Bouncing Boss Battle (Dedede's Drum Dash Deluxe): Difference between revisions
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{{DISPLAYTITLE:Bouncing Boss Battle (''Dedede's Drum Dash Deluxe'')}}{{Infobox-DrumDashStage | |||
{{Infobox-DrumDashStage | |||
|title=Bouncing Boss Battle | |title=Bouncing Boss Battle | ||
|image=[[File:DDDD Level 4.png|250px]] | |image=[[File:DDDD Level 4.png|250px]] | ||
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|platinum=(unclear, somewhere just above 37000, somewhere around 45000 EX) | |platinum=(unclear, somewhere just above 37000, somewhere around 45000 EX) | ||
|theme music=[[File:DDDD Bouncing Boss Battle Sample.oga]] | |theme music=[[File:DDDD Bouncing Boss Battle Sample.oga]] | ||
|theme title=[[Bouncing Boss Battle]] | |theme title="[[Bouncing Boss Battle]]" | ||
|description=Clip of the music that plays in '''Bouncing Boss Battle''' | |description=Clip of the music that plays in '''Bouncing Boss Battle''' | ||
|previous=[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]] | |previous=[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]] | ||
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==Overview== | ==Overview== | ||
This stage spans a total of 67 drums from beginning to end. The stage throws King Dedede into the action relatively quickly by having him dodge some [[Waddle Dee]]s and jump for a gong. Further in, Dedede will need to contend with some [[bumper]]s, [[Gordo]]s, and clouds that will obscure certain course elements. Past the | This stage spans a total of 67 drums from beginning to end. The stage throws King Dedede into the action relatively quickly by having him dodge some [[Waddle Dee]]s and jump for a gong. Further in, Dedede will need to contend with some [[bumper]]s, [[Gordo]]s, and clouds that will obscure certain course elements. Past the [[Recovery Ring]], some [[Como]]s will need to be leapt around and then a blindfold banner will need to be contended with. All these course elements come together for the final stretch of the stage, and the goal drum can be reached shortly thereafter. | ||
===Enemies=== | ===Enemies=== | ||
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|koR=anpakk-eul ogamyeo boseu baeteul | |koR=anpakk-eul ogamyeo boseu baeteul | ||
|koM=Boss Battle Back and Forth | |koM=Boss Battle Back and Forth | ||
|ja=とびだせ!{{furi|奥|おく}}へ{{furi|手前|てまえ}}へボスバトル | |||
|jaR=tobidase! oku e temae e bosubatoru | |||
|jaM=Bounce! Boss Battle Back and Forth | |||
|fr=Bouncing Boss Battle | |||
|frM=- | |||
|de=Bouncing Boss Battle | |||
|deM=- | |||
|it=Bouncing Boss Battle | |||
|itM=- | |||
|es=Bouncing Boss Battle | |||
|esM=- | |||
}} | }} | ||
Latest revision as of 19:13, 19 January 2024
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- This article is about the stage in Dedede's Drum Dash Deluxe. For the music that plays in this stage, see Bouncing Boss Battle.
“ | Boss-battle music from Kirby: Triple Deluxe. Plenty of blindfold banners and bad guys to get in your way! | ” | — In-game caption for Bouncing Boss Battle from Dedede's Drum Dash Deluxe |
Bouncing Boss Battle is the fourth stage in Dedede's Drum Dash Deluxe. It is a brisk-tempo stage set to a rearrangement of Bouncing Boss Battle which introduces blindfold banners.
Overview[edit]
This stage spans a total of 67 drums from beginning to end. The stage throws King Dedede into the action relatively quickly by having him dodge some Waddle Dees and jump for a gong. Further in, Dedede will need to contend with some bumpers, Gordos, and clouds that will obscure certain course elements. Past the Recovery Ring, some Comos will need to be leapt around and then a blindfold banner will need to be contended with. All these course elements come together for the final stretch of the stage, and the goal drum can be reached shortly thereafter.
Enemies[edit]
The following enemies can be found in Bouncing Boss Battle:
Enemies | ||
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Secret version[edit]
“ | So many blindfold banners, you can barely see a thing! Watch out for the Big Gordos! | ” | — In-game caption for the secret version of Bouncing Boss Battle from Dedede's Drum Dash Deluxe |
The secret version of this stage bears an entirely different layout. It spans a total of 51 drums, with a few wide gaps between them. The stage starts right away with a blindfold banner and some Waddle Dees to contend with before moving into a big field of Gordos that need to be avoided. Coins and Gordos are placed in such a way that careful airborne maneuvering is needed to grab some of them, and all the while, blindfold banners continue to appear along the length of the stage. Lots of Comos appear toward the end of the stage that will need to be dealt with to get the coins they are guarding.
Enemies[edit]
The following enemies can be found in the secret version of Bouncing Boss Battle:
Enemies | ||
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Trivia[edit]
- Near the end of the stage, a keychain of Kirby's sprite from Kirby's Adventure can be found in the lower screen just a few hops away from the goal drum.
- In the secret version of the stage, a keychain of Meta Knight Ball from Kirby: Canvas Curse can be found underneath a ferris wheel in the background past the halfway point of the stage, in the lower screen.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | とびだせ!奥へ手前へボスバトル tobidase! oku e temae e bosubatoru |
Bounce! Boss Battle Back and Forth |
French | Bouncing Boss Battle | - |
German | Bouncing Boss Battle | - |
Italian | Bouncing Boss Battle | - |
Korean | 안팎을 오가며 보스 배틀 anpakk-eul ogamyeo boseu baeteul |
Boss Battle Back and Forth |
Spanish | Bouncing Boss Battle | - |
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