; Ability: Normal; Lives: 00
UNR Bonus 23-1

23-2

23-3

23-4

23-5

23-6

23-7

Jump to 7 and earn 0 points!

Jump to 6 and earn 100 points!

Jump to 5 and earn 300 points!

Jump to 4 and earn 800 points!

Jump to 3 and earn 2,000 points!

Jump to 2 and earn 5,000 points!

Jump to 1 and earn 30 extra lives!

300/N This stage showcases the Goal Game bonus. Each stage also shows Kirby dancing when completed, while cutting away immediatly for a miss. The timer stops when Kirby reaches the final platform. Health: 6/6; Score: 0000000; Ability: N/A; Lives: 00

Health: 6/6; Score: 0001000; Ability: N/A; Lives: 00

Health: 6/6; Score: 0001100; Ability: N/A; Lives: 00

Health: 6/6; Score: 0004710; Ability: N/A; Lives: 00

Health: 6/6; Score: 0014110; Ability: N/A; Lives: 00

Health: 6/6; Score: 0017700; Ability: N/A; Lives: 00

Health: 6/6; Score: 0034570; Ability: N/A; Lives: 00

UNR Bonus 25-2

25-7

Defeat Mr. Shine and Mr. Bright!

Defeat Nightmare Wizard!

N/6 This is the final non 100% bonus stage of the game, technically making Nightmare the final boss of Ultimate NES Remix. Health: 6/6; Score: N/A; Ability: Normal; Lives: 00; Mr. Bright Health: ca. 1/4; Mr. Shine Health: ca. 1/7;

Health: 6/6; Score: N/A; Ability: Star Rod; Lives: 00; Enemy Health: ca. 1/2