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This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the shield, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the shield, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.


In ;;Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. Kirby is required to use special [[3D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane {{realMe}} can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3D Laser]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards.
In ''Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. Kirby is required to use special [[3D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane {{realMe}} can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3D Laser]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards.


The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except [[Kirby 64: The Crystal Shards]], as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice. There are also Rare Keychains. These are found in a fixed location, one in each level. They are not random. The other collectible is the [[Sun Stone]]s. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against an EX Mid-Boss! There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.
The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice. There are also Rare Keychains. These are found in a fixed location, one in each level. They are not random. The other collectible is the [[Sun Stone]]s. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against an EX Mid-Boss! There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.


This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondala, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shockwave with his hammer at full health, and launch a cutting beam from his hammer when charged.
This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondala, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shockwave with his hammer at full health, and launch a cutting beam from his hammer when charged.

Revision as of 21:53, 16 October 2014

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Template:Game Kirby: Triple Deluxe, known as 星のカービィ トリプルデラックス (Hoshi no Kābī Toripuru Derakkusu) in Japan, is a game for the Nintendo 3DS.

It was released on Template:Date in Japan, on Template:Date in South Korea, on Template:Date in North America, and on Template:Date in Europe and Australia.

Story

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

After waking up on a Dream Land morning, Kirby lets out a hearty yawn as a butterfly lands on his face. Later in the day, he goes "fishing" for Blippers, flies with some birds, takes a nap under an apple tree, and rides on the Warp Star over the Orange Ocean. That night, as Kirby is sleeping in his house, a mysterious beanstalk, known as the Dreamstalk, lifts Kirby's house into the air. Kirby yawns once more after he wakes up, only to be interrupted by the sight of his house in the sky. In a panic, he rushes out of the house and falls onto Mt. Dedede, which he finds has also been lifted up into the sky. He storms the castle after finding a mysterious arachnid-like creature called Taranza sneaking inside. Dedede commands his Waddle Dees to stop him, but they are all overpowered By Taranza. He kidnaps the king and runs off with him, with Kirby still chasing him to the floating kingdom of Floralia.

Taranza uses his magic to make five seemingly inanimate or dormant creatures come to life: Flowery Woods is created from a flower, Paintra is awakened from a painting, Kracko is remade from a cloud, Coily Rattler is awakened from a snake statue, and Pyribbit is woken up. Kirby battles through these Monsters, then finally reaches Dedede's castle in Royal Road. Taranza scolds Kirby for following him, and then reveals that he is truly only the second-in-command to the true ruler of Floralia, Queen Sectonia, and that the People of the Sky (whom Kirby rescued during his adventure) planted the Dreamstalk to get the hero of Dream Land to stop Taranza and the Queen. He then turns King Dedede (whom he mistook for the hero of Dream Land) into Masked Dedede, and where Kirby fights him.

After Kirby overpowers them--twice, Taranza summons Queen Sectonia, a giant queen bee, in a last-ditch attempt to stop Kirby. The Queen angrily swats Taranza away and expresses the desire to rule both Dream Land and Floralia. She fights Kirby for wanting to stand against her and save Dedede.

Kirby defeats her, but she flies away and combines her power with the Dreamstalk, covering all of Pop Star with vines. Dedede and the People of the Sky reappear and build a cannon for Kirby to follow her. Kirby then fights her, in her Dreamstalk form, but she still survives the battle and tries to choke Kirby with her vines. Suddenly, Dedede, hanging on to a reformed Taranza, work together to free Kirby and give him a Miracle Fruit, turning him into Hypernova Kirby. Kirby then sucks up a beam that the queen fires at him and spits it out at her after they glare angrily at each other.

The Queen is finally destroyed, but Kirby is sent tumbling down Floralia. The People of the Sky catch Kirby, while Taranza barely catches Dedede. They all enjoy Dream Land's latest landmark, the Dreamstalk.

In Dededetour!, King Dedede decides to explore Floralia himself. After defeating Queen Sectonia DX, Sectonia's Mirror World counterpart, at Royal Road, he fights his own Mirror World self, and then enters the Dimension Mirror to fight Dark Meta Knight. He then destroys the mirror to prevent them from coming back. It is unknown how the king himself returns.

However, in the finale of The True Arena, Sectonia managed to barely grasp onto life by eating some Miracle Fruits herself, becoming Soul of Sectonia. Kirby fights her once more, and finally kills her after she forcefully rips herself off of the Dreamstalk for a final stand.

Gameplay

This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same items, such as the Key. It introduces a new move, the Dodge. This is activated by pressing left or right while using the shield, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in Kirby Fighters. However, the main new gameplay element is the foreground and background.

In Kirby: Triple Deluxe Kirby is no longer limited to just one path. Kirby is required to use special 3D Warpstars to move from the foreground to the background, and vice versa. While in one plane the unknown reader can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3D Laser. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards.

The game contains many collectibles. A primary example are the Keychains. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except Kirby 64: The Crystal Shards, as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the Goal Game. The image you get is random, and it is possible to get the same Keychain on an image twice. There are also Rare Keychains. These are found in a fixed location, one in each level. They are not random. The other collectible is the Sun Stones. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against an EX Mid-Boss! There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.

This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondala, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shockwave with his hammer at full health, and launch a cutting beam from his hammer when charged.

Modes

Story Mode:

Kirby Fighters:

Dedede's Drum Dash:

The Arena:

The True Arena:

Dededetour!:

New Copy Abilities

Returning Copy Ablilites

Levels

All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Level Nr. Name Stages Boss(es) Description
Level 1 Fine Fields 6 Flowery Woods
Level 2 Lollipop Land 6 Paintra
Level 3 Old Odyssey 7 Kracko
Level 4 Wild World 7 Coily Rattler
Level 5 Endless Explosions 7 Pyribbit
Level 6 Royal Road 8 Masked Dedede (Story Mode only)
Queen Sectonia
Shadow Dedede (Dededetour! only)
Level 7 Eternal Dreamland 0 Queen Sectonia (Story Mode only)
Queen Sectonia

Protagonists

Antagonists

Enemies

Enemies marked with a * are new enemies.


Mid-Bosses

Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.

Bosses

Note: In Dededetour! and The True Arena, all bosses are fought in their more powerful Deluxe (DX) forms (except for those that do not appear in Story Mode).

Reception

Gallery

Video Gallery

Trivia

  • This game was first to have interactable onscreen HUD display: when Hypernova kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.

References

Template:KirbyTD