Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

List of HAL Laboratory Miiverse posts - Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search

The following is a complete list of all American English Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe Miiverse posts from their "Behind the Scenes" special community, posted by Satoshi Ishida.

August and September 2014[edit]

Post date and time (PST) Image Text Notes Link URL
August 29th, 2014 10:02:00 AM N/A Hello! This is Satoshi Ishida from HAL Laboratory.

Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe for Nintendo 3DS was released today on the Nintendo eShop!

I'll be posting messages here from the development team who will share some information on how you can enjoy these games to the fullest, so stay tuned!

Archived link
September 2nd, 2014 9:12:00 AM KFD DDDD Miiverse - General info 1.jpg Today we're hearing from Shinya Kumazaki, the director of Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.

"Hello! The two download-exclusive games Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe were just released. Excluding the Virtual Console games, these are the first titles in the Kirby franchise that are download exclusive. This was quite unexpected!

These two titles are sequels to the two minigames in Kirby: Triple Deluxe that we beefed up by adding new stages and features.

Dedede's Drum Dash Deluxe is a rhythm-action game where King Dedede moves across the stage by bouncing on drums. In this game, you can jump higher by pressing the A button right when you land, so adjust the height of the jump to dodge obstacles, collect coins, and reach the goal—all while staying in rhythm.

Kirby Fighters Deluxe is a battle-action game where you use Kirby's copy abilities. Multiple Kirbys duking it out together is a real dream come true. You can choose from 10 different copy abilities in this game.
However, if you have StreetPass data from Kirby: Triple Deluxe on your system, you can choose from 12 abilities and get an extra stage for a total of 12 stages!

Choose your copy ability and stage, and then battle up to four players simultaneously. The stages and items are all featured from the Kirby series. We've designed the stages to feel familiar to Kirby fans and to introduce the world of Kirby to those that are playing a Kirby game for the first time.

Both games have many features that we couldn't fit into the minigame format in the Kirby: Triple Deluxe version. We've adjusted detailed movements and game balance, and we've worked on these titles as if we were designing a new game from the ground-up. I really hope you'll enjoy playing both of these games!"

There you have it!
For more information about these games, visit nintendo.com for more details.
We'll be posting more information here, so check back soon!

Archived link
September 4th, 2014 9:27:00 AM KFD DDDD Miiverse - General info 2.jpg This time, the director of Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe will tell you more about these games.

"Hello! This is Shinya Kumazaki. We've worked really hard on these two games for six months after the release of Kirby: Triple Deluxe. We made them even better than the original minigames to ensure they deserved the title Deluxe added to their names.

I hope both of these games will catch the attention of those who have played Triple Deluxe and those new to the game.

The stages are all new in Dedede's Drum Dash Deluxe, and there's a wider variety of songs to choose from. In addition to significantly more stages, Kirby Fighters Deluxe has a new mode called Team Battles.

There are a number of copy abilities you can use in Kirby Fighters Deluxe, and we hand-selected the abilities that match best for battles. There's close and long range attacks with the Beam ability, the technical Ninja ability, and placing and throwing bombs with the Bomb ability; we created a variety of abilities aiming to put fighting game characters to shame.

Are any of your favorite abilities in this game's roster? I want to say my favorite is the new Archer ability.... But! My actual favorite ability allows you to make powerful blows at your opponents if timed correctly... The Hammer ability originated from King Dedede!"

That's it for today!
I hope everyone will find their favorite songs and copy abilities in these games. For more information about these games, visit nintendo.com for more details!

Archived link
September 9th, 2014 9:22:00 AM KFD DDDD Miiverse - KFD General info.jpg Today director Shinya Kumazaki will talk about Kirby Fighters Deluxe.

"Hello there. Kirby Fighters Deluxe is a fighting game filled with multiple Kirbys everywhere. The six new stages and the new boss battles added for Single Player mode are some of the new features in the game, but probably the biggest addition to this game is Team Battle mode.

In Kirby: Triple Deluxe, you were only able to play against each other individually, but in this game, you can team up with other players, and even play against a team of three single-handedly! You can choose to play with different combinations such as 2 vs 2, 1 vs 1 vs 2, and 1 vs 3. Heat up your battles by using features added specifically for team battles, such as sharing effects from items with your teammates using Item Share and firing the Team Cannon. Get together with four friends with 2DS or 3DS systems and have fun playing battles where anything can happen!

Also, if you have friends that don't own this game, they can join the battles by using Download Play. For those that have StreetPass data from Triple Deluxe on their system, they can even use the Bell and Beetle copy abilities and get an additional stage for this game!

We've also added more features to Single Player mode. Unlike in Triple Deluxe, the final boss, who's also your biggest rival in the series, regains his dignity and returns to fight you.

Not only does this character come back, he comes back as a team! His attacks are the same as in Kirby's Dream Land but stronger. You can choose your difficulty, but I hope you'll polish your copy ability techniques and challenge this boss on every level!"

Thank you again, Kumazaki-san! You can find out more about Kirby Fighters Deluxe at nintendo.com!

Archived link
September 11th, 2014 9:40:00 AM KFD DDDD Miiverse - DDDD General info.jpg This time, the director will talk about Dedede's Drum Dash Deluxe.

"Hello. Once again, this is Shinya Kumazaki.

Dedede's Drum Dash Deluxe...now that's a lot of D's! I wonder if there are any other games out there that have as many D's in their title as this one. This game's main character is quite literally Kirby's biggest rival, King Dedede. This is his inaugural game title, and he gets to be in the main spotlight. You must've waited a long 22 years until this day... Congratulations, your highness.

This game has seven fresh, new stages that weren't in the Kirby: Triple Deluxe minigame. Triple Deluxe had three stages plus one hidden stage, so the number of stages has doubled. The earlier stages consist of songs selected from stages and boss battles from Triple Deluxe. I hope those that played Triple Deluxe will enjoy these stages.

The songs in the second half were selected from classic titles like Kirby's Air Ride, Kirby Super Star, and from another title which is the perfect song for the climax of the game.

The final song may be a little challenging, but you may recognize it from a certain final boss battle. I hope you'll have a chance to listen to it soon. The environment of the last boss stage matches well with the song, so it should get you fired up while you face your challenge.

Songs and stages were newly designed and created for King Dedede's first game, so I hope those that have and haven't had a chance to play Kirby: Triple Deluxe will have fun playing this title!"

That's all for today!
For more information on Dedede's Drum Dash Deluxe, visit nintendo.com!

Archived link
September 16th, 2014 9:14:00 AM KFD DDDD Miiverse - DDDD Improvements.jpg This time, we hear from Hiroshi Ohnishi, the programming director of Dedede's Drum Dash Deluxe:

"Dedede's Drum Dash Deluxe was not only powered-up with new, revamped stages, but even things like the title screen and menus have gotten a makeover. "And that’s not all! King Dedede's abilities have also been improved!
"I’d like to highlight one of the new features that may be helpful to you.

"Unlike in Kirby: Triple Deluxe, when King Dedede falls off the drums, he will not immediately fail the stage! As long as he has some health left, with a little help from his new mysterious powers, he will be carried back onto the drum where you left off. Thanks to this feature, first-timers should be able to reach the Goal Drum more easily than in the last game. It’s a helpful feature for beginners, but it doesn't interfere with the experts...it’s a pretty nice addition, isn't it?

"On the other hand, this means that as you get better at playing the game, you might take this new feature for granted. Even after you learned to clear every stage without falling, the programmers who added this feature will be happy if you'd remember what the game might be like without it."

Wow, if you can jump back into the game after falling off the drums, even people like me that aren't the best at rhythm-action games should have fun playing! I hope you'll all give this game a try too!

Archived link
September 18th, 2014 9:24:00 AM KFD DDDD Miiverse - KFD Team Cannon.jpg Today, we're hearing from Yumi Todo, the design director for the Team Cannon in Kirby Fighters Deluxe:

"In the new Team Battle stages in Kirby Fighters Deluxe, you can use an item called the Team Cannon. This is an item exclusive to Team Battle, where teammates can literally join together to charge and fire the cannon. By the way, do you get the feeling you may have seen the Team Cannon before?

"That’s because the Team Cannon's design was based on Main Cannon #2 from the Halberd, which appears in Revenge of Meta Knight in Kirby Super Star Ultra. It's like a smaller, cuter version of Main Cannon #2, but don't judge it by its size and appearance. If you get hit by the Team Cannon, you'll receive a ton of damage! It's a nice item for you and your teammates to have, but when the opposing team gets a hold of it, be sure to get out of the way--quickly!

"There are many other features like Item Share and classic stages that will definitely catch the attention of experienced Kirby game players. I hope you'll enjoy finding these familiar elements from other Kirby games."

There you have it!
The firing sequence for the Team Cannon is pretty exciting, so make sure you grab it when it appears!

Archived link
September 23rd, 2014 9:07:00 AM KFD DDDD Miiverse - DDDD Levels.jpg This time, Dedede’s Drum Dash Deluxe lead level designer Yuki Endo will share a few things with us.

"Hello, I was in charge of designing and creating the levels for Dedede's Drum Dash Deluxe.

“There are seven brand-new levels in this game, and once you clear them, you’ll unlock a set of Secret Levels. If you count the Secret Levels with their added tricks and challenges along with the Normal Levels, there are a total of 14 levels to play. I hope you have fun playing them all! “This time, I’d like to talk about King Dedede's simplest, most basic move: his jump.

“When you move King Dedede, he will jump from drum to drum automatically. Press the A Button right as he lands on a drum, and he'll do a medium-height High Jump. If you press the A Button at the right time when he lands from a High Jump, he'll do a Super Jump for maximum height. You’ll need to use all three of these jumps to collect all the coins and reach the Goal Drum.

“One thing to keep in mind: you can’t do a High Jump right after you do a Super Jump. So, if you need to do a High Jump after a Super Jump, you’ll need to first do a normal jump, and then push the A Button at the right time to do a High Jump. It’s hard to explain this tip in words, but you’ll understand once you try it out in the game. Have fun tackling all the stages!"

Thanks for the tips!
It may be a bit of a challenge to do multiple Super Jumps on your first play-through, so you may want to get used to the game and finish the stages with regular jumps first.

Archived link
September 25th, 2014 9:28:00 AM KFD DDDD Miiverse - KFD Boss Battle stages.jpg Today, Mr. Kumazaki, the director, returns to tell us a little about Boss Battle stages in Kirby Fighters Deluxe:

"Hello there. In Single Player mode in Kirby Fighters Deluxe, there are new Boss Battle stages where you can not only fight other Kirbys, but also strong, challenging bosses.

“In the version of the game in Kirby: Triple Deluxe, we wanted to emphasize that your worst enemy is yourself, so the final boss was a Shadow Kirby that had the same copy ability as you. However, in Kirby Fighters Deluxe, midway through your battles you'll have to fight Kracko (a regular boss in the Kirby series), and at the end you’ll face the mighty King Dedede.

“I hope that you'll use different Copy Abilities and have fun trying to clear each round as fast as you can, as if you're playing a bonus stage with a time limit like in other fighting games!

“By the way, you can also experience what it’s like to fight in Team Battle when you challenge Kracko. Like fighting with Helpers in the classic Kirby games, you can take down Kracko with an allied Kirby! Cooperate with each other by using Item Share and fighting together. Pay close attention to your partner Kirby’s moves.

“Lastly, throughout the Kirby series, there's always a hidden stage with the letters HAL inside of it called the HAL Room...and we've hid one somewhere in this game as well.

“Here's a hint: it's somewhere in the Boss Battle stage I introduced today... The rest is up to you, so good luck finding it!"

It must be fun tackling the bosses with some help! Now I'm curious about where the HAL Room is located... I hope you'll keep your eyes open for the HAL Room while you are playing!

Archived link
September 30th, 2014 9:32:00 AM KFD DDDD Miiverse - KFD Team Battles.jpg This time, Sho Tajima, one of the programmers, will talk about Team Battles in Kirby Fighters Deluxe:

"Hello, I was in charge of programming Kirby and items in Kirby Fighters Deluxe.

“One of the new highlights of Kirby Fighters Deluxe is the Team Battles. Of course, it’s fun to play with your friends, but it's also fun to team-up with computer-controlled (CPU) players. Today, I would like to talk about the CPU players in this mode.

“In Kirby: Triple Deluxe, the CPU players were your opponents. It's already very helpful that they can fight alongside you in this game, but we've also improved their movement patterns in Kirby Fighters Deluxe to make them reliable helpers.

“For example, CPU players will conveniently take advantage of Item Share, a crucial feature in Team Battles. When the CPU player grabs an item that could be shared, it will dash towards its ally so it can quickly use Item Share.

“In addition, when a CPU player’s ally gets an item that can be shared, the CPU player will approach their ally and expect them to help by using Item Share. This behavior seems fitting for the friendly but always-hungry Kirby, doesn’t it?

“When you fight alongside CPU players, pay attention to their movements and help each other out in battle. By learning to keep an eye on your allies and to cooperate with them, your results in Multiplayer games should also improve. "

Thank you, Tajima-san.
It might be fun to play against your friends while teamed-up with CPU Kirbys... I hope you have fun trying out different ways to play!

Archived link

October 2014[edit]

Post date and time (PST) Image Text Notes Link URL
October 2nd, 2014 9:31:00 AM KFD DDDD Miiverse - KFD Rare Hats.jpg Today, we hear from one of our designers, Kenichiro Kita, about the rare ability hats:

"Hello. I was in charge of designing the rare ability hats in this game.

“You can unlock rare ability hats by playing through Single Player mode. Have you collected them all yet?
“Once you unlock a rare ability hat, press the X Button on the Select Copy Ability screen to switch into one. Although the copy ability won’t change, you can have fun fighting in a different outfit.

“Of the rare ability hats, I recommend unlocking the one for the Bomb ability. The hat itself isn't that flashy, but your bombs will have heart patterns on them while you are wearing it. They're so cute! I wish I could display them on my desk. I created these bombs because I thought that the standard bomb design appealed mainly to boys. I wanted to have the Rare Bomb Hat bombs appeal to girls. I hope you like them.

“There are other rare ability hats with fun designs, so I hope you'll unlock them all. There are also rare ability hats for the Copy Abilities that are unlocked with StreetPass data from Kirby: Triple Deluxe, so I hope you check them out!"

That's all for today!
When you play Single Player mode, you can unlock rare ability hats for the Copy Ability you were using when you cleared it, so why not start out by clearing the mode with your favorite Copy Ability?

Archived link
October 7th, 2014 9:11:00 AM KFD DDDD Miiverse - DDDD Sound.jpg This time, sound composer Hirokazu Ando will talk about creating the sounds in Dedede's Drum Dash Deluxe.

"Hello. Today, I would like to discuss my focus while developing the sound for Dedede's Drum Dash Deluxe.

"Up until now, we've created a lot of songs and sounds that play in the background. I believe our goal in creating sounds has always been to complement the world and characters for each level and make them more exciting to play. However in this specific game you have to play with the music. This means that the music isn't just in the background; it is a key element for gameplay. This factor has changed our usual goals for game sound design.
For these reasons, we've created audio that's conceptually different from how we usually sound design Kirby games.

"For example, we were concerned that if the pattern of the drums and phrases are too detailed, the game might be a little too confusing or challenging to play.
With this in mind, we've arranged the first few stages to have especially simple rhythms for users to fully enjoy the songs while they play. We've also designed the sound effects in the game to ring well with the songs and help you play through the levels.

"We've been careful to design the sounds so they don't distract you during your gameplay, but sound developers like myself will be happy if you pay attention to those details once in a while."

Huh. So sounds are created differently to match each game genre. It might be fun to compare each song to the original songs too.

Archived link
October 9th, 2014 9:35:00 AM KFD DDDD Miiverse - DDDD Keychains.jpg Today, director Kumazaki will talk about the keychains in Dedede's Drum Dash Deluxe.

"Hello there. Today, I would like to talk about the keychains hidden in Dedede's Drum Dash Deluxe.

"Some of you may be thinking, "Wait, I don't remember seeing any keychains as items in this game?" Actually, the bit-art keychain of Kirby that appears in Kirby: Triple Deluxe is hidden in the background of the levels. I assume that some of you have already noticed them while playing.

"It may be hard to notice if you're captivated by King Dedede's tambourine skills, but there's actually a keychain hidden in every level! Well, maybe it will actually be hard to notice if the level is pretty challenging...

"Here's another thing about these keychains. Each of the regular stages have the same hidden keychain that you may recognize from Kirby's Adventure. In the Secret Levels, however, not only are there keychains from Kirby's Adventure, but they are all different characters!
Find out what kind of keychains are hidden in these stages by challenging them yourself.

"Keychains of unexpected characters are hanging from unexpected places, so those of you that didn't get too distracted by King Dedede's profile and found all of the keychains could call themselves Drum Dash masters. Good luck finding them all!

"There are more messages from the developers coming your way in this community, so I hope you'll keep checking back for more information!"

You can't collect the keychains in this game, but you can have fun looking for them hiding in each level. Why not take on this challenge?

Archived link
October 14th, 2014 9:11:00 AM KFD DDDD Miiverse - DDDD Backbeat cymbals.jpg This time, Shinichi Kawaji from Programming will talk about the backbeat cymbal in Dedede's Drum Dash Deluxe.

"Hello. A lot of things have been added to the stages in Dedede's Drum Dash Deluxe, including many colorful gimmicks. For now, I would like to highlight one of the new gimmicks which will help you gain more points—the backbeat cymbal.

"At first glance, the backbeat cymbals are just objects floating in the air. However, if you clap the backbeat on them...King Dedede will pull out a mallet and hit the cymbal with a full swing!

"After a large GONG!, many musical coins will appear that you can collect! They will contribute to the All Coins bonus after you clear the game, so make sure you hit every single one.

"Here's another tip: there's a set pattern for where musical coins appear in each stage when you hit the backbeat cymbals. If you remember where the musical coins will appear, play the backbeat cymbal fluidly and get all of the musical coins. It should shorten your Clear Time!

The backbeat cymbal is a crucial item to improve your scores in this game. Keep practicing, and aim to master playing the cymbals swiftly!"

That's all for today!
Remembering where the musical coins appear in each stage might be a helpful hint in playing this game. Good luck improving your scores by mastering the backbeat cymbal!

Archived link
October 16th, 2014 9:38:00 AM KFD DDDD Miiverse - DDDD Visuals.jpg Today, our designer Yukari Kemmochi will talk about the visuals in Dedede's Drum Dash Deluxe.

"Hello, I hope you're all enjoying Dedede's Drum Dash Deluxe. This time, I would like to talk about the visuals that incorporate material-like texture such as wood and cloth.

"For example, I designed the Start button to make it look like it's made out of wood. Also, under the buttons on the Level Select screen, I've lined the background with a quilt-like design.
The reasoning behind the material-like designs in this game is to help the players experience an atmosphere a little different from the usual Kirby games.

Also, King Dedede happily jumping through the stages in rhythm is quite charming, so we also envisioned a toy-like atmosphere that is fun to watch.

I assume that the real surprise people will encounter the first time they play will be that the levels are rather challenging even though they seem playful and inviting.
It's hard at first, but it becomes addicting once you get the hang of it, and I'm assuming many of you have gotten better after challenging the levels multiple times. At least that's how I got better at this game.

Don't give up! Aim to get the Platinum Trophy on both all Normal and Secret Levels. Once you clear them with this score, you'll get a bit of a surprise on the title screen. For those that have already seen this, you should try getting King Dedede and Taranza on the title screen together. In order to see this, you will have to clear ONLY the Secret Levels with Platinum Trophies!"

Hmmm...aiming to get multiple Platinum Trophies might be a bit challenging. I do want to see King Dedede and Taranza on the title screen, so I'll do my best. I hope you'll all give this a shot too!

Archived link
October 21st, 2014 12:09:00 PM KFD DDDD Miiverse - DDDD Playability.jpg This time we'll hear from Tatsuya Kamiyama who focused on improving ease and playability of the levels in Dedede's Drum Dash Deluxe.

"Hello! I was the level design support for some of the secret levels in Dedede's Drum Dash Deluxe.

"I worked on the secret levels, which are action-packed, but to be honest I'm not that great at playing action games. However, this game has some features that are great for players like myself.

"In the Dedede's Drum Dash mini game in Kirby: Triple Deluxe, if you fall once the game is over. However, in this game, your health and score are deducted and you can start back up again where you fell off!

"Also, you can restore your heath by jumping through Recovery Rings. These Recovery Rings appear more frequently when you're down to half of your health.

"In addition, when you progress through the level, a 'Halfway there!' notification will pop up, which will help you pace yourself.

"The many new gimmicks not only produce new challenges, but some have made the game easier for first-timers to play. So if you had a hard time playing Dedede's Drum Dash in Kirby: Triple Deluxe, I think you'll have an easier time in Dedede's Drum Dash Deluxe. I hope you'll all enjoy this game!"

That's all for today!
I'm honestly not the best at playing rhythm-action games, so I'm really grateful that they added Recovery Rings and the ability to start back up where you fall. Kirby and Waddle Dee appear to cheer you on when the "Halfway there!" notification appears, so I hope you'll pay attention to them in the game.

Archived link
October 23rd, 2014 10:48:00 AM KFD DDDD Miiverse - KFD King Dedede battle.jpg This time, director Kumazaki will talk about the battle with King Dedede in Kirby Fighters Deluxe.

"Hello there. The highlight of this game is team battles, so when King Dedede returns as final boss in this game, we've also prepared him an army of Mini Dededes to team battle against you!
When you defeat King Dedede, he lets out a peculiar squeal while getting blown away. Just like in Kirby: Triple Deluxe, those squeals are voiced by myself. My voice samples recorded for Triple Deluxe weren't that altered, but in this version, it was altered with a higher pitch to fit the Mini Dededes.

"Here, I would like to introduce some boss moves that only appear in Very Hard mode.
Stomping and jumping ferociously, King Dedede attacks you from screen to screen with his Extra Dedede Jump. We named this move with the Extra mode from Kirby's very first game in mind. It's easier to attack him when he pauses after landing, but watch out for the shock waves from his final jump.
King Dedede also has a move called Hammer Farmer, where he powers up his hammer, borrowing energy from the Fountain of Dreams, and charges while slamming the hammer around madly. The movement is similar to how a farmer harvests with a sickle, and it's really dangerous if you're too close.
I would also like to introduce the move called 'Keychains of Glory' that blocks your view with keychains. This move only appears in the Very Hard mode, and you can see rare keychains that didn't even appear in Triple Deluxe!
By the way, I was in charge of writing the scripts that describe the names of moves and the messages on the special pages that appear when you hit Pause in this game. I've also written some special descriptions that only appear in Very Hard mode. There's a special message focusing on Kirby games released in the past, so I hope you'll challenge this mode and read it yourself!"

Hmmm, I wonder what the special message says?
If you haven't seen it yet, try tackling Very Hard mode to find out!

Archived link
October 28th, 2014 10:22:00 AM KFD DDDD Miiverse - KFD Tutorial.jpg Today, Yuki Honda from UI Design will talk about the tutorial in Kirby Fighters Deluxe.

"Team battles have already been featured in Kirby Fighters Deluxe, but we also have an in-game tutorial for this new way to play.

"Tutorials appear in places that subtley appear during game play and before you start up the game. For team battles, you can see the tutorial if you leave the title screen idle for a little bit.

"Tutorials may seem like a boring feature that only explains the controls. However, we really wanted you to enjoy the new features to the fullest, so the designer gave them a comical touch.
Also, we made the tutorials easy to be seen by making precise adjustments to the explanation for controls to appear.

"The full tutorial is five pages long with some comic relief at the end, so please check it out!"

It seems like there's something to look forward to in the last page, so I hope you'll go see it for yourselves.

Archived link
October 30th, 2014 10:38:00 AM KFD DDDD Miiverse - KFD Springy Hands.jpg This time, Tatsuya Murase from Programming will talk about a certain gimmick in Kirby Fighters Deluxe.

"Hello there. A gimmick that stood out in Kirby: Triple Deluxe will make an appearance in Kirby Fighters Deluxe—Kirby getting blown away into the foreground. However, this gimmick was actually improved a little bit for Kirby Fighters Deluxe.

"It might be hard to tell at first, but the Springy Hands in Kirby Fighters Deluxe pop out directly at the screen. In Triple Deluxe, they actually pop out toward the screen at an angle to give it the perspective effect, making the hands look farther away when they don't pop out. In order to give the fullest 3D effect experience, this is how we designed it for the Triple Deluxe game.

"However, in Kirby Fighters Deluxe, the Springy Hands fly out directly towards the screen. We changed the direction of the Springy Hands in this game so players could have an easier time determining where they will need to flee to dodge the hands while fighting. If you own both games, you can compare the differences.

"There are other gimmicks that appear in Kirby Fighters Deluxe that were improved from the Triple Deluxe version, so it might be fun to compare the details."

Wow, there are precise gimmick improvements made in this game that are hard to notice. I wonder what other gimmicks are there in this game. I think I'll try paying attention to these details the next time I play.

Archived link

November 2014[edit]

Post date and time (PST) Image Text Notes Link URL
November 4th, 2014 10:22:00 AM KFD DDDD Miiverse - KFD Stage designs.jpg Today, one of the designers for Kirby Fighters Deluxe Ryusei Matsuo will talk to us about the stage designs.

"Hello, I was in charge of background design for Kirby Fighters Deluxe. This time, I will talk about the following two stages in the game.

"[Fountain of Dreams]
This stage was actually modeled after the Fountain of Dreams that appears in the stage-clear screen of Kirby Super Star. I'm assuming most people didn't notice the reference, but you should find many similarities if you compare them.
"Also, if you challenge King Dedede on Very Hard mode, the background changes only in that level. This special background was designed based on another familiar Kirby game, so I hope you'll go see it for yourself!

"[Butter Building]
Butter Building is probably one of the most unique stages in this game. The original stage is from Kirby's Adventure which was released for NES in 1993. We re-enacted the pixel art from the original game for this stage, so it may look unique to players that haven't played Kirby's Adventure. Those that have played, however, might have a trip down memory lane.

"All stages in Kirby Fighters Deluxe are based off of stages that already exist in the Kirby franchise. I wonder how many of them you've recognized?"

There you have it! Looks like a lot of thought went into these stages. If you're curious about Kirby's Adventure, You can find it at Nintendo eShop, so I hope you'll go check it out.

Archived link
November 6th, 2014 10:12:00 AM KFD DDDD Miiverse - DDDD High Score tips.jpg This time, Yuki Endo, who was in charge of lead level design in Dedede's Drum Dash Deluxe, will share some tips on getting high scores.

"Hello there. Once you clear a level in Dedede's Drum Dash Deluxe, you'll be ranked based on your score. The four ranks displayed in medals are Bronze, Silver, Gold, and the highest of them all, Platinum.
You can thoroughly play and enjoy Dedede's Drum Dash Deluxe by aiming to get a Platinum medal.

"In order to achieve a Platinum medal, you will first need to get all of the bonus scores. And above that, everything else will depend on how fast you can reach the goal. When you see coins that can be collected without landing on the drums directly below it, you can utilize the Super Jump and skip the drums to go faster. Keep trying the levels, and find the best route to the goal.

"The final level of the Secret Levels is long, but it has plenty of ways to play it with a fast pace. If you clear this level with no misses and on the best route we've prepared, you'll have 1:11 left on the clock. 1/11 is actually the day Kirby: Triple Deluxe was released in Japan! Also, if you clear this level with this time, you're score will be 86555, which could also be read as "HAL GO GO GO" in Japanese!

"However, you may be creative and find a way to achieve higher scores than these, or find unexpected hidden routes in other stages. For those that are Drum Dash experts—good luck achieving your best scores!"

I tip my hat to you for the tips!
I'll try challenging the stages over and over again to achieve better scores.
I hope you'll all try your best and aim for Platinum medals!

Archived link
November 11th, 2014 10:16:00 AM KFD DDDD Miiverse - DDDD Background details.jpg This time, one of our designers Tadashi Haishikura will talk about the background details for Dedede's Drum Dash Deluxe.

"Hello, I was in charge of designing the background for Dedede Drum Dash Deluxe.

"In the new game, the amusement-park theme in the background of the stages has been revamped. For example, rides like roller coasters with a loop, large ferris wheels, and many other moving attractions have been added.

"Also, the first four levels in the Normal and Secret Levels are designed based off of the four seasons of spring, summer, fall, and winter. For example, Level 2 has sunflowers representing summer and Level 4 has snowflakes in the background. We've also used many seasonal motifs throughout the levels, so I hope you'll look out for them.

"Here's one more thing about the motifs in this game:
if you pay attention to the background, you might see some trees with mysterious, U-shaped fruit dangling from them. These trees were also in the Dedede's Drum Dash mini game in Kirby: Triple Deluxe, but these fruit are designed after tuning forks which are used for tuning instruments. As a rhythm-action game, we've added many elements that match the concept of this game's musical world."

Wow, I did notice the seasonal themes in the stages, but I didn't notice the tuning forks. I hope you'll enjoy backgrounds while you play through the levels too!

Archived link
November 13th, 2014 10:27:00 AM KFD DDDD Miiverse - KFD Kracko battle.jpg Today, one of our programmers Yuki Nishimura will talk about the battle with Kracko in Kirby Fighters Deluxe.

"Hello there! Kracko is a boss you'll challenge in a team battle midway through the stages. He'll continuously attack Kirby with methods he also used in Kirby: Triple Deluxe like Cross Thunder and dropping junk.

"However, in this game fired-up Kracko will display some brand-new moves.

"For example, he'll blind you with some keychains while he attacks you with junk. There are many different combinations of keychains he'll use to blind you, but on a rare occurence he'll drop all Kracko-themed ones! I hope you'll pay attention to what kind of keychains he uses.

"He'll also attempt to attack you by spinning around with his long horn! There's no safe place on the ground during this attack, so you'll have to keep your guard up or dodge. However, this is also a chance to attack him by hitting the horn. If you challenge him on Hard mode or Very Hard mode, Kracko will attack you with his new kind of long horn so make sure you check it out!

"Another thing different about battling Kracko in this game compared to Triple Deluxe: you can fight him by moving back and forth between the foreground and background of the screen. If you haven't challenged him yet, we'll be happy if you test it out both on this game and Triple Deluxe!"

All of these tips may sound like Kracko's an intimidating boss, but don't worry. Just stay calm while you fight him to take him down! I hope you'll all challenge Kracko when you get the chance!

Archived link
November 18th, 2014 10:23:00 AM KFD DDDD Miiverse - DDDD Waddle Dees and trophies.jpg This time, we'll hear from one of our designers on Dedede's Drum Dash Deluxe, Tsuyoshi Wakayama.

"Hello. I was in charge of designing the Waddle Dees and Trophies in this game.

"In Dedede's Drum Dash Deluxe, Waddle Dees clap while jumping on the drums in various ways.

"Sometimes they jump normally, other times they jump with their stomachs, and at times they even do flips. It might be hard to pay attention to them while you play difficult levels, but I hope you have a chance to watch them in the easier levels near the beginning.

"Let me also talk about the trophies you'll get as your total score increases. Many of you have probably already achieved a Gold trophy.

"Up until the Gold trophy, the trophies are different poses of King Dedede. If you achieve a Platinum trophy, some guest characters join King Dedede in the trophy. It's quite challenging to get a Platinum trophy, but I hope you'll all succeed so you can see what it looks like."

Wow, sounds like Waddle Dee has different actions throughout this game, and the Platinum trophy sounds even flashier than the other trophies. I wish you all luck to achieve the Platinum trophy!

Archived link
November 20th, 2014 10:34:00 AM KFD DDDD Miiverse - DDDD Developer scores.jpg Now director Kumazaki will talk about the developers' scores in Dedede's Drum Dash Deluxe.

"Hello, Kumazaki here. This time, I would like to talk about the best scores achieved by the development staff for Normal Levels in Dedede's Drum Dash Deluxe.

"In this game, if you play the levels on the best course set by the developers, you'll be right on beat to the music when you super jump, play backbeat cymbals, and collect coins. Did you notice this while playing the game?
You can even finish every level right when the first round of the song ends.

"Here are the high scores achieved by the development staff who played these levels on the intended course and correct timing.

Level 1: 39190 Level 2: 37365
Level 3: 36480 Level 4: 38460
Level 5: 41965 Level 6: 42035
Extra: 48055

"Use these as a guideline for achieving your best scores!
Of course, you can also find shortcuts in the levels to get even higher scores.
"This is a fun challenge even for people that have beaten these scores. As for the Secret Levels, you will have to figure out the best scores on your own!

"Also, here's a little bit about the trophies. The trophies get more elaborate as you achieve a higher cumulative score, and there's a special trophy higher than Gold called Platinum. On this trophy, there's not only Kirby and King Dedede but also Taranza posing.

"It looks like Taranza is getting along better with King Dedede after working together in the final chapter of the story mode for Kirby: Triple Deluxe. After seeing Taranza and King Dedede pose together, I'm assuming that they get along because they were both defeated by Kirby.

"You can only see the mischievous yet lovable Taranza with his bowl-cut, silver hair together with King Dedede posing like royalty on the Platinum trophy. I hope you'll try to achieve this trophy both for Normal and Secret Levels!"

I didn't expect to see King Dedede and Taranza on the same trophy.
I hope you'll all aim to achieve the Platinum trophy!

Archived link
November 25th, 2014 10:29:00 AM KFD DDDD Miiverse - Puzzle Swap.jpg This time, design director Yumi Todo will talk about puzzle panels.

"Hello. Did you notice the puzzle panel added to Puzzle Swap in StreetPass Mii Plaza for Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe?

"This panel was made by the designers on the development team for Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe. We wanted to express how fun these games are in one panel, so we reenacted the images of the games.

"After you complete the panel, you'll see a video featuring Dedede's Drum Dash Deluxe in the first half, and Kirby Fighters Deluxe in the second half. King Dedede is making a dynamic leap on a drum, and the Kirbys are duking it out at Dynablade's nest—just like in this screenshot.
We wanted to represent the two games in one panel, so we designed to feature them both by including one in the first half of the video, and the other in the second half.
...By the way, I wonder if anyone noticed this?
You can actually find King Dedede jumping in the Kirby Fighters Deluxe part of the video. Find him by using the Circle Pad on your Nintendo 3DS system! You might fight something else besides King Dedede.

"If you haven't collected all of the puzzle pieces yet, I hope you will, and then take a look once the puzzle is complete."

Hmm...if you have completed the panel, you may want to take a better look at it by using your Circle Pad.

Archived link
November 27th, 2014 9:25:00 AM KFD DDDD Miiverse - DDDD Spikeflip drums.jpg This time, Shinichi Kawaji from Programming will talk about the Spikeflip drums in Dedede's Drum Dash Deluxe.

"Hello. Spikeflip drums flip on the beat of the music between a drum and it's spikey back. If you land on Spikeflip drums with the spikes up, you'll take some damage.
However, don't panic when you land on the spikes; the drum will flip to the safe side afterward, so just calmly land on it.
Also, once you land on the safe side of the drum, it will not flip over again as long as King Dedede is jumping on it.
So if you land on the spikes, you can start right back up.

"Here's a little trivia about taking damage.
There's actually four different sound effects that play at random when King Dedede is hurt. We did this because it would be too boring to use the same effects every time! By putting in small details like this, the gameplay experience feels better. If you're curious about what they all sound like, try comparing King Dedede's cries after he takes damage. Poor King Dedede will just have to cope with the experiment..."

If you mess up in the stages, remember to not panic.
Even if you land on the spikes on the Spikeflip drums, stay calm and continue towards the finish line.

Archived link

December 2014[edit]

Post date and time (PST) Image Text Notes Link URL
December 2nd, 2014 11:41:00 AM KFD DDDD Miiverse - DDDD Developer scores Secret Levels.jpg This time, lead level designer Yuki Endo will talk about the best scores achieved by the development staff in the Secret Levels of Dedede's Drum Dash Deluxe.

"Hello, I would like to talk about the scores you can achieve in the Secret Levels.
Each level is designed so if you move on beat with perfect timing you can get gimmicks, items, and smoothly reach the finish line. On top of that, we have added some shortcuts to each stage.

"One of the key techniques for these shortcuts is to collect coins by barely touching them with King Dedede's rear and skipping a drum.
For example, at the end of the Secret Level 1, at first glance it looks like the only way to collect all the coins after hitting three backbeat cymbals is by going back and fourth on the drums. However, if you jump in the right path, you can actually collect them all without backtracking to shorten your time.

"You can improve your scores by finding shortcuts like this one, so I hope you'll all give it a try.
After mastering these techniques, the developers of the Secret Levels have achieved the following scores.

Level 1: 45,985 Level 2: 44,965
Level 3: 45,810 Level 4: 46,530
Level 5: 51,315 Level 6: 50,525
Extra: 86,555

"How are these scores? If you achieve or beat these scores, it'll definitely be boast worthy to your friends."

I hope you'll all challenge these scores by using shortcut techniques!

Archived link
December 4th, 2014 10:21:00 AM KFD DDDD Miiverse - DDDD masks.jpg This time, director Kumazaki will share a little something about the masks in Dedede's Drum Dash Deluxe.

"Hello. In Dedede's Drum Dash Deluxe, there are masks of different characters that you can use. If you have StreetPass data from Kirby: Triple Deluxe, you can use masks for Kirby, Meta Knight, and Waddle Dee. If you clear certain levels, you can unlock a mask of Masked Dedede and Taranza which appeared in Triple Deluxe.
By using these masks, you can dress up King Dedede as different characters in the Kirby series!

"There is one more feature to these masks besides dressing up King Dedede.
When you hit a backbeat cymbal or continue to hit backbeats for a certain time, King Dedede will let out different voices associated with the masks.
Don't miss King Dedede's different voices when he looks directly at you and does an action every time you clap a backbeat.

"By the way, Meta Knight is voiced by one of the designer staff, Taranza by one of the sound staff, and Masked Dedede is voiced by myself. Taranza's voice was never used in Kirby:Triple Deluxe, so you can hear his voice for the first time by unlocking his mask.
His mechanically-altered voice was designed with the image of an androgynous young spider.

"You can enjoy listening to the special sounds made with the masks especially near the middle of the Secret Level 4. There's an area with a line of backbeat cymbals where you can have a chance to clearly hear the sounds.

"Also, you can listen to different sound effects while you play with different instruments in Replay Jam, but we also included a hidden feature allowing you to hear King Dedede's shout by pressing the L button. I hope you'll have fun making your own music sessions in Replay Jam!"

Wow, I didn't know that King Dedede's sound effects change when he wears different masks. I hope you'll have fun checking out the different voices by getting these masks!

Archived link
December 9th, 2014 10:27:00 AM KFD DDDD Miiverse - KFD Team DDD.jpg Today, we hear from one of our designers, Kenichiro Kita, about Team DDD from Kirby Fighters Deluxe.

“Hello there. I worked on the design of the rare hats and the characters of Team DDD in Kirby Fighters Deluxe.

“I assume that most of you who own the game have faced Team DDD already, but let me talk about some of the fine details that went into designing them.

“When you battle Team DDD in Single Player mode, you'll first face the Mini Dededes dressed in pink outfits.

“At first glance, they may just look like a shrunk-down King Dedede with a different color outfit, but we definitely put more effort into the character design than that!

“You probably noticed that they use toy hammers, but in addition to that that, we adjusted the proportions of their heads, hands and feet, and the fit of their outfits, so they look like kids wearing clothes that are too big for them. We've also given them rounder eyes and bills to make them look even more child-like.

“After you defeat the Mini Dededes you face the Combo Dededes and King Dedede. We did more than just change their size and colors to differentiate these characters—we made their hammers different, too.

“Combo Dedede's hammer is trimmed with metal, and King Dedede's hammer is powered-up with the Fountain of Dreams, so the hammer's design takes after the Star Rod. If you have a chance to take a glance during battle, make sure you check them out!”

Looks like the many Dededes of Team DDD have differences besides the colors of their outfits. If you didn't notice the differences, make sure you check them out during your next battle with Team DDD.

Archived link
December 11th, 2014 10:27:00 AM KFD DDDD Miiverse - KFD Perfect guard.jpg This time, Sho Tajima, one of our programmers, will talk about the perfect guard technique in Kirby Fighters Deluxe.

“Hello there. When you fight against other Kirbys, you can protect yourself from all damage by using guard, however when you use this against bosses, you'll still receive a little bit of damage.

“But, if you use perfect guard, a technique where you use guard just before an attack, you can protect yourself from receiving any damage, even from strong attacks by bosses.

“To successfully use perfect guard, you will have to watch the boss’s attack closely. After observing the boss carefully, you will learn to predict which attack is coming. Once you know the type of attack, you can guard at just the right time.

“Some attacks are too difficult to guard against, so you will need to identify those and dodge them instead.

“It can be a challenge to time it correctly, but when you do properly predict the boss’s attack and perform a successful perfect guard, it will give you a great feeling of satisfaction.

“If you are aiming to improve your finish times or just fight with style, you should definitely give this a shot!”

Perfect guard sounds like a pretty challenging technique, but it must feel great when you time it right. I hope you'll all try this out, too!

Archived link
December 22nd, 2014 10:28:00 AM KFD DDDD Miiverse - KFD Music.jpg This time, sound composer Hirokazu Ando will talk about the music in Kirby Fighters Deluxe.

“Hello, I worked on the sound in Kirby Fighters Deluxe. Today, I would like to talk about the music.

“Most of the background music in this game is from past Kirby games, or is a light arrangement of a classic Kirby tune. If you've played other Kirby games, you may recognize some of these nostalgic themes.

“I also put a lot of effort into creating some new music for this game, such as the music for the title screen and credits. The title track, which serves as the “face” of the game, was conceptually created by merging the opening music from Kirby: Triple Deluxe with some exciting boss battle music.

“I gave it a fresh twist by using frequency modulation sound sources, which weren’t used in the previous game, to make the melody stand out. By doing this, I tried to make it feel like a new theme, but one that still solidly fits in the world of Kirby.

“I’m sorry that we didn’t include a Sound Test in this game, however, there are places where you can freely listen to the new tracks, so I hope you will take some time to sit back and enjoy them.”

Wow, it sounds like a lot of thought goes into creating background music. I hope you're enjoying the music for this game!

Archived link
December 22nd, 2014 10:32:00 AM Holiday Miiverse illustration 3.jpg Today, we have a surprise post from director Kumazaki!

"Happy Holidays!
To celebrate this holiday season, I've drawn a holiday card for this Community.

"In this second post, I will like to talk a bit more about King Dedede, who wears a robe just like Santa Claus!

"In Dedede's Drum Dash Deluxe, King Dedede is the main character for the first time in the Kirby series. He also returns as the final boss in Kirby Fighters Deluxe. If you haven't played both of these titles, you might want to put them on your wishlist this holiday.

"In Kirby Fighters Deluxe, King Dedede's exclusive battle music, called "History of Dedede," plays when you challenge him in Very Hard mode. This song is packed with songs from his historical battles in past games, but how many songs did you recognize?

"The song starts out with Game Boy-like sounds from Kirby's Dream Land recreating King Dedede's battle music from Kirby: Triple Deluxe. The song then switches to King Dedede's battle music from Kirby's Dream Land, and gradually builds up to his battle music from Kirby's Adventure. Then the song moves on to a familiar tune for some Kirby fans...Robo Dedede's battle music from Kirby's Dream Course! This song was actually used as King Dedede's battle music for other titles and we haven't had a chance to use it recently, so we remade it for the first time in a while!
"The song finishes with the masked-Dedede battle music from Kirby Super Star Ultra. This track is a fast-paced run down memory lane of all of King Dedede's battles, so I hope the Dedede fans like it!

"You can play one of the most challenging King Dedede battles in recent Kirby games and listen to a song filled with King Dedede's battle history playing in the background. I hope you'll enjoy some of the long winter nights challenging King Dedede in every mode with all transformation abilities!"

The Japanese version of this post has "Merry Christmas!" written in its illustrations instead of "Happy Holidays!", and specifically talk about Christmas. The American and European posts changed mentions of it to a more generic "holidays", even though the American and European posts still directly address Santa Claus.

The European version of this post was only posted in December 2015, as in December 2014 Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe hadn't released in Europe yet.

Archived link

January 2015[edit]

Post date and time (PST) Image Text Notes Link URL
January 2nd, 2015 10:48:00 AM KFD DDDD Miiverse - KFD King Dedede battle 2.jpg Today, the director, Kumazaki, will talk about the battle with King Dedede in Kirby Fighters Deluxe.

“Because the game focuses on team battles, we made King Dedede battle you with a large team, but the original idea for having King Dedede fight with a swarm of duplicates came from the story of Kirby’s Adventure, where the Star Rod was split into seven pieces. (To be honest, I have no idea how King Dedede split the Star Rod!)

“By the way, the name of the hammer King Dedede uses in this game is Star Rod Hammer Dedede Custom. Doesn't this name remind you of King Dedede's custom ride, the Wheelie Bike Dedede Custom, in Kirby Air Ride?

“Actually, I designed that machine, and just like the hammer took design elements from the Star Rod in this game, the Wheelie Bike was also customized to match the design of King Dedede’s outfit in Kirby Air Ride.

“Now, let me talk about the music that plays during the battle between the long-time rivals: King Dedede’s battle music! There's a song that only plays during this battle in Very Hard mode called History of Dedede. As the title suggests, this song is filled with his history. The song starts out with a Game Boy-style rendition of the theme of Masked Dedede, and continues on as a medley of battle songs from past games. You can really hear King Dedede's long history packed into this one song.

“By the way, the music that plays during King Dedede's battle on all other modes is called Kirby Fighters Deluxe, just like the title of the game.

“King Dedede finally returns as the last boss in this game, but he actually secretly appears with a wink in scenes besides the final battle.

“Here's a hint on where you can find him: remember that one scene where many Kirbys appear...?

“Oops, I'll let the UI Designer announce the answer in our next post! Until then, good luck on finding King Dedede!”

Director Kumazaki shared many things about King Dedede this time around. It seems like we’ll learn more in future updates, too!

Archived link
January 9th, 2015 11:38:00 AM KFD DDDD Miiverse - KFD Opening sequence.jpg This time, our UI Designer Yukari Kemmochi will talk about the opening sequence for Kirby Fighters Deluxe.

"Hello. Kirby Fighters Deluxe is an action game, so when we made the opening sequence, we designed it keeping the main concept of Kirby's world in mind while giving it a cool, action vibe to represent this game.
We've used this same concept for the opening sequence when the game starts up, so I hope you like it.

"We also wanted to do something that active players could enjoy, so we've included many variations of the title screen.
"If you clear Very Hard mode using any ability, a Shadow Kirby appears in the title screen. If you clear Very Hard mode with all abilities, all of the Kirbys will be wearing different hats.
And sometimes King Dedede will appear with a wink!
This may sound like a tough challenge, but you can try clearing with all abilities in Easy mode. I hope you'll give it a shot!

"By the way, the Japanese title of this game is Kirby Fighters Z instead of Kirby Fighters Deluxe. The title is different in Japan, so the opening animation is a little different too. (This is actually the same for Dedede's Drum Dash Deluxe, named Dedede's Drum Dash Z in Japan.)

"It might be hard to see every variation of the opening sequence, but we've put our hearts into each frame so we hope you'll enjoy as many variations as you can!"

So that's where King Dedede appears outside of battle! It looks like we got our answer from the last post. I'm assuming some of you already found him in the title screen, but if you haven't yet, I wish you luck!

The Japanese version of this post also mentions the difference in the titles of the Japanese version compared to the overseas version. Archived link
January 16th, 2015 10:53:00 AM KFD DDDD Miiverse - KFD Dyna Blade.jpg This time, one of our programmers Tatsuya Murase will talk about a certain guest character in Kirby Fighters Deluxe.

"Hello there. How'd you like Dyna Blade's actions when she appears as a stage obstacle? For those that are new to this game, Dyana[sic] Blade appears as a guest character in Kirby Fighters Deluxe!

"We worked on reenacting Dyna Blade's actions in Kirby Super Star as much as possible while adjusting her to become a great stage obstacle for this game.
After interviewing the creators of Kirby Super Star and receiving advice from the boss creators in Kirby: Triple Deluxe, we completed Dyna Blade in this game by adjusting him[sic] to move at 60 FPS.

"By the way, if you repeatedly attack Dyna Blade when she comes soaring over, she'll return to the sky without doing any damage. If you don't want Dyna Blade to interfere during your battle, you might want to focus on attacking her when she appears. You can also decide to attack enemy Kirbys that are attacking Dyna Blade, too."

It gets a bit nerve-wracking when Dyna Blade appears, but it looks like there's a way to shoo her away.
I hope you'll all give this a try!

Archived link
January 23rd, 2015 5:27:00 AM KFD DDDD Miiverse - DDDD Secret Bonus Level.jpg This time, director Kumazaki will talk about the Secret Bonus Level in Dedede's Drum Dash Deluxe.

"Hello. Today, I would like to talk about the music and a special guest character in the Secret Bonus Level of Dedede's Drum Dash Deluxe.

"The REAL final level is the Secret Bonus Level, and it is unlocked after getting Gold medals for all levels. It's the hardest stage of them all! It is fast-paced, long, and filled with many traps; I hope you'll try your best to reach the goal far off into the distance.

"The Secret Bonus Level features a song called C-R-O-W-N-E-D (Reprise), an arranged version of the song C-R-O-W-N-E-D from the Normal Bonus Level.
This song also plays during the final battle of Kirby's Return to Dream Land and is packed with phrases from a variety of songs.
"When we gave this song a title, we wanted to state what it represented, so we took the first letter from all the level names and connected them together for the song title, C-R-O-W-N-E-D.
In connection with this song, we've included a guest character named Magolor as a stage obstacle.

"Since Kirby's Return to Dream Land, Magolor has gained a talent for constructing theme parks and attractions. The motif of Dedede's Drum Dash Deluxe is also a theme park, so this was actually a project Magolor worked on! It makes sense to feature him as a guest character.
"Magolor's whereabouts are uncertain after Kirby's Return to Dream Land, but he seems pretty lively here. After roaming around the dimension beyond space and time, he might've found an exit. When Kirby and his friends returned home, maybe Magolor traveled around building theme parks in different worlds.

"I hope you'll look for Magolor as he interferes with your level with a malicious grin on his face!"

Archived link
January 30th, 2015 11:06:00 AM KFD DDDD Miiverse - KFD Backgrounds.jpg Today, Designer Ryusei Matsuo will talk about the background designs in Kirby Fighters Deluxe.

"Hello, I was in charge of designing the backgrounds for Kirby Fighters Deluxe.

"Have you all cleared Single Player mode on Very Hard? I would like to share a secret about the background for the fight with King Dedede on the Very Hard difficulty.

"Those of you who've already fought King Dedede on Very Hard may know that the background changes only during this fight, but did you know that it turns into the background from Kirby: Nightmare in Dream Land?
We went to the trouble of looking at the game data from the original release of Nightmare in Dream Land. Even the animation for the fountain was revived using the original graphics.

"We've put a lot of effort into creating this background, but it almost got cut from the game! We created this background before the backgrounds for other difficulties, but we wanted to make something cool using 3D modeling so we scrapped the design.

"However, after some time we thought, 'How about adding an unique surprise in for the Very Hard difficulty?' So fortunately, the background from Kirby: Nightmare in Dream Land made was back in. The plan had its twists and turns, but I'm glad that we were able in incorporate this background into the game as a fun surprise."

If you're curious about Kirby: Nightmare in Dream Land, you can check it out on the Wii U Virtual Console!

Archived link

February 2015 and after[edit]

Post date and time (PST) Image Text Notes Link URL
February 6th, 2015 11:24:00 AM KFD DDDD Miiverse - DDDD Mysterious character.jpg This time, programming director Hiroshi Ohnishi will talk about a character that appears in Dedede's Drum Dash Deluxe.

"Hello, today I would like to talk about a certain behind-the-scenes support character in Dedede's Drum Dash Deluxe.

"Did you all notice this?
In many parts of the game, there are hints here and there in the screen that there is someone outside of the screen.

"For example, the clouds that float in the sky in the title screen.
If you look up, you can see that they're being dangled from the ceiling.
Also, if you look closely at King Dedede in the opening effects, he has a stick attached to him!

"Hmm...it looks like someone's using props outside of the screen to make the gameplay more interesting...

"So, who's moving the props off the screen?
Find out the answer by watching the very end of the Staff Credits that play after you clear all of the Secret Levels!

"The Secret Levels are more challenging than the Normal Levels, so it might not be the easiest task to clear them all. But don't give up!

After you complete all the levels, I hope you'll have a fun time imagining what's going on behind the scenes in this game!"

Now that's some interesting information. I wonder who's in the background?
If you haven't seen the Staff Credits for the Secret stages yet, good luck clearing all the stages!

Also, next week's post will be the last consecutive post in this Behind-the-Scenes community. Thank you for following our posts for six months, and I hope you'll enjoy our final post!

The character alluded to in this post is a Waddle Dee. Archived link
February 13th, 2015 10:19:00 AM KFD DDDD Miiverse - End.jpg To mark the end of our consecutive posts in this community, director Kumazaki will talk about Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.

"Hello everyone.
In this special post, I would like to talk about both Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.

"These games are based on the game modes included in Kirby: Triple Deluxe, which was released in Japan almost a year ago.
We started developing these two games right after Kirby: Triple Deluxe.
We turned these game modes into something more by improving many elements and developing them into new games.

"The biggest change in Kirby Fighters Deluxe was the expanded stages, team battles and features, boss battles, and Team DDD.
In Dedede's Drum Dash Deluxe, all stages have been redesigned, there's a new replay function, and a wide range of new gadgets have been added. In addition, we've included helpful rhythm features by showing your health, time, starting point, and the READY GO! sign all in the same tempo.

"We created these titles not only for players that loved Triple Deluxe, but as an opportunity for those new to the game to gain an interest in Triple Deluxe, too.

"Lastly, in all of Kirby series games, there's always a stage with the letters HAL hidden somewhere known as the HAL Room. In Kirby Fighters Deluxe, you will find one of the boss fights taking a place with the letters HAL drawn on the floor.
Although this isn't a stage or a room in Dedede's Drum Dash Deluxe, there's a place where the coins spell out HAL too.
You can find this in the last level if you hit all of the backbeat cymbals and clear Magolor's blinding obstacle!
If you're a Kirby master already, you've found all of these already, right?

"Thank you for reading until the end! And...
Thank You For Playing Kirby Fighters Deluxe & Dedede's Drum Dash Deluxe!!!"

Thanks for reading our posts!
I hope to see you all in the Kirby: Triple Deluxe Behind-the-Scenes community or sometime again here soon!

Archived link
July 31st, 2015 9:05:00 PM General Miiverse artwork 2.jpg Hi everyone! This is Satoshi Ishida from HAL Laboratory. Today I'm bringing you a special message from the director, Shinya Kumazaki.

"Happy birthday, Kirby!

You were born in 1992, so that makes you…23 years old! Time certainly flies!

Now, of course, I'm not talking about when Kirby was actually born. But it is 23 years since the first Kirby game was released. Which means it's also the 23rd birthdays of King Dedede, Waddle Dee and Kracko! Congratulations, all! As for Meta Knight, he first appeared in Kirby's Adventure (1993), so he'll have to wait a bit longer to turn 23.

If the release date of a character's first game is that character's birthday, then Kirby fans can celebrate birthdays all year round with the likes of Nightmare Wizard, Marx, Rick and Dark Matter - or, if you want characters from more recent games, Prince Fluff and Magolor.

For last year's anniversary post, I talked about my favorite game in the main Kirby series, Kirby's Adventure. But if I were to pick a favorite game outside the main series, I'd have to choose Kirby Air Ride. The sense of speed as you hurtle along on an Air Ride Machine sets it apart from the other games, and it just feels really fresh.

And my favorite course in that game is... Well, I might be biased, having designed it, but it's got to be the sunrise setting of Celestial Valley. As for my favorite Air Ride Machine, that would be the Winged Star, with its superb gliding ability. Soaring serenely through the valley on this machine lets you experience the true joy of flight!

I'm sure Kirby's adventures will continue to take him outside the side-scrolling action of the main series, whether it be racing as in Kirby Air Ride, rolling like a ball, fighting, or moving to a funky beat. As he has since the first game, our bold young adventurer will continue to span different genres and voyage to faraway worlds."

That's it! So, please wish all the best to Qbby...er, I mean Kirby!

The Japanese version of this post was posted on the release day of Kirby's Dream Land in Japan, April 27th. While the English post is essentially a translated version of the Japanese version, the Japanese version directly mentions Kirby's Dream Collection Special Edition when commenting on how time flies, saying that said game didn't feel like much long ago. Archived link
August 28th, 2015 11:15:00 PM KFD & DDDD Miiverse illustration.jpg Hi everyone! This is Satoshi Ishida from HAL Laboratory. Today we've got an anniversary message from the director, Shinya Kumazaki.

“Hello. August 29th is the one year anniversary of the release of Kirby Fighters Deluxe and Dedede’s Drum Dash Deluxe!

As we tend to do with games that aren’t in the main Kirby series, with these titles we tried something new. They are both download only, which is unusual in itself, and one game is the first not to feature Kirby as the main character.

When developing Kirby: Canvas Curse for Nintendo DS, another non-main series game, we decided to create an unusual female final boss who wasn’t simply “bad”, but had a bit of a backstory, to go along with the unique world we had created. This was an approach we hadn’t taken in Kirby games up until then, and I think the fact that the presentation of our games has expanded in scope since then can be traced back to that.

For the Japanese titles of the recent games, we spent a lot of time thinking of names that we might not be able to use for the main Kirby series. A rough translation of one is “Sorry, no Kirby! Dedede’s Drum Dash” – emphasising the unique point that you play as King Dedede. One idea for Kirby Fighters Deluxe was something like “Royal Rampage! Pink Fighting Championship” – by avoiding using Kirby’s name, we tried to create an image of everyone fighting together. We had lots of really creative ideas, thanks to not being restricted to the style of titles from the main series.

In the end though, we went with something that clearly communicated they were the definitive versions of the minigames from which they’d been developed, by simply adding ‘Deluxe’.

Thanks for reading to the end! Happy first anniversary, Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe!”

That’s all! Why not celebrate by playing a little of either game!

The Japanese version of this post posted on the 1st anniversary of the two games in Japan, July 23rd, 2015. While the English post is essentially a translated version of the Japanese version, the Japanese version has a different ending the alludes to Qbby and his series, much like the previous post did: it ends with また、丸いカービィだけでなく、パズルアクションの四角いアイツのことも、よろしくお願いしますね!(Also, I would appreciate if you played not only games of the round Kirby, but also puzzle action ones of that square guy!). In addition, the Japanese illustration is a bit different, most notably having "Z" instead of "DX", due to the Japanese names of the two games adding Z instead of Deluxe. Archived link

External links[edit]