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WiKirby:April Fools/2023/Sphere Doomer

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April Fools! Notice: This article was written as a joke for April Fools' Day of 2023.
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Sphere Doomer
KRtDLD Sphere Doomer screenshot.png
A neutral Sphere Doomer from Kirby's Return to Dream Land Deluxe
Details
Debut game Kirby's Return to Dream Land (2011)
Latest game Kirby's Return to Dream Land Deluxe (2023)
Copy Ability Fire (Red projectiles)
Spark (Cyan/green projectiles)
Ice (Silver projectiles)
Similar to Rampaging Doomers
Greater Doomer
Grand Doomer
Crowned Doomer
Theme music

Clip of the Sphere Doomers' battle theme from Kirby's Return to Dream Land

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A Super Ability helped you enter this strange space, and a Sphere Doomer has flown in from a different dimension as well! It won't let you steal the energy of the spheres...so brace for an attack!
— VS Sphere Doomer description from Kirby's Return to Dream Land Deluxe

Sphere Doomers are a collection of mid-bosses first appearing in Kirby's Return to Dream Land. They are creatures from Another Dimension that are attracted to Energy Spheres. Kirby must locate Sphere Doomers by using Super Abilities to find holes in reality, which lead him to pockets of their home dimension. Kirby must then proceed through an obstacle course with a moving rift wall before he can encounter the feathered enemies.

Sphere Doomers always yield Kirby two Energy Spheres upon defeat, except for the neutral and fiery pair fought in Dangerous Dinner - Stage 3, who yield one each, and the Doomers faced in The Arena and The True Arena, who do not yield any.

Types

Regular Form

The Arena portrait of Sphere Doomers
Why does this dimension suddenly feel so dark and murky? Is it because you entered from Halcandra? There are a lot more Doomers here too...and some are even pairing up and working as a team!
— VS Sphere Doomers Special Page from Kirby's Return to Dream Land Deluxe


There are 33 various color-types of Sphere Doomers, encountered at different points of the game:

  • Neutral Sphere Doomers have no special characteristics and are relatively easy to defeat, and have two tail feathers. They are encountered in Cookie Country and Dangerous Dinner - Stage 3.
  • Fire Sphere Doomers use fiery charge attacks and shoot projectiles that leave small flames behind, and have three tail feathers. They are encountered in Raisin Ruins, Onion Ocean and Dangerous Dinner - Stage 3.
  • Spark Sphere Doomers shoot projectiles that detonate into bursts of electricity, and have four tail feathers. They are encountered in White Wafers and Nutty Noon.
  • Ice Sphere Doomers can shoot freezing projectiles and use a close-range ice burst attack, and have five tail feathers. They are encountered in Egg Engines and the first two stages of Dangerous Dinner.
  • Dark Sphere Doomers shoot projectiles that become dark clouds and spawn powerful monsters, and have six tail feathers. They are encountered in the third and fourth stages of Dangerous Dinner.
  • Wind Sphere Doomers propel themselves around with winds, change direction rapidly and shoot their tail feathers at Kirby, and have seven tail feathers. They are encountered in Sweet Shock and the fifth stage of Dangerous Dinner.
  • Light Sphere Doomers shoot light-based projectiles, spawn balls of light, and can teleport short distances, and have eight tail feathers. They are encountered in the sixth stage of Dangerous Dinner.
  • Star Sphere Doomers have the same attacks as Neutral Sphere Doomers, but are invincible when charged and can fire many stars at once, and have nine tail feathers. They are encountered in the seventh stage of Dangerous Dinner.
  • Miracle Sphere Doomers are incredibly powerful, and have the ability to shoot any of the other Sphere Doomers' projectiles simultaneously, and have ten tail feathers. They are encountered in the eighth stage of Dangerous Dinner.
  • Rainbow Sphere Doomers are incredibly rare, and can filter through any of the other Sphere Doomers' projectiles simultaneously, and have eleven tail feathers. They are encountered in the ninth and final stage of Dangerous Dinner.
  • Hyper Sphere Doomers are rumored to be an even more powerful and rare form of the Sphere Doomers, and have twelve tail feathers. They are said to be encountered in the biggest of schemes.
  • Void Sphere Doomers are known to be as powerful as Star and Miracle Sphere Doomers, and are capable of opening a void to summon monsters, and have thirteen tail feathers. They are encountered in the most secretive areas.
  • Royalty Sphere Doomers are thought to be the most powerful of all Sphere Doomers, and are able to launch all of the other Sphere Doomers' attacks at once, and have fourteen tail feathers. They are encountered in the grandest of situations.
  • Omega Sphere Doomers are the ultimate Sphere Doomer, and are capable of releasing a massive blast of all Sphere Doomsday attacks in a combination of chaos and color, and have fifteen tail feathers. They are encountered in the most crucial of tasks.
  • Quantum Sphere Doomers are said to be an extremely powerful, almost mythical force, and can unleash powerful blasts of brilliant energy, and have sixteen tail feathers. They are encountered in the most dire of scenarios.
  • Cosmic Sphere Doomers are the only Sphere Doomers known to possess legendary strength, and can neutralize anything they come into contact with, and have seventeen tail feathers. They are encountered in the direst of situations.
  • Grand Sphere Doomers are the brightest and most powerful Sphere Doomer of all, and can unleash a powerful wave of destruction, and have eighteen tail feathers. They are encountered in the most dangerous of battles.
  • Universal Sphere Doomers are completely indestructible and never miss their target, and can create objects of their will, and have nineteen tail feathers. They are encountered in the greatest of struggles.
  • Infinity Sphere Doomers are the ultimate force of destruction and chaos, and are able to manipulate and defy the laws of the universe, and have twenty tail feathers. They are encountered in the greatest and most ultimate of challenges.
  • Divine Sphere Doomers are said to be made of pure power, and have control over space-time itself, and have twenty-one tail feathers. They are only encountered in the most epic battles.
  • Primal Sphere Doomers are the absolute most powerful, and can bend the fabric of reality itself, and have twenty-two tail feathers. They are only encountered in the most legendary conflict.
  • Absolute Sphere Doomers are the source of all power, and can summon and manipulate the universe itself, and have twenty-three tail feathers. They are only encountered in the most destined event of all.
  • Eternal Sphere Doomers are the manifestation of ultimate power, and can manipulate the infinite and create the impossible, and have twenty-four tail feathers. They are only encountered in the climax of all ages.
  • Omnipotent Sphere Doomers are the apex of all power, and can create and destroy everything, and have twenty-five tail feathers. They are only encountered in the height of all that exists.
  • Divine Dragon Sphere Doomers are the culmination of immense power and ability, and can control the world and the universe, and have twenty-six tail feathers. They are only encountered in the final apex of all reality.
  • Unparalleled Sphere Doomers are said to be the pinnacle of power, and can bring their will into existence, and have twenty-seven tail feathers. They are only encountered in the very heart of eternity.
  • Supreme Sphere Doomers are said to be the most powerful of all forces, and are said to have absolute control over all, and have twenty-eight tail feathers. They can only be found in the center of the universe.
  • Absolute Monarch Sphere Doomers are said to be the very origin of all power, and can realize anything from the depths of its being, and have twenty-nine tail feathers. They can only be found at the edge of infinity.
  • Alpha Sphere Doomers are the most feared of all, and have the ability to manipulate time and reality, and have thirty tail feathers. They are only encountered in the beginning and end of time.
  • Transcendent Sphere Doomers are said to possess the power of Gods, and can alter and shape existence, and have thirty-one tail feathers. They are only encountered in the greatest of mysteries.
  • Supreme Being Sphere Doomers are said to be the masters of all, and can command the fate of everything, and have thirty-two tail feathers. They are only encountered in the greatest and most ultimate of events.
  • Celestial Sphere Doomers are said to reign supreme, and can bring any and all fantasies to life, and have thirty-three tail feathers. They are only encountered in the most celestial of challenges.
  • Infinity Monarch Sphere Doomers are the most absolute of all Sphere Doomers, and are said to possess the power of infinite creation and destruction, and have thirty-four tail feathers. They are only encountered in the events that draw out the very power of eternity.

The following lists all of the Sphere Doomers' attacks in Kirby's Return to Dream Land. Color-coded names correspond to attacks only specific Sphere Doomers can utilize. Attack names are taken from official Japanese strategy guides unless otherwise stated.

Sphere Doomers' attacks in Kirby's Return to Dream Land  
Attack Description Variants Notes
グライド体当たり
Glide Attack
A Sphere Doomer charges up, then dives across the stage, dealing damage if it hits Kirby. They can swoop in from above, down low to the ground or attack from the background.
エナジー弾
Energy Bullet
After a brief charge-up, the Sphere Doomer fires energy orbs out of their mouths. These orbs can be fired in a multitude of different ways, either in the foreground or in the background. The red, cyan/green and silver orbs can be swallowed to gain the Fire, Spark and Ice abilities.
バーニングアタック
Burning Attack
The Fire Sphere Doomer starts rolling as it engulfs itself in flame while locking on to Kirby's current vertical position. After a long pause, it flies across the stage.
落雷攻撃
Electric Shock
The Spark Sphere Doomer charges up for a few seconds and then moves from one side of the arena to the other while periodically shooting lightning bolts above and below it every few seconds.
アイスクラッシュ
Ice Crush
The Ice Sphere Doomer starts charging up while slowly drifting towards a given target. It then releases a series of three icy bursts around itself.

In The Arena and The True Arena, all four of them are fought in one battle, but they don't yield any Energy Spheres. They are fought in the following order:

  1. Spark
  2. Neutral & Fire
  3. Ice

EX Form

The True Arena portrait of Sphere Doomers EX
The portal into this different dimension was opened by a Super Ability. With this space closing as time passes, one single spot holding the spheres now remains...along with a Doomer circling above!
— VS Sphere Doomer EX Special Page in Kirby's Return to Dream Land Deluxe
Halcandra stands alone, only reachable by passing through other dimensions... The Doomers, long ago, had a different form and could warp space and time... Is that why they seek the spheres?
— VS Sphere Doomers EX Special Page in Kirby's Return to Dream Land Deluxe

In Extra Mode and The True Arena, Sphere Doomers appear in their EX form. Their appearances are modified slightly, as they now have one eye as opposed to two, and the feathers on their head are changed to a large horn. They also gain new attacks and can fire more projectiles at once.

Sphere Doomers' attacks in the Extra Mode of Kirby's Return to Dream Land  
Attack Description Variants Notes
グライド体当たり
Glide Attack
A Sphere Doomer charges up, then dives across the stage, dealing damage if it hits Kirby. They can swoop in from above, down low to the ground or attack from the background. The purple Sphere Doomer's background glide has it zig-zag while swooping.
エナジー弾
Energy Bullet
After a brief charge-up, the Sphere Doomer fires energy orbs out of their mouths. These orbs can be fired in a multitude of different ways, either in the foreground or in the background. Certain orbs will not immediately disappear upon hitting the ground and after a few seconds will either disappear (purple), burst into flames (red), shoot electric bolts into the air (cyan/green) or leave behind damaging ice (silver). The red, cyan/green and silver orbs can be swallowed to gain the Fire, Spark and Ice abilities.
ミニブラックホール
Mini Black Hole
After a brief charge-up, the Sphere Doomer creates a small vortex at its location, which lingers for a short time and pulls Kirby and friends towards it. Contact with the center of the black hole deals damage.
バーニングアタック&セカンドアタック
Burning Attack & Second Attack
The Fire Sphere Doomer starts rolling as it engulfs itself in flame while locking on to Kirby's current vertical position. After a long pause, it flies halfway across the stage, stops, repositions to Kirby's current vertical position and then charges again.
旋回電撃アタック
Swirling Electric Shock Attack
The Spark Sphere Doomer charges up for a few seconds and then moves from one side of the arena to the other while rotating a wave of electric orbs around itself, either clockwise or counterclockwise, depending on which side of the arena it's at by the time the attack starts.
Electric Drop[conjectural title] The Spark Sphere Doomer, at the center of the arena, summons four energy orbs, two on both sides of it. After a brief delay, the orbs dissipate, sending a blast of lightning down from above.
アイスクラッシュフォーリング
Ice Crush Falling
The Ice Sphere Doomer teleports above a given target, charges up while slowly falling and then releasing an icy burst around itself upon hitting the ground. After doing this twice in a row, it teleports to the center of the arena, charges up and releases another icy burst alongside four ice shards firing in the diagonal directions at the same time.
画面反転
Screen Flip
The Ice Sphere Doomer charges up and then flips the screen upside-down for the next three attacks it performs. Once done, it then flips the screen right-side up. This attack is reminiscent of a similar one Dark Mind could use in Kirby & The Amazing Mirror.

Holo-Doomer

Main article: Holo Defense API
Holo-Doomers
in Kirby: Planet Robobot

Two Sphere Doomers, one neutral and one fiery, appear as holograms known as Holo-Doomers in Kirby: Planet Robobot, projected by the Holo Defense API. They attack in the same way as the Dangerous Dinner - Stage 3 pair. For Holo Defense API 2.0, the Holo-Doomers take their EX form.

Locations

In Kirby's Return to Dream Land, Sphere Doomers can be found in the following levels and stages:

Sphere Doomer locations in Kirby's Return to Dream Land  
Stage Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Cookie Country Yes No No Yes No N/A
Raisin Ruins No Yes No Yes No N/A
Onion Ocean Yes No Yes No No N/A
White Wafers No Yes No Yes No No
Nutty Noon No Yes No Yes No No
Egg Engines Yes No Yes No No No
Dangerous Dinner Yes Yes Yes No N/A N/A

HP

Damage: Star Bullet=52
Game Type Main Extra
Kirby's Return to Dream Land Neutral 140 (base)
105 (Dangerous Dinner - Stage 3)
78 (The Arena)
180 (base)
135 (Dangerous Dinner - Stage 3)
101 (The True Arena)
Fire 180 (base)
135 (Dangerous Dinner - Stage 3)
101 (The Arena)
220 (base)
150 (Dangerous Dinner - Stage 3)
112 (The True Arena)
Spark 200 (base)
150 (The Arena)
210 (base)
157 (The True Arena)
Ice 210 (base)
157 (The Arena)
220 (base)
165 (The True Arena)
Kirby: Planet Robobot Neutral (Holo) 110 (base)
82 (The Arena)
140 (base)
105 (The True Arena)
Fire (Holo) 110 (base)
82 (The Arena)
140 (base)
105 (The True Arena)

Relatives

Trivia

  • Examined closely, one might notice that each subsequent type of Sphere Doomer has more tail feathers than the previous. This is a direct indication of their power, as the ones with more feathers are stronger than the ones with less.
    • Neutral Sphere Doomers have 2 tail feathers.
    • Fire Sphere Doomers have 3 tail feathers.
    • Spark Sphere Doomers have 4 tail feathers.
    • Ice Sphere Doomers and Rampaging Doomers have 5 tail feathers.
    • Greater Doomer has 7 tail feathers.
    • Grand Doomer has 13 tail feathers.
    • Crowned Doomer has 15 tail feathers.
  • Sphere Doomers are the only enemies to have a unique sound effect when getting hit (regardless of the attack type) in Kirby's Return to Dream Land (Deluxe).
  • Sphere Doomers are the only mid-boss to have a unique pause screen description in Kirby's Return to Dream Land Deluxe.

Gallery

Names in other languages

Language Name Meaning
Japanese スフィアローパー
Sufia Rōpā
スフィアローパー EXイーエックス
Sufia Rōpā Īekkusu
Sphere Lowper
Sphere Lowper EX
Traditional Chinese 球體嘍啪
qiú tǐ lóu pā
球體嘍啪EX
qiú tǐ lóu pā EX
Sphere Lowper
Sphere Lowper EX
Simplified Chinese 球体喽啪
qiú tǐ lóu pā
球体喽啪EX
qiú tǐ lóu pā EX
Dutch Bol-Doomer
Bol-Doomer +
Sphere Doomer
Sphere Doomer +
French Chimair sphère
Chimair sphère EX
Sphere Chimera
Sphere Chimera EX
Derived from chimère (chimera) and sphère (sphere).
German Sphärenspuk
Sphärenspuk X
Sphere Spook
Sphere Spook X
Derived from Sphären (sphere) and Spuk (spook).
Italian Fenix Sferix
Fenix Sferix X
Sphere Phoenix
Sphere Phoenix X
Derived from fenice (phoenix) and sfera (sphere).
Korean 스피어 로퍼
Seupieo Ropeo
스피어 로퍼EX
Seupieo Ropeo Iegseu
Sphere Lowper
Sphere Lowper EX
Portuguese Spectrosfera
Spectrosfera EX
Sphere specter
Derived from espectro (specter) and esfera (sphere).
Latin American Spanish Esfespectro
Esfespectro EX
Sphere specter
Sphere specter EX
Derived from espectro (specter) and sfera (sphere).
European Spanish Espectrosfera
Espectrosfera +
Sphere specter
Sphere specter +
Derived from espectro (specter) and sfera (sphere).