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Kirby's Toy Box: Difference between revisions

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====Enemies====
====Enemies====
*[[Kracko]] and [[Co-Kracko]] - bumpers, each hit adds up 50 or 30 points respectively
*[[Kracko]] and [[Kracko#Varieties and relatives of Kracko|Co-Kracko]] - bumpers, each hit adds up 50 or 30 points respectively
*[[Waddle Dee]] - a spot target, adds 100 points
*[[Waddle Dee]] - a spot target, adds 100 points
*[[Bounder]] - climbs up and down and halts Kirby's movement, adds 30 points
*[[Bounder]] - climbs up and down and halts Kirby's movement, adds 30 points

Revision as of 11:58, 11 February 2021

Kirby's Toy Box
File:Kirby Toy Box title.png
Title screen of Kirby's Toy Box - Ball Rally.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Satellaview
Japan February 8, 1996
Game chronology
Kirby's Block Ball [[Kirby Super Star|Template:KSS KFP]]
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby's Toy Box[Japanese title] (カービィのおもちゃ箱) is a collection of 10 Kirby-themed mini-games which were broadcast on the Satellaview service of the Super Famicom in Japan, starting on February 8, 1996.[1][2]

The eight original games are ball-related, such as Baseball which involves a simple game of baseball, except that Kirby is substituted for the ball. All of them are played like traditional arcade games where the player has to attain a high score before a Game Over is hit. The trial versions of Samurai Kirby and Megaton Punch were included as a promotion for [[Kirby Super Star|Template:KSS KFP]] which would release soon after.

Mini-games

Japanese title English translation Description
ピンボール Pinball A pinball game.
星くずし Star Breaker A Breakout-style game with stars as blocks instead.
ぐるぐるボール Round and Round Ball
アレンジボール Arrange Ball
パチンコ Pachinko Based on the eponymous arcade game in Japan.
ベースボール Baseball A baseball game.
キャノンボール Cannonball
ボールラリー Ball Rally
刹那の見斬りお試し版 Samurai Kirby demo A port of the eponymous Sub-Game from [[Kirby Super Star|Template:KSS KFP]].
かちわりメガトンパンチお試し版 Megaton Punch demo A port of the eponymous Sub-Game from [[Kirby Super Star|Template:KSS KFP]].

The games aired daily in pairs (February 8 through 28 and then from March 7 onwards), with the two Sub-Games from [[Kirby Super Star|Template:KSS KFP]] starting on February 22, 1996.[3]

Kirby's Toy Box - Pinball

Screenshot of the Pinball mini-game

This is a simple game of pinball on a single board, retaining some concepts featured in Kirby's Pinball Land. The player has to launch Kirby from a Cannon into the playfield and keep him from rolling down the drain. There are various enemies in fixed spots which when hit will earn the player points, while certain combinations will also light up items for short-term assistance.

Enemies

  • Kracko and Co-Kracko - bumpers, each hit adds up 50 or 30 points respectively
  • Waddle Dee - a spot target, adds 100 points
  • Bounder - climbs up and down and halts Kirby's movement, adds 30 points
  • Crack-Tweet - an orbit target, adds 100 points or 1000 points when hatched (hit 4 times)
  • Elieel - four hiding in the side lane, each add 100 points
  • Mr. Frosty - captures and kicks Kirby back, adds 300 points or 1000 points when hit 5 times (adds ×1 to the bonus multiplier)
  • King Dedede - higher-difficulty target, adds 300 points or 1000 points when hit 5 times (adds ×5 to the bonus multiplier)

Both lower and upper rollovers add 30 points. Lighting up upper ones gain the player Energy Drinks in the outlanes, while doing the same with the 3 Kirby sprites place a Maxim Tomato between the flippers to protect from draining the ball.

Kirby's Toy Box - Star Breaker

Screenshot of the Star Breaker mini-game

A Breakout-style game with a few major differences to Kirby's Block Ball. In place of a paddle are two Ricks with a trampoline which with their movement also dictate Kirby's direction, who acts as the ball. The key difference is the constant gravity applied to the bouncing Kirby.

There are 5 stages where every Star-shaped brick has to be crushed (70 points). A "Star" counter is present which constantly decreases on its own, and when higher than 0 (zero) grants Kirby one safe bounce off the ground if he misses the trampoline. Each crushed brick disposes a Point Star which when collected (10 points) increases the Star counter by 5, while each ground touch decreases the same by 10.

Once the player clears the first five stages, in the sixth is a Boss fight with King Dedede. There are no bricks to crush and Point Stars to be collected - instead, King Dedede has to be hit 10 times. He floats in the air in circles and every so often throws hammers at Ricks which can stun them for a second. Defeating King Dedede grants 11000 points, and the game continues by cycling back to the first stage.


This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: Will have sections detailing each of the mini-games.

Gallery

External links

References

  1. Nintendo Online Magazine - Nintendo of Japan
  2. 20th Anniversary - Hoshi no Kirby: Pupupu Taizen (Shogakukan), pg. 59
  3. Family Computer Magazine (1996, #4) (Tokuma Shoten), pg. 71