Bell: Difference between revisions
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| '''Ring-ding''' | | '''Ring-ding''' | ||
| {{center|B | | {{center|B}} | ||
|Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding. | |Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding. | ||
|18→3 (2nd hit onward) | |18→3 (2nd hit onward) | ||
|- | |- | ||
| '''Ring-ding-dong''' | | '''Ring-ding-dong''' | ||
| {{center|B repeatedly | | {{center|B repeatedly}} | ||
|Kirby repeatedly uses Ring-ding and shakes his bells hand by hand. | |Kirby repeatedly uses Ring-ding and shakes his bells hand by hand. | ||
*As every Ring-ding takes a step, Kirby slowly walks forward during Ring-ding-dong. | *As every Ring-ding takes a step, Kirby slowly walks forward during Ring-ding-dong. | ||
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|- | |- | ||
| '''Ding Finale''' | | '''Ding Finale''' | ||
| {{center|↓ + B during Ring-ding-dong | | {{center|↓ + B during Ring-ding-dong}} | ||
|Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale.<br>When both his bells smash the ground, it will create two shockwaves, each traveling to one side of the stage respectively. | |Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale.<br>When both his bells smash the ground, it will create two shockwaves, each traveling to one side of the stage respectively. | ||
|38 (bell)<br>24 (shockwave) | |38 (bell)<br>24 (shockwave) | ||
|- | |- | ||
| '''Quick Finale''' | | '''Quick Finale''' | ||
| {{center|Press and Hold ↑, and then ↓ + B | | {{center|Press and Hold ↑, and then ↓ + B}} | ||
|Kirby can perform an instant Ding Finale with this button execution. | |Kirby can perform an instant Ding Finale with this button execution. | ||
|38 (bell)<br>24 (shockwave) | |38 (bell)<br>24 (shockwave) | ||
|- | |- | ||
| '''Sting-ding''' | | '''Sting-ding''' | ||
| {{center|↓ + B | | {{center|↓ + B}} | ||
|Kirby shakes his bells on both sides. This can not be used in midair. | |Kirby shakes his bells on both sides. This can not be used in midair. | ||
|24 | |24 | ||
|- | |- | ||
| '''Twin Tinker''' | | '''Twin Tinker''' | ||
| {{center|Dash + B | | {{center|Dash + B}} | ||
|Kirby spins himself with his bells in 360 degrees and then throws his bells to both sides. This can be used in midair.<br>Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls. | |Kirby spins himself with his bells in 360 degrees and then throws his bells to both sides. This can be used in midair.<br>Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls. | ||
|26 (spinning body)<br>26 (thrown bell) | |26 (spinning body)<br>26 (thrown bell) | ||
|- | |- | ||
| '''Tinker Melody''' | | '''Tinker Melody''' | ||
| {{center|Press and hold B, and then release | | {{center|Press and hold B, and then release}} | ||
|Kirby releases several energy bells around him. | |Kirby releases several energy bells around him. | ||
|16 | |16 | ||
|- | |- | ||
| '''Bell Block | | '''Bell Block | ||
| {{center|L/R | | {{center|L/R}} | ||
|Kirby hides into his bell hat as the [[guard]] move.<br>His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it. | |Kirby hides into his bell hat as the [[guard]] move.<br>His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it. | ||
*This can be used in midair. As the cost, Bell Kirby cannot use [[dodge]] neither on the ground nor in midair. | *This can be used in midair. As the cost, Bell Kirby cannot use [[dodge]] neither on the ground nor in midair. | ||
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|- | |- | ||
| '''Floating Ring-ding''' | | '''Floating Ring-ding''' | ||
| {{center|B while floating on the water's surface | | {{center|B while floating on the water's surface}} | ||
|Kirby can use Ring-ding on the water's surface. | |Kirby can use Ring-ding on the water's surface. | ||
|18→3 (2nd hit onward) | |18→3 (2nd hit onward) | ||
|- | |- | ||
| '''Underwater Twin Ring-ding''' | | '''Underwater Twin Ring-ding''' | ||
| {{center|B while swimming | | {{center|B while swimming}} | ||
|Kirby can use Twin Tinker underwater. | |Kirby can use Twin Tinker underwater. | ||
|12→6 (2nd hit onward) | |12→6 (2nd hit onward) | ||
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|- | |- | ||
| '''Ring-ding''' | | '''Ring-ding''' | ||
| {{center|B | | {{center|B}} | ||
| Kirby slams one of his bells into the ground in front of him, damaging foes with sound waves in addition to the bell itself. | | Kirby slams one of his bells into the ground in front of him, damaging foes with sound waves in addition to the bell itself. | ||
| 21 | | 21 | ||
|- | |- | ||
| '''Ring-ding-dong''' | | '''Ring-ding-dong''' | ||
| {{center|B repeatedly | | {{center|B repeatedly}} | ||
| Kirby slams his bells forward several times in rapid succession. This move will continue for as long as B is repeatedly pressed, and Kirby moves forward very slowly while using the attack. | | Kirby slams his bells forward several times in rapid succession. This move will continue for as long as B is repeatedly pressed, and Kirby moves forward very slowly while using the attack. | ||
| 15 (initial hit, if not Ring-ding) <br>3 (each successive hit) | | 15 (initial hit, if not Ring-ding) <br>3 (each successive hit) | ||
|- | |- | ||
| '''Ding Finale''' | | '''Ding Finale''' | ||
| {{center|↓ + B during Ring-ding-dong | | {{center|↓ + B during Ring-ding-dong}} | ||
| Kirby finishes his attack by leaping into the air then slamming into the ground with his bells out on both sides, sending powerful sound waves across the stage which travel a great distance and send foes flying on impact. | | Kirby finishes his attack by leaping into the air then slamming into the ground with his bells out on both sides, sending powerful sound waves across the stage which travel a great distance and send foes flying on impact. | ||
| 5 (initial jump) <br>30 (sound waves) | | 5 (initial jump) <br>30 (sound waves) | ||
|- | |- | ||
| '''Quick Finale''' | | '''Quick Finale''' | ||
| {{center|Hold ↑, then use ↓ + B | | {{center|Hold ↑, then use ↓ + B}} | ||
| Kirby leaps into the air and crashes down with his bells on both sides, launching shock waves that travel across the stage. | | Kirby leaps into the air and crashes down with his bells on both sides, launching shock waves that travel across the stage. | ||
| 30 (close) <br>20 (sound waves) | | 30 (close) <br>20 (sound waves) | ||
|- | |- | ||
| '''Sting-ding''' | | '''Sting-ding''' | ||
| {{center|↓ + B | | {{center|↓ + B}} | ||
| Kirby performs a spin and then strikes on both sides of him with his bells, hitting everyone around him. | | Kirby performs a spin and then strikes on both sides of him with his bells, hitting everyone around him. | ||
| 23 | | 23 | ||
|- | |- | ||
| '''Twin Tinker''' | | '''Twin Tinker''' | ||
| {{center|Dash + B | | {{center|Dash + B}} | ||
| Kirby spins while moving forward and then tosses his bells forward and backward as projectiles. The bells will slowly rise in altitude if possible. | | Kirby spins while moving forward and then tosses his bells forward and backward as projectiles. The bells will slowly rise in altitude if possible. | ||
| 18 | | 18 | ||
|- | |- | ||
| '''Tinker Melody''' | | '''Tinker Melody''' | ||
| {{center|Press and hold B, then release | | {{center|Press and hold B, then release}} | ||
| Kirby charges up and releases a big sound blast around him, dealing damage to nearby foes. | | Kirby charges up and releases a big sound blast around him, dealing damage to nearby foes. | ||
| 28 | | 28 | ||
|- | |- | ||
| '''Bell Block''' | | '''Bell Block''' | ||
| {{center|L/R | | {{center|L/R}} | ||
| Kirby hides inside a large bell to defend himself. If nearby foes strike the bell, they will take damage, but Kirby cannot [[Dodge]]. | | Kirby hides inside a large bell to defend himself. If nearby foes strike the bell, they will take damage, but Kirby cannot [[Dodge]]. | ||
| 8 | | 8 |
Revision as of 00:30, 30 December 2020
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“ | Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusion--get a load of the Ding Finale! | ” | — Kirby: Triple Deluxe flavor text |
Bell is a Copy Ability. It was first introduced in Kirby: Triple Deluxe, and has so far only appeared in that game and its Sub-Game upgrade spin-off, Kirby Fighters Deluxe, as well as its sequel, Kirby Fighters 2. The Bell ability gives Kirby a large bell hat with a large pink star on the front and blue ribbon tied to the handle, and two large handbells to use as weapons. This ability can only be obtained by swallowing the enemy Ringle. In Kirby Fighters Deluxe, Bell and Beetle are the two unlockable abilities via StreetPass with Triple Deluxe.
The Bell ability is primarily used to create large damaging sound waves, but the bells themselves can also be thrown to deal damage. The ability also gives Kirby a more powerful guard, in which he hides inside the bell. If enemies attack him while he is hiding, sound waves will be sent out. The Bell ability is one of the few which can be used underwater.
Game appearances
Kirby: Triple Deluxe
“ | The attacks from the new Bell copy ability look quite different from the other abilities. That’s because Kirby strikes enemies with the melody that flows out of the bells in each hand. By continuously attacking enemies with Ring-ding, the attack powers up to Ring-ding-dong, then to Ding Finale. To attack enemies who are farther away, throw the bells left and right simultaneously using Twin Tinker. The bell on Kirby’s head can also serve as protection by using Bell Block. To obtain the Bell ability, inhale a Ringle when you see it in the game! | ” | — Satoshi Ishida, Miiverse post on 05/26/2014 9:13 AM |
Bell debuts in this game and is obtainable from the enemy Ringle. Bell is a fairly versatile ability, which allows Kirby to attack from a distance, use a more powerful Guard technique, and attack underwater with it. Kirby also appears to be enjoying himself while he bangs on the bells to create huge sound waves, as a smile can be seen on his face during some of the attacks. Despite this, Bell is one of the less versatile abilities in the game, as its use in puzzle-solving is limited.
Moveset
Bell's moveset in Kirby: Triple Deluxe | |||
---|---|---|---|
Skill | Button Execution | Description | Damage (Star Bullet=52) |
Ring-ding | B
|
Kirby shakes a bell on his hand to knock the enemy. Kirby walks a step every Ring-ding. | 18→3 (2nd hit onward) |
Ring-ding-dong | B repeatedly
|
Kirby repeatedly uses Ring-ding and shakes his bells hand by hand.
|
18→3 (2nd hit onward) |
Ding Finale | ↓ + B during Ring-ding-dong
|
Kirby finishes the Ring-ding-dong combo with Ding Finale, a jump bell smash. Kirby is invincible during Ding Finale. When both his bells smash the ground, it will create two shockwaves, each traveling to one side of the stage respectively. |
38 (bell) 24 (shockwave) |
Quick Finale | Press and Hold ↑, and then ↓ + B
|
Kirby can perform an instant Ding Finale with this button execution. | 38 (bell) 24 (shockwave) |
Sting-ding | ↓ + B
|
Kirby shakes his bells on both sides. This can not be used in midair. | 24 |
Twin Tinker | Dash + B
|
Kirby spins himself with his bells in 360 degrees and then throws his bells to both sides. This can be used in midair. Kirby is invincible when he's spinning. Thrown bells bounce off platforms and walls. |
26 (spinning body) 26 (thrown bell) |
Tinker Melody | Press and hold B, and then release
|
Kirby releases several energy bells around him. | 16 |
Bell Block | L/R
|
Kirby hides into his bell hat as the guard move. His bell hat releases sound waves that can knock back enemies when any enemy tackles it, and when Kirby comes out from it. |
No damage to bosses |
Floating Ring-ding | B while floating on the water's surface
|
Kirby can use Ring-ding on the water's surface. | 18→3 (2nd hit onward) |
Underwater Twin Ring-ding | B while swimming
|
Kirby can use Twin Tinker underwater. | 12→6 (2nd hit onward) |
Kirby Fighters Deluxe
Bell appears as a selectable copy ability in this game, but it cannot be used unless the player has save data for Kirby: Triple Deluxe on his/her Nintendo 3DS system. It functions the same as it did in the previous game.
Kirby Fighters 2
Bell returns as a playable ability in this game, with largely the same move-set as it had in its previous iterations (excepting the underwater moves, as there is no water in the game). It is unlocked upon reaching Fighters Rank 37, making it the final Copy Ability to unlock in the game.
For more precise competitive-oriented information on the Bell ability in Kirby Fighters 2, see Mizuumi Wiki's page.
Moveset
Bell moveset in Kirby Fighters 2 | |||
---|---|---|---|
Skill | Button Execution | Description | Damage (unmodified) |
Ring-ding | B
|
Kirby slams one of his bells into the ground in front of him, damaging foes with sound waves in addition to the bell itself. | 21 |
Ring-ding-dong | B repeatedly
|
Kirby slams his bells forward several times in rapid succession. This move will continue for as long as B is repeatedly pressed, and Kirby moves forward very slowly while using the attack. | 15 (initial hit, if not Ring-ding) 3 (each successive hit) |
Ding Finale | ↓ + B during Ring-ding-dong
|
Kirby finishes his attack by leaping into the air then slamming into the ground with his bells out on both sides, sending powerful sound waves across the stage which travel a great distance and send foes flying on impact. | 5 (initial jump) 30 (sound waves) |
Quick Finale | Hold ↑, then use ↓ + B
|
Kirby leaps into the air and crashes down with his bells on both sides, launching shock waves that travel across the stage. | 30 (close) 20 (sound waves) |
Sting-ding | ↓ + B
|
Kirby performs a spin and then strikes on both sides of him with his bells, hitting everyone around him. | 23 |
Twin Tinker | Dash + B
|
Kirby spins while moving forward and then tosses his bells forward and backward as projectiles. The bells will slowly rise in altitude if possible. | 18 |
Tinker Melody | Press and hold B, then release
|
Kirby charges up and releases a big sound blast around him, dealing damage to nearby foes. | 28 |
Bell Block | L/R
|
Kirby hides inside a large bell to defend himself. If nearby foes strike the bell, they will take damage, but Kirby cannot Dodge. | 8 |
Profiles
Image | Game | Flavor text |
---|---|---|
File:TD Boxart NA.jpg | Kirby: Triple Deluxe | Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusion--get a load of the Ding Finale! |
Trivia
- Bell is the second sound-based Copy Ability with Mike being the first albeit unlike Mike, Bell is not limited use.
- In Kirby Fighters Deluxe, Bell's Rare Outfit replaces Kirby's default bells with bianzhong (ancient Chinese bronze bells) that replace the bells' sound in battle.
- Bell is the only Copy Ability introduced in Kirby: Triple Deluxe that hasn't appeared in later main series titles since.
Gallery
- Bell TD Pause Art.png
Pause menu art from Kirby: Triple Deluxe
- TD Bell Icon.png
Ability Star from Kirby: Triple Deluxe
- TDX Bell Pause Screen.png
Pause subscreen for Bell Kirby from Kirby: Triple Deluxe
- Sleigh Bell.png
Render image of a rare hat for Bell in Kirby Fighters 2
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ベル Beru |
Bell |
Dutch | Bel | Bell |
French | Clochette | Little bell |
German | Glocke | Bell |
Italian | Campana | Bell |
Russian | Колокол Kolokol |
Bell |
Spanish | Campana | Bell |