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Glitches in Kirby Fighters 2: Difference between revisions

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m (Undo revision 451960 by 2A02:C7C:5978:3600:48AD:A034:4B6C:B527 (talk) Unnecessary. For the 3DS spin-off, we currently don't have a page for it yet. And as for the original sub-game, that could easily go on the Triple Deluxe page.)
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<div style="clear: right; float:right">__TOC__</div>{{DISPLAYTITLE:Glitches in ''Kirby Fighters 2''}}
<div style="clear: right; float:right">__TOC__</div>{{DISPLAYTITLE:Glitches in ''Kirby Fighters 2''}}
These are the glitches which are possible to perform in ''[[Kirby Fighters 2]]''. Please read the [[WiKirby:Glitch Disclaimer Notes|Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
Listed below are the glitches in ''[[Kirby Fighters 2]]''. Please read the [[WiKirby:Glitch Disclaimer Notes|Glitch Disclaimer Notes]] before attempting any of the glitches on this page.


==List of Glitches==
==List of glitches==
===Artist Hyperspeed===
===Artist Hyperspeed===
If [[Artist]] [[Kirby]] uses Sculpture on top of a platform and uses Masterpiece Movement to walk off the platform, then attacks with Creative Destruction right as he lands on the ground, his movement speed will be massively increased. This increased speed will end if the player leaves the ground or [[slide]]s.<ref>[https://twitter.com/schmeedor/status/1398422319333265415 Schmeedor on Twitter]</ref>
If [[Artist]] [[Kirby]] uses Sculpture on top of a platform and uses Masterpiece Movement to walk off the platform, then attacks with Creative Destruction right as he lands on the ground, his movement speed will be massively increased. This increased speed will end if the player leaves the ground or [[slide]]s.<ref>[https://twitter.com/schmeedor/status/1398422319333265415 Schmeedor on Twitter]</ref>
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===Crouch State Storage===
===Crouch State Storage===
If the player [[crouch]]es as they get [[Inhale#Gobble|gobbled/grabbed]] by another player, their character stays in the crouch state permanently after getting thrown or released from the gobble despite the player not crouching anymore. This allows for the player to be able to avoid any crouchable move while grounded without the need to crouch. The only way for the crouch state to be reset is if the player crouches again.<ref name="KF2Broken">[https://www.youtube.com/watch?v=EVwuM2jdhfI Kirby Fighters 2 is Broken (DL With It)]</ref>
If the player [[crouch]]es as they get [[Inhale#Gobble|gobbled/grabbed]] by another player, their character stays in the crouch state after getting thrown or released from the gobble despite the player not crouching anymore. This allows for the player to be able to avoid any crouchable move while grounded without the need to crouch. The only way for the crouch state to be reset is if the player crouches again.<ref name="KF2Broken">[https://www.youtube.com/watch?v=EVwuM2jdhfI Kirby Fighters 2 is Broken (DL With It)]</ref>


===Fighter Dash State Storage===
===Fighter Dash State Storage===
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===Increased Movement Speed===
===Increased Movement Speed===
If the player performs a directional [[Dodge]] in midair just as they land, the momentum from the dodge will be stored and their movement speed will be slightly increased. However, leaving the ground or sliding will return the player's movement speed back to normal.<ref name="KF2Broken"/>
If the player performs a directional [[Dodge]] in midair just as they land, the momentum from the dodge will be stored and their movement speed will be slightly increased. However, leaving the ground or sliding will return the player's movement speed back to normal.<ref name="KF2Broken"/>
===King Dedede Guard Pushback Conservation===
As King Dedede, if the player [[guard]]s an attack that pushes them back, the pushback from the attack can be conserved by using the basic Hammer attack. This will cause Dedede to be pushed back the next time he guards.<ref name="KF2Broken"/>
===Sound Effects Playing When They're Not Supposed To===
If a certain boss attack like [[King Dedede & Meta Knight]]'s tornado attack begins shortly before time runs out, certain sound effects such as the sound effect for King Dedede getting dazed afterward will still play even when all other sound effects are supposed to be muted on the [[Game Over]] or Time's Up screens.


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Latest revision as of 18:12, 6 December 2023

Listed below are the glitches in Kirby Fighters 2. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of glitches[edit]

Artist Hyperspeed[edit]

If Artist Kirby uses Sculpture on top of a platform and uses Masterpiece Movement to walk off the platform, then attacks with Creative Destruction right as he lands on the ground, his movement speed will be massively increased. This increased speed will end if the player leaves the ground or slides.[1]

Bandana Waddle Dee Corpse Pushing[edit]

If Bandana Waddle Dee gets knocked out on the left side of most stages in a battle with more than two players while facing right, his pushbox will remain despite being knocked out. If pushed to the other side of the stage, the pushbox will disappear. Oddly enough, King Dedede cannot push Bandana Waddle Dee in this state.[2]

Crouch State Storage[edit]

If the player crouches as they get gobbled/grabbed by another player, their character stays in the crouch state after getting thrown or released from the gobble despite the player not crouching anymore. This allows for the player to be able to avoid any crouchable move while grounded without the need to crouch. The only way for the crouch state to be reset is if the player crouches again.[3]

Fighter Dash State Storage[edit]

When using the Fighter ability, if the player dashes and comes to a complete stop, Kirby's dash state is stored despite having stopped dashing and will be able to use any dash attack from a standstill.[3]

Increased Movement Speed[edit]

If the player performs a directional Dodge in midair just as they land, the momentum from the dodge will be stored and their movement speed will be slightly increased. However, leaving the ground or sliding will return the player's movement speed back to normal.[3]

King Dedede Guard Pushback Conservation[edit]

As King Dedede, if the player guards an attack that pushes them back, the pushback from the attack can be conserved by using the basic Hammer attack. This will cause Dedede to be pushed back the next time he guards.[3]

Sound Effects Playing When They're Not Supposed To[edit]

If a certain boss attack like King Dedede & Meta Knight's tornado attack begins shortly before time runs out, certain sound effects such as the sound effect for King Dedede getting dazed afterward will still play even when all other sound effects are supposed to be muted on the Game Over or Time's Up screens.

References