Kirby & The Amazing Mirror: Difference between revisions
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[[File:KatAM Intro2.png|left|thumb|Dark Meta Knight splits Kirby into four copies.]] | [[File:KatAM Intro2.png|left|thumb|Dark Meta Knight splits Kirby into four copies.]] | ||
{{quote|High above the skies of Dream Land, {{Color|red|the mirror world}} needs help!|caption from the opening cut-scene}} | {{quote|High above the skies of Dream Land, {{Color|red|the mirror world}} needs help!|caption from the opening cut-scene}} | ||
The story of ''Kirby & The Amazing Mirror'' | The story of ''Kirby & The Amazing Mirror'' takes place almost entirely within a parallel world connected to [[Dream Land]] called the [[Mirror World]], which is a parallel universe filled with [[Mirror Door|mirrors]] said to be able to grant wishes made in their reflection.<ref>{{Cite manual|quote=In this strange and beautiful land, mirrors have the power to make any wishes reflected in them come true.|game=Kirby & The Amazing Mirror|page=6}}</ref> One day, the mirrors of this world start to change, creating only sinister reflections. [[Meta Knight]] decides to investigate by heading into the Mirror World through the [[Dimension Mirror|mirror gateway]] hanging in the skies above Dream Land. After some time, Kirby takes a stroll near this mirror - apparently minding his own business - when he is suddenly attacked by a dimly-hued Meta Knight and split into four copies of himself in a single slash, differing only by body col{{o}}r. With this done, the shadowy warrior flies back into the mirror, and the Kirbys give chase on a Warp Star after taking a moment to collect themselves. | ||
[[File:KatAM Intro3.png|thumb|Meta Knight gets trapped in the Dimension Mirror.]] | [[File:KatAM Intro3.png|thumb|Meta Knight gets trapped in the Dimension Mirror.]] | ||
After | After entering the Mirror World and briefly venturing through a cloudscape, the Kirbys stumble upon a grand [[Rainbow Route - Central Circle|coliseum]], where they find two Meta Knights battling in front of another great mirror, with one of the two knights being the dim one from earlier. This darker Meta Knight beats his twin and banishes him inside the mirror, then breaks the mirror into eight pieces and scatters them across the land before departing. Shortly thereafter, a [[Shadow Kirby|dark duplicate of Kirby]] can be seen skulking away from the scene. The Kirbys follow this shadowy figure through a mirror to the right, and proceed to explore the world in search of the lost fragments of the great Dimension Mirror. | ||
As the Kirbys explore this unfamiliar world, they repeatedly encounter the dark doppelganger Kirby, who often appears out of nowhere and sometimes attacks them, but mostly just stops to stare. If the Kirbys attack him first, he runs away quickly, dropping a helpful item. Each of the lands surrounding the central one of [[Rainbow Route]] is home to a [[boss|keeper]] of one of the shattered mirror pieces, who the Kirbys must defeat. One of these shard holders is the Meta Knight duplicate who broke the mirror in the first place, and at this point, his lack of hon{{o}}r in battle should be a clue that he is not the real masked swordsman. After all the mirror shards are restored, the Kirbys are able to enter the mirror and face the evil corrupting it. | |||
[[File:KatAM Intro7.png|left|thumb|The fight against Dark Mind.]] | [[File:KatAM Intro7.png|left|thumb|The fight against Dark Mind.]] | ||
Upon entering the mirror, the Kirbys find themselves in a twisted alternate version of the coliseum, where they run into both Meta Knights. The real one points the Kirbys to his evil twin, who is finally revealed as [[Dark Meta Knight]]. After battling this foe one more time, Dark Meta Knight shatters into glass upon being defeated, and a portal appears in the sky which the Kirbys jump into. Meta Knight throws his [[Master|sword]] into the portal to aid them against the evil that was responsible for this whole affair: an arm{{o}}red wizard-like figure named [[Dark Mind]]. After several battles against this foe, he casts off his humanoid form to reveal himself as a giant flaming eyeball similar in appearance to [[Dark Matter]] and its relatives. One more tough battle ensues, and once enough damage is dealt to Dark Mind, he begins to shrink and tries to get away, but the Kirbys chase him down on their Warp Stars and defeat him with volleys of [[Star Bullet]]s. | |||
After Dark Mind is destroyed for good, the Kirbys begin to fly home. As they travel, they are joined by Shadow Kirby one more time, riding his own Warp Star. It is revealed that this seemingly malevolent copy of Kirby was in fact the shy and reclusive original protector of the Mirror World, and he thanks the Kirbys for ridding the Mirror World of Dark Mind. From here, the Kirbys fly back through the mirror into Dream Land and Meta Knight follows them, leaving his sword in a pedestal in the coliseum. | |||
==Gameplay== | ==Gameplay== |
Revision as of 01:59, 20 January 2022
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Kirby & The Amazing Mirror is a main-series Kirby game released for the Game Boy Advance on April 15th, 2004 in Japan, on July 2nd, 2004 in Europe, and on October 18th, 2004 in North America. It was produced by HAL Laboratory and Nintendo, and developed by Flagship. Kirby & The Amazing Mirror looks and plays much like its predecessor Kirby: Nightmare in Dream Land, but features an expansive and non-linear interconnected world with bosses that can be defeated in a number of different orders. The game also features four Kirbys [[Color changes|of various colTemplate:Or]] which can be played by up to four different players simultaneously, making this title the first main series game which can be played with four players in the main game. The different Kirbys can wander off in separate directions and assist each-other using their Cell Phones.
As it is based on Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror uses much of the same sprite-work, enemies, abilities, and mechanics as its predecessor. However, many additions and a few cuts were made to these categories. Included in the additions are new enemies like Chip, Roly-Poly, Golem, and others, some of which are quite complex in their ability to interact with Kirby. New abilities include Cupid, Missile, Mini, and a few returning favTemplate:Orites from [[Kirby Super Star|Template:KSS KFP]] such as Fighter and Cook. Due to the open nature of the game, most of the area Bosses can be fought out of order, and aside from Kracko, they are all new (although some are heavily based on older bosses).
Story
“ | High above the skies of Dream Land, the mirror world needs help! | ” | — caption from the opening cut-scene |
The story of Kirby & The Amazing Mirror takes place almost entirely within a parallel world connected to Dream Land called the Mirror World, which is a parallel universe filled with mirrors said to be able to grant wishes made in their reflection.[1] One day, the mirrors of this world start to change, creating only sinister reflections. Meta Knight decides to investigate by heading into the Mirror World through the mirror gateway hanging in the skies above Dream Land. After some time, Kirby takes a stroll near this mirror - apparently minding his own business - when he is suddenly attacked by a dimly-hued Meta Knight and split into four copies of himself in a single slash, differing only by body colTemplate:Or. With this done, the shadowy warrior flies back into the mirror, and the Kirbys give chase on a Warp Star after taking a moment to collect themselves.
After entering the Mirror World and briefly venturing through a cloudscape, the Kirbys stumble upon a grand coliseum, where they find two Meta Knights battling in front of another great mirror, with one of the two knights being the dim one from earlier. This darker Meta Knight beats his twin and banishes him inside the mirror, then breaks the mirror into eight pieces and scatters them across the land before departing. Shortly thereafter, a dark duplicate of Kirby can be seen skulking away from the scene. The Kirbys follow this shadowy figure through a mirror to the right, and proceed to explore the world in search of the lost fragments of the great Dimension Mirror.
As the Kirbys explore this unfamiliar world, they repeatedly encounter the dark doppelganger Kirby, who often appears out of nowhere and sometimes attacks them, but mostly just stops to stare. If the Kirbys attack him first, he runs away quickly, dropping a helpful item. Each of the lands surrounding the central one of Rainbow Route is home to a keeper of one of the shattered mirror pieces, who the Kirbys must defeat. One of these shard holders is the Meta Knight duplicate who broke the mirror in the first place, and at this point, his lack of honTemplate:Or in battle should be a clue that he is not the real masked swordsman. After all the mirror shards are restored, the Kirbys are able to enter the mirror and face the evil corrupting it.
Upon entering the mirror, the Kirbys find themselves in a twisted alternate version of the coliseum, where they run into both Meta Knights. The real one points the Kirbys to his evil twin, who is finally revealed as Dark Meta Knight. After battling this foe one more time, Dark Meta Knight shatters into glass upon being defeated, and a portal appears in the sky which the Kirbys jump into. Meta Knight throws his sword into the portal to aid them against the evil that was responsible for this whole affair: an armTemplate:Ored wizard-like figure named Dark Mind. After several battles against this foe, he casts off his humanoid form to reveal himself as a giant flaming eyeball similar in appearance to Dark Matter and its relatives. One more tough battle ensues, and once enough damage is dealt to Dark Mind, he begins to shrink and tries to get away, but the Kirbys chase him down on their Warp Stars and defeat him with volleys of Star Bullets.
After Dark Mind is destroyed for good, the Kirbys begin to fly home. As they travel, they are joined by Shadow Kirby one more time, riding his own Warp Star. It is revealed that this seemingly malevolent copy of Kirby was in fact the shy and reclusive original protector of the Mirror World, and he thanks the Kirbys for ridding the Mirror World of Dark Mind. From here, the Kirbys fly back through the mirror into Dream Land and Meta Knight follows them, leaving his sword in a pedestal in the coliseum.
Gameplay
Kirby & The Amazing Mirror is a two-dimensional side-scrolling platform adventure game, with physics, assets, and graphics borrowed from its predecessor, Kirby: Nightmare in Dream Land. As such, it features most of the same enemies, moves, and Copy Abilities from the previous game. However, the premise and layout of Kirby & The Amazing Mirror differ greatly from its predecessors and subsequent titles. The most notable change is to the world itself, which is no longer traversed in a series of levels and isolated linear stages. Instead, all nine major areas of the Mirror World are interlinked and transition into each other in a similar vein to the Metroid games, allowing Kirby to pick his own path through the world for the most part. As such, a map of the world is provided to the player which can be used to navigate the world and observe how each individual room is connected to others around it. In the center of the world is the Central Circle in Rainbow Route, where Kirby starts his exploration and where he returns to whenever the game is reset, he completes a Goal Game, defeats a Boss, or uses his Cell Phone. As various Big Switches are pressed in the Mirror World, Mirror Doors link back to the central circle which allows Kirby to quickly return to areas he has already visited.
The second main feature of Kirby & The Amazing Mirror is the four-player co-op system. By linking up to four Game Boy Advance systems together, players can simultaneously play as each of the four Kirbys and explore the world entirely on their own terms and in completely separate directions. Using the Cell Phone will allow the Kirbys to call each-other and warp to each-others' positions, though this requires Battery power. While cooperation in this way is not necessary to obtain 100% completion, it can make a lot of the fights and puzzles easier. This multi-player extends to each of the Sub-Games as well, which can all be played with up to four players. Any Kirbys which are not controlled by a player will instead be controlled by the CPU.
Aside from these features, Kirby & The Amazing Mirror offers a number of new enemies, copy abilities, and other features to the game. The new abilities are as follows:
- Cupid - Gives Kirby a bow and angelic wings which allow him to shoot arrows while flying freely in the air.
- Magic - A limited-use ability which causes a raffle to happen, resulting in various effects.
- Mini - A situational ability that makes Kirby tiny, allowing him to fit through tight gaps.
- Missile - Transforms Kirby into a missile that can fly in any direction and explode on contact.
- Smash - Gives Kirby a condensed version of his move-set from Super Smash Bros. Melee, including his Final Cutter, Hammer spin, and Stone smash.
- Master - The final ability in the game is a more powerful version of the Sword ability which grants a number of unique attacks and can solve many puzzles.
Throughout the Mirror World, Kirby can find a number of optional goodies inside of Treasure Chests, including a Sound Player and note sheets, Spray Paint, Vitalities, and area maps, along with more minor and conventional items. While these items are not necessary to complete the game, every single treasure chest must be opened to attain 100% completion.
Areas
The game consists of a total of ten areas, most of which contain a boss that holds a Mirror Shard. Unlike in many other games in the series, Kirby does not need to visit the majority of these in a set order but may tackle them in any sequence he wishes, provided he locates their entrances, which are sometimes hidden.
Area Nr. | Name | Boss(es) | Description |
---|---|---|---|
Area 1 | Rainbow Route | None | This is the area that Kirby starts out in. There is no boss or Mirror Shard here, but many other areas of the game are in some way connected to Rainbow Route. |
Area 2 | Moonlight Mansion | King Golem | In this dark mansion, Kirby first encounters the Golems, as well as their leader, who guards a Mirror Shard. |
Area 3 | Cabbage Cavern | Moley | An underground labyrinth containing some submerged parts. |
Area 4 | Mustard Mountain | Kracko | A mountainous area partially flooded with lava, which may harm Kirby. |
Area 5 | Carrot Castle | Mega Titan | This castle is located next to the Peppermint Palace and contains a multitude of challenges, many of which involve Gordos, rotating Cannons or spikes. Carrot Castle can be linked to Radish Ruins by flipping a hidden lever in both areas. |
Area 6 | Olive Ocean | Gobbler | Although the beginning of this area takes place above water, Kirby has to venture deep into an underwater cave to fight this area's boss and retrieve the Mirror Shard. |
Area 7 | Peppermint Palace | Wiz | The Peppermint Palace consists entirely of slippery ice, making Kirby a bit harder to control. It is notable for being one of the few locations in the game to contain Pengys. |
Area 8 | Radish Ruins | ??? | By destroying a Bomb Block, Kirby can uncover the entrance to these ancient ruins. To obtain the Mirror Shard, he not only has to find his way through the ruins but also explore the mountains around them. This area can only be accessed from Cabbage Cavern but can be linked to Carrot Castle by flipping a hidden lever in both areas. |
Area 9 | Candy Constellation | Master Hand & Crazy Hand | This strange area is found in the depths of space and can be reached only by finding certain Warp Stars in other areas. |
N/A | Dimension Mirror | Dark Meta Knight, Dark Mind (3 phases) | After acquiring all the Mirror Shards, Kirby may enter the mirror floating in the middle of the hub. This area is different from all the others in that it has no map or area number, as well as consisting of only a few rooms. The most notable thing about it is the seven boss fights, which are the final ones in the game. Completing this area triggers the ending. |
Items
During his journey, Kirby may encounter various items that can assist him in various ways when picked up. They can usually either be seen lying on the ground or be found inside treasure chests, though some may also be dropped by certain enemies. Certain items come in limited numbers; these can be viewed in the Collection Room once obtained.
Name | Appearance | Description |
---|---|---|
1-Up | Awards Kirby an extra life. 1-Ups are often hidden, multiple appear during the Goal Game rides, where they are among the most difficult items to catch. They may also be dropped by Shadow Kirby. | |
Area Map | Permanently enables Kirby to view the layout of the area the map is found in. Can be acquired only from large treasure chests. | |
Battery | Recharges one power bar of the Cell Phone. Batteries can be found on the ground or in Boxy's packages, as well as during the goal Warp Star ride. | |
Candy | A rare item that makes Kirby invincible for a short time. May be dropped by Shadow Kirby. | |
Energy Drink | Restores two bars to Kirby's health meter. Unlike food, Energy Drinks cannot be dropped by enemies but can be acquired during the goal Warp Star ride. | |
Food | Like Energy Drinks, the various food items can be picked up to regain health, the amount restored depending on the item. Cherries and drumsticks are the most common, though other kinds may be obtained from defeated enemies or Boxy's packages, as well as the Cook ability. Drumsticks and cherries also appear during Goal Games. | |
Maxim Tomato | Restores all of Kirby's health. May be dropped by Shadow Kirby or acquired from bosses that have already been defeated before. This item appears during the goal Warp Star ride. | |
Notes | Allows Kirby to play musical scores using the Sound Player. Can be found only in treasure chests. Six of these exist in the game. | |
Sounds | Enables Kirby to play various assortments of sound effects using the Sound Player. This item is found only in treasure chests. Four collections of sounds exist in total. | |
Sound Player | The Sound Player is needed to play Notes and Sounds. It is hidden in a treasure chest and can be used from the Collection Room once obtained. | |
Spray Paint | 14 different colTemplate:Ors of Spray Paint can be found in treasure chests throughout the game. They enable Kirby to change his colTemplate:Or, although this does not influence gameplay. | |
Vitality | Permanently increases Kirby's maximum health by one bar. Can only be found in large treasure chests. A total of four can be acquired. | |
World Map | Enables Kirby to view a map of the Mirror World, which shows the whereabouts of his helpers and which areas are already connected to the hub. Only one is found in the game; it is acquired from a treasure chest. |
Copy Abilities
Like most games of the Kirby series, Kirby & The Amazing Mirror features a number of Copy Abilities that Kirby may obtain by inhaling and swallowing certain enemies or Mid-Bosses. Although many of the abilities in this game have already been seen in previous games, it also includes its share of new abilities.
Name | Appearance | Icon | Obtained from | Description |
---|---|---|---|---|
Beam | Waddle Doo | Enables Kirby to use a beam against enemies like a whip. | ||
Bomb | Bombs, Foley | Allows Kirby to throw bombs into a selected direction or place them on the ground. Can light cannon fuses. | ||
Burning | Batafire, Flamer | Lets Kirby launch himself forward in the form of a fireball, harming enemies and lighting fuses of cannons. | ||
Cook | Cookin | This rare ability lets Kirby cook all enemies on the screen, turning them into food. Can only be used once. | ||
Crash | Bomber | Immediately defeats all enemies on the screen. Can only be used once. | ||
Cupid | Cupie | Using this ability, Kirby may fly using angel wings and shoot arrows at his foes, which may cut the strings of platforms. | ||
Cutter | Moley's spike balls, Sir Kibble | Lets Kirby throw boomerang cutters at enemies, which can cut strings. | ||
Fighter | Box Boxer, Boxin | Enables Kirby to perform a variety of martial arts-based moves against opponents. | ||
Fire | Hot Head, Moley's waste cans, Prank's flame cubes | Gives Kirby the ability to breathe fire, letting him light the fuses of cannons. | ||
Hammer | Bonkers | Using a large hammer, Kirby can attack enemies and pound stakes into the ground. | ||
Ice | Mr. Frosty, Pengy, Prank's ice cubes | Lets Kirby freeze enemies into ice cubes with his chilly breath. | ||
Laser | Laser Ball, Metal Guardian | Grants Kirby the ability to fire lasers, which reflect off slanted walls and may light fuses. | ||
Magic | Boxy | A single use ability that triggers a roulette, which gives Kirby a random ability, turns enemies into food or 1-Ups, makes him invincible or causes Meta Knight to clear the screen of foes. | ||
Master | Meta Knight's sword | Using Meta Knight's sword, Kirby can execute many powerful attacks in and above water, which let him move blocks, light fuses, pound stakes into the ground and cut strings. | ||
Mini | Minny | Kirby shrinks while possessing this ability, enabling him to fit into tight spaces, but making him unable to attack. | ||
Missile | Bang-Bang, Bombar | Grants Kirby the ability to transform into a missile, which can be controlled freely and explodes upon hitting something, harming foes and turning Kirby back to normal. | ||
Parasol | Parasol | Kirby wields a parasol with this ability, which he can use to attack or to block enemy attacks. | ||
Sleep | Noddy, Wiz's apples | Puts Kirby to sleep for a few seconds, keeping him from moving and leaving him defenseless. | ||
Smash | Master Hand | Lets Kirby use moves from the Super Smash Bros. series, most of which are similar to Stone, Hammer, Sword or Fighter. | ||
Spark | Sparky, Wiz's clouds | Grants Kirby the ability to create a force field of electricity around him, which harms enemies. | ||
Stone | Giant Rocky, Golem, Rocky | Allows Kirby to assume an invincible rock form, letting him squash foes and pound stakes into the ground, but rendering him immobile until he transforms back. | ||
Sword | Gobbler's fish, Heavy Knight, Sword Knight | Wielding a sword, Kirby can slash at his enemies even underwater. | ||
Throw | Phan Phan | Lets Kirby grab an enemy by inhaling and toss it into the direction specified with the directional pad. | ||
Tornado | Twister | Enables Kirby to temporarily turn into an invincible tornado, which can hover and harms all enemies it touches. | ||
UFO | UFO | A rare ability that lets Kirby fly and shoot strong beams and lasers. If he completes an area, the ability is lost. | ||
Wheel | Moley's tires, Wheelie, Wiz's cars | Renders Kirby capable of transforming into a wheel, which travels very quickly and harms opponents. |
Antagonists
Enemies
As in other Kirby games, many varieties of enemies appear in Kirby & The Amazing Mirror, most of which can be inhaled and many of which grant Kirby a Copy Ability. In addition to regular enemies, this game introduces enemies that are bigger than usual; these take considerably longer to inhale and usually possess a large amount of health.
Name | Appearance | Copy Ability | Description |
---|---|---|---|
Bang-Bang | Missile | A rocket-like adversary that launches itself at Kirby, homing in on him until exploding. | |
Batty | None | A bat-like enemy that flies after Kirby once he attracts its attention. | |
Big Waddle Dee | None | A larger version of the common Waddle Dee which takes longer to inhale. | |
Blipper | None | Aquatic enemies that follow Kirby and may even jump out of the water. | |
Blockin | None | Disguised as a Star Block, this enemy waits for Kirby to attack or attempt to inhale it, then reveals its true face and chases after him. | |
Bomber | Crash | A walking bomb with a powerful explosion. Very rare. | |
Boxin | Fighter | A mole-like creature that attempts to punch Kirby. | |
Bronto Burt | None | A common enemy that flies in a wave motion, moving through obstacles. | |
Chip | None | A furry creature with a foxtail that cheerily jumps around. | |
Cookin | Cook | A rare enemy that tosses its frying pan at Kirby. | |
Cupie | Cupid | An angel-like being that shoots arrows. | |
Droppy | None | Running, jumping, and floating through the level, this enemy is able to steal Kirby's Copy Ability. | |
Flamer | Burning | A foe that clings to walls and is able to launch itself at Kirby as a fireball. | |
Foley | Bomb | These enemies float in the air until Kirby passes by below them, causing them to fall down and explode. | |
Giant Rocky | Stone | A giant version of a Rocky with a large amount of health that takes longer to inhale. | |
Glunk | None | A stationary sea anemone-like foe that fires projectiles. | |
Golem | Stone, Fighter*, Wheel* | A big stone creature that wakes up when Kirby walks past it and takes longer to inhale than most other foes. Comes in three colTemplate:Ors, each of which uses different attacks. | |
Gordo | None | A classic Kirby-enemy that is indestructible and dangerous to touch. | |
Haley | None | Blue, hedgehog-like enemies that fly in a straight line. | |
Heavy Knight | Sword | A large, heavily armored opponent that attacks with a sword. Has a high amount of health and takes longer to inhale than most enemies. | |
Hot Head | Fire | This enemy breathes fire at Kirby, sometimes spitting large fireballs with a long range. | |
Jack | None | A rare type of enemy that occupies cannons, making them inaccessible until it is defeated or launched out of the cannon. It can also spit harmful stars at Kirby. | |
Laser Ball | Laser | A floating, spherical enemy that moves through walls and fires lasers. | |
Leap | None | A flying enemy that kisses Kirby if he bumps into it, harming him. | |
Metal Guardian | Laser | A large, flying robot enemy that fires lasers at Kirby - either three at the same time or a single, more powerful one. It has a high amount of health and takes longer to inhale than most enemies. | |
Minny | Mini | Tiny enemies whose main purpose is giving Kirby the Mini ability upon being swallowed. | |
Mirra | None | This enemy lurks in mirrors and has to be defeated from a distance. Otherwise, it buries itself and the mirror in the ground, making it inaccessible. | |
Noddy | Sleep | Slowly walks around without attacking. May fall asleep while walking. | |
Parasol | Parasol | Always held by either a Waddle Dee, Waddle Doo, or Shotzo, this parasol enables enemies to slow their fall. | |
Pengy | Ice | Penguins that try to freeze Kirby with their chilly breath. | |
Prank | None | A rare adversary that plays pranks on Kirby and then runs away. | |
Rocky | Stone | A walking rock that attempts to crush Kirby under its weight. | |
Roly-Poly | None | A common foe able to roll down slopes. | |
Scarfy | None | Scarfies float in one place until angered, at which point they begin to chase Kirby. | |
Shadow Kirby | None | Kirby encounters this shady look-alike of himself in no more than a few places. He only takes a single hit to defeat, and usually leaves a helpful item behind. | |
Shooty | None | A plane-like enemy that shoots at Kirby. | |
Shotzo | None | Invincible, stationary cannons that fire cannonballs and may directly aim at Kirby. | |
Sir Kibble | Cutter | An armored enemy that throws the top part of its helmet like a boomerang. | |
Snooter | None | A strange creature with a bill that can eat Kirby. If it is not destroyed in a single attack, it begins to dash around angrily when hit. | |
Soarar | None | Similarly to Shooty, this enemy flies through the air and fires lasers. | |
Sparky | Spark | An enemy that hops around and creates an electric force field around itself for an attack. | |
Squishy | None | A squid-like enemy that attacks by jumping around and swimming upwards in the water. | |
Sword Knight | Sword | An evil sword-fighter that walks back and forth inside a small area and may deflect Kirby's attacks. | |
Twister | Tornado | A top-like enemy that spins and can transform into a powerful tornado. | |
UFO | UFO | This rare enemy flies after Kirby very quickly, stopping occasionally to fire laser beams. | |
Waddle Dee | None | One of Kirby's most common and basic foes, it does nothing but walk left and right. | |
Waddle Doo | Beam | A Waddle Dee-like enemy with a singular eye that is able to fire beams at Kirby. | |
Wheelie | Wheel | A tire-like enemy which speeds after Kirby, attempting to run him over. |
*The Template:Gray and yellow Golem varieties yield Fighter and Wheel, respectively, if Kirby inhales them during their attacks. Otherwise, he receives Stone.
Mid-Bosses
In various locations, Kirby encounters Mid-Bosses, which are stronger than normal enemies and usually have to be defeated in order to move on. These always yield a Copy Ability, but can only be inhaled following their defeat.
Name | Appearance | Copy Ability | HP | Description |
---|---|---|---|---|
Batafire | Burning | 30 | A large, bat-like Mid-Boss engulfed in fire. It flies across the arena and is able to either charge at Kirby or release volleys of fireballs, which can be inhaled and spat back. | |
Bombar | Missile | 40 | A green airplane-like adversary that flies around firing homing missiles at Kirby or dropping bombs on him, all of which can be inhaled and spat back to defeat the Mid-Boss. | |
Bonkers | Hammer | 40 | A gorilla-like foe that attempts to hit Kirby with its hammer, creating stars that can be spat back, or throws large coconuts at him, which can likewise be inhaled and used to defeat the Mid-Boss. | |
Box Boxer | Fighter | 40 | This dog-based Mid-Boss attempts to punch Kirby and may also toss him, causing damage. From time to time, it fires large blasts of energy from its hands, which also serve as a means of defeating it. | |
Boxy | Magic | 40 | A cross of a plant and an anthropomorphic gift package, Boxy charges at Kirby or releases smaller gift boxes from its mouth, which Kirby may spit back at it. When not immediately inhaled, these boxes may open up to reveal bombs, which yield the Bomb ability, food items or batteries. | |
Master Hand | Smash | 40 | Originating from the Super Smash Bros. series, this large, white, glove attempts to slam or grab Kirby. He may also fire projectiles from his fingers, which can be inhaled and spat back. In addition, he causes stars to appear when slamming the ground, which likewise serve as ammunition. | |
Mr. Frosty | Ice | 30 | A blue walrus that charges at Kirby or tosses ice cubes of two sizes at him, which he (Kirby) has to use as ammunition to defeat it. | |
Phan Phan | Throw | 30 | This elephant-like adversary rolls around and tries to grab Kirby with its trunk, throwing him against a wall to cause damage. It also tosses apples, which can be spat back at it. |
Bosses
In Kirby & The Amazing Mirror, Kirby needs to locate and defeat a boss in nearly every area, excluding Rainbow Route, in order to acquire the Mirror Shards that eventually grant him access to the final boss fights. Bosses can never be inhaled and do not possess abilities, but many of them are able to summon enemies that may yield one.
Name | Appearance | Location | HP | Description |
---|---|---|---|---|
King Golem | Moonlight Mansion | 60 | In a similar manner to Whispy Woods, this giant stone column remains in one place while dropping rocks and Gordos on Kirby, the former of which can be inhaled and spat back at it.
It is also capable of releasing Golems of different colTemplate:Ors from its mouth, which may be used for the same purpose. | |
Moley | Cabbage Cavern | 80 | A large, Template:Gray mole that randomly pops out of one of six holes in the cave it is fought in, tossing various objects at Kirby. Many of these can be inhaled and used to defeat the boss. | |
Kracko | Mustard Mountain | 60 | One of the most fought bosses in the Kirby series, this one-eyed cloud creature employs similar tactics as in other games it appears in, flying across the arena and attacking with beams and rain.
It also creates Waddle Doos and Flamers, which can be used as ammunition or swallowed for the Beam or Burning ability, respectively. | |
Mega Titan | Carrot Castle | Body: 40
Head: 20 |
Phase 1 (body): This large robot boss flies around, launching its four fists at Kirby. To defeat it, Kirby has to use the Beam or Spark ability or push it into the electricity at the sides of the room by using a Copy Ability or the stars generated by its attacks.
Phase 2 (head): Once its body is destroyed, its head remains, floating around while firing missiles, which can be inhaled and spat back.
| |
Gobbler | Olive Ocean | 60 | A blue shark in a lifebuoy that resides in water, charging at Kirby or releasing smaller sharks, which may be inhaled and spat back. Alternatively, squirting at the boss while underwater likewise damages it. If Kirby leaves the water, Gobbler attacks him by leaping out of it.
| |
Wiz | Peppermint Palace | 80 | This cloaked magician is fought in a similar manner as Paint Roller in Kirby's Adventure. It flies across the room, stopping in one of its corners, and conjures up different objects or enemies, which Kirby can inhale and spit back at the boss. | |
??? | Radish Ruins | 60 | This masked swordsman appears to be Meta Knight, but is actually Dark Meta Knight in disguise.
He attacks by using various sword fighting techniques, a few of which create stars that may be spat back. Unlike Kirby's fights with Meta Knight in other games, the Sword ability is not provided in this battle. | |
Master Hand & Crazy Hand | Candy Constellation | Master Hand: 60
Crazy Hand: 40 |
For this boss battle, Master Hand (right hand) teams up with Crazy Hand (left hand) from the Super Smash Bros. series.
In addition to each of them being able to use the Mid-Boss's attacks, the two gloves may cooperate to perform a clapping attack. Each of the bosses has to be defeated separately, either by using a Copy Ability or spitting the stars generated by some of their attacks back at them. | |
Dark Meta Knight | The Mirror | 48 | Dark Meta Knight returns for a rematch, now unmasked by the real Meta Knight.
Dark Meta Knight's attacks are similar to those he uses in Radish Ruins, but he attacks more quickly and is able to use new, more powerful abilities, including:
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Dark Mind (phase 1) | The Mirror | First battle: 32
Second battle: 40 Third battle: 40 Fourth battle: 56 |
The first phase of Dark Mind, a large, cloaked figure with a helmet, has to be fought four times in consecution in slightly different arenas, with a short breather segment and the possibility of acquiring a Maxim Tomato between each battle.
He attacks by teleporting around the room and performing a wide repertoire of attacks, most of which involve launching star bullets at Kirby in different formations, exposing his weak core in the process. To harm him, Kirby has to use the Master ability, which is provided at the beginning of the battle, to attack his core, avoiding the two mirrors circling around him. If Kirby loses the ability, he may alternatively inhale Dark Mind's star bullets and fire them back at him. Dark Mind's star bullets also give the following Copy Abilities if swallowed: Dark Mind may drop a disco ball that gives Crash ability. Dark Mind has resistance to Crash, however. | |
Dark Mind (phase 2) | The Mirror | 96 | Dark Mind's second form is a giant ball of fire with a singular eye, greatly resembling Zero in Kirby's Dream Land 3.
He normally floats at the top of the screen, though he occasionally charges across the ground. Many of his attacks involve mirrors, which he causes to fly around the screen, damaging Kirby if he touches them, or to reflect laser beams he shoots. He may also fire a large, powerful beam at Kirby, or flip the entire stage upside-down. To harm him, Kirby must attack his singular eye or the mirrors (which take more damage than his eye). In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, Boxins, Sir Kibbles and Laser Balls, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability. Dark Mind's second form still has a resistance to Crash. | |
Dark Mind (phase 3) | The Mirror | 250 | The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller.
It is fought in a similar manner as Nightmare's first form in Kirby's Adventure. Kirby, riding on a Warp Star, has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby.
Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and after the credits, an extra 30 points are earned. |
Sub-Games
In addition to the main game, Kirby & The Amazing Mirror features the following Sub-Games:
- Speed Eaters - Kirbys are tasked with eating the food when it appears before the others do.
- Crackity Hack - A test of timing where Kirbys smash rocks similar to Megaton Punch.
- Kirby Wave Ride - A race where Kirbys surf along waves on Warp Stars to reach the goal first.
- Boss Endurance - A challenge run through all of the bosses in the game (unlocked once the game is 100% complete).
Staff
The following is a list of staff who have worked on Kirby & The Amazing Mirror:
Staff of Kirby & The Amazing Mirror | |
---|---|
Position | Developer(s) |
Director | Tomoaki Fukui (Flagship) |
Special Advisor | Masahiro Sakurai |
Planning | Tomoaki Fukui Shigeki Morihira Takashi Hamamura Toyohisa Tanabe Taiki Ubukata (Flagship) Takayuki Sakamoto (Dimps) |
Programming | Katsuya Koramoto Takaya Yamane Shinichi Manabe Yamato Sobue Masato Shimizu Shinichi Shibusawa (Dimps) |
Design | Abeno Matsuzaki (Flagship) Satoshi Yoshioka Sadaki Matsumoto Kaori Aoyama Shinji Ohara Tomomi Asano Ikkei Tanabe Ayumi Tsuzaki Toshiya Takagi (Dimps) |
Sound | Hironobu Inagaki Atsuyoshi Isemura (Dimps) |
Technical Advisor | Teruyuki Gunji (HAL) |
Debug | Ryuki Kuraoka (HAL) Shutaro Kobayashi Shoji Araki Shigeyoshi Kuwamura Hiroyo Imai Takeshi Sasaki Pole to Win HAL Debug Team NOA Product Testing Super Mario Club |
Coordinator | Norihiko Kawabata (Flagsip) Hiroaki Suga Masaru Kobayashi (HAL) Mari Shirakawa (Nintendo) |
Artwork | Tetsuya Notoya Kazuya Konishi Atsuko Nakamura Akiko Hayashi Kaori Nishimura (HAL) |
North American LocaliTemplate:Zation | Rich Amtower Bill Trinen (Nintendo of America) |
LocaliTemplate:Zation Management | Jeff Miller Leslie Swan (Nintendo of America) |
European LocaliTemplate:Zation | Noriko Netley Michaël Hugot Thomas Aldenhövel Francesca di Marco Jesús Espí Tinoco (Nintendo of Europe) Bill Trinen (Nintendo of America) |
Special Thanks | Yoshifumi Yamashita Shiho Tsutsuji Erina Makino Tomoko Fukumoto (Flagship) Hiroyuki Kawano Seigo Ito Yugihiro Deguchi (Dimps) Satoshi Ishida Chieko Obikane Hisatoshi Takuchi GBA Team (HAL) Hironobu Kakui Masahiro Takeguchi (Nintendo) Mike Fukuda Tatsumi Kimishima (Nintendo of America) Hitomi Naitoh NOE Product Testing (Nintendo of Europe) |
Producer | Yasushi Adachi (Flagship) Masayoshi Tanimura (HAL) Shigeru Miyamoto Kenji Miki (Nintendo) |
Executive Producer | Satoru Iwata (Nintendo) |
All rights, including the copyrights of Game, Scenario, Music and Program, reserved by HAL Laboratory, Inc., and Nintendo. | |
©2004 HAL Laboratory, Inc. / Nintendo Developed by Flagship |
References to other games
- Kirby's Adventure / Kirby: Nightmare in Dream Land - Various enemies, Mid-Bosses, bosses and Copy Abilities from these games return, their graphics being taken directly from the latter game. Wiz, the boss of Peppermint Palace, also employs a very similar strategy to Paint Roller, including creating some of the exact same objects. Additionally, Dark Mind's first form resembles the second form of Nightmare, the main villain of Kirby Adventure, both in appearance and fighting style, whereas his third form is fought similarly to Nightmare's first form.
- [[Kirby Super Star|Template:KSS KFP]] - The Fighter and Cook abilities that were previously only seen in Template:KSS KFP reappear. In addition, the optional goal of locating all the hidden treasure chests is similar to the objective of The Great Cave Offensive.
- Kirby's Dream Land 3 - Dark Mind's second and third form bear a strong resemblance to Zero, the final boss of Kirby's Dream Land 3.
- Super Smash Bros. Melee - Master Hand, a main character from this series, appears as a Mid-Boss and the boss of Candy Constellation, where he is paired up with Crazy Hand, another character from the same series. Furthermore, swallowing Master Hand grants Kirby the Smash ability, which is based on his moves in the Super Smash Bros. games. One last reference happens during the credits roll after defeating Dark Mind, the counter in the bottom-right which resembles the damage meter.
- The Legend of Zelda: Four Swords - The concept of Kirby possessing three copies of himself to help him is similar to Link receiving three copies of himself in Four Swords.
References in later games
- [[Kirby: Squeak Squad|Template:KSqS KMoA]] - Many of the enemies, Mid-Bosses and Copy Abilities introduced in Kirby & The Amazing Mirror return in Squeak Squad. The Spray Paint feature was also given another appearance in Squeak Squad and one of the added paints named "Shadow" takes on the likeness of Shadow Kirby.
- Kirby: Triple Deluxe - The Mirror (now referred to as the Dimension Mirror) that was gradually reassembled throughout this game returns in Kirby: Triple Deluxe, after King Dedede defeats Queen Sectonia DX in Dededetour!. Dedede has to fight a shadow version of himself, then jumps into the mirror to finally finish off Dark Meta Knight's Revenge by shattering the mirror once he is sealed inside of it. Shadow Kirby also returns as the final opponent in the Kirby Fighters Sub-Game.
- Team Kirby Clash Deluxe - The final boss of the game is King D-Mind, a fusion between King Dedede and Dark Mind, who uses many of the same moves as Dark Mind. This boss emerges from a Black Mirror which looks and operates very similarly to the Dimension Mirror.
- King D-Mind also appears in Super Kirby Clash.
- Kirby Battle Royale - One of the Waddle Dees says, "Hyaa! Kirby multiplied again?!", subtly referencing how Kirby split into four Kirby & The Amazing Mirror and into ten in Kirby Mass Attack.
- Kirby Star Allies - Dark Meta Knight returns as a Dream Friend in this game. Additionally, a number of other smaller details are included which reference Kirby & The Amazing Mirror, including a couple Celebration Pictures, a cameo from Shadow Kirby, and a number of motifs such as music tracks. When played as Dark Meta Knight, several Guest Star ???? Star Allies Go! stages resemble areas seen in this game. Finally, one of Void's attacks in Soul Melter EX of The Ultimate Choice is a reference to Dark Mind's mirror attacks.
- Super Smash Bros. Ultimate - In addition to a number of spirits, one of Meta Knight's alternate palette swaps references Dark Meta Knight.
- Kirby Fighters 2 - An easter egg exists in the options menu, where if the player waits 86 seconds, an arrangement of the Start Stage and Forest/Nature Area themes will start playing. Shadow Kirby also reappears as the final opponent of its Single-Handed Mode and is fought thrice in Story Mode.
Legacy
- Several enemies introduced in this game would go on to become series regulars; namely Chip, Foley, and Soarar.
- The Smash Copy Ability, which grants Kirby a condensed version of his Super Smash Bros. series move-set, was first introduced in this game.
- Dark Meta Knight would eventually become playable in Kirby Star Allies after being re-introduced to the series in Kirby: Triple Deluxe. He has been referenced in several other subsequent titles as well.
- This was the first game to depict Kirby and Meta Knight as unambiguous allies, a relationship that would become standard for most of the rest of the series.
Trivia
- The term "amazing" could be a pun on "maze", as it is shown that the entire Mirror World is one maze that Kirby needs to guide himself through to find the Mirror Shards to rebuild the Dimension Mirror.
- This is the first game in the series to not feature King Dedede.
- Later, in the Kirby: Triple Deluxe Extra Game Dededetour!, however, King Dedede does take part in a sense by traveling through the Dimension Mirror and battling Dark Meta Knight.
- This is also the first game in the series where Kirby's objective is to save Meta Knight.
- In the file select screen, about every half to one minute, night will fall in the background, and later it will dawn again.
Gallery
- Main article: Kirby & The Amazing Mirror/gallery
Kirby with a Cell Phone
Names in other languages
Language | Name | Meaning |
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Japanese | 星のカービィ 鏡の大迷宮 Hoshi no Kābii Kagami no Daimeikyū |
Kirby of the Stars: The Great Labyrinth of Mirrors |
French | Kirby et le Labyrinthe des Miroirs | Kirby and the Labyrinth of Mirrors |
German | Kirby & die wundersame Spiegelwelt | Kirby & the wonderful Mirror world |
Italian | Kirby e il Labirinto degli Specchi | Kirby and the Labyrinth of Mirrors |
Korean | 별의 커비 거울의 대미궁 byeol-ui keobi geoul-ui daemigung |
Kirby of the Stars: The Great Labyrinth of Mirrors |
Spanish | Kirby y el Laberinto de los Espejos | Kirby and the Labyrinth of the Mirrors |
External links
- Official site (Japanese)
- Kirby & The Amazing Mirror on Kirby Informer
- English manual (North American print) (European print - German, French, Spanish, Italian)
- Japanese manual (official archive)
References
- ↑ "In this strange and beautiful land, mirrors have the power to make any wishes reflected in them come true." –Kirby & The Amazing Mirror instruction manual (page 6)
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