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m (→‎Gallery: These days, when I think spikes in Kirby games, I think of this image, so it should be here.)
 
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{{image}}
{{Infobox-Object
[[File:Rainbow Route Room 19.png|thumb|right|Screenshot of [[Kirby]] surrounded by '''Spikes''' from ''[[Kirby & The Amazing Mirror]]''.]]
|image=[[File:KaTAM Rainbow Route Room 19.png]]
'''Spikes''' are hazards found in many areas throughout the ''[[Kirby (series)|Kirby]]'' series. They coat certain areas of floors, walls or ceilings, and do a moderate amount of [[damage]] to playable characters who touch them.
|caption=Screenshot of [[Kirby]] in the midst of a bed of '''Spikes''' from ''[[Kirby & The Amazing Mirror]]''
|type=[[Hazard]]
|function=Damages on contact
|found=Frequently in stages
|game=Various
}}
'''Spikes'''<ref>In-game flavor text from ''[[Kirby and the Forgotten Land]]''.</ref> are [[hazard]]s found in many areas throughout the ''[[Kirby (series)|Kirby]]'' series. They coat certain areas of floors, walls or ceilings, and do a moderate amount of [[damage]] to playable characters who touch them.


Most spikes cannot be destroyed by any means, and instead should be avoided. Touching one will deal a fair amount of damage, knock [[Kirby]] away, and cause him to lose whatever [[Copy Ability]] he has. [[Ability Star]]s and many other items will also break immediately upon touching spikes. If Kirby is under the effects of an [[Invincible Candy]], or is using a move with invulnerability frames such as [[Burning]], he can pass through spikes without taking damage.
Most spikes cannot be destroyed by any means, and instead should be avoided. Touching one will deal a fair amount of damage, knock [[Kirby]] away, and cause him to lose whatever [[Copy Ability]] he has. [[Ability Star]]s and many other items will also break immediately upon touching spikes. If Kirby is under the effects of an [[Invincible Candy]], or is using a move with invulnerability frames such as [[Burning]], he can pass through spikes without taking damage.
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==Enemies and spikes==
==Enemies and spikes==
In many older ''Kirby'' games, enemies tend to be unaffected by spikes, which can lead to odd sights where Waddle Dees can be seen walking care-free through them. Starting with ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', however, spikes will also hurt enemies who make contact with them.
In many older ''Kirby'' games, enemies tend to be unaffected by spikes, which can lead to odd sights where Waddle Dees can be seen walking care-free through them. Starting with ''[[Kirby's Return to Dream Land]]'', however, spikes will also hurt enemies who make contact with them.


==Side-effects of spike damage==
==Side-effects of spike damage==
Much like when getting hit by enemies, taking damage from spikes will give Kirby a brief window of post-hit invulnerability, to allow him to escape before taking further damage. These few seconds of invincibility can be used to bypass other hazards in certain circumstances, as things like [[Gordo]]s and other dangerous foes are often placed in and around spike pits. This window of invulnerability also tends to reveal that spikes do not have collision in most cases. Due to this, it is not possible to be [[crusher|crushed]] by moving spikes; instead, characters will be crushed by the platform base which the spikes are attached to.
Much like when getting hit by enemies, taking damage from spikes will give Kirby a brief window of post-hit invulnerability, to allow him to escape before taking further damage. These few seconds of invincibility can be used to bypass other hazards in certain circumstances, as things like [[Gordo]]s and other dangerous foes are often placed in and around spike pits. This window of invulnerability also tends to reveal that spikes do not have collision in most cases. Due to this, it is not possible to be [[crusher|crushed]] by moving spikes; instead, characters will be crushed by the platform base which the spikes are attached to.
== In ''Kirby's Dream Course'' ==
In ''[[Kirby's Dream Course]]'', spike fields are referred to as '''Danger Zones'''.<ref>''Kirby's Dream Course'' instruction booklet, pg 49</ref> These can be found placed on some of the course holes in lieu of regular floor tiles. If Kirby lands in one of these, he will be dealt one point of damage and bounce further in the direction he was traveling. Thus, in a particularly large Danger Zone, Kirby may end up taking several points of damage as he continues to skip along its length. Even if he runs out of HP, he will continue bouncing along until he lands outside of the Danger Zone.
Due to the fact that Kirby bounces at a fixed velocity when recoiling from a Danger Zone, these can be used to "damage boost" Kirby further than he otherwise would have gone, potentially getting into the cup with less shots.
==Profiles==
*'''''Kirby's Dream Course'' [https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAKE.pdf instruction booklet]''' - ''"If Kirby falls onto this panel, you lose one tomato."''


==Gallery==
==Gallery==
<gallery>
<gallery>
KTD Spikes.png|Spikes in ''[[Kirby: Triple Deluxe]]''.
KDL Kirby and spikes.png|Kirby sitting beside a bed of spikes in [[Float Islands]], in ''[[Kirby's Dream Land]]''
KPR Spikes.png|Kirby gets some PTSD flashbacks in ''[[Kirby: Planet Robobot]]''.
KA Butter Building Stage 2 screenshot 05.png|Rolling past spike pits in ''[[Kirby's Adventure]]''
KDC Danger Zone sprite.png|Sprite of a Danger Zone from ''[[Kirby's Dream Course]]''
KBBa Stage 10-2.png|Each round in ''[[Kirby's Block Ball]]'' features spike pits to varying degrees.
KDL2 Dark Castle 1-4.png|Jumping past spikes on the walls in ''[[Kirby's Dream Land 2]]''
KSS Crystal treasure 11.png|Kirby standing near a bunch of spikes in ''[[Kirby Super Star]]''
KDL3 Sand Canyon Stage 4 screenshot 06.png|Running over a crumbling bridge over spikes in ''[[Kirby's Dream Land 3]]''
K64 Neo Star Stage 1 screenshot 02.png|Narrowly avoiding a bed of spikes in ''[[Kirby 64: The Crystal Shards]]''
KTnT Level 1-4 4.png|The area in the upper-right of this image from ''[[Kirby Tilt 'n' Tumble]]'' is a classic danger zone.
KTnT Level 4-4 6.png|''Kirby Tilt 'n' Tumble'' also features retractable wall spikes.
KNiDL Grape Garden Stage 5.png|Spikes made of clouds in ''[[Kirby: Nightmare in Dream Land]]''
KCC Cold Course 26.png|Passing by walls of spikes in ''[[Kirby: Canvas Curse]]''
KSqS Ice Island - Stage 2.png|Leaping across a wide floor of spikes in ''[[Kirby: Squeak Squad]]''
KEY Castle Dedede screenshot 2.jpg|Even the relatively soft and friendly ''[[Kirby's Epic Yarn]]'' has spike pits in places.
Skullord attacked KMA.png|The battle with [[Skullord]] in ''[[Kirby Mass Attack]]'' features a wall of spikes on the left side.
KRtDL Bomb Challenge screenshot.png|Kirby needs to roll a bomb over a spike bit in this challenge stage from ''[[Kirby's Return to Dream Land]]''.
KTD Spikes.png|Spikes in ''[[Kirby: Triple Deluxe]]''
KatRC Dig and Dash screenshot 13.png|The liberal use of spikes in this tunnel from ''[[Kirby and the Rainbow Curse]]'' makes it much too dangerous for Kirby to try and go in there himself.
KPR Spikes.png|Spikes in ''[[Kirby: Planet Robobot]]''
KBR Apple Scramble Stage 3 Gameplay.png|The [[Apple Scramble]] game mode in ''[[Kirby Battle Royale]]'' can feature bramble pits, which are functionally similar to spike pits.
KBR Coin Clash Stage 3 Gameplay.png|''Kirby Battle Royale'' also features traditional spike pits, most notably in the [[Coin Clash]] game mode.
KSA Planet Frostak 06.jpg|Kirby and his buddies will need to be careful not to erode the bridge over the ice spikes too much while fighting in ''[[Kirby Star Allies]]''.
KatFL Scale the Cement Summit screenshot 08.png|Kirby using [[Tornado]] to bypass a walkway covered in spikes in ''[[Kirby and the Forgotten Land]]''
</gallery>
</gallery>
==Names in other languages==
===Spike===
{{Names
|ja=トゲ
|jaR=Toge
|jaM=Spike
}}
===Danger Zone===
{{Names
|ja=ダメージゾーン
|jaR=Damēji Zōn
|jaM=Damage Zone
}}
{{clear}}
{{ref}}
{{Navbox-KDC}}


[[Category:Hazards]]
[[Category:Hazards]]

Latest revision as of 01:41, 15 February 2023

Spike
KaTAM Rainbow Route Room 19.png
Screenshot of Kirby in the midst of a bed of Spikes from Kirby & The Amazing Mirror
Details
Type Hazard
Function Damages on contact
Found Frequently in stages
Game(s) Various
 This box: view  talk  edit 

Spikes[1] are hazards found in many areas throughout the Kirby series. They coat certain areas of floors, walls or ceilings, and do a moderate amount of damage to playable characters who touch them.

Most spikes cannot be destroyed by any means, and instead should be avoided. Touching one will deal a fair amount of damage, knock Kirby away, and cause him to lose whatever Copy Ability he has. Ability Stars and many other items will also break immediately upon touching spikes. If Kirby is under the effects of an Invincible Candy, or is using a move with invulnerability frames such as Burning, he can pass through spikes without taking damage.

Spike fields can also be safely traversed using items such as the Stomper Boot.

Enemies and spikes[edit]

In many older Kirby games, enemies tend to be unaffected by spikes, which can lead to odd sights where Waddle Dees can be seen walking care-free through them. Starting with Kirby's Return to Dream Land, however, spikes will also hurt enemies who make contact with them.

Side-effects of spike damage[edit]

Much like when getting hit by enemies, taking damage from spikes will give Kirby a brief window of post-hit invulnerability, to allow him to escape before taking further damage. These few seconds of invincibility can be used to bypass other hazards in certain circumstances, as things like Gordos and other dangerous foes are often placed in and around spike pits. This window of invulnerability also tends to reveal that spikes do not have collision in most cases. Due to this, it is not possible to be crushed by moving spikes; instead, characters will be crushed by the platform base which the spikes are attached to.

In Kirby's Dream Course[edit]

In Kirby's Dream Course, spike fields are referred to as Danger Zones.[2] These can be found placed on some of the course holes in lieu of regular floor tiles. If Kirby lands in one of these, he will be dealt one point of damage and bounce further in the direction he was traveling. Thus, in a particularly large Danger Zone, Kirby may end up taking several points of damage as he continues to skip along its length. Even if he runs out of HP, he will continue bouncing along until he lands outside of the Danger Zone.

Due to the fact that Kirby bounces at a fixed velocity when recoiling from a Danger Zone, these can be used to "damage boost" Kirby further than he otherwise would have gone, potentially getting into the cup with less shots.

Profiles[edit]

  • Kirby's Dream Course instruction booklet - "If Kirby falls onto this panel, you lose one tomato."

Gallery[edit]

Names in other languages[edit]

Spike[edit]

Language Name Meaning
Japanese トゲ
Toge
Spike


Danger Zone[edit]

Language Name Meaning
Japanese ダメージゾーン
Damēji Zōn
Damage Zone


References

  1. In-game flavor text from Kirby and the Forgotten Land.
  2. Kirby's Dream Course instruction booklet, pg 49