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==Creation and name origin==
==Creation and name origin==
[[File:Twinkle Popo Weekly Famitsu 0155 ad scan.jpg|thumb|right|230px|An early magazine scan advertising ''Kirby's Dream Land'', or as it was originally known, ''Twinkle Popo''. The large pink text says, 「覚えやすい名前でしょ。ぼく,ポポポ。」 ("It's an easy name to remember. I'm Popopo.")]]
[[File:Twinkle Popo Weekly Famitsu 0155 ad scan.jpg|thumb|right|230px|An early magazine scan advertising ''Kirby's Dream Land'', or as it was originally known, ''Twinkle Popo''. The large pink text says, 「覚えやすい名前でしょ。ぼく,ポポポ。」 ("It's an easy name to remember. I'm Popopo.")]]
[[Masahiro Sakurai]] conceptualized his first game project to be simple so that beginner players could easily clear it, and as a result included the ability to use enemies as weapons, as well as avoid obstacles by flying over them. Originally, the player character would grab enemies with a long tongue, but this was changed to be inhaling and then swallowing or spitting them out instead.<ref>[https://www.youtube.com/watch?v=PBRt2D2YN44 Masahiro Sakurai on Creating Games - Kirby's Dream Land]</ref> During the early development of what became ''[[Kirby's Dream Land]]'', the developers at [[HAL Laboratory]] created a placeholder sprite intended to convey these ideas for a presentation. This placeholder sprite, a round little blob with a smiling face, became popular among the staff and, with a few tweaks, eventually became the final design. Notably, Sakurai's drawings of the character did not have blush marks, with these being added later by a different artist.<ref>[https://www.nintendo.co.jp/nom/0003/miryoku/page03.html Nintendo Online Magazine - Interview with Masahiro Sakurai ca. 2000]</ref>
[[Masahiro Sakurai]] conceptualized his first game project to be simple so that beginner players could easily clear it, and as a result included the ability to use enemies as weapons, as well as avoid obstacles by flying over them. Originally, the player character would grab enemies with a long tongue, but this was changed to be inhaling and then swallowing or spitting them instead.<ref>[https://www.youtube.com/watch?v=PBRt2D2YN44 Masahiro Sakurai on Creating Games - Kirby's Dream Land]</ref> During the early development of what became ''[[Kirby's Dream Land]]'', the developers at [[HAL Laboratory]] created a placeholder sprite intended to convey these ideas for a presentation. This placeholder sprite, a round little blob with a smiling face, became popular among the staff and, with a few tweaks, eventually became the final design. Notably, Sakurai's drawings of the character did not have blush marks, with these being added later by a different artist.<ref>[https://www.nintendo.co.jp/nom/0003/miryoku/page03.html Nintendo Online Magazine - Interview with Masahiro Sakurai ca. 2000]</ref>


The character originally went by the name Popopo (ポポポ). HAL Laboratory eventually changed the name because they wanted it to appeal to kids outside of Japan, and polled Nintendo of America for suggestions. Among the candidates were "[[Gaspar]]" and "Kirby".<ref name="kirbysadventure">[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref> In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was chosen partially to honor [[wikipedia:John Kirby (attorney)|John Kirby]], the attorney who defended Nintendo in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]] Miyamoto, however, explained that the name was also chosen because of the Japanese trend to give cute characters "very soft names with soft sounds in them". Miyamoto thought that the name Kirby had "harsh sounds" to it, and that "the juxtaposition of this cute character with this harsh-sounding name was very funny".<ref>[http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3 Miyamoto Talks Wii, Zelda And Nintendo's Past - Game Informer]</ref>
The character originally went by the name Popopo (ポポポ). HAL Laboratory eventually changed the name because they wanted it to appeal to kids outside of Japan, and polled Nintendo of America for suggestions. Among the candidates were "[[Gaspar]]" and "Kirby".<ref name="kirbysadventure">[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref> In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was chosen partially to honor [[wikipedia:John Kirby (attorney)|John Kirby]], the attorney who defended Nintendo in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]] Miyamoto, however, explained that the name was also chosen because of the Japanese trend to give cute characters "very soft names with soft sounds in them". Miyamoto thought that the name Kirby had "harsh sounds" to it, and that "the juxtaposition of this cute character with this harsh-sounding name was very funny".<ref>[http://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx?PostPageIndex=3 Miyamoto Talks Wii, Zelda And Nintendo's Past - Game Informer]</ref>
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