Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
Editing 1-Up
From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 125: | Line 125: | ||
[[File:Eggerland FDS Power Earned sound effect.mp3|thumb|An example of the sound effect that plays in the ''Eggerland'' series when gaining a power, here taken from the 1987 Famicom Disk System port of ''Eggerland 2''. Later versions of the sound effect were transposed to essentially the same pitch as the ''Kirby'' 1-Up jingle.]] | [[File:Eggerland FDS Power Earned sound effect.mp3|thumb|An example of the sound effect that plays in the ''Eggerland'' series when gaining a power, here taken from the 1987 Famicom Disk System port of ''Eggerland 2''. Later versions of the sound effect were transposed to essentially the same pitch as the ''Kirby'' 1-Up jingle.]] | ||
*The 1-Up jingle strongly resembles a sound effect that plays in the ''Eggerland'' series of games, from the Famicom Disk System port of ''Eggerland 2'' onwards, when [[Lololo & Lalala#Trivia|Lolo or Lala]] gains a Power after obtaining a certain number of Heart Framers. The ''Eggerland'' sound effect begins more elaborately but ends in the same way as the ''Kirby'' jingle. | *The 1-Up jingle strongly resembles a sound effect that plays in the ''Eggerland'' series of games, from the Famicom Disk System port of ''Eggerland 2'' onwards, when [[Lololo & Lalala#Trivia|Lolo or Lala]] gains a Power after obtaining a certain number of Heart Framers. The ''Eggerland'' sound effect begins more elaborately but ends in the same way as the ''Kirby'' jingle. | ||
**The version of the 1-Up jingle used in ''Kirby Mass | **The version of the 1-Up jingle used in ''Kirby Mass Effect'' (for adding a Kirby to the team) follows a separate jingle for obtaining 100 [[fruit]] points, which repeatedly rolls up a major chord in the same key as the 1-Up jingle. The combination of the two strengthens the resemblance to the ''Eggerland'' sound effect. | ||
**The principal sound composer for the ''Eggerland'' games was Hideki Kanazashi, a key figure in defining the sound of HAL Laboratory's games as they began to flourish on the Famicom/NES. Kanazashi left the company sometime around 1990, after a handful of overlapping projects with his junior, [[Jun Ishikawa]]. | **The principal sound composer for the ''Eggerland'' games was Hideki Kanazashi, a key figure in defining the sound of HAL Laboratory's games as they began to flourish on the Famicom/NES. Kanazashi left the company sometime around 1990, after a handful of overlapping projects with his junior, [[Jun Ishikawa]]. | ||
{{clear}} | {{clear}} |