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Done In

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Done In
Various arrangements of "Done In".
Details
Debut appearance Kirby's Dream Land (1992)
Last appearance Kirby's Return to Dream Land Deluxe (2023)
Other appearance(s) various
Composer(s) Jun Ishikawa
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Done In[1][2] (also known as That's That,[3] Whoops![4] and Defeat[5]) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the Kirby Fighters series games.

Composition

Kirby, hit and KO'd.

"Done In" is a short musical period in 3/8 featuring a chromatically descending passage from a C with a jump to E-flat, ending in a somewhat goofy rising G octave. The movement of the melody reflects how Kirby's defeat animation plays out.

Game appearances

Since the jingle has appeared in almost every game in one form or another, this list only discusses the most important evolutions of the theme. Unless stated otherwise, the jingle plays whenever Kirby or player 1 loses a life.

Kirby's Dream Land

Kirby's Dream Land was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is track 07 on the game's Sound Test.

Kirby's Adventure / Kirby: Nightmare in Dream Land

Kirby's Adventure uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is track 27 (in hexadecimal, 39 in decimal) in the Sound Test.

In Kirby: Nightmare in Dream Land, the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances, and also when Meta Knight is KO'd in Meta Knightmare. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test.

Kirby's Pinball Land

Kirby's Pinball Land features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play.

Kirby's Dream Course

In Kirby's Dream Course, "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as track 017 in the game's Sound Room.

Kirby's Dream Land 2

Kirby's Dream Land 2 uses a slightly different version of the jingle. It can be found as track 02 in the game's Sound Test.

Kirby's Block Ball

Kirby's Block Ball features a unique version of "Done In", similar to the Kirby's Dream Land version but slightly different.

Kirby Super Star / Kirby Super Star Ultra

In Kirby Super Star and its remake, Kirby Super Star Ultra, "Done In" plays when player 1 lose a life in any of the game's modes, as well as when a save file is deleted. This arrangement of the jingle uses different instruments. It is track 58 in the Sound Test of Kirby Super Star, and track 069 in Kirby Super Star Ultra.

Kirby's Dream Land 3

The normal "Done In" jingle is used in this game only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "Green Greens".

Kirby 64: The Crystal Shards

Kirby 64: The Crystal Shards uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's Game Over theme as well. "Done In" is track 021 in the game's Sound Check, while the Game Over theme is track 022.

Kirby Tilt 'n' Tumble

Kirby & The Amazing Mirror

Kirby: Canvas Curse

Kirby: Squeak Squad

Kirby Mass Attack

Kirby's Return to Dream Land to Kirby: Planet Robobot

Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition (New Challenge Stages), Kirby: Triple Deluxe, and Kirby: Planet Robobot all use the same audio clip for their version of "Done In". It features high-quality instruments, but otherwise is only notable for being one of the first versions to be a pre-made audio file instead of being sequenced.

Kirby's Return to Dream Land also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the Kirby's Dream Land 3 variant). This is used to avoid interrupting the music if a player other than player 1 loses a life.

Kirby Fighters series

This spin-off series, as mentioned above, puts very little emphasis on the jingle, specifically using the Kirby's Return to Dream Land multiplayer variant.

Kirby and the Rainbow Curse

Kirby Star Allies

This game's version of "Done In" is largely the same as the Kirby's Return to Dream Land version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in the Jukebox (as of version 4.0.0) and track 37 of disc 2 on Kirby Star Allies: The Original Soundtrack. The multiplayer variant also returns, playing in a similar manner as Kirby's Return to Dream Land.

Furthermore, the original Kirby's Dream Land version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of The Ultimate Choice. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on Kirby Star Allies: The Original Soundtrack.

Kirby and the Forgotten Land

Kirby and the Forgotten Land features a re-orchestration of the theme if Kirby runs out of health, now named Defeat in English for the first time. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op. This specific variant is also re-used for the Booming Blasters sub-game attraction in Merry Magoland when any player gets knocked out.

Names in other languages

Language Name Meaning
Japanese ヤラレ[6]
yarare
まけ[7]
make
ミス[8]
misu
みんなやられた[3]
min'na yarareta
ミスった…[4]
misu-tta...
Done In
ヤラレ derives from やられた, which is the passive past tense form of 遣る (to do something). Thus, it can be translated as "to be done in". Colloquially, it is used in this sense as well as the sense of "to be defeated".
Loss
Miss
All Done In
Missed...
Traditional Chinese 戰敗[5]
zhàn bài
Lost Battle
Simplified Chinese 战败[5]
zhàn bài
Dutch Verslagen[5] Defeated
Canadian French Ça y est[3]
Oups![4]
Défaite[5]
That's it
Oops!
Defeat
European French Fait en[1]
Ainsi va la vie[3]
Aïe ![4]
Défaite[5]
Done in
So goes life
Ouch!
Defeat
German Finito[1]
Das hätten wir[3]
Hoppla![4]
Niederlage[5]
Finished
That's done
Oops!
Defeat
Italian Disfatta[3]
Perbacco![4]
Sconfitta[5]
Defeat
Good heavens!
Defeat
Korean 실패[5]
silpae
모조리 당하고 말았어[3]
mojoli danghago mal-ass-eo
Failure
All Done In
Portuguese Derrota[9] Defeat
Spanish Eso es todo[3]
¡Ay, ay, ay![4]
Derrota[5]
That's all
-
Defeat


References