Kirby no Copy-toru!
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“ | カービィカードでコピー能力バトル! A Copy Ability Battle with Kirby cards! |
” | — official tagline |
Kirby no Copy-toru![1] (also known as Kirby Copy-toru![2]) is a Japanese exclusive Kirby card game published by HAL Laboratory and Ensky in 2015. It can be played by 1-6 players, features three different game modes, and is recommended for ages 6-7 and up.
Overview
There are two main types of cards: Kirby cards and Enemy cards. Kirby cards feature Kirby either in his Normal state or with a Copy Ability, while Enemy cards feature various enemies and bosses of the series. Each card comes in one of five colors (white, red, blue, yellow, or green), and features a number ranging from 1 to 8 in the top left corner. For Kirby cards, this is their "power", while for Enemy cards, this is their "life". Copy Ability cards have unique abilities, while Enemy cards also have a point value.
There are three modes to play, and in each mode, the goal is to collect Enemy cards by attacking them with Kirby cards. In Easy Battle, Enemy cards are attacked by matching Kirby cards of the same color, and power equal to or higher than the Enemy's life. In Copy Ability Battle and Solo Battle, turns are split into an "action phase" and a "get phase"; color does not matter when attacking in the "action phase", but collecting an Enemy card allows the player to draw a Copy Ability card of the same color in the "get phase". In Easy Battle and Copy Ability Battle, the winner is the player with the most Enemy card points at the end of the game. In Solo Battle, there is also an "enemy attack phase", and the player wins by collecting a certain amount of Enemy card points before taking too much damage from Enemy cards.
List of cards
The game comes with 112 cards in total (54 Kirby cards, 48 Enemy cards, 10 other cards).
All artwork made for the game is unique, and resembles the artstyle of artwork from Kirby Super Star Ultra. Card artwork also features representations of fields based on various stages in the mainline games (up to Kirby: Triple Deluxe, the latest mainline game at the time of release). The abilities, bosses and enemies featured are mostly depicted in locations where they were originally found in the games.
Almost all of the mainline games are represented in the field artwork, though remakes are used instead of the original games (Spring Breeze over Kirby's Dream Land, Kirby: Nightmare in Dream Land over Kirby's Adventure, and Kirby Super Star Ultra over Kirby Super Star). Kirby's Dream Land 2 is the only mainline game that is not represented at all, likely due to the limited color palette of its locations.
Kirby cards
Kirby cards come in two main types, Normal cards and Copy Ability cards. The Normal cards are all white, while the Copy Ability cards come in four colors, with two abilities each: yellow cards feature Beam or Cutter, blue cards feature Bomb or Ice, red cards feature Fire or Fighter, and green cards feature Sword or Spark. The Copy Ability cards depict Kirby attacking with the respective ability; most attacks are from the games, but some are original to the card game.
Most Copy Ability cards have unique abilities that can be used in Copy Ability Battle and Solo Battle. These abilities include:
- Power + (x) - Adds (x) power to the base power of the card.
- Target + (x) - When selecting an Enemy card to attack, the player can select as many as (x) more to also be attacked.
- Action +1 - After finishing the "action phase", the player can perform an additional "action phase". The additional "action phase" is not an extra turn (it does not include an additional "get phase").
- You can discard up to (x) cards - It is not required to discard any cards.
- Get + (x) - During the "get phase", the player can select as many as (x) additional Kirby cards from the table or the Normal deck (not the Copy Ability deck).
- After the "get phase" - This ability is performed after adding a Kirby card to the player's hand in the "get phase".
There are a total of 54 Kirby cards; six suits of eight cards and two suits of three cards. Two of the suits of eight are Normal cards, and the other four suits of eight are Copy Ability cards (one for each color). The extra two suits are additional Normal cards of powers 3, 4, and 5.
The following is a list of all Kirby cards. All translations are conjectural, with card names using localized terms from games whenever possible.
List of Kirby cards | |||||
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Normal cards | |||||
Illustration and name | Power | Flavor text | Field artwork origin | Qty | |
1 | ぼうけんの たびは またこんど An adventurous journey might happen some other time |
Cookie Country - Stage 1 (Kirby's Return to Dream Land) | Two | ||
2 | のんびりいこう そらたかく Let's take it easy, high in the sky |
Grape Garden - Stage 1 (Kirby: Nightmare in Dream Land) | Two | ||
3 | あっちから いいにおいが するぞ Something smells good from over there |
Onion Ocean - Stage 1 (Kirby's Return to Dream Land) | Four | ||
4 | けって こわして さきへすすもう Kick and break it to move forward |
Vegetable Valley - Stage 2 (Kirby: Nightmare in Dream Land) | Four | ||
5 | なんでも すいこむ とくいわざ Inhale anything, a signature move |
Pumpkin Grand (Kirby Super Star Ultra) | Four | ||
6 | すいこみの げんかいに ちょうせん! Push the limits of inhaling! |
Old Odyssey - Stage 1 (Kirby: Triple Deluxe) | Two | ||
7 | パワーばつぐん! ほしがただん Outstanding power! Star Bullet |
The Arena (Kirby Super Star Ultra), specifically the generic colosseum in which the battles with mid-bosses and Waddle Dee happen | Two | ||
8 | こいつに のれば ひとっとび! You can fly anywhere if you ride this! |
Dreamstalk and Fine Fields (Kirby: Triple Deluxe) | Two | ||
Copy Ability cards | |||||
Illustration and name | Power | Color | Abilities | Field artwork origin | Qty |
1 | Yellow | ★パワー+(いままでにたおした てきカードの枚数) ★ Power + (number of Enemy cards you have defeated so far) |
Moonlight Mansion (Kirby & The Amazing Mirror) | One | |
2 | Yellow | ★このターン中、すべてのカービィカードのパワー+1 ★アクション+1 ★ During this turn, all Kirby cards get +1 power ★ Action +1 |
Bubbly Clouds (Kirby Super Star Ultra) | One | |
3 | Yellow | ★場のてきカードを3枚まで捨ててもよい ★てきカードが5枚になるまで山札から場に並べる ★アクション+1 ★ You can discard up to three Enemy cards from the table ★ Draw Enemy cards from the deck onto the table until there are five ★ Action +1 |
Moonlight Mansion (Kirby & The Amazing Mirror) | One | |
4 | Yellow | ★ターゲット+(たおした[黄色]のてきカードの枚数+1) ★ Target + (number of yellow Enemy cards you have defeated +1) |
Bubbly Clouds (Kirby Super Star Ultra) | One | |
5 | Yellow | ★[ゲットフェーズ後]手札が5枚になるまでゲット ★ [After the "get phase"] Collect cards until you have at least five in your hand |
Nature Notch - Stage 1 (Kirby: Squeak Squad) | One | |
6 | Yellow | ★手札を3枚まで捨ててもよい ★[ゲットフェーズ]ゲット+(捨てた枚数+1) ★ You can discard up to three cards in your hand ★ ["Get phase"] Get + (the number of cards you discarded +1) |
Wild World - Stage 1 (Kirby: Triple Deluxe) | One | |
7 | Yellow | ★場のカービィカードを1枚選び、そのカード以外をすべて捨てる ★カービィカードが5枚になるまで山札から場に並べる ★ Choose one Kirby card on the table and discard all cards except that one ★ Draw Kirby cards from the deck onto the table until there are five |
Nature Notch - Stage 1 (Kirby: Squeak Squad) | One | |
8 | Yellow | N/A | Wild World - Stage 1 (Kirby: Triple Deluxe) | One | |
1 | Blue | ★パワー+(いままでにたおした【青色】のてきカードの枚数×4) ★ Power + (number of blue Enemy cards you have defeated so far ×4) |
Prism Plains - Stage 4 (Kirby: Squeak Squad) | One | |
2 | Blue | ★このターン中、すべてのカービィカードのパワー+1 ★アクション+1 ★ During this turn, all Kirby cards get +1 power ★ Action +1 |
White Wafers - Stage 2 (Kirby's Return to Dream Land) | One | |
3 | Blue | ★場のてきカードを3枚まで捨ててよい ★てきカードが5枚になるまで山札から場に並べる ★アクション+1 ★ You can discard up to three Enemy cards from the table ★ Draw Enemy cards from the deck onto the table until there are five ★ Action +1 |
Prism Plains - Stage 4 (Kirby: Squeak Squad) | One | |
4 | Blue | ★[ゲットフェーズ]ゲット+3 ★ ["Get phase"] Get +3 |
White Wafers - Stage 2 (Kirby's Return to Dream Land) | One | |
5 | Blue | ★手札を3枚まで捨ててもよい ★ターゲット+(捨てた枚数+1) ★ You can discard up to three cards from your hand ★ Target + (the number of cards you discarded +1) |
Fine Fields - Stage 4 (Kirby: Triple Deluxe) | One | |
6 | Blue | ★[ゲットフェーズ後]手札が4枚になるまでゲット ★ [After the "get phase"] Collect cards until you have at least four in your hand |
Ice Island - Stage 1 (Kirby: Squeak Squad) | One | |
7 | Blue | ★場のカービィカードを1枚選び、そのカード以外をすべて捨てる ★カービィカードが5枚になるまで山札から場に並べる ★ Choose one Kirby card on the table and discard all cards except that one ★ Draw Kirby cards from the deck onto the table until there are five |
Fine Fields - Stage 4 (Kirby: Triple Deluxe) | One | |
8 | Blue | N/A | Ice Island - Stage 1 (Kirby: Squeak Squad) | One | |
1 | Red | ★パワー+(いままでにたおした【白色】のてきカードの枚数×4) ★ Power + (number of white Enemy cards you have defeated so far ×4) |
Sub-Tree (Kirby Super Star Ultra) | One | |
2 | Red | ★アクション+1 ★[ゲットフェーズ後]手札が5枚になるまでゲット ★ Action +1 ★ [After the "get phase"] Collect cards until you have at least five in your hand |
Transition rooms between Rainbow Route and Mustard Mountain, such as Mustard Mountain - Room 7 (Kirby & The Amazing Mirror) | One | |
3 | Red | ★いままでにたおした【赤色】のてきカードが2枚以上の場合、このターン中、すべてのカービィカードのパワー+1 ★アクション+1 ★ If you have defeated two or more red Enemy cards so far, in this turn, all Kirby cards get +1 power ★ Action +1 |
Sub-Tree (Kirby Super Star Ultra) | One | |
4 | Red | ★ターゲット+3 ★ Target +3 |
Transition rooms between Rainbow Route and Mustard Mountain, such as Mustard Mountain - Room 7 (Kirby & The Amazing Mirror) | One | |
5 | Red | ★[ゲットフェーズ]ゲット+2 ★ ["Get phase"] Get +2 |
Vocal Volcano - Stage 4 (Kirby: Squeak Squad) | One | |
6 | Red | ★手札を3枚まで捨ててもよい ★パワー+(捨てた枚数) ★ You can discard up to three cards from your hand ★ Power + (the number of cards you discarded) |
Raisin Ruins - Stage 1 (Kirby's Return to Dream Land) | One | |
7 | Red | ★場のてきカードを1枚選び、そのカード以外をすべて捨てる ★てきカードが3枚になるまで山札から場に並べる ★ Choose one enemy card on the table and discard every card except that one ★ Draw Enemy cards from the deck onto the table until there are three |
Vocal Volcano - Stage 4 (Kirby: Squeak Squad) | One | |
8 | Red | N/A | Raisin Ruins - Stage 1 (Kirby's Return to Dream Land) | One | |
1 | Green | ★パワー+(手札の枚数×2) ★ Power + (number of cards in your hand ×2) |
Yogurt Yard - Stage 4 (Kirby: Nightmare in Dream Land) | One | |
2 | Green | ★いままでにたおした【白色】のてきカードが2枚以上の場合、このターン中、すべてのカービィカードのパワー+2 ★アクション+1 ★ If you have defeated at least two white enemy cards so far, in this turn, every Kirby card gets +2 power ★ Action +1 |
Ripple Field - Stage 5 (Kirby's Dream Land 3) | One | |
3 | Green | ★手札を1枚捨ててもよい ★捨てた場合、このターン中、すべてのカービィカードのパワー+1 ★アクション+1 ★ You can discard one card from your hand ★ If you discarded a card, in this turn, every Kirby card gets +1 power ★ Action +1 |
Yogurt Yard - Stage 4 (Kirby: Nightmare in Dream Land) | One | |
4 | Green | ★[ゲットフェーズ後]手札が6枚になるまでゲット ★ [After the "get phase"] Collect cards until you have at least six in your hand |
Ripple Field - Stage 5 (Kirby's Dream Land 3) | One | |
5 | Green | ★ターゲット+2 ★ Target +2 |
Cookie Country - Stage 2 (Kirby's Return to Dream Land) | One | |
6 | Green | ★[ゲットフェーズ]ゲット+(いままでにたおした【緑色】のてきカードの枚数) ★ ["Get phase"] Get + (the number of green Enemy cards you have defeated so far) |
Factory Tour (Kirby 64: The Crystal Shards) | One | |
7 | Green | ★場のてきカードを1枚選び、そのカード以外をすべて捨てる ★てきカードが3枚になるまで山札から場に並べる ★ Choose one Enemy card from the table and discard every card except that one ★ Draw Enemy cards from the deck onto the table until there are three |
Cookie Country - Stage 2 (Kirby's Return to Dream Land) | One | |
8 | Green | N/A | Factory Tour (Kirby 64: The Crystal Shards) | One |
Enemy cards
Enemy cards also come in white, red, blue, yellow, or green. The white cards depict ability-neutral enemies and bosses, while the color cards depict ability-yielding enemies (the corresponding ones from the Copy Ability cards).
There are a total of 48 Enemy cards, in six suits of eight cards each. Two suits are white cards, and four suits are color cards (one for each color). The white cards of 6, 7, and 8 are unique (they feature different characters between the two suits), while the other white cards share the same characters between both suits. Enemy cards also have a point value at the bottom of the card, which varies from 1 to 10, corresponding to their power level.
List of Enemy cards | ||||||
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Illustration and name | Life | Color | Flavor text | Points | Field artwork origin | Qty |
1 | White | プププランドの のんびりやさん A carefree resident of Dream Land |
2 | Fine Fields - Stage 1 (Kirby: Triple Deluxe) | Two | |
2 | White | パタパタパタ そらは ぼくの さんぽみち Flip, flap, the sky is my promenade |
2 | Rock Star - Stage 2 (Kirby 64: The Crystal Shards) | Two | |
3 | White | あおいゴーグルの おしゃれさん A blue-goggled fashionista |
3 | Secret Sea - Stage 1 (Kirby: Squeak Squad) | Two | |
4 | White | おおきな からだに やさしいこころ A big body holds a gentle heart |
3 | Green Greens (Kirby Super Star Ultra) | Two | |
5 | White | さわらぬ スカーフィに たたりなし Don't touch Scarfy and you won't get hurt |
4 | Ice Cream Island - Stage 1 (Kirby: Nightmare in Dream Land) | Two | |
6 | White | まいど おなじみ もりのばんにん Always a familiar face, the guardian of the forest |
6 | Cookie Country - Stage 5 (Kirby's Return to Dream Land) | One | |
6 | White | あおいのがロロロ あかいのがラララ The blue one is Lololo and the red one is Lalala |
6 | Float Islands (Kirby Super Star Ultra) | One | |
7 | White | おこると きけん! かみなり ドーン! Watch out when he's angry! Booming thunder! |
8 | Old Odyssey - Stage 6 (Kirby: Triple Deluxe) | One | |
7 | White | はがねの つばさの でんせつのとり The legendary bird with wings of steel |
8 | Dyna Blade's Nest (Kirby Super Star Ultra) | One | |
8 | White | てきか みかたか ここうのきし Friend or foe? The lone swordsman |
10 | Halberd, from Revenge of Meta Knight (Kirby Super Star Ultra) | One | |
8 | White | ほんにんは だいおうさまの つもりです He thinks of himself as a king |
10 | Mt. Dedede (Kirby Super Star Ultra) and Dedede Arena (Kirby: Triple Deluxe, Kirby Fighters) | One | |
1 | Yellow | ながいまつげが チャームポイント | 2 | Carrot Castle (Kirby & The Amazing Mirror) | One | |
2 | Yellow | あたまの カッターで ブーメラン! | 2 | Aquarius (Kirby Super Star Ultra) | One | |
3 | Yellow | ワドルディとは ちがうのだ | 3 | Carrot Castle (Kirby & The Amazing Mirror) | One | |
4 | Yellow | ブーメラン ちゃんともどって くるかなぁ | 3 | Aquarius (Kirby Super Star Ultra) | One | |
5 | Yellow | めと めが あったら ビームこうげき | 4 | Carrot Castle (Kirby & The Amazing Mirror) | One | |
6 | Yellow | トリッキーな なげかたも おてのもの | 6 | Aquarius (Kirby Super Star Ultra) | One | |
7 | Yellow | おおきく しなる ビームウィップ! | 8 | Carrot Castle (Kirby & The Amazing Mirror) | One | |
8 | Yellow | きれあじ ばつぐん するどいカッター | 10 | Aquarius (Kirby Super Star Ultra) | One |
Other cards
In addition to the Kirby and Enemy cards, the game comes with ten additional cards. These consist of four number cards (1 through 7, double-sided, with the 7's other side being a rules card), two rules cards (with one also serving as the "first turn" card), and four blank cards (two in the Kirby card design and two in the Enemy card design).
Promotional cards
In addition to the base set of cards, eight promotional cards were released (three Normal cards, four Copy Ability cards, and one Enemy card). They were released as purchase bonuses, prizes, and — in one case — magazine freebies. They are all identical to existing cards, simply with alternate artwork.
List of promo cards | ||||||
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Normal cards | ||||||
Illustration and name | Power | Flavor text | Difference from base card | Source | ||
1 | ちょうどいい まくらが あったよ I found a pillow that's just right |
Both Kirby and the Waddle Dee have sleeping caps, and the Waddle Dee is asleep as well. | Included with the February 2016 issue of Nintendo DREAM magazine. | |||
3 | カレーが あったよ! I found curry! |
Kirby is holding curry and a spoon. | Participation prize for trial sessions. | |||
5 | どんどん すいこむ とくいわざ Inhale more and more, a signature move |
Kirby is inhaling a Cappy instead of a Waddle Dee. | Purchase bonus when purchasing a card sleeve from Ensky Shop. | |||
Copy Ability cards | ||||||
Illustration and name | Power | Color | Flavor text | Difference from base card | Source | |
7 | Yellow | ★場のカービィカードを1枚選び、そのカード以外をすべて捨てる ★カービィカードが5枚になるまで山札から場に並べる ★ Choose one Kirby card on the table and discard all cards except that one ★ Draw Kirby cards from the deck onto the table until there are five |
Kirby is yellow instead of pink, like in Kirby Super Star (Ultra). | In-store purchase bonus from Yamashiroya and certain other department stores. | ||
8 | Blue | N/A | Kirby is blue instead of pink, and the crown is gold instead of blue, like in Kirby Super Star (Ultra). | Limited-time purchase bonus from Ensky Shop (2/27-4/8/2018). | ||
7 | Red | ★場のてきカードを1枚選び、そのカード以外をすべて捨てる ★てきカードが3枚になるまで山札から場に並べる ★ Choose one enemy card on the table and discard every card except that one ★ Draw Enemy cards from the deck onto the table until there are three |
Kirby is red instead of pink, like in Kirby Super Star (Ultra). | Limited-time purchase bonus from KIDDY LAND. | ||
8 | Green | N/A | Kirby is green instead of pink, like in Kirby: Right Back at Ya!. | Mail order purchase bonus from 7net. | ||
Enemy cards | ||||||
Illustration and name | Life | Color | Flavor text | Points | Difference from base card | Source |
1 | White | プププランドの レアキャラクター A rare character in Dream Land |
2 | The Waddle Dee is a Gold Waddle Dee, and the ground is brown. | Prize for placing first in trial sessions. |
Game modes
There are three different ways the game can be played:
Easy Battle (かんたんバトル)
This mode requires 2-6 players, is recommended for ages 6 and up, and takes around 10 minutes to play. Players take turns drawing Kirby cards to attack and collect Enemy cards on the table. The game ends when all players are out of Kirby cards, and the winner is the player with the highest score from the sum of points of the Enemy cards they have collected.
At the beginning of the game, two of each of the white 3, 4, and 5 power Kirby cards are removed from play, and the rest of the Kirby cards are shuffled and distributed among the players, face down. Each player should hold their cards so that other players cannot see them. How many Kirby cards each player receives depends on the number of players. The remaining Kirby cards are placed on the table as the Kirby deck. Any abilities on the Kirby cards are ignored in this mode.
No. of Players | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
No. of Kirby Cards (per player) |
8 | 6 | 8 | 5 | 6 |
Then, the Enemy cards are shuffled, and a small number of Enemy cards are placed on the table, face up. How many Enemy cards are placed depends on the number of players. The remaining Enemy cards are placed on the table as the Enemy deck.
No. of Players | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
No. of Enemy Cards (on the table) |
4 | 6 | 8 | 5 | 6 |
Now, the first player is decided (the rules suggest rock-paper-scissors). They are given the "first turn" card, and from there, the turn order is clockwise from them.
Each turn, a player draws one of their Kirby cards and "attacks" an Enemy. If the attack is successful, the player "defeats" the Enemy and obtains the Enemy card. If not, the Enemy card is simply discarded. Regardless of the outcome, the drawn Kirby card is discarded as well. An attack is successful if the colors of the Kirby and Enemy cards match, and the Kirby card's power is greater than or equal to the Enemy card's life. White Kirby cards can attack any Enemy card color, and white Enemy cards can be attacked by any Kirby card color. Moreover, a 1 power Kirby card can defeat an 8 life Enemy card. Once the attack is finished, the next player's turn begins.
If a player cannot attack any Enemy card, or wants to attempt to defeat a strong Enemy card, they can perform a "challenge attack". In this case, they discard one of their Kirby cards and draw a new one from the Kirby deck. However, the player must attack with the new card. Regardless of the outcome, that card is discarded, and the next player's turn begins.
Once all Enemy cards on the table are gone, they are replaced from the Enemy deck, just like at the beginning of the game. The "first turn" card is moved clockwise to the next person, and play continues from that person. The game ends when everyone runs out of Kirby cards. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, it is a draw.[3]
Copy Ability Battle (コピー能力バトル)
This mode requires 2-4 players, is recommended for ages 7 and up, and takes around 15 minutes to play. It is similar to Easy Battle, though more complex and with some different rules. The goal is still to defeat Enemy cards with Kirby cards, but in this mode, white Kirby cards are called Normal cards, and Kirby cards of other colors are called Copy Ability cards. Most Copy Ability cards have special abilities which become active when played. The game lasts for seven rounds, and the winner is the player with the highest Enemy card score at the end of the seventh round.
At the beginning of the game, each player receives one each of the 3, 4, and 5 power Normal cards. Then, three decks are shuffled and placed on the table — one with Normal cards of power 6, 7, and 8; one with Copy Ability cards; and another with Enemy cards. Five Copy Ability cards are placed face up on the table, followed by five Enemy cards. The Enemy cards at the beginning of the game must be color cards, and must have 5 life or less; if Enemy cards that are white or have 6 or more life are drawn, they should be discarded. Discarded cards should be placed next to their respective decks.
Now, the player order is decided (the rules suggest rock-paper-scissors). From there, the game begins.
Each player's turn has two phases: the "action phase" and the "get phase". Once a player completes both phases, their turn ends, and the next player begins their turn. The number card deck is used to indicate the round; it is set at 1 when the game begins. Once every player has completed their turn, the number card deck is advanced to the next number, up to 7.
The "action phase" consists of the player using one of their held Kirby cards to attack an Enemy card on the table. Unlike Easy Battle, the colors of the cards don't have to match, and 1 power Kirby cards cannot defeat 8 life Enemy cards. If the drawn Kirby card has an ability, it will be performed before any attacks; the abilities must be performed in the order they are written. Some abilities are only performed during or after the "get phase". If the attack fails, the Enemy card remains on the table, but if it succeeds, the player defeats the Enemy and obtains the Enemy card; the Kirby card is discarded regardless. Once the attack is finished, the "action phase" ends. The player can also choose to skip this phase entirely, if they cannot successfully attack or wish to keep their cards.
After the "action phase" comes the "get phase". If the cards played in the "action phase" have abilities that are performed during the "get phase", they are performed now. The "get phase" allows the player to collect a Copy Ability card from the table. The player can only choose Copy Ability cards of the same color as Enemy cards that they have already successfully defeated (in the whole game, not just that turn). However, even if more than one Enemy card was defeated (due to an ability), the player can only choose one Copy Ability card; furthermore, the player can still collect a Copy Ability card even if they did not successfully attack in the "action phase", as long as they have a matching Enemy card.
If the player cannot collect any Copy Ability cards, the player instead draws a card from the Normal card deck. The player can also intentionally choose to draw from the Normal card deck instead of collecting a Copy Ability card. Also, if the player cannot collect any Copy Ability cards at the start of the "get phase", they can declare "reset" to discard the current Copy Ability cards on the table and draw a new set of five to choose from. This can only be done once per turn.
Players can only have a maximum of seven cards in their hand; if they have eight or more, they must choose seven cards to keep and discard the rest.
After the "get phase" concludes, the player's turn ends. Card abilities that are performed after the "get phase" take effect now.
If there are less than five Enemy or Copy Ability cards on the table at the end of a turn, they should be replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).
Once everyone has completed seven turns, the game ends. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, whoever had the latest turn wins.[4]
Solo Battle (ひとりバトル)
This mode is played with only 1 player, is recommended for ages 7 and up, and takes around 15 minutes to play. Solo Battle is similar to Copy Ability Battle, and can be used as practice or played for fun. Enemy cards advance each turn to damage the player, and the player must attack to meet a target score before taking too much damage. It also comes with 10 "quests" (difficulty levels). Much like in Copy Ability Battle, Kirby cards are divided into Normal cards (white) and Copy Ability cards (every other color).
The 10 "quests" of Solo Battle determine certain factors at the beginning of the game.
Quest Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
No. of Cards on the Table (Kirby Cards and Enemy Cards) |
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
No. of Rows | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 |
Target Score | 30 | 50 | 70 | 50 | 70 | 40 | 60 | 80 | 60 | 80 |
Player's Life | 6 | 5 | 4 | 4 | 3 | 4 | 3 | 2 | 4 | 3 |
Preparation is the same as in Copy Ability Battle. The player starts with one each of the Normal cards of powers 3, 4, and 5. The other cards are shuffled into three decks — Normal cards of powers 6, 7, and 8; Copy Ability cards; and Enemy cards. In Solo Battle, the Enemy cards on the table are sorted into rows, which are represented by the number cards; the number of rows (four, three, or two) varies depending on the quest level. The rows are sorted with lower numbers being closer to the player, i.e. 1 is the closest. The Copy Ability cards and Enemy cards are placed on the table according to the number defined by the quest level (four or three). Like Copy Ability Battle, Enemy cards at the beginning of the game must be color cards and must have 5 life or less. Enemy cards are placed in the highest row, the one furthest from the player.
From there, the game begins. Turns are divided into the "attack phase", the "get phase", and the "enemy attack phase". The "attack phase" and the "get phase" are performed the same as Copy Ability Battle. After the "get phase", the "enemy attack phase" is performed.
During the "enemy attack phase", every Enemy card on the table moves down one row (closer to 1). If Enemy cards go past row 1, the player receives 1 damage per Enemy card (the damage received is not equivalent to the Enemy card's life). Enemy cards that cause damage are placed in a damage pile (not the discard pile). If the number of cards in the damage pile exceeds the player's life (determined by the quest level), the game ends in a loss.
Once the "enemy attack phase" is over, the turn ends, and the next turn begins. If there are less than the designated amount of Copy Ability or Enemy cards on the table, they should be replenished from their respective decks; new Enemy cards are placed in the highest row. If a deck runs out of cards, it should be reshuffled from its discard pile.
For example, on quest level 1, only four Enemy cards can be placed on the table. Even if there is empty space in the fourth row, there cannot be any more than four Enemy cards on the table.
The game ends in a victory if the target score (determined by the quest level) is met. The "get phase" and "enemy attack phase" do not need to be performed once this happens.
Most card abilities are performed the same as in Copy Ability Battle. Abilities that attack multiple targets can attack any Enemy card, even if they are in different rows. For abilities that say "draw cards from the deck onto the table until there are five cards," this should be replaced with the quest level's number of cards on the table (four or three).[5][6]
In the games
Fighter's "Quick Jab" and Sword's "Big Spin Slash" are original moves created for Kirby no Copy-toru!. Quick Jab later appeared in Kirby Battle Royale, and Big Spin Slash later appeared in Kirby and the Forgotten Land.
Whispy Woods' and Meta Knight's respective titles, "Guardian of the Forest" and "The Lone Swordsman", first appeared as part of their flavor text in this game before being incorporated into Kirby Star Allies.
Artwork from Kirby no Copy-toru! was used in Super Kirby Clash, for four stickers: Kirby 6, Kirby 7, Meta Knight 4 and Waddle Dee 5.
Gallery
- Main article: Kirby no Copy-toru!/gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カービィのコピとる! kābyi no copitoru! |
Kirby's Copy-toru! Per the tagline,「コピとる」Copy-toru is short for「コピー能力バトル」("Copy Ability Battle"). However, the「とる」-toru is written in hiragana; in kanji, it would be written as「取る」. This generally means to "take" or "capture", but can be used in the context of playing a card game, i.e.「かるたを取る」("playing Karuta"). As this game involves capturing Copy Abilities and itself is a card game to be played, the double meaning is likely intentional. |
External links
References
- ↑ Product information on HAL Laboratory's official website
- ↑ Kirby Art & Style Collection pages 174-181
- ↑ Kirby no Copy-toru! official site, explaining the rules of Easy Battle (archive)
- ↑ Kirby no Copy-toru! official site, explaining the rules of Copy Ability Battle (archive)
- ↑ Kirby no Copy-toru! official site, explaining the rules of Solo Battle (archive)
- ↑ YouTube video explaining the rules of Solo Battle