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Editing Bouncing Boss Battle (Dedede's Drum Dash Deluxe)

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{{DISPLAYTITLE:Bouncing Boss Battle (''Dedede's Drum Dash Deluxe'')}}{{Infobox-DrumDashStage
{{Good}}{{DISPLAYTITLE:Bouncing Boss Battle (''Dedede's Drum Dash Deluxe'')}}
{{Infobox-DrumDashStage
|title=Bouncing Boss Battle
|title=Bouncing Boss Battle
|image=[[File:DDDD Level 4.png|250px]]
|image=[[File:DDDD Level 4.png|250px]]
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|platinum=(unclear, somewhere just above 37000, somewhere around 45000 EX)
|platinum=(unclear, somewhere just above 37000, somewhere around 45000 EX)
|theme music=[[File:DDDD Bouncing Boss Battle Sample.oga]]
|theme music=[[File:DDDD Bouncing Boss Battle Sample.oga]]
|theme title="[[Bouncing Boss Battle]]"
|theme title=[[Bouncing Boss Battle]]
|description=Clip of the music that plays in '''Bouncing Boss Battle'''
|description=Clip of the music that plays in '''Bouncing Boss Battle'''
|previous=[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]
|previous=[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]
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==Overview==
==Overview==
This stage spans a total of 67 drums from beginning to end. The stage throws King Dedede into the action relatively quickly by having him dodge some [[Waddle Dee]]s and jump for a gong. Further in, Dedede will need to contend with some [[bumper]]s, [[Gordo]]s, and clouds that will obscure certain course elements. Past the [[Recovery Ring]], some [[Como]]s will need to be leapt around and then a blindfold banner will need to be contended with. All these course elements come together for the final stretch of the stage, and the goal drum can be reached shortly thereafter.
This stage spans a total of 67 drums from beginning to end. The stage throws King Dedede into the action relatively quickly by having him dodge some [[Waddle Dee]]s and jump for a gong. Further in, Dedede will need to contend with some [[bumper]]s, [[Gordo]]s, and clouds that will obscure certain course elements. Past the recovery ring, some [[Como]]s will need to be leapt around and then a blindfold banner will need to be contended with. All these course elements come together for the final stretch of the stage, and the goal drum can be reached shortly thereafter.


===Enemies===
===Enemies===
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|koR=anpakk-eul ogamyeo boseu baeteul
|koR=anpakk-eul ogamyeo boseu baeteul
|koM=Boss Battle Back and Forth
|koM=Boss Battle Back and Forth
|ja=とびだせ!{{furi|奥|おく}}へ{{furi|手前|てまえ}}へボスバトル
|jaR=tobidase! oku e temae e bosubatoru
|jaM=Bounce! Boss Battle Back and Forth
|fr=Bouncing Boss Battle
|frM=-
|de=Bouncing Boss Battle
|deM=-
|it=Bouncing Boss Battle
|itM=-
|es=Bouncing Boss Battle
|esM=-
}}
}}


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