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Editing 1-Up

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[[File:Eggerland FDS Power Earned sound effect.mp3|thumb|An example of the sound effect that plays in the ''Eggerland'' series when gaining a power, here taken from the 1987 Famicom Disk System port of ''Eggerland 2''. Later versions of the sound effect were transposed to essentially the same pitch as the ''Kirby'' 1-Up jingle.]]
[[File:Eggerland FDS Power Earned sound effect.mp3|thumb|An example of the sound effect that plays in the ''Eggerland'' series when gaining a power, here taken from the 1987 Famicom Disk System port of ''Eggerland 2''. Later versions of the sound effect were transposed to essentially the same pitch as the ''Kirby'' 1-Up jingle.]]
*The 1-Up jingle strongly resembles a sound effect that plays in the ''Eggerland'' series of games, from the Famicom Disk System port of ''Eggerland 2'' onwards, when [[Lololo & Lalala#Trivia|Lolo or Lala]] gains a Power after obtaining a certain number of Heart Framers. The ''Eggerland'' sound effect begins more elaborately but ends in the same way as the ''Kirby'' jingle.
*The 1-Up jingle strongly resembles a sound effect that plays in the ''Eggerland'' series of games, from the Famicom Disk System port of ''Eggerland 2'' onwards, when [[Lololo & Lalala#Trivia|Lolo or Lala]] gains a Power after obtaining a certain number of Heart Framers. The ''Eggerland'' sound effect begins more elaborately but ends in the same way as the ''Kirby'' jingle.
**The version of the 1-Up jingle used in ''Kirby Mass Attack'' (for adding a Kirby to the team) follows a separate jingle for obtaining 100 [[fruit]] points, which repeatedly rolls up a major chord in the same key as the 1-Up jingle. The combination of the two strengthens the resemblance to the ''Eggerland'' sound effect.
**The version of the 1-Up jingle used in ''Kirby Mass Effect'' (for adding a Kirby to the team) follows a separate jingle for obtaining 100 [[fruit]] points, which repeatedly rolls up a major chord in the same key as the 1-Up jingle. The combination of the two strengthens the resemblance to the ''Eggerland'' sound effect.
**The principal sound composer for the ''Eggerland'' games was Hideki Kanazashi, a key figure in defining the sound of HAL Laboratory's games as they began to flourish on the Famicom/NES. Kanazashi left the company sometime around 1990, after a handful of overlapping projects with his junior, [[Jun Ishikawa]].
**The principal sound composer for the ''Eggerland'' games was Hideki Kanazashi, a key figure in defining the sound of HAL Laboratory's games as they began to flourish on the Famicom/NES. Kanazashi left the company sometime around 1990, after a handful of overlapping projects with his junior, [[Jun Ishikawa]].
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