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Pause: Difference between revisions

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In the context of the ''Kirby'' series, the pause function has taken on a variety of different looks and options. In the original ''[[Kirby's Dream Land]]'', pausing freezes gameplay and stops the music until the start button is pressed again. Starting with ''[[Kirby's Adventure]]'', however, pausing usually takes the player to a menu and lowers the volume of the music instead of muting it (''[[Kirby: Planet Robobot]]'' is the only main-series game to break this pattern outside of boss fights, using a unique song on the pause menu titled "Mother's Intuition"). In these menus, there are often one or more pages explaining the playable character's moveset, which tend to include flavor text and controls for [[Copy Ability|Copy Abilities]] and secondary characters.
In the context of the ''Kirby'' series, the pause function has taken on a variety of different looks and options. In the original ''[[Kirby's Dream Land]]'', pausing freezes gameplay and stops the music until the start button is pressed again. Starting with ''[[Kirby's Adventure]]'', however, pausing usually takes the player to a menu and lowers the volume of the music instead of muting it (''[[Kirby: Planet Robobot]]'' is the only main-series game to break this pattern outside of boss fights, using a unique song on the pause menu titled "Mother's Intuition"). In these menus, there are often one or more pages explaining the playable character's moveset, which tend to include flavor text and controls for [[Copy Ability|Copy Abilities]] and secondary characters.


Starting from ''[[Kirby Super Star Ultra]]'', pausing during certain [[boss]] battles often provides unique flavor text that gives backstory for the boss the player is currently fighting, which continues in ''[[Kirby's Return to Dream Land]]''. From ''[[Kirby: Triple Deluxe]]'' through ''[[Kirby Star Allies]]'', every major boss fought in the game has such text when paused during their battles. ''[[Kirby and the Forgotten Land]]'' doesn't provide any flavor text in the pause screen, however, opting instead to provide descriptions for select collectible [[figure]]s.
Starting from ''[[Kirby Super Star Ultra]]'', pausing during certain [[boss]] battles often provides unique flavor text (usually referred to as a '''Special Page''') that gives backstory for the boss the player is currently fighting, which continues in ''[[Kirby's Return to Dream Land]]''. From ''[[Kirby: Triple Deluxe]]'' through ''[[Kirby Star Allies]]'', every major boss fought in the game has such text when paused during their battles, with ''[[Kirby's Return to Dream Land Deluxe]]'' adding new text for bosses that didn't have any in the original game. ''[[Kirby and the Forgotten Land]]'' doesn't provide any flavor text in the pause screen, however, opting instead to provide descriptions for select collectible [[figure]]s.


==Trivia==
==Trivia==

Revision as of 03:24, 9 February 2023

The pause menu, as seen in Kirby Star Allies.

Pausing refers to the action of suspending the action of a video game, usually using the start button or its equivalent. When done, the game will either freeze in place or take the player to a menu, from which the player can either resume the game again, quit the level/stage being played, or manage any number of other menu options included with the title. Pausing is typically done in normal sections of gameplay where the player has control of the actions of their character. As such, it is not usually possible to pause during cutscenes, though pressing the start button during one may bring up a prompt to skip the cutscene in question.

In the context of the Kirby series, the pause function has taken on a variety of different looks and options. In the original Kirby's Dream Land, pausing freezes gameplay and stops the music until the start button is pressed again. Starting with Kirby's Adventure, however, pausing usually takes the player to a menu and lowers the volume of the music instead of muting it (Kirby: Planet Robobot is the only main-series game to break this pattern outside of boss fights, using a unique song on the pause menu titled "Mother's Intuition"). In these menus, there are often one or more pages explaining the playable character's moveset, which tend to include flavor text and controls for Copy Abilities and secondary characters.

Starting from Kirby Super Star Ultra, pausing during certain boss battles often provides unique flavor text (usually referred to as a Special Page) that gives backstory for the boss the player is currently fighting, which continues in Kirby's Return to Dream Land. From Kirby: Triple Deluxe through Kirby Star Allies, every major boss fought in the game has such text when paused during their battles, with Kirby's Return to Dream Land Deluxe adding new text for bosses that didn't have any in the original game. Kirby and the Forgotten Land doesn't provide any flavor text in the pause screen, however, opting instead to provide descriptions for select collectible figures.

Trivia

  • If the player waits a brief amount of time while Kirby's Dream Land is paused, Kirby will start dancing in place.
  • While the main gameplay of Kirby Star Allies, Super Kirby Clash, and Kirby and the Forgotten Land is locked to running at 30 FPS maximum (barring the occasional frame drop), the pause menu (as well as other menus) runs at a smoother 60 FPS.

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