Wire (object): Difference between revisions
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Pinkyoshifan (talk | contribs) m (→List of Abilities/Allies that can spark Wires: The dream friends are listed though, so I think leaving out Doo was just an oversight) |
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*[[The Three Mage-Sisters|Zan Partizanne]] | *[[The Three Mage-Sisters|Zan Partizanne]] | ||
*[[Zap Splasher]] | *[[Zap Splasher]] |
Latest revision as of 14:55, 15 November 2023
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- This article is about the puzzle mechanic. For the Ravel Ability, see Wire (ravel ability).
Wire[from internal data][1] is an object that is involved with various puzzles in the Kirby series, first seen in Kirby: Planet Robobot. It acts similar to a Fuse, in that it can be seen strewn across platforms and can bend at 90 degree angles or be found in pieces that need to be joined together. Wires can be set off by an electric-based attack, with the spark going along the length of the wire to power some device or another at the end of it. Sometimes, a spark can return to the free end of the wire, but nothing will result of it. Unlike a fuse, a wire can manage multiple sparks at a time, since it is not actively being burned away.
Some wires are attached to electric stakes, and can only be set off by a Zap Hammer or by Geokinesis.
List of Abilities/Allies that can spark Wires[edit]
- Any ability infused with Zap
- Adeleine (Ado's Painter - Kracko)
- Beam
- Daroach (Summon Doc)
- Doctor (Science Lab)
- ESP
- Magolor (Magic Sphere, Revolution Orbs)
- Meta Knight's sword swings (in Meta Knightmare Returns)
- Plasma
- Plugg
- Spark
- Taranza (Queen's Phantom)
- Thundersplash
- UFO
- Waddle Doo
- Zan Partizanne
- Zap Splasher
Gallery[edit]
See also[edit]
References
- ↑ Name retrieved from Kirby Star Allies data, with "Wire" for the wire itself, and "PowerPlug" for the plug at the end.
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