From WiKirby, your independent source of Kirby knowledge.
Course 2 - Hole 1
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Details
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Course
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Course 2
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Copy Abilities
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None
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Course 2 - Hole 1 is the first hole of Course 2 in Kirby's Dream Course. It takes place on a long straight board featuring a line of enemies at varying heights from the ground. The hole serves to introduce flying enemies and the sand bunker.
Summary[edit]
The hole is a long rectangular platform with heavy embankments around the edges featuring bunkers which Kirby should not have to concern himself with, as all of the action should ideally take place in the narrow trench along the center. Kirby starts at the upper-left end of the trench, and three enemies lay down the line in front of him. Two of these enemies - Gaspar and Mr. P. Umpkin - float off the ground, meaning Kirby will need to make a fly shot to hit them. If he overshoots, there is a Kick Panel on the other side of the trench that can push him back.
In the Extra Game, Kirby's start position is moved to the middle of the trench, pushing Gaspar and Mr. P. Umpkin back to the right side and replacing Squishy with Waddle Dee, who now sits where the main game starting point is. Other than that, the board is the same.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
Preparing a shot which will hit all of the flying foes
Moving toward the last enemy, transforming into the cup
Kirby's Dream Course |
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| Characters | | | Single-Player Courses and Holes | | | Two-Player Courses and Holes | | | Copy Abilities | | | Enemies | | | Course Obstacles | | | Extra | |
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