Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Iceberg - Stage 3 (Kirby's Dream Land 2)

From WiKirby, your independent source of Kirby knowledge.
Revision as of 19:03, 25 February 2021 by Kirb (talk | contribs)
Jump to navigationJump to search


Iceberg - Stage 3
KDL2 Iceberg 3-4.png
Kirby and Kine swim through the sub-glacial channels.
Details
Host level Iceberg
Stage Nr. 3
Animal Friend(s) Kine
Rainbow Drop? No
Mid-Boss(es) Mr. Frosty
Stage progression
Stage 2 Stage 4
 This box: view  talk  edit 
This article is about the stage in Kirby's Dream Land 2. For the stage in Kirby's Dream Land 3, see Iceberg - Stage 3 (Kirby's Dream Land 3).

Iceberg - Stage 3 is the third stage of Iceberg in Kirby's Dream Land 2.

Overview

The stage begins in a cold tunnel, with enemies waiting on soft platforms. The door the next area can be found to the right.

The door leads to an encounter with Mr. Frosty. Beating him yields the Ice ability and frees Kine from the bag. From there, the path continues into a water-filled tunnel. Using the Ice ability with Kine here will make short work of all the enemies on this path, but will also freeze Kine if held for too long at a time.

The door leads to an external area, where a Propeller is waiting to kidnap Kirby's friend if they are not careful. This area itself is rather hazardous, with plenty of enemies and tricky jumps, especially for Kine. The stage exit can be found among cloudy platforms that break apart if stood on for too long.

Enemies and mid-boss

Gallery