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User:Waddlez3121/Weird Trivia
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What's the Point?[edit]
There are some trivia points I think are interesting that just don't meet mainspace standards. As such, I made this article to chronicle some. Everyone is welcome to add points that are "medium-quality" - that is to say, not low-quality, but not high enough quality for mainspace. Examples:
Quality | Trivia Point |
---|---|
High | See mainspace trivia sections for articles marked Good. |
Medium | Kirby: Nightmare in Dream Land was the last mainline title to include a score counter in normal gameplay. |
Medium | Royal Road - Stage 3 and Royal Road - Stage 8 EX are the only stages in Kirby: Triple Deluxe that don't contain a single normal Copy Ability - just Hypernova. |
Low | Kirby's Dream Land 3 is the second game to have a number in the title. |
Low | Bandana Waddle Dee's bandana has two tie sections, suggesting that the fabric in the bandana is rounded on two corners. |
Trivia[edit]
Let the knowledge expand! If you have any category suggestions, feel free to add them, only if you can move or add a trivia point to it.
Games & game mechanics[edit]
For facts about a specific game or a mechanic in it that doesn't warrant its own section or article.
- Kirby Star Allies is the only mainline game in which Kirby can attain 999 Extra Lives in.
- Royal Road - Stage 3 and Royal Road - Stage 8 EX are the only stages in Kirby: Triple Deluxe that don't contain a single normal Copy Ability — just Hypernova.
- Royal Road - Stage 8 EX is the only stage in Kirby: Triple Deluxe to feature two Goal Doors — one is the regular stage exit, and the other is within the secret room inside the moon. Interestingly, Access Ark - Stage 8 EX also has two Goal Doors set up in the exact same way, though it is not the only stage in Kirby: Planet Robobot with more than one.
- Smash Ride is the only Sub-Game in Kirby: Squeak Squad which does not involve some sort of bombs. Treasure Shot sometimes substitutes the sweets for bombs, Speedy Teatime sometimes replaces the strawberries in the cakes with bombs, and Boss Endurance allows Kirby to use the Bomb Copy Ability.
- In Kirby Mass Attack, Volcano Valley features a strange set of final stages, including one that is unlocked out of order. Stage 9 comes before Stage 10 and Stage 11 numerically because Kirby Mass Attack numbers stages clockwise moving inward.
- Technically speaking, the speed at which the meteors in Star Slam Heroes can travel after they are hit is impossible, as nothing can travel faster than light.
Bosses[edit]
- Miracle Matter can attack at least 46,657,459 unique ways. See the subpoints below to see how this number was reached.
- Bomb: 360 degrees rotation ÷ 4 bubbles × 2⁴ for whether purple part splits left or right in each bubble = 1,440 variants (does not factor how bubbles can split at different times)
- Burn: (3×2×1)+(2×1)+(1×4) = 12 variants (counting quadrants Miracle Matter enters but not exact possible coordinates)
- Vertical blasts are 3 factorial (3×2×1 or 3!) because it can attack left, right, or center, then another one, and then the last remaining option
- Horizontal blasts are 2 because it can attack above or below center first, then the other
- Cross-blasts are 1×4 because it can go to one of four quadrants for the one blast
- Cutter: 2 for clockwise and counterclockwise rotation = 2 variants
- Ice: 1 variant
- Needle: 2 for clockwise or counterclockwise rotation = 2 variants
- Spark: attacks 3 times × 360 degrees of attack options = 360×360×360=360³=46,656,000 variants (does not factor subdegrees based on Kirby's precise coordinates)
- Stone: 2 ways it can roll (L,R,C or (R,L,C) = 2 variants (which variant depends on Kirby's position, therefore can also be interpreted as 1)
Characters[edit]
Anything interesting to say on your favorite pal? Here goes!
- Gordo is only given expressive qualities in Kirby's Dream Land 3. All other games feature stoic Gordos with only a pair of blank, neutral eyes.
- Dark Matter is depicted inconsistently about body features, particularly the number of "orbs" it has. The number varies from eight to twelve on Dark Matter itself, and other entities related to it also have varying amounts. They are as follows:
- 12 in the Kirby of the Stars Pilot.
- 10 is the most common number, seen on the majority of sprites for Dark Matter and much artwork. Surprisingly, not all ten are ever seen at once, but Dark Matter is shown to be horizontally symmetrical, such as in Kirby Quest where Dark Matter shows nine fins while spacing would indicate ten.
- 8 is the second most common number, featured on certain sprites in Kirby's Dream Land 2, Kirby's Dream Land 3, and on the model for Dark Matter Clone in Kirby: Planet Robobot. Notably, these illustrations all have something to do with a frontal view and lobbing them as projectiles.
- 7 are seen on Gooey's Mock Matter form in Kirby's Dream Land 3.
- 6 are seen on Gooey's modern Mock Matter forms, as a Dress-Up Mask and a Dream Friend.
- 0 are found on the Dark Matter specimens that feature in Kirby 64: The Crystal Shards.
- The name of Super Kirby Clash's Landion Gear, based on a single split dragon, implies that the term for a lone quarter of Landia is "Landion", and "Landia" refers to both the fused version and all four split members. This lines up with certain pluralization conventions, lending more credence to the idea.
Miscellaneous[edit]
For those ones you really just can't put anywhere else.
- Although Planet Popstar's geography is highly inconsistent due to its nature as a video game planet, it tends to align world map features in a similar way: five levels around the corners, and a center location featuring the final level. Popular examples include Kirby's Dream Land 3 and Kirby: Planet Robobot.
- This does not apply to World of Miracles - Planet Popstar's use as a level map in Kirby Star Allies, as that is a level map, not a world map.