Done In: Difference between revisions
(17 intermediate revisions by 3 users not shown) | |||
Line 51: | Line 51: | ||
<tab name="Kirby’s Return to Dream Land"> | <tab name="Kirby’s Return to Dream Land"> | ||
[[File:KRtDL Done In.mp3]] | [[File:KRtDL Done In.mp3]] | ||
Multiplayer: | |||
[[File:KRtDL Done In multiplayer.wav]] | |||
</tab> | </tab> | ||
<tab name="Super Smash Bros. for Wii U"> | <tab name="Super Smash Bros. for Wii U"> | ||
Line 63: | Line 65: | ||
<tab name="Kirby and the Forgotten Land"> | <tab name="Kirby and the Forgotten Land"> | ||
[[File:KatFL Done In.mp3]] | [[File:KatFL Done In.mp3]] | ||
Multiplayer: | |||
[[File:KatFL Done In multiplayer.wav]] | |||
</tab> | |||
<tab name="Kirby’s Return to Dream Land Deluxe"> | |||
[[File:KRtDLD Done In.wav]] | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
Line 71: | Line 78: | ||
|composer=[[Jun Ishikawa]] | |composer=[[Jun Ishikawa]] | ||
}} | }} | ||
'''Done In'''<ref name="Canvas Curse">''[[Kirby: Canvas Curse]]''</ref><ref>''[[Kirby: Planet Robobot Original Soundtrack]]''</ref> (also known as '''That's That''',<ref name="Mass Attack">''[[Kirby Mass Attack]]''</ref> '''Whoops!'''<ref name="Rainbow Curse">''[[Kirby and the Rainbow Curse]]''</ref> and '''Defeat'''<ref name="Forgotten Land">Starting with ''[[Kirby and the Forgotten Land]]''</ref>) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the ''[[Kirby Fighters]]'' series games. | '''"Done In"'''<ref name="Canvas Curse">''[[Kirby: Canvas Curse]]''</ref><ref>''[[Kirby: Planet Robobot Original Soundtrack]]''</ref> (also known as '''"That's That"''',<ref name="Mass Attack">''[[Kirby Mass Attack]]''</ref> '''"Whoops!"'''<ref name="Rainbow Curse">''[[Kirby and the Rainbow Curse]]''</ref> and '''"Defeat"'''<ref name="Forgotten Land">Starting with ''[[Kirby and the Forgotten Land]]''</ref>) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the ''[[Kirby Fighters]]'' series games. | ||
==Composition== | ==Composition== | ||
Line 81: | Line 88: | ||
===''Kirby's Dream Land''=== | ===''Kirby's Dream Land''=== | ||
''Kirby's Dream Land'' was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is track 07 on the game's Sound Test. | ''[[Kirby's Dream Land]]'' was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is track 07 on the game's Sound Test. | ||
===''Kirby's Adventure'' / ''Kirby: Nightmare in Dream Land''=== | ===''Kirby's Adventure'' / ''Kirby: Nightmare in Dream Land''=== | ||
''Kirby's Adventure'' uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is track 27 (in hexadecimal, 39 in decimal) in the Sound Test. | ''[[Kirby's Adventure]]'' uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is track 27 (in hexadecimal, 39 in decimal) in the Sound Test. | ||
In ''Kirby: Nightmare in Dream Land'', the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances, and also when Meta Knight is KO'd in [[Meta Knightmare]]. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test. | In ''[[Kirby: Nightmare in Dream Land]]'', the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances, and also when Meta Knight is KO'd in [[Meta Knightmare]]. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test. | ||
===''Kirby's Pinball Land''=== | ===''Kirby's Pinball Land''=== | ||
''Kirby's Pinball Land'' features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play. | ''[[Kirby's Pinball Land]]'' features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play. | ||
===''Kirby's Dream Course''=== | ===''Kirby's Dream Course''=== | ||
In ''Kirby's Dream Course'', "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as track 017 in the game's Sound Room. | In ''[[Kirby's Dream Course]]'', "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as track 017 in the game's Sound Room. | ||
===''Kirby's Dream Land 2''=== | ===''Kirby's Dream Land 2''=== | ||
''Kirby's Dream Land 2'' uses a slightly different version of the jingle. It can be found as track 02 in the game's Sound Test. | ''[[Kirby's Dream Land 2]]'' uses a slightly different version of the jingle. It can be found as track 02 in the game's Sound Test. | ||
===''Kirby's Block Ball''=== | ===''Kirby's Block Ball''=== | ||
''Kirby's Block Ball'' features a unique version of "Done In", similar to the ''Kirby's Dream Land'' version but slightly different. | ''[[Kirby's Block Ball]]'' features a unique version of "Done In", similar to the ''Kirby's Dream Land'' version but slightly different. | ||
===''Kirby Super Star'' / ''Kirby Super Star Ultra''=== | ===''Kirby Super Star'' / ''Kirby Super Star Ultra''=== | ||
In ''Kirby Super Star'' and its remake, ''Kirby Super Star Ultra'', "Done In" plays when player 1 lose a life in any of the game's modes, as well as when a save file is deleted. This arrangement of the jingle uses different instruments. It is track 58 in the Sound Test of ''Kirby Super Star'', and track 069 in ''Kirby Super Star Ultra''. | In ''[[Kirby Super Star]]'' and its remake, ''[[Kirby Super Star Ultra]]'', "Done In" plays when player 1 lose a life in any of the game's modes, as well as when a save file is deleted. This arrangement of the jingle uses different instruments. It is track 58 in the Sound Test of ''Kirby Super Star'', and track 069 in ''Kirby Super Star Ultra''. | ||
===''Kirby's Dream Land 3''=== | ===''Kirby's Dream Land 3''=== | ||
The normal "Done In" jingle is used in | The normal "Done In" jingle is used in ''[[Kirby's Dream Land 3]]'' only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "[[Green Greens (theme)|Green Greens]]". | ||
===''Kirby 64: The Crystal Shards''=== | ===''Kirby 64: The Crystal Shards''=== | ||
''Kirby 64: The Crystal Shards'' uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's [[Game Over]] theme as well. "Done In" is track 021 in the game's Sound Check, while the Game Over theme is track 022. | ''[[Kirby 64: The Crystal Shards]]'' uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's [[Game Over]] theme as well. "Done In" is track 021 in the game's Sound Check, while the Game Over theme is track 022. | ||
===''Kirby Tilt 'n' Tumble''=== | ===''Kirby Tilt 'n' Tumble''=== | ||
Line 114: | Line 121: | ||
===''Kirby: Canvas Curse''=== | ===''Kirby: Canvas Curse''=== | ||
<!--raised a whole step--> | |||
===''Kirby: Squeak Squad''=== | ===''Kirby: Squeak Squad''=== | ||
Line 119: | Line 127: | ||
===''Kirby Mass Attack''=== | ===''Kirby Mass Attack''=== | ||
===''Kirby's Return to Dream Land'' | ===Most games from ''Kirby's Return to Dream Land'' to ''Kirby Fighters 2'' === | ||
''Kirby's Return to Dream Land'', ''Kirby's Dream Collection Special Edition'' ([[New Challenge Stages]]), ''Kirby: Triple Deluxe'', | ''[[Kirby's Return to Dream Land]]'', ''[[Kirby's Dream Collection Special Edition]]'' ([[New Challenge Stages]]), ''[[Kirby: Triple Deluxe]]'', ''[[Kirby: Planet Robobot]]'', and ''[[Kirby's Blowout Blast]]'' all use the same audio clip for their version of "Done In". It features high-quality instruments, but otherwise is only notable for being one of the first versions to be a pre-made audio file instead of being sequenced. This variant is arranged by Jun Ishikawa. | ||
''Kirby's Return to Dream Land'' also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the ''Kirby's Dream Land 3'' variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. | ''Kirby's Return to Dream Land'' also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the ''Kirby's Dream Land 3'' variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. This jingle was also used in [[Kirby Fighters]] of ''Kirby: Triple Deluxe'', and [[Team Kirby Clash]] of ''Kirby: Planet Robobot'', and consequentially ''[[Kirby Fighters Deluxe]]'', ''[[Kirby Fighters 2]]'', ''[[Team Kirby Clash Deluxe]]'' and ''[[Super Kirby Clash]]'', as well as ''[[Kirby Battle Royale]]''. However, in these games and sub-games, unlike the case with ''Kirby's Return to Dream Land'', the jingle is used even if player 1 is the one that loses a life. | ||
===''Kirby and the Rainbow Curse''=== | ===''Kirby and the Rainbow Curse''=== | ||
===''Kirby Star Allies''=== | ===''Kirby Star Allies''=== | ||
''[[Kirby Star Allies]]''{{'}}s version of "Done In" is largely the same as the ''Kirby's Return to Dream Land'' version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in the [[Jukebox/Kirby Star Allies|Jukebox]] (as of version 4.0.0) and track 37 of disc 2 on ''[[Kirby Star Allies: The Original Soundtrack]]''. The multiplayer variant also returns, playing in a similar manner as ''Kirby's Return to Dream Land''. | |||
Furthermore, the original ''Kirby's Dream Land'' version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of [[The Ultimate Choice]]. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on ''Kirby Star Allies: The Original Soundtrack''. | Furthermore, the original ''Kirby's Dream Land'' version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of [[The Ultimate Choice]]. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on ''Kirby Star Allies: The Original Soundtrack''. | ||
===''Kirby and the Forgotten Land''=== | ===''Kirby and the Forgotten Land''=== | ||
''[[Kirby and the Forgotten Land]]'' features a re-orchestration of the theme if Kirby runs out of health, now named '''Defeat''' in English for the first time. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op. | ''[[Kirby and the Forgotten Land]]'' features a re-orchestration of the theme if Kirby runs out of health, now named '''"Defeat"''' in English for the first time. This version is again arranged by Jun Ishikawa. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op. | ||
===''Kirby's Return to Dream Land Deluxe''=== | |||
In ''[[Kirby's Return to Dream Land Deluxe]]'', a remastered version of the original jingle is used in all the same circumstances as it originally did on the Wii version, in addition to when [[Magolor]] runs out of health in [[Magolor Epilogue: The Interdimensional Traveler]]. | |||
In addition, a sped-up version of the ''Kirby and the Forgotten Land'' multiplayer variant with an explosion sound layered on top is used for the [[Booming Blasters]] sub-game attraction in [[Merry Magoland]] when any player gets knocked out. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 01:30, 13 May 2024
| ||||||||||||||
|
"Done In"[1][2] (also known as "That's That",[3] "Whoops!"[4] and "Defeat"[5]) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the Kirby Fighters series games.
Composition
"Done In" is a short musical period in 3/8 featuring a chromatically descending passage from a C with a jump to E-flat, ending in a somewhat goofy rising G octave. The movement of the melody reflects how Kirby's defeat animation plays out.
Game appearances
Since the jingle has appeared in almost every game in one form or another, this list only discusses the most important evolutions of the theme. Unless stated otherwise, the jingle plays whenever Kirby or player 1 loses a life.
Kirby's Dream Land
Kirby's Dream Land was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is track 07 on the game's Sound Test.
Kirby's Adventure / Kirby: Nightmare in Dream Land
Kirby's Adventure uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is track 27 (in hexadecimal, 39 in decimal) in the Sound Test.
In Kirby: Nightmare in Dream Land, the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances, and also when Meta Knight is KO'd in Meta Knightmare. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test.
Kirby's Pinball Land
Kirby's Pinball Land features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play.
Kirby's Dream Course
In Kirby's Dream Course, "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as track 017 in the game's Sound Room.
Kirby's Dream Land 2
Kirby's Dream Land 2 uses a slightly different version of the jingle. It can be found as track 02 in the game's Sound Test.
Kirby's Block Ball
Kirby's Block Ball features a unique version of "Done In", similar to the Kirby's Dream Land version but slightly different.
Kirby Super Star / Kirby Super Star Ultra
In Kirby Super Star and its remake, Kirby Super Star Ultra, "Done In" plays when player 1 lose a life in any of the game's modes, as well as when a save file is deleted. This arrangement of the jingle uses different instruments. It is track 58 in the Sound Test of Kirby Super Star, and track 069 in Kirby Super Star Ultra.
Kirby's Dream Land 3
The normal "Done In" jingle is used in Kirby's Dream Land 3 only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "Green Greens".
Kirby 64: The Crystal Shards
Kirby 64: The Crystal Shards uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's Game Over theme as well. "Done In" is track 021 in the game's Sound Check, while the Game Over theme is track 022.
Kirby Tilt 'n' Tumble
Kirby & The Amazing Mirror
Kirby: Canvas Curse
Kirby: Squeak Squad
Kirby Mass Attack
Most games from Kirby's Return to Dream Land to Kirby Fighters 2
Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition (New Challenge Stages), Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby's Blowout Blast all use the same audio clip for their version of "Done In". It features high-quality instruments, but otherwise is only notable for being one of the first versions to be a pre-made audio file instead of being sequenced. This variant is arranged by Jun Ishikawa.
Kirby's Return to Dream Land also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the Kirby's Dream Land 3 variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. This jingle was also used in Kirby Fighters of Kirby: Triple Deluxe, and Team Kirby Clash of Kirby: Planet Robobot, and consequentially Kirby Fighters Deluxe, Kirby Fighters 2, Team Kirby Clash Deluxe and Super Kirby Clash, as well as Kirby Battle Royale. However, in these games and sub-games, unlike the case with Kirby's Return to Dream Land, the jingle is used even if player 1 is the one that loses a life.
Kirby and the Rainbow Curse
Kirby Star Allies
Kirby Star Allies's version of "Done In" is largely the same as the Kirby's Return to Dream Land version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in the Jukebox (as of version 4.0.0) and track 37 of disc 2 on Kirby Star Allies: The Original Soundtrack. The multiplayer variant also returns, playing in a similar manner as Kirby's Return to Dream Land.
Furthermore, the original Kirby's Dream Land version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of The Ultimate Choice. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on Kirby Star Allies: The Original Soundtrack.
Kirby and the Forgotten Land
Kirby and the Forgotten Land features a re-orchestration of the theme if Kirby runs out of health, now named "Defeat" in English for the first time. This version is again arranged by Jun Ishikawa. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op.
Kirby's Return to Dream Land Deluxe
In Kirby's Return to Dream Land Deluxe, a remastered version of the original jingle is used in all the same circumstances as it originally did on the Wii version, in addition to when Magolor runs out of health in Magolor Epilogue: The Interdimensional Traveler.
In addition, a sped-up version of the Kirby and the Forgotten Land multiplayer variant with an explosion sound layered on top is used for the Booming Blasters sub-game attraction in Merry Magoland when any player gets knocked out.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ヤラレ[6] yarare まけ[7] make ミス[8] misu みんなやられた[3] min'na yarareta ミスった…[4] misu-tta... |
Done In ヤラレ derives from やられた, which is the passive past tense form of 遣る (to do something). Thus, it can be translated as "to be done in". Colloquially, it is used in this sense as well as the sense of "to be defeated". Loss Miss All Done In Missed... |
Traditional Chinese | 戰敗[5] zhàn bài |
Lost Battle |
Simplified Chinese | 战败[5] zhàn bài | |
Dutch | Verslagen[5] | Defeated |
Canadian French | Ça y est[3] Oups![4] Défaite[5] |
That's it Oops! Defeat |
European French | Fait en[1] Ainsi va la vie[3] Aïe ![4] Défaite[5] |
Done in So goes life Ouch! Defeat |
German | Finito[1] Das hätten wir[3] Hoppla![4] Niederlage[5] |
Finished That's done Oops! Defeat |
Italian | Disfatta[3] Perbacco![4] Sconfitta[5] |
Defeat Good heavens! Defeat |
Korean | 실패[5] silpae 모조리 당하고 말았어[3] mojoli danghago mal-ass-eo |
Failure All Done In |
Portuguese | Derrota[9] | Defeat |
Spanish | Eso es todo[3] ¡Ay, ay, ay![4] Derrota[5] |
That's all - Defeat |
References
- ↑ 1.0 1.1 1.2 Kirby: Canvas Curse
- ↑ Kirby: Planet Robobot Original Soundtrack
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Kirby Mass Attack
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kirby and the Rainbow Curse
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Starting with Kirby and the Forgotten Land
- ↑ First given as the name in Kirby: Canvas Curse and has been more-or-less consistent since then.
- ↑ Kirby's Star Stacker Original CD Masters
- ↑ Nintendo Mobile, NINTENDO×JOYSOUND
- ↑ Kirby's Return to Dream Land Deluxe