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(i think this part is already solid enough since retconning is sort of its own thing, and it has a source. could be expanded maybe but i'll paste it in for now)
(→‎Retroactive continuity: I will admit this section I was really torn on whether or not to keep for revamp, but I guess with this note it should be alright. Retcon is usually tied to a single canon/continuity which Kirby doesn't have, but the eyes thing is indeed an example of one, I suppose)
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==Retroactive continuity==
==Retroactive continuity==
In some cases, details that were prominent in earlier entries of the ''Kirby'' series do not match up with newer titles, as changes are made either to the main narrative itself, or to details of certain characters, objects, events, and so on. In every case where this happens (referred to as retroactive continuity, or retcon for short), the newer change is considered to be the current canon, and applied retroactively to the story as the way it always was.
In some cases, details that were prominent in earlier entries of the ''Kirby'' series do not match up with newer titles, as changes are made either to the main narrative itself, or to details of certain characters, objects, events, and so on. In cases where this happens (referred to as retroactive continuity, or retcon for short), the newer change is assumed to be applied retroactively to the story as the way it always was.


An example of this is the color of [[Meta Knight]]'s eyes. In earlier games, his eyes were white under the mask, but since ''Kirby: Planet Robobot'', they have been shown to be yellow, just like when the mask is on. Shinya Kumazaki believes that Meta Knight's eyes were originally white because technical limitations on sprite colors in ''Kirby's Adventure'' may have made yellow eyes harder to distinguish. Much later, when modeling an unmasked Meta Knight for ''Kirby: Planet Robobot'', the team felt that giving him white eyes did not look quite right.
An example of this is the color of [[Meta Knight]]'s eyes. In earlier games, his eyes were white under the mask, but since ''Kirby: Planet Robobot'', they have been shown to be yellow, just like when the mask is on. Shinya Kumazaki believes that Meta Knight's eyes were originally white because technical limitations on sprite colors in ''Kirby's Adventure'' may have made yellow eyes harder to distinguish. Much later, when modeling an unmasked Meta Knight for ''Kirby: Planet Robobot'', the team felt that giving him white eyes did not look quite right.


{{quote|Now for a question about the main character Meta Knight - specifically, about the color of his eyes. In the moment that Mecha Knight+'s mask cracks, the player gets a glimpse of Meta Knight's eyes, which appear to be yellow. Were they always this way? I was sure they were white before...<br><br>That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At the time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more.<br>They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.|Miiverse posts made during [[List of HAL Laboratory Miiverse posts - Kirby: Planet Robobot#Kirby: Planet Robobot Ask-a-thon - Round 3|Kirby: Planet Robobot Ask-a-thon Round 3]] regarding the color of Meta Knight's eyes; exchange between Satoshi Ishida and Shinya Kumazaki}}
{{quote|Now for a question about the main character Meta Knight - specifically, about the color of his eyes. In the moment that Mecha Knight+'s mask cracks, the player gets a glimpse of Meta Knight's eyes, which appear to be yellow. Were they always this way? I was sure they were white before...<br><br>That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At the time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more.<br>They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.|Miiverse posts made during [[List of HAL Laboratory Miiverse posts - Kirby: Planet Robobot#Kirby: Planet Robobot Ask-a-thon - Round 3|Kirby: Planet Robobot Ask-a-thon Round 3]] regarding the color of Meta Knight's eyes; exchange between Satoshi Ishida and Shinya Kumazaki}}
It should be noted, however, that not every change to a certain element in the series is considered a retcon. In particular, King Dedede is redesigned in almost every game he appears, but there is no indication that said redesigns are applied retroactively. Moreover, since there is not a single timeline in the series, many changes are implied to just be the reality of a different continuity, rather than a retcon of an existing one. Unless it's officially confirmed by developers, the lines are often blurry.


==Continuity of localizations==
==Continuity of localizations==

Revision as of 13:48, 17 March 2024

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: Lots of work to do still. Feel free to help. - Gigi (talkedits) 16:50, 23 January 2024 (UTC)

Continuity is a term that refers to the order events of a narrative happens and consistency between them, and usually extends to mean if events are connected to one another or unrelated. This is often also called canon, although canon usually implies that there are canon events and non-canon events, which cannot be said for the Kirby series as a whole, as it has been confirmed that the series has no single timeline, and there are no official statements regarding any single "canon" of the series.[1][2]

Continuity within a title

Games of the Kirby series usually feature various modes, from Story Mode, to sub-games, to Extra Modes, but rarely these modes interact with each other. As such, it's often unclear the order these events happen, or even they even are connected to each other, with some exceptions. In particular, some extra modes do directly acknowledge events of Story Mode, namely Heroes in Another Dimension, Isolated Isles: Forgo Dreams, the Colosseum, and Magolor Epilogue: The Interdimensional Traveler, but even in those cases some connections can be unclear (for example, Magolor Epilogue's opening cutscene shows Magolor Soul, giving the impression that it may be a sequel to Kirby's Return to Dream Land's Extra Mode, not Story Mode). In addition, Meta Knightmare Returns and The True Arena of Kirby: Planet Robobot have been confirmed to be "what-if scenarios", but those of other games that to not have any hints of being directly tied to a Story Mode are left ambiguous as whether they are or not.[3] The developers often leave the lines blurry in those cases; in particular, for Merry Magoland, it was directly mentioned in-game that it exists in another time and space, yet Kirby and friends are able to travel freely between it and the main story, demonstrating that the flow of time in the Kirby universe is fluid.[2]

Continuity in games usually relies on a concept referred to as diegesis, which distinguishes elements that exist within the setting the characters inhabit from elements that exist outside of the universe for the audience's benefit. For example, music that exists in the story (such as a song playing on a radio that the characters interact with) is "diegetic" sound, while background music that the audience hears but the characters do not is "non-diegetic" sound. It should be noted, however, that in the context of the Kirby series, the lines for such concept are often blurry or left ambiguous. For example, while a cutscene in Kirby and the Forgotten Land shows a radio play "Welcome to the New World!" and Kirby even dances to it, implying that it's "diegetic", afterwards he goes much further from the radio and the song continues playing regardless. In the same game, the various background music of the game can be played by the The Deedly Dees, despite the notion that background music of the game is "non-diegetic" and thus not known by the characters.

Continuity between titles

As stated by current series director Shinya Kumazaki, there's no single timeline of events in the Kirby series, but there are loose connections. This is done so that characters and settings don't have to be introduced from the ground-up every game, but at the same time the lack of clear order of events means that new players don't need to play all prior titles to understand the story or setting of a new game.[1][2] The developers prefer to keep the specific timeline vague; for example, the beginning of Kirby: Triple Deluxe is designed to imply that it could continue from the ending of Kirby Super Star, but does not directly acknowledge that game's events.[4]

Since there is not a single timeline in the Kirby series, while remakes usually contain the same story as the original game, at least in regards to Kirby's Return to Dream Land Deluxe, it is seen as a "parallel" (universe) to the original Wii game.[2] Since it is highly unlikely the same story events would happen twice in the same continuity, it is usually understood that remakes are parts of different continuities, at least regarding the narratives they share with the original. The Dream Kingdom has also been stated to be in a "parallel" (universe),[5] and Shinya Kumazaki has implied that travel between "parallels" is possible via Another Dimension (as it transcends time and space);[2] this was eventually shown in-game at the end of Magolor Epilogue, when Magolor goes through a dimensional rift and arrives at the Dream Kingdom. Fittingly, the name of the credits theme of said mode is "Crossing into the Parallel with You", directly acknowledging that Magolor is "crossing between parallel (worlds)".

While references to previous titles do exist plenty in the series, they are often done in ways of cameos, or content that is either complementary or not directly acknowledged by the characters. This is true to the goal of the developers, that is to sometimes not focus too much on the story or continuity of the series, at least not primarily. As an example, when choosing characters to be Dream Friends in Kirby Star Allies, at first the developers found it difficult to include certain characters due to past stories, but ultimately ended up not going with such rigid thinking, and decided that summoning characters through the Dream Rod would allow them to add the ones they wanted regardless of the story implications.[6]

Continuity of adaptations

Usually, each adaptation series is implied to be separate from each other, and separate from the games. For example, the anime series is considered a different continuity, while the novel series is another, because they each have content that either directly contradicts the continuity of the games, or that is different from it. For example, in the anime, Escargoon is King Dedede's primary servant, but he has only appeared in the games once as a cameo, and hasn't appeared in other adaptations. As another example, in the novel series, there used to be only one Waddle Dee at first, a fact that was never true in the games, anime, and other adaptations.

Within each adaptation series, the continuity between works varies. For example, some episodes of the anime series are directly connected to others, and the series even has a finale, but some episodes have endings that don't appear to carry over to any other episodes. Meanwhile, most volumes of the novel series are written in a way that implies that previous volumes happened linearly (for example, Waddle Dee obtains a bandana in Kirby's Decisive Battle! Battle Royale!!, and this trait is carried over and sometimes even directly referenced in later volumes), while some are explicitly mentioned to be alternate continuities from the main novels one (for example, Kirby and the Search for the Dreamy Gears! and Kirby: Sever Evil with a Slash in a Flash!).

Continuity of miscellaneous content

It's often left unclear if miscellaneous content, often called "complementary" or "supplementary" material, is meant to be an extension of the various continuities of the series. This includes, but is not limited to, posts on the Kirby JP Twitter, Kirby Café content, game manuals, promotional videos, and merchandise. This is often due to the fact that said content often does not directly contradict facts present in continuities, but instead are mostly disconnected from it. An example is the story of Kirby Café, that is very isolated and could be either a completely different continuity of the series, or part of one. Sometimes, however, this kind of content does contradict the continuity of the games; for example, the Kirby JP Twitter Valentine's Day illustration from 2017 features various friends and enemies interacting together, and it could be argued that this is unrealistic or even impossible given the stories of some characters featured.

Retroactive continuity

In some cases, details that were prominent in earlier entries of the Kirby series do not match up with newer titles, as changes are made either to the main narrative itself, or to details of certain characters, objects, events, and so on. In cases where this happens (referred to as retroactive continuity, or retcon for short), the newer change is assumed to be applied retroactively to the story as the way it always was.

An example of this is the color of Meta Knight's eyes. In earlier games, his eyes were white under the mask, but since Kirby: Planet Robobot, they have been shown to be yellow, just like when the mask is on. Shinya Kumazaki believes that Meta Knight's eyes were originally white because technical limitations on sprite colors in Kirby's Adventure may have made yellow eyes harder to distinguish. Much later, when modeling an unmasked Meta Knight for Kirby: Planet Robobot, the team felt that giving him white eyes did not look quite right.

Now for a question about the main character Meta Knight - specifically, about the color of his eyes. In the moment that Mecha Knight+'s mask cracks, the player gets a glimpse of Meta Knight's eyes, which appear to be yellow. Were they always this way? I was sure they were white before...

That's quite a thing to spot. In Kirby's Adventure on the Famicom (NES), Meta Knight's eyes are indeed white. At the time, there was a limit to the number of colors you could use, so I think that white was chosen because it stood out more.
They were also white in Kirby Super Star (EU: Kirby's Fun Pak), but when we created the 3D model for this game, giving him white eyes somehow didn't feel right. And besides, his eyes have always shone with a yellow glow from behind his mask. We were worried about how old-school fans might react to this, but for the purposes of the design, we settled on yellow eyes.

— Miiverse posts made during Kirby: Planet Robobot Ask-a-thon Round 3 regarding the color of Meta Knight's eyes; exchange between Satoshi Ishida and Shinya Kumazaki


It should be noted, however, that not every change to a certain element in the series is considered a retcon. In particular, King Dedede is redesigned in almost every game he appears, but there is no indication that said redesigns are applied retroactively. Moreover, since there is not a single timeline in the series, many changes are implied to just be the reality of a different continuity, rather than a retcon of an existing one. Unless it's officially confirmed by developers, the lines are often blurry.

Continuity of localizations

Due to changes in localization, often minor, each translation of each media can be considered a different continuity. A big example of how story and events in localization can change is in the story of New Challenge Stages of Kirby's Dream Collection Special Edition: in English, Magolor directly acknowledges the events of Kirby's Return to Dream Land and explains he made the theme park to make up for his actions. However, in Japanese, Magolor doesn't mention any past events, and instead simply explains he came to Popstar by chance and wanted to build a theme park in it. Another big example, but not in the games, is the English dub of the anime, which makes drastic changes to many elements of the show's original airing in Japanese.

References

  1. 1.0 1.1 Washington Post interview with the developers of Kirby and the Forgotten Land
  2. 2.0 2.1 2.2 2.3 2.4 Nintendo DREAM May 2023 interview (translation)
  3. Kirby: Planet Robobot Ask-a-thon - Round 2
  4. Archive of a Miiverse post about Kirby: Triple Deluxe
  5. "ー 今作では、よろずやの店主として『星のカービィ Wii』のマホロアも登場していますよね。服の色がもともとの青ではなく緑になったのはなぜですか?
    熊崎 まず、マホロアの色自体がプププ王国の世界観に合わないのがひとつです。消して正体を隠してカービィの前に現れているわけではありません(笑)。「ボクの名前はマホロア!」っていう所も含めてパラレルですね。『星のカービィ Wii』の物語に大きく関わったマホロアは人気が高いキャラクターですし、今作のマホロアと関係性が気になっていた方も多いかなと思いますが、パラレルではあるもののあくまでも本人としての登場になります。
    Interviewer: Magolor from Kirby's Return to Dream Land also makes an appearance, doesn't he? Why were his clothes changed to green, instead of the original blue?
    Kumazaki: For one thing, Magolor's original color scheme doesn't quite match the style of the Dream Kingdom. And it's not like he just disappeared and disguised his identity so he could appear in front of Kirby again (laughs). This is a parallel [universe], and the part where he says "My name is Magolor!" is also parallel [meaning, he has no reason to hide because this isn't the same Kirby he met before]. Magolor is a very popular character who was crucial to the story of Kirby's Return to Dream Land, and I'm sure many of you have wondered about his relationship to the Magolor of this game; even though it's a parallel [universe], he is the same person [lit. "he is appearing as himself"]." –Nintendo DREAM (July 2017)
  6. Kotaku interview with Shinya Kumazaki, about Kirby Star Allies (archive)